But yes even if it is i think the ressurection bit is flawed. However i do love the idea that you get rewarded by being wise with greater magic, the gods/nature bless those who has a deep understanding of the world with power. It is one main thing i miss about DA. Give me wisdom modifier
Realm of DA vs forgotten realms.
#26
Posté 14 novembre 2009 - 06:21
But yes even if it is i think the ressurection bit is flawed. However i do love the idea that you get rewarded by being wise with greater magic, the gods/nature bless those who has a deep understanding of the world with power. It is one main thing i miss about DA. Give me wisdom modifier
#27
Posté 14 novembre 2009 - 06:21
Shannara13 wrote...
Zenthar Aseth wrote...
Also the gods being just like mortals but more powerful is pretty lame..
I much prefer that to a vague all powerful presense. Greek mythology was always much more interesting than the Christian mythology.
Yes. But in DA:O there is no vague all powerful presence. The Chantry CLAIMS there is "The Maker"... but we do not know if he truly exists
#28
Posté 14 novembre 2009 - 06:25
Zenthar Aseth wrote...
Shannara13 wrote...
Zenthar Aseth wrote...
Also the gods being just like mortals but more powerful is pretty lame..
I much prefer that to a vague all powerful presense. Greek mythology was always much more interesting than the Christian mythology.
Yes. But in DA:O there is no vague all powerful presence. The Chantry CLAIMS there is "The Maker"... but we do not know if he truly exists
Well the fact that the Ashes DO work is kind of a strong indication.
#29
Posté 14 novembre 2009 - 06:34
#30
Posté 14 novembre 2009 - 06:34
#31
Posté 14 novembre 2009 - 09:19
I find Dragon Age's lore to be more....deep....then forgotten realms. The forgotten realms lore is too complicated, and the high magic stuff (different planes, etc) gets too confusing and....out there, if you understand what I'm saying.
Thedas feels more original (always a plus point...although it DOES draw from other sources), and although everything is explained by 'demons', the entwining of two 'plane type' worlds adds the fantasy without complicating things too much (an underlying spirit world?). That being said, I only started playing the game, so...
Plus, Im tired of seeing uppity pansy elves eveyrhwere. I hate elves.
#32
Posté 14 novembre 2009 - 09:22
#33
Posté 14 novembre 2009 - 09:23
ogredpowell wrote...
I find Dragon Age's lore to be more....deep....then forgotten realms. The forgotten realms lore is too complicated, and the high magic stuff (different planes, etc) gets too confusing and....out there, if you understand what I'm saying.
Hm, what I do understand here is that you are contradicting yourself. What you could have said is that Dragon Age's lore feels just enough to you, while Forgotten Realms lore is too deep/complicated/massive for you. For that reason you prefer DA.
#34
Posté 14 novembre 2009 - 09:31
I am still early in the game and level 8 one more level and I could start raising the dead in any D&D setting. I much much more prefer DA:O in every aspect.
#35
Posté 14 novembre 2009 - 10:21
It was the work of R.A. Salvatore and the Dark Elf Trilogy in the early 90s that made FR so popular. Drizzt Do'Urden has been an extremely good character for the DnD license. Unfortunately, every hack author had to make a 'non-evil' drow character (looking at you Elaine Cunningham) and ruin the concept.
The Time of Troubles books are fairly interesting as well.
#36
Posté 14 novembre 2009 - 10:28
TheWabbit wrote...
It was the work of R.A. Salvatore and the Dark Elf Trilogy in the early 90s that made FR so popular. Drizzt Do'Urden has been an extremely good character for the DnD license. Unfortunately, every hack author had to make a 'non-evil' drow character (looking at you Elaine Cunningham) and ruin the concept.
Alas, the greatest woe of a successful original idea. As it attracts enough cliches, the original idea itself becomes the cliche.
EDIT: Do you know - there are more notable good/neutral drow than evil drow? Before Salvatore drow were all just evil "monsters".
Modifié par GhoXen, 14 novembre 2009 - 10:30 .
#37
Posté 14 novembre 2009 - 10:34
GhoXen wrote...
TheWabbit wrote...
It was the work of R.A. Salvatore and the Dark Elf Trilogy in the early 90s that made FR so popular. Drizzt Do'Urden has been an extremely good character for the DnD license. Unfortunately, every hack author had to make a 'non-evil' drow character (looking at you Elaine Cunningham) and ruin the concept.
Alas, the greatest woe of a successful original idea. As it attracts enough cliches, the original idea itself becomes the cliche.
EDIT: Do you know - there are more notable good/neutral drow than evil drow? Before Salvatore drow were all just evil "monsters".
Heck there is now even a whole population of good drow that follow the goddess Eilistraee.
#38
Posté 14 novembre 2009 - 11:17
#39
Posté 14 novembre 2009 - 11:21
#40
Posté 14 novembre 2009 - 11:39
#41
Posté 15 novembre 2009 - 12:01
DA is fun no where near as fun as FR though.
#42
Posté 15 novembre 2009 - 12:30
Imagine the kind of cheesiness that would be needed to establish a simple plot point such as the difficulty/impossibility of contacting other Grey Wardens. You'd have to explain why, in all of Ferelden, you can't find a single person that can just teleport over to Weisshaupt Fortress and alert the rest of the Wardens, or send a magical message there.
I love the Realms, this is true, but it has a lot of history and baggage, and that's not always a good thing if you're trying to tell a story. There hasn't, for example, been a single computer game based on the Realms or any of the D&D campaign settings, that hasn't had at least some errors and twisting of the setting and lore. Even the Baldur's Gate series, although I will say it was remarkably miniscule there, all things considered.
#43
Posté 15 novembre 2009 - 12:46
I like DA better because its darker. I'm a sucker for the apocalypse.
#44
Posté 15 novembre 2009 - 12:55
#45
Posté 15 novembre 2009 - 01:25
Habelo wrote...
Well so revival should be possible. if the fantasy game want to be logicall you will need to revive someone very fast from the dead since the longer they are dead the more dmg the brain takes from lack of oxygen. Well said bybloshex, now we have figured out how revival should work in all fantasy games
Recent studies show that the brain isn't damaged by lack of oxygen, but instead becomes damaged by the shock of a sudden restoration of oxygen after deprivation.
IMO, Real life allows for a good enough revival/death system, I dont see why they dont use it in fanasty games. I mean, besides permenant injury and infection a simple bleeding out (Bleed faster with greater wounds), repiratory and cardiovascular failure system would allow for revival within a decent window of time, without resorting to any sort of magical resurrection.
#46
Posté 15 novembre 2009 - 01:30
I'd love to see abit more religious tension and more righteous/demonic elements.
#47
Posté 15 novembre 2009 - 01:52
@habelo In regards to your question about the appeal of low magic fantasy, you may as well ask why some people like alternative history or sci fi. Not everyone wants a world where magic is the complete be all and end all. That being said I don't classify DA as low magic. There are far too many magi running about the place for that to hold true.
At the end of the day it all comes down to personal taste unless you're a rabid fanboy who can't accept the fact that people don't agree with you. Drizzt is awful, just saying
#48
Posté 15 novembre 2009 - 02:01
#49
Posté 15 novembre 2009 - 02:14
TheWabbit wrote...
Drizzt Do'Urden has been an extremely good character for the DnD license.
Do me a favor and never mention him again.
Ofcourse I prefer hearing his name to hearing Legolas though.
#50
Posté 15 novembre 2009 - 02:17
ByblosHex wrote...
In real life it's entirely possible to revive people who are dead? Ever hear of CPR? Of course it doesn't always work... :: sigh :: some people just don't wake up.
Not when they are dead for as many days as your miniumum level (9)!





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