Tony Hawk's Project 8 for PS3 uses the FMOD Sound System. It uses FMOD 3 2006.
I'm trying to create a custom FSB sound bank for the game, but for now
I'm trying to rebuild the bank without swapping out any sounds. I was
able to extract the bank's contents using fsbii. The resulting files are
FSBs containing single MP3 files. They can be renamed as MP3 and played
back just fine, and I don't know of any program that would batch
extract all 2060 MP3 streams.
I've tried this before with LittleBigPlanet 2 by swapping out a dialogue
file with one from Tony Hawk's Project 8, and it worked. However, this
game uses FSB4 so it's probably more flexible and more error tolerant.
My problem is after swapping the source FSB with mine, the game doesn't
boot. It hangs at a black screen shortly after the EBOOT is started. I
swapped the original bank back, launched it, and it started right up. I
can't establish what the issue is. According to an exctraction utility
I'm using the exact same version of FMOD 3, my bank contains the same
number of files, I didn't touch the sound formats or re-encode them, and
the filenames are exactly the same. My bank is a bit larger by 200KB,
but that should be negligable. I'm surprised at how particular this
process is for a flexible and open format like FMOD. The only thing I
can think of is a possible hash check made by the game engine to ensure
integrity of its data files, but there's no way of knowing. I can upload
the 2 banks when I get time, but for now, any suggestions? Thanks for
the help, much appreciated.
Links to the files. EC83F65E.FSB is the original and EC83F65E_.FSB is my build.
http://rapidshare.co...53/EC83F65E.FSB
http://rapidshare.co...2/EC83F65E_.FSB
Modifié par Crashdance22, 16 février 2011 - 05:11 .





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