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Why Is Kirkwall So Lifeless?


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#51
Sacred_Fantasy

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Hmm.. that is strange. Some city building simulation games seem to do far better jobs that DA2 when it comes to city population and that was like 3 to 5 years ago, if I'm not mistaken. Tycoon City: New York for example.

Edit. Ah yes. The game was released in 2006.

Modifié par Sacred_Fantasy, 17 février 2011 - 12:23 .


#52
Zeldias

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Savvie wrote...

It may or may not be a lively city. Too early to make this judgment in my opinion.



#53
Yrkoon

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Blacklash93 wrote...

You're spending 90% of the game in Kirkwall. I expect a good city atmosphere and a distinct lack of people kind of takes away from that.


How so?

in DA:O there were refugees littering Lothering, both indoors and out.  Didn't do squat to the amosphere there. 

#54
Blacklash93

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HyperLimited wrote...

I'd like to see every cubic meter of Kirkwall filled with a random NPC. That would be ultra-realistic for me. Definitely. :happy:

I expect a decent amount of people on the streets. That's it.

If you want Kirkwall to look boring and lifeless, I guess that's just fine.

#55
Drake Sigar

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I think these complaints stem from some inexplicable desire to be tightly packed inside a crowd and groped by homeless people.

#56
Blacklash93

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Yrkoon wrote...

Blacklash93 wrote...

You're spending 90% of the game in Kirkwall. I expect a good city atmosphere and a distinct lack of people kind of takes away from that.


How so?

in DA:O there were refugees littering Lothering, both indoors and out.  Didn't do squat to the amosphere there. 

Don't know what you got till it's gone. At least it made the place feel populated.

#57
Felene

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Siradix wrote...



I liked the cities in the Assassin Creed series. They are so lively. That's what I wanted to see here.




This, not only lively, the cities are also beautifully done.

#58
Yrkoon

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Blacklash93 wrote...

Yrkoon wrote...

Blacklash93 wrote...

You're spending 90% of the game in Kirkwall. I expect a good city atmosphere and a distinct lack of people kind of takes away from that.


How so?

in DA:O there were refugees littering Lothering, both indoors and out.  Didn't do squat to the amosphere there. 

Don't know what you got till it's gone. At least it made the place feel populated.

Hooray for pointless cliches.

It didn't make the place feel populated.  It made the place feel UGLY.  It was the occasional quest givers, and the people  INSIDE the chantry and the tavern that made the place feel populated.


Speaking of which...To cure boredom and lifelessness, I'd rather see a corpse dangling from a rope in front of the Hanged Man Tavern, than, say, a couple of drunk bystanders standing in front of the door talking about the weather.

Modifié par Yrkoon, 17 février 2011 - 12:29 .


#59
Blacklash93

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Yrkoon wrote...

To cure boredom and lifelessness, I'd rather see a corpse dangling from a rope in front of the Hanged Man Tavern, than, say, a couple of drunk bystanders standing in front of the door talking about the weather.

It's not one or the other.

#60
The Baconer

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Yrkoon wrote...
How so?

in DA:O there were refugees littering Lothering, both indoors and out.  Didn't do squat to the amosphere there. 


I think it did a lot for the atmosphere. Especially in the tavern.

Aside from that, I don't get what you mean by "It didn't do squat to the atmosphere", we only ever see it littered with refugees, so we don't have anything to compare it to. Or you believe removing the refugees wouldn't have an effect on Lothering's atmosphere?

#61
KenKenpachi

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Yrkoon wrote...

Blacklash93 wrote...

Yrkoon wrote...

Blacklash93 wrote...

You're spending 90% of the game in Kirkwall. I expect a good city atmosphere and a distinct lack of people kind of takes away from that.


How so?

in DA:O there were refugees littering Lothering, both indoors and out.  Didn't do squat to the amosphere there. 

Don't know what you got till it's gone. At least it made the place feel populated.

Hooray for pointless cliches.

It didn't make the place feel populated.  It made the place feel UGLY.  It was the occasional quest givers, and the people  INSIDE the chantry and the tavern that made the place feel populated.


Speaking of which...To cure boredom and lifelessness, I'd rather see a corpse dangling from a rope in front of the Hanged Man Tavern, than, say, a couple of drunk bystanders standing in front of the door talking about the weather.



Hell I say have both and with like a massive fire to a house or a water wheel. I mean that would be very lively.

#62
Nimpe

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The Baconer wrote...

Yrkoon wrote...
How so?

in DA:O there were refugees littering Lothering, both indoors and out.  Didn't do squat to the amosphere there. 


I think it did a lot for the atmosphere. Especially in the tavern.

Aside from that, I don't get what you mean by "It didn't do squat to the atmosphere", we only ever see it littered with refugees, so we don't have anything to compare it to. Or you believe removing the refugees wouldn't have an effect on Lothering's atmosphere?


That's what he said.

#63
DivineBeetle

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I thought the witcher did the cities quite well

#64
Blacklash93

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I just want to see something improved. Is that so wrong?



I don't want Assassin's Creed cities, I just want a city that feels like it's actually inhabited by other people. You know, like a city.

#65
Yrkoon

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Blacklash93 wrote...

Yrkoon wrote...

To cure boredom and lifelessness, I'd rather see a corpse dangling from a rope in front of the Hanged Man Tavern, than, say, a couple of drunk bystanders standing in front of the door talking about the weather.

It's not one or the other.

Sure it is.  Who cares about street urchins?  I don't.  What I do care about is what we actually SAW in the live stream when we entered the tavern itself:  we saw it packed with people.  This is as it should be.  Because thats where the relevant  story/action is.

Modifié par Yrkoon, 17 février 2011 - 12:33 .


#66
Blacklash93

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Yrkoon wrote...

Blacklash93 wrote...

Yrkoon wrote...

To cure boredom and lifelessness, I'd rather see a corpse dangling from a rope in front of the Hanged Man Tavern, than, say, a couple of drunk bystanders standing in front of the door talking about the weather.

It's not one or the other.

Sure it is.  Who cares about street urchins?  I don't.  What I do care about is what we actually SAW in the live stream when we entered the tavern itself:  we saw it packed with people.  This is as it should be.  Because thats where the relevant  story/action is.

There weren't that many people in it. At all. Take this for reference:

Posted Image

Modifié par Blacklash93, 17 février 2011 - 12:36 .


#67
Carfax

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Honestly, I think Denerim was bugged....at least on the PC. If you used any texture mod with very high settings, you'd get texture corruption if you tried to load a save game in Denerim, or the game would crash.



This only happened in Denerim for some reason. I ended up having to use CFF explorer to force the game to increase the amount of memory that it could use, and that stopped the texture corruption and crashing.



So there was something about Denerim which prevented the game designers from increasing the amount of inhabitants to what you'd expect in a city.

#68
Felfenix

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I personally am not a fan of cities with countless NPCs you don't really interact with, like in Fable or GTA. It feels even more lifeless, to me. Even though Denerim didn't have a whole lot going on, hearing the shouting of "Fine dwarven crafts!" and being able to TALK and interact with NPCs like Gorim in a meaningful way with a purpose was far better than a bunch of shallow and lifeless cardboard cutouts that just wander around like GTA/Fable, IMO.

Modifié par Felfenix, 17 février 2011 - 12:39 .


#69
FieryDove

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Phoenixblight wrote...

As a previous poster had said its the engine most likely won't allow enough npcs to be around, it is 5+ years old. Hopefully DA3 uses a new engine. But even so none of Bioware games have had cities that seemed city like outside of cutscenes. 


The engine can handle it just fine. What could not is everything but a high-end pc to play it.

#70
Guest_bullion-rouge_*

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I think that Kirkwall proper, hightown etc will be sparsely populated and the lower down the societal totem pole you go- the more crowded the city will look, especially with refugee population.



I don't think we have seen the crowded parts of Kirkwall yet.



/Fully prepared to be wrong.

#71
Yrkoon

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Blacklash93 wrote...

Yrkoon wrote...

Blacklash93 wrote...

Yrkoon wrote...

To cure boredom and lifelessness, I'd rather see a corpse dangling from a rope in front of the Hanged Man Tavern, than, say, a couple of drunk bystanders standing in front of the door talking about the weather.

It's not one or the other.

Sure it is.  Who cares about street urchins?  I don't.  What I do care about is what we actually SAW in the live stream when we entered the tavern itself:  we saw it packed with people.  This is as it should be.  Because thats where the relevant  story/action is.

There weren't that many people in it. At all. Take this for reference:

Posted Image

That is NOT what we saw in the live stream.  which is what you're basing this entire  retarded thread of yours on

Nice try though.

#72
Blacklash93

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Kirkwall is a city. It should feel like one and it doesn't. It should have people and chattering of the crowds. If it doesn't, then Kirkwall feels lazy and empty. It's not authentic which is quite a glaring weakness in a place where you spend 90% of your time. It needs a suitable atmosphere.

Maybe you don't value that, but I do.

Modifié par Blacklash93, 17 février 2011 - 12:49 .


#73
EclipticOlive54

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I'll make my opinion when the game actually comes out. :D

#74
HolyAvenger

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I do hope its more Athkatla than Denerim.

#75
Blacklash93

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Yrkoon wrote...

Blacklash93 wrote...

Yrkoon wrote...

Blacklash93 wrote...

Yrkoon wrote...

To cure boredom and lifelessness, I'd rather see a corpse dangling from a rope in front of the Hanged Man Tavern, than, say, a couple of drunk bystanders standing in front of the door talking about the weather.

It's not one or the other.

Sure it is.  Who cares about street urchins?  I don't.  What I do care about is what we actually SAW in the live stream when we entered the tavern itself:  we saw it packed with people.  This is as it should be.  Because thats where the relevant  story/action is.

There weren't that many people in it. At all. Take this for reference:

Posted Image

That is NOT what we saw in the live stream.  which is what you're basing this entire  retarded thread of yours on

Nice try though.

Watch it again. I just did and it's exactly the same. Almost empty.

Nice try.

Modifié par Blacklash93, 17 février 2011 - 12:46 .