What Are The Best SP Modules
#1
Posté 16 février 2011 - 03:16
I'm guessing something fell through with the Premium Modules? Is there no way to get them now? If so that is dissappointing. Aside from those what SP modules do you guys recommend? What is the cream of the crop? I know this question must be asked quite a bit, but I would like to open it up again for some up to date answers please.
#2
Posté 16 février 2011 - 03:42
As for the community made modules, there are too much gems to give any general recommendations, so take the ones I'm going to make with a grain of salt. The community modules also cater to lots of different tastes and playstyles, so it would be easier if you could specify what kind of experiences you're looking for and what's your general taste in RPGs (what do you like about them, what do you hate, what did you find disappointing about the OC, what would have made it better in your opinion etc.).
Anyway, you could start by looking through the lists of Top Rated and/or Hall of Fame modules and see if something catches your eye.
Some random recommendations for now:
Darkness over Daggerford was initially meant to be released as a Premium module, so you might want to check it out.
If you're looking for something epic and story-driven with several roleplay and romance options, a very popular series is the Aielund saga, starting with Act I.
I don't want to overwhelm you with recommendations but keep in mind these are only two options of several dozens or even hundreds. It all depends on what you're looking for.
Modifié par olivier leroux, 16 février 2011 - 03:55 .
#3
Posté 16 février 2011 - 04:05
If I had to list I'd say my biggest problems with the OC were: the meaningless dialogue trees ,the very bare-bones implementation of skills and abilities outside of combat and the entire railroaded plot with a million meaningless speed-bump combat encounters encounters.
Thanks for confirming the situation with the premium modules and for your recommendations. I suppose none of those Premium Modules got sequels either
Either way Darkness over Daggerford looks like a good place to start.
Modifié par The-Scot, 16 février 2011 - 04:22 .
#4
Posté 16 février 2011 - 06:26
Modifié par jmlzemaggo, 16 février 2011 - 06:34 .
#5
Posté 16 février 2011 - 09:30
"Almraiven" and "Shadewood" by Fester Pot
The "Prophet" series by Baldecaran
The "Aielund Saga" by Savant
and The "Saleron's Gambit" series by Tiberius209
The Aielund Saga and Saleron's Gambit series are all completed stories. Fester Pot and Baldecaran are still working on new installments of their current series' but what they have completed so far is pretty amazing stuff. Check them out.
#6
Posté 17 février 2011 - 08:47
Shall we try again? One for all?
The Best Module in your opinion is?
Modifié par jmlzemaggo, 19 février 2011 - 02:05 .
#7
Posté 19 février 2011 - 09:48
#8
Posté 19 février 2011 - 03:42
(Glad I saw your post here Bubba and it reminded me of your module)
#9
Posté 20 février 2011 - 10:06
#10
Posté 20 février 2011 - 11:12
I've rarely played a module that had mounts in it and I've never heard of any statistics but I believe some authors of popular modules at some point updated their work to include them and if I'm not mistaken the Aielund saga for example should offer mounts now. The last module I played of which I can still remember it had mounts was "The Amergilus Legacy" by Bardil (sequel to "Murder in Mireford" by the same author).
#11
Posté 21 février 2011 - 12:40
But, beside the amazing horsing experience I had for the first time in NWN with "Wyvern Crown of Cormyr", I remember Enigma Island 1 - Treasure & Enigma Island 2 - Templars by Proleric, not only for being great modules from a very gentle man, but also a perfect (scripted?) way to handle the use of horses in them. Easier than driving my bike... after a couple of hours.
Including jousts and all...
But for adults...
Check also on Proleric's webbie, there might be even a Part 3 hiding there (and there only!)... along with some interesting screen shots.
Modifié par jmlzemaggo, 21 février 2011 - 12:52 .
#12
Posté 21 février 2011 - 01:09
olivier leroux wrote...
I believe some authors of popular modules at some point updated their work to include them and if I'm not mistaken the Aielund saga for example should offer mounts now.
Sanctum of the Archmage has supported mounts since I updated it for 1.69 compatability a while back. You won't actually find any until near the end of Chapter 2, though, when I introduce the ridable pegasus system that will play a major role in Chapter 3 (for more on that, see here). The only exception in the first two chapters is that if you play a Paladin, you can summon and ride a warhorse when you reach 5th level.
Modifié par AndarianTD, 21 février 2011 - 01:10 .
#13
Posté 21 février 2011 - 02:57
The Wanderer was very good. I like non-linear game play and this has it yet still maintains a strong story.
The Bastard of Kosigan was fun too.
Modifié par henesua, 21 février 2011 - 02:58 .
#14
Posté 22 février 2011 - 04:39
#15
Posté 24 février 2011 - 10:43
#16
Posté 25 février 2011 - 12:00
2, Download all files that are hosted on the according page or linked to there (either directly by left-clicking on the links or if that doesn't work by right-clicking and choosing "Save Target As" from the menu - sorry if that's obvious to you, I only mention it just in case). Often there's also a readme file with instruction on how to install the modules.
3. If the module itself does not offer any instructions for installation, you do the following (assuming you know how to unzip archived files and how to extract or copy files into folders on your harddrive - if not, please ask):
All files with the extension .mod go into the folder "MODULES" in your NWN folder.
All files with the extension .hak go into the folder "HAK" in your NWN folder.
All files with the extension .bmu go into the folder "MUSIC" in your NWN folder.
All files with the extension .bik go into the folder "MOVIES" in your NWN folder.
All files with the extension .bic go into the folder "LOCALVAULT" in your NWN folder (these are character files, btw, just in case the module provides pre-made characters).
Quite easy actually, once you know how to do it. Hope that helps.
Modifié par olivier leroux, 25 février 2011 - 12:04 .
#17
Posté 25 février 2011 - 12:11
#18
Posté 25 février 2011 - 01:10
I suggest you try installing this little community module, The Sunken Shrine of Ahmenkatja by Jesse Sky, just as an example. It doesn't require the CEP or any hak files, you just have to manage downloading the archive file on the Vault page, opening it and extracting the .mod file within into you "MODULES" folder.
1. Click on the link given on the Vault page to download the .rar archive.
2. Assuming your computer uses Windows (XP, Vista or 7), press the Windows key on your keyboard (showing the Windows symbol on it) in combination with the letter "E". This shortcut will open the Windows Explorer. You should now see the directory structure of you harddrive in the left window.
3. Find your "DOWNLOAD" folder and click on it. In the "DOWNLOAD" folder, find the file you just downloaded, "The_Sunken_Shrine_of_Ahmenkatja.rar".
4. Double-click on this .rar file. Chances are you already have a program installed than can open archived files with that extension.
5. If Windows gives you an error message or asks you what program you wish to open this unknown file type with, go to step 6. If it automatically opens the .rar. file for you instead, skip step 6 and continue with step 7.
6. If step 4 didn't work, you need to download and install a free file archiver, e.g. 7-Zip first. Clicking on this link will dowload the 7-Zip installation .exe unto your harddrive. Find this file called "7z920.exe" in your "DOWNLOAD" folder, double-click on it and follow the instructions to install. After that, repeat step 4. In theory, it should work now.
7. Your file archive should now show you the content of the .rar file in a new window: In this case it should only be one file, named "The Sunken Shrine of Ahmenkatja.mod".
8. Click on the window of the Windows Explorer again, find out where your NWN folder is on your harrdrive (e.g. Program Files/NWN), click on it to open it, then open the MODULES folder contained in it.
9. Now switch back to the file archiver window by clicking on it, then move the mouse cursor over "The Sunken Shrine of Ahmenkatja.mod", press the left mouse button and keep it pressed while you move the mouse back to the "MODULES" folder in the Windows Explorer window. Once you let go of the left mouse key, the ,mod file you selected should automatically be extracted to your NWN "MODULES" folder.
10. Now start NWN, in the menu choose "New", then "Other Modules" and see if the window that opens contains a module called "The Sunken Shrine of Ahmenkatja". If so, congratulations, you've just installed your first community module. If you like, you can try to play it now, it's a short story and shouldn't take more than an hour to complete.
This all sounds rather complicated and inconvenient if one takes the time to write it down step by step (or maybe I'm just not good at it, heh) but in any case, it should come quite natural to you once you've done it a few times.
#19
Posté 25 février 2011 - 03:56
Modifié par Koseath, 25 février 2011 - 03:57 .
#20
Posté 25 février 2011 - 04:09
#21
Posté 25 février 2011 - 04:44
#22
Posté 25 février 2011 - 12:00
As for you, Koseath, what kind of modules would you prefer? There are so many to choose from ... Would be easier to suggest one if I'd know what it is you're looking for in a module.
#23
Posté 25 février 2011 - 03:20
#24
Posté 25 février 2011 - 03:22
#25
Posté 25 février 2011 - 04:26
In case you manage to install it, you could try the Aielund Saga linked to in my first post in this thread. That's as epic as it gets. Or if you don't want to install CEP just now, go for the other link, Darkness over Daggerford.
The Bastard of Kosigan series linked to somewhere above could be given as an example for a dialogue heavy module where different decisions lead to different consequences (to a certain extent).
The Sanctum of the Archmage series is very story- and dialogue-oriented, too, and has good combat balance. It's heartily recommended, just keep in mind that the final chapter is still in the making.
Actually, I believe all of the modules mentioned in this thread will fit your preferences, Zirael & Koseath (most good modules would
Modifié par olivier leroux, 25 février 2011 - 04:27 .





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