First off, there are four hubs in ME2, as opposed to one (one and a half if you're generous), Omega, the Citadel Zakera Ward, Illium, and Tuchanka. In ME1, the Citadel was huge, but mostly empty, and Port Hanshan on Noveria was really not a hub world in that it didn't link to anywhere else or have much going on there outside of the one mission set there.
The Citadel in ME1 has five merchants on the Citadel, the hanar on the Presidium, the volus in the Wards, Morlan, Dr. Michel (once you rescue her), and the C-Sec officer in charge of equipment. And Port Hanshan only has one merchant, Opold (can be taken out of the picture by having him arrested). All well and good. Now in ME2: on Omega you have Kenn's salvage, Harrot's store, and the Batarian merchant. On Zakera ward, you have the Sirta Foundation, Saronis Applications, Rodham Expeditions, and Citadel Sovenirs (which is only for aesthetic crap, so you might omit them). On Illium there are three more, Hermia's store, Gateway weapons, and the souvenir shop. And finally, on Tuchanka there are two more stores, Ratch's and Fortack's. Add em up and compare: ME1 = 6, ME2 = 12. Having "no inventory" (whole other issue) sure didn't stop us from having twice as many merchants on hub worlds, now did it?
People also have complained about the lack of activity on hub worlds in ME2, as compared to ME1. Another misconception. On ME1's Citadel, there were plenty of people walking around, but most of those people only walked in a straight line, back and forth. It became transparent quickly. Take the Asari in the yello dress outside the embassies. I noticed her random pacing back and forth almost immediately and it ruined immersion, not added to it, to know that people are just walking in preset paths, not really going anywhere (to me at least). There were very few little conversations you could overhear, refund guy being the most memorable. Compare this to the quite large amounts of little snippets you can overhear in ME2. In ME2's Citadel alone you have refund guy (again), the krogan wanting presidium fish (leads to a little sidequest), at least one conversation per shop (including the Zakera Cafe), the GameStop salarian, and the numerous advertisements and little easter eggs, like the Tupari machine. That's not even counting all of the conversations that can be overheard on the other hub worlds. So which is better, repetitive walking back and forth, or actual NPC dialogue? Hmm.
Size is probably the one thing ME1 has over the ME2 hub worlds, and even then the difference is not that large if you compare total hub world space in both. But I contend that it is mostly empty space, walking over bridges and down corridors, taking elevators and so-forth. With nothing noteworthy going on in these empty spaces for the most part. In ME2, hub world space is jam-packed full of NPCs (including low-res ones in the background) that talk or at least look like they're talking. There isn't much empty space, and this adds to the illusion that the hubs are small.
There are probably little details that I missed in my comparison, feel free to point them out, as long as they are facts. I just get riled up when people make mistakes like these and claim them as facts.





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