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The Technology of Dragon Age II – Part 1 [New Screenshots]


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#176
Jarek_Cousland

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Amazing.



I am one of the people who hates how "brown" Origins looked. But this just took that and made it beautiful.



Only two weeks left....:wizard::wizard::wizard:

#177
Gabriel S.

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I'm curious, I hadn't noticed, but are there dynamic shadows a la Mass Effect this time around? Or is it really just  a 'better version' compared to that of Origins'?

I mean does a character's shadow come from only one light source like before or ar there other sources like a fire place or a lantern on the far side of the room that can also cast a character's shadow? I guess this is why they would be called dynamic shadows.

Another thing, do shadows act realistically on the character itself. Like say, holding a flashlight under your chin, would it have a realistic effect?

Modifié par Gabriel Stelinski, 18 février 2011 - 04:04 .


#178
Gabriel S.

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So, no dynamic shadows?

#179
Riloux

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Oy with the blurry textures all over again.

I am one of the people who hates how "brown" Origins looked. But this just took that and made it beautiful.

Brown? What does that mean? Brecilian Forest was quite green.

Modifié par Riloux, 20 février 2011 - 01:59 .


#180
Novadove

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for those who care to observe more carefully, there are lots of glitches in the pictures..

click on the pictures to enlarge and see carefully, the environment mapping like the city ground, little black dots can be found on the protruded stones....



the mapping of the timber scarfolding also looks taggy.... =(

#181
Gabriel S.

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Gabriel Stelinski wrote...

I'm curious, I hadn't noticed, but are there dynamic shadows a la Mass Effect this time around? Or is it really just  a 'better version' compared to that of Origins'?

I mean does a character's shadow come from only one light source like before or ar there other sources like a fire place or a lantern on the far side of the room that can also cast a character's shadow? I guess this is why they would be called dynamic shadows.

Another thing, do shadows act realistically on the character itself. Like say, holding a flashlight under your chin, would it have a realistic effect?


Never mind, I got my answer from the demo. :D