Okay.
Let's add something else to the mix. This isn't specific to BioWare or the SE, but it's something that irks me.
15 years ago, if a game wasn't made available to the press before release, it was a sign that it was almost certainly a poor/mediocre/at-best-average release. The publisher was trying to slip it out quietly (wiki Rise of the Robots, as a good example of this).
Now, with pre-orders we're asked to pay up-front for special items and characters and missions. Okay. That's fine for some games which aren't timed pre-orders (Deus Ex 3, for instance, with its Explosive Mission Pack). But the handling of the SE smells, to me, of EA knowing they have a game that's worse than DA:O, and trying to squeeze money out of the consumer long before its release. All the general preview hype up to the end of the SE offer (for the PC version) was saying how it was a streamlined experience, more console. No full isometric view. the whole "Press a button, something AWESOME happens!" No toolset. Essentially, that everything that the die-hard DA:O fans wanted was being lost.
Compounded to this, compared to some AAA titles, there's been very little PC specific news. Very little has been released that isn't a hurried gameplay vid (again, PC specific) or a cutscene.
So, yeah, to be honest, I can see how, if it turns out to be less than great, some people will feel like they were suckered with the SE. A timed deal to save money in the long run, which bags EA/BioWare a fairly sizable amount of cash before any reviews or unbiased previews are out.
Modifié par Emoking, 16 février 2011 - 03:58 .