Why Is Kirkwall So Lifeless?
#26
Posté 17 février 2011 - 12:06
#27
Posté 17 février 2011 - 12:07
At least I'm not a pessimist, I'd rather have a few fleshed out NPCs with something valuable to tell me besides "Hello there!" than a bunch of useless NPCs that walk around aimlessly, while matching in perfectly with the environment. (Heck, the game will run better with less NPCs)DarthCaine wrote...
lol, keep dreaming that it's gonna changeDanteGunZ wrote...
We saw an early snippet of the game and your judging the whole city of Kirkwall over a decade with that? Really?
#28
Posté 17 février 2011 - 12:07
I'm pretty sure we've seen enough. We've seen a bulk of lowtown and hightown in the day and it's not very promising. That's when the city should be most active.Yrkoon wrote...
I'm surprized it did. And here I thought you've already played the game, and been through enough of the city (both day and night) to form the educated conclusion that appears in your OP.Blacklash93 wrote...
This is supposed to be sarcasm, right? The "Have faith" part threw me off.Ploppy wrote...
They're going to add a lot more NPCs in the day one patch. Have faith.
Modifié par Blacklash93, 17 février 2011 - 12:08 .
#29
Posté 17 février 2011 - 12:08
Modifié par Champion1, 17 février 2011 - 12:10 .
#30
Posté 17 février 2011 - 12:08
I'd never expect that lively.Siradix wrote...
I liked the cities in the Assassin Creed series. They are so lively. That's what I wanted to see here.
#31
Posté 17 février 2011 - 12:09
Carfax wrote...
Well this blows. One of the major criticisms I had of DAO was that Denerim was so lifeless.
A major city with a noticeable lack of inhabitants can really impact immersion. As someone noted earlier, this one was one of the strong points of the Witcher. The towns, cities and villages were realistically populated, which made the setting more believable.
Really? What was realistic about cut and pasted genric npc clone # 75 in The Witcher? You didnt even have to move to see3 NPCs that look exactly the same meandering about (clipping and pathing issues aside) and if you turned around you would see 3 more of them.
I like a bustling city but stop making things out to be better then they were.
#32
Posté 17 février 2011 - 12:10
I want Kirkwall to look and feel believable. That's it.Champion1 wrote...
So you guys want a pointless NPC every 5 feet instead of more time and attention on things that actually matter? Personally I'd rather have a fine-cut, nicely-polished diamond rather then 100 pieces of coal.
Stop acting like like it's either one or the other with these things. You can have both a believable city and Bioware's ton of interactive NPC's.
Modifié par Blacklash93, 17 février 2011 - 12:12 .
#33
Posté 17 février 2011 - 12:10
Maybe it was a conscious choice to make you and your party stand out from the backgrounds, or to give you free rein to walk around without collisions....who knows. Maybe what we have seen is not a good sample of the game itself, or.... they just wanted it that way. *shrug* I did notice it, even though at first I just went - well THAT is clean looking. It wasn't until running around in DAO the other night with my mod off, and a lot of the "extra" people went kaput that I noticed the difference.
I *like* the bustle of a city/village etc with life happening despite my presence. If (and I do say if because we have no way of knowing yet ) it *isn't* that way though? It won't ruin the game, just won't *add* to it is all. Gamebreaking? No. But really nice for mood/theme/immersion etc. when it is there.
Modifié par shantisands, 17 février 2011 - 12:14 .
#34
Posté 17 février 2011 - 12:11
Blacklash93 wrote...
I'd never expect that lively.Siradix wrote...
I liked the cities in the Assassin Creed series. They are so lively. That's what I wanted to see here.
well in terms of crowd... it was prettly lively, of course content wise it wasnt.. but I guess people who have seen screenshots or game play videos are concerned about the lack of people in this big city we will spend 90 percent of our play.
#35
Posté 17 février 2011 - 12:12
#36
Posté 17 février 2011 - 12:12
LOL you're stating an opinion as fact.Blacklash93 wrote...
I'm pretty sure we've seen enough..Yrkoon wrote...
I'm surprized it did. And here I thought you've already played the game, and been through enough of the city (both day and night) to form the educated conclusion that appears in your OP.Blacklash93 wrote...
This is supposed to be sarcasm, right? The "Have faith" part threw me off.Ploppy wrote...
They're going to add a lot more NPCs in the day one patch. Have faith.
we've seen a grant total of 5 minutes (of a 50 hour game) of Kirkwall street... a very small part of Hightown (day) and a tiny part of lowtown (night).
You can form a conclusion based on this, but it will be a hollow one. Virtually baseless.
#37
Posté 17 février 2011 - 12:13
Slidell505 wrote...
Phoenixblight wrote...
They can't exactly do that there are hardware and software restrictions to get the 30FPS. I honestly can't remember a game that had a city that was actually full of people. Hmmm
AC, GTA, RDR, Oblivion, Fallout, I could go on.
AC : I will give you that
GTA: it only seemed like a city because of the atmosphere but there actually wasn't a lot of npcs granted its a lot more Bioware games but still nothing to what a real city would seem like.
RDR: The cities weren't full of people but that was the point its the Wild West.
Fallout: Not really but its a post apocalyptic world.
As a previous poster had said its the engine most likely won't allow enough npcs to be around, it is 5+ years old. Hopefully DA3 uses a new engine. But even so none of Bioware games have had cities that seemed city like outside of cutscenes.
#38
Posté 17 février 2011 - 12:14
Wissenschaft wrote...
What are you talking about, the video showed bystanders in the city. How many do you need to be satisfyed? O.o
I suspect the streets need to be so densly populated that Mike Laidlaw cannot demonstrate Isabela's rogue moves without having her backflip over at least 2 elven families, and 10 drunk homeless Dwarves.
Modifié par Yrkoon, 17 février 2011 - 12:15 .
#39
Posté 17 février 2011 - 12:14
addiction21 wrote...
Really? What was realistic about cut and pasted genric npc clone # 75 in The Witcher? You didnt even have to move to see3 NPCs that look exactly the same meandering about (clipping and pathing issues aside) and if you turned around you would see 3 more of them.
I like a bustling city but stop making things out to be better then they were.
I never claimed the Witcher was perfect in this regard. Only that it was much better than DAO's implementation, which is to have only a few dozen or so inhabitants per given area in Denerim..
Anyway, all games reuse textures to save time, money and computing resources so the Witcher was hardly different in that regard.
#40
Posté 17 février 2011 - 12:14
By all means, hope for a miracle.
Modifié par Blacklash93, 17 février 2011 - 12:15 .
#41
Posté 17 février 2011 - 12:15
#42
Posté 17 février 2011 - 12:15
#43
Posté 17 février 2011 - 12:16
#44
Posté 17 février 2011 - 12:17
Not really directed at you, shantisands, but this always just gets me. We haven't SEEN anything! What, a few demos, some screenshots and suddenly you'd swear everyone has spent hours walking around every enviroment and area counting all the details. We saw like what, three areas in the live demo Laidlaw showed us? That doesn't convince me of anything, one way or another. For all we know, those areas could be empty because they need room for events later in the game, or maybe the npcs are pathing around.shantisands wrote...
From what I have seen ( which may or may not be indicative of the overall level of bustle, as who knows what will be different when we see the game) it was pretty sparsely populated. I attributed this to my having a mod on my DA:O that *adds* a lot of life to the game, more people walking, sitting, etc.... so thought my brain was just noticing the difference.
Maybe it was a conscious choice to make you and your party stand out from the backgrounds, or to give you free rein to walk around without collisions....who knows. Maybe what we have seen is not a good sample of the game itself, or.... they just wanted it that way. *shrug* I did notice it, even though at first I just went - well THAT is clean looking. It wasn't until running around in DAO the other night with my mod off, and a lot of the "extra" people went kaput that I noticed the difference.
I *like* the bustle of a city/village etc with life happening despite my presence. If it *isn't* that way though? It won't ruin the game, just won't *add* to it is all. Gamebreaking? No. But really nice for mood/theme/immersion etc. when it is there.
We don't know anything, the game isn't out, none of us have played it. Can people please stop talking like they have first-hand knowledge? Flame me all you want, but I had to say it.
#45
Posté 17 février 2011 - 12:17
#46
Posté 17 février 2011 - 12:18
#47
Posté 17 février 2011 - 12:18
2) Do you want speaking npc's like in Oblivion with their same one liners repeating every 2 minutes ?
#48
Posté 17 février 2011 - 12:19
#49
Posté 17 février 2011 - 12:19
Blacklash93 wrote...
A city like Kirkwall should be bustling everywhere on the streets in the day. I'd expect more people by the Chantry but there was barely anyone there. We've seen enough to make a good impression.
By all means, hope for a miracle.
I wouldn't mind seeing streets bustling during the day. Then at night the city can be empty, with the exception of a few shady characters wandering around. Perhaps a random brawl or two.
#50
Posté 17 février 2011 - 12:19





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