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Why Is Kirkwall So Lifeless?


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#26
Demx

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I liked the cities in the Assassin Creed series. They are so lively. That's what I wanted to see here.

#27
DanteGunZ

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DarthCaine wrote...

DanteGunZ wrote...

We saw an early snippet of the game and your judging the whole city of Kirkwall over a decade with that? Really?

lol, keep dreaming that it's gonna change

At least I'm not a pessimist, I'd rather have a few fleshed out NPCs with something valuable to tell me besides "Hello there!" than a bunch of useless NPCs that walk around aimlessly, while matching in perfectly with the environment. (Heck, the game will run better with less NPCs)

#28
Blacklash93

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Yrkoon wrote...

Blacklash93 wrote...

Ploppy wrote...

They're going to add a lot more NPCs in the day one patch. Have faith.

This is supposed to be sarcasm, right? The "Have faith" part threw me off.

I'm surprized it did.  And here I thought you've already played the game,  and been through  enough of the city (both day and night) to form  the  educated conclusion that appears in your OP.

I'm pretty sure we've seen enough. We've seen a bulk of lowtown and hightown in the day and it's not very promising. That's when the city should be most active.

Modifié par Blacklash93, 17 février 2011 - 12:08 .


#29
Champion1

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So you guys want a pointless NPC every 5 feet instead of more time and attention on things that actually matter? Personally I'd rather have a fine-cut, nicely-polished diamond rather then 100 pieces of coal.  When it's either one or the other, I like that they put their time into the important stuff.

Modifié par Champion1, 17 février 2011 - 12:10 .


#30
Blacklash93

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Siradix wrote...

I liked the cities in the Assassin Creed series. They are so lively. That's what I wanted to see here.

I'd never expect that lively.

#31
addiction21

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Carfax wrote...

Well this blows. One of the major criticisms I had of DAO was that Denerim was so lifeless.

A major city with a noticeable lack of inhabitants can really impact immersion. As someone noted earlier, this one was one of the strong points of the Witcher. The towns, cities and villages were realistically populated, which made the setting more believable.



Really? What was realistic about cut and pasted genric npc clone # 75 in The Witcher? You didnt even have to move to see3 NPCs that look exactly the same meandering about (clipping and pathing issues aside) and if you turned around you would see 3 more of them.


I like a bustling city but stop making things out to be better then they were.

#32
Blacklash93

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Champion1 wrote...

So you guys want a pointless NPC every 5 feet instead of more time and attention on things that actually matter? Personally I'd rather have a fine-cut, nicely-polished diamond rather then 100 pieces of coal.

I want Kirkwall to look and feel believable. That's it.

Stop acting like like it's either one or the other with these things. You can have both a believable city and Bioware's ton of interactive NPC's.

Modifié par Blacklash93, 17 février 2011 - 12:12 .


#33
_Aine_

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From what I have seen ( which may or may not be indicative of the overall level of bustle, as who knows what will be different when we see the game) it was pretty sparsely populated. I attributed this to my having a mod on my DA:O that *adds* a lot of life to the game, more people walking, sitting, etc.... so thought my brain was just noticing the difference.

Maybe it was a conscious choice to make you and your party stand out from the backgrounds, or to give you free rein to walk around without collisions....who knows. Maybe what we have seen is not a good sample of the game itself, or.... they just wanted it that way. *shrug* I did notice it, even though at first I just went - well THAT is clean looking. It wasn't until running around in DAO the other night with my mod off, and a lot of the "extra" people went kaput that I noticed the difference.

I *like* the bustle of a city/village etc with life happening despite my presence. If (and I do say if because we have no way of knowing yet ) it *isn't* that way though? It won't ruin the game, just won't *add* to it is all. Gamebreaking? No. But really nice for mood/theme/immersion etc. when it is there.

Modifié par shantisands, 17 février 2011 - 12:14 .


#34
junte86

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Blacklash93 wrote...

Siradix wrote...

I liked the cities in the Assassin Creed series. They are so lively. That's what I wanted to see here.

I'd never expect that lively.


well in terms of crowd... it was prettly lively, of course content wise it wasnt.. but I guess people who have seen screenshots or game play videos are concerned about the lack of people in this big city we will spend 90 percent of our play.

#35
Wissenschaft

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What are you talking about, the video showed bystanders in the city. How many do you need to be satisfyed? O.o

#36
Yrkoon

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Blacklash93 wrote...

Yrkoon wrote...

Blacklash93 wrote...

Ploppy wrote...

They're going to add a lot more NPCs in the day one patch. Have faith.

This is supposed to be sarcasm, right? The "Have faith" part threw me off.

I'm surprized it did.  And here I thought you've already played the game,  and been through  enough of the city (both day and night) to form  the  educated conclusion that appears in your OP.

I'm pretty sure we've seen enough..

LOL you're stating an opinion as fact. 

we've seen a grant total of 5 minutes (of a 50 hour game) of Kirkwall street... a very small part of  Hightown (day) and  a tiny part of lowtown (night).

You can form a conclusion based on this, but it will be  a hollow one.  Virtually baseless.

#37
Phoenixblight

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Slidell505 wrote...

Phoenixblight wrote...

They can't exactly do that there are hardware and software restrictions to get the 30FPS. I honestly can't remember a game that had a city that was actually full of people. Hmmm


AC, GTA, RDR, Oblivion, Fallout, I could go on.



AC : I will give you that
GTA: it only seemed like a city because of the atmosphere but there actually wasn't a lot of npcs granted its a lot more Bioware games but still nothing to what a real city would seem like. 
RDR: The cities weren't full of people but that was the point its the Wild West. 
Fallout: Not really but its a post apocalyptic world. 

As a previous poster had said its the engine most likely won't allow enough npcs to be around, it is 5+ years old. Hopefully DA3 uses a new engine. But even so none of Bioware games have had cities that seemed city like outside of cutscenes. 

#38
Yrkoon

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Wissenschaft wrote...

What are you talking about, the video showed bystanders in the city. How many do you need to be satisfyed? O.o


I suspect the streets need to be so densly populated that Mike Laidlaw cannot demonstrate  Isabela's rogue  moves without having her  backflip over at least 2 elven families, and 10 drunk  homeless  Dwarves.

Modifié par Yrkoon, 17 février 2011 - 12:15 .


#39
Carfax

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addiction21 wrote...

Really? What was realistic about cut and pasted genric npc clone # 75 in The Witcher? You didnt even have to move to see3 NPCs that look exactly the same meandering about (clipping and pathing issues aside) and if you turned around you would see 3 more of them.


I like a bustling city but stop making things out to be better then they were.


I never claimed the Witcher was perfect in this regard.  Only that it was much better than DAO's implementation, which is to have only a few dozen or so inhabitants per given area in Denerim..

Anyway, all games reuse textures to save  time, money and computing resources so the Witcher was hardly different in that regard. 

#40
Blacklash93

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A city like Kirkwall should be bustling everywhere on the streets in the day. I'd expect more people by the Chantry but there was barely anyone there. We've seen enough to make a good impression.

By all means, hope for a miracle.

Modifié par Blacklash93, 17 février 2011 - 12:15 .


#41
PinkShoes

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tbh it didnt bother me much but i get why it bothers other so hopefully it will be patched

#42
Sharn

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Everyones hiding in their houses cause they are scared of the trolls on this forum lol.

#43
swampman03

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I watched the video diary from Mr. Priestly and the game does seem kind of barren. We have only seen 30 minutes of game-play though, so I'm sure there may be more npcs implemented to keep the world active. It really doesn't matter because you probably wont be standing around the city for no reason anyway- we do have a story to complete- which has plenty of talking and npcs walking around during the chat breaks. I'm just ready for that demo next week.

#44
Champion1

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shantisands wrote...

From what I have seen ( which may or may not be indicative of the overall level of bustle, as who knows what will be different when we see the game) it was pretty sparsely populated. I attributed this to my having a mod on my DA:O that *adds* a lot of life to the game, more people walking, sitting, etc.... so thought my brain was just noticing the difference.

Maybe it was a conscious choice to make you and your party stand out from the backgrounds, or to give you free rein to walk around without collisions....who knows. Maybe what we have seen is not a good sample of the game itself, or.... they just wanted it that way. *shrug* I did notice it, even though at first I just went - well THAT is clean looking. It wasn't until running around in DAO the other night with my mod off, and a lot of the "extra" people went kaput that I noticed the difference.

I *like* the bustle of a city/village etc with life happening despite my presence. If it *isn't* that way though? It won't ruin the game, just won't *add* to it is all. Gamebreaking? No. But really nice for mood/theme/immersion etc. when it is there.

Not really directed at you, shantisands, but this always just gets me.  We haven't SEEN anything!  What, a few demos, some screenshots and suddenly you'd swear everyone has spent hours walking around every enviroment and area counting all the details.  We saw like what, three areas in the live demo Laidlaw showed us?  That doesn't convince me of anything, one way or another.  For all we know, those areas could be empty because they need room for events later in the game, or maybe the npcs are pathing around. 

We don't know anything, the game isn't out, none of us have played it.  Can people please stop talking like they have first-hand knowledge?  Flame me all you want, but I had to say it.

#45
MKDAWUSS

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The Denerim Market District during the Final Battle had more bodies than the Denerim Market District on previous visits.

#46
HyperLimited

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I'd like to see every cubic meter of Kirkwall filled with a random NPC. That would be ultra-realistic for me. Definitely. :happy:

#47
Grumpy young man

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1) Be grateful that they won't be standing anymore



2) Do you want speaking npc's like in Oblivion with their same one liners repeating every 2 minutes ?

#48
Fenn_

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I don't think we have seen enough to call it lifeless yet.

#49
Demx

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Blacklash93 wrote...

A city like Kirkwall should be bustling everywhere on the streets in the day. I'd expect more people by the Chantry but there was barely anyone there. We've seen enough to make a good impression.

By all means, hope for a miracle.


I wouldn't mind seeing streets bustling during the day. Then at night the city can be empty, with the exception of a few shady characters wandering around. Perhaps a random brawl or two.

#50
Blacklash93

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You're spending 90% of the game in Kirkwall. I expect a good city atmosphere and a distinct lack of people kind of takes away from that.