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Why Is Kirkwall So Lifeless?


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#76
HighMoon

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The Imperial City in JE had a decent amount of people, walking the streets and what not.

#77
Yrkoon

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Blacklash93 wrote...

Kirkwall is a city. It should feel like one and it doesn't. It should have people and chattering of the crowds. If it doesn't, then Kirkwall feels lazy and empty.

Maybe you don't value that, but I do.




The   developers at Bioware would like to offer you their  sincerest apologies for failing to make their cities live up to your personal tastes:

:ph34r: [Spam image removed by Moderator] :ph34r:

Modifié par Selene Moonsong, 17 février 2011 - 10:10 .


#78
AtreiyaN7

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Maybe it's not happy hour in Kirkwall. *snort* What, is everyone supposed to hang out at the tavern at all hours? It may well get busier at night (since the day/night thing was shown on the map in the live stream).

#79
Johnson45

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I think its one of those things which is always last to be put in. In the live chat they said they had just found out the game had officially gone gold, so the Kirkwall which we saw may have been a early build with things missing?

#80
Yrkoon

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Blacklash93 wrote...

Yrkoon wrote...

Blacklash93 wrote...

Yrkoon wrote...

Blacklash93 wrote...

Yrkoon wrote...

To cure boredom and lifelessness, I'd rather see a corpse dangling from a rope in front of the Hanged Man Tavern, than, say, a couple of drunk bystanders standing in front of the door talking about the weather.

It's not one or the other.

Sure it is.  Who cares about street urchins?  I don't.  What I do care about is what we actually SAW in the live stream when we entered the tavern itself:  we saw it packed with people.  This is as it should be.  Because thats where the relevant  story/action is.

There weren't that many people in it. At all. Take this for reference:

Posted Image

That is NOT what we saw in the live stream.  which is what you're basing this entire  retarded thread of yours on

Nice try though.

Watch it again. I just did and it's exactly the same. Almost empty.

Nice try.

BullSh*t.  You walk in, and the bar is filled with people.  isabella is having an argument with about 5 guys, then a fight insues and the camera pans out to a crowded bar filled with people watching.

You haven't actually seen the live stream, and so this thread of yours is nothing but an attempt  to bait some trolls.

#81
werewoof

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I get that you want the place to feel more 'real' and whatnot, but I'd rather have a game that doesn't lag and glitch out because the most important area in the game is jam packed with useless NPCs. It'd look pretty, but it would hardly be functional.



Honestly I'm glad that it sounds like the devs are putting more work into the story and characters than into how many people we can shove into the city without causing video cards to melt.

#82
Drake Sigar

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EclipticOlive54 wrote...

I'll make my opinion when the game actually comes out. :D


While it’s true there are a lot of unsubstantiated half-baked opinions lying around, this is a forum for discussing the small morsels of Dragon Age content that have been released to the public. Why is it so wrong to form an opinion based on that content? “Wait for the full game” has become a counter that is almost as inarguable as the Hitler comparison. And besides, our society is founded on baseless accusations and bald-faced lies. What’s one more?

#83
Blacklash93

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Watch when it cuts to gameplay. Most of the tables are empty.

And you barely see anything else but Isabela and the gang she's fighting (there were only three of them) in that cutscene. You don't see much of the surroundings save for the counter Isabela's hanging out at.

I'm not baiting, either. I'm defending my point from you.

Modifié par Blacklash93, 17 février 2011 - 12:54 .


#84
Leoroc

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"Please sir! I'm poor and hungry! Please don't leave I beg you! Just a few coins!"

#85
Blacklash93

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tiktac wrote...

I get that you want the place to feel more 'real' and whatnot, but I'd rather have a game that doesn't lag and glitch out because the most important area in the game is jam packed with useless NPCs. It'd look pretty, but it would hardly be functional.

Honestly I'm glad that it sounds like the devs are putting more work into the story and characters than into how many people we can shove into the city without causing video cards to melt.

It is not one or the other. If Bioware can't fit more than 5 NPC's on-screen, that's fine. That doesn't, however, excuse it as a gaping hole in Kirkwall's atmosphere. 

Modifié par Blacklash93, 17 février 2011 - 12:59 .


#86
Ceridwen

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Confusion.

Why would Hightown (the place Mike Laidlaw showed us for the duration of the Livestream) be cluttered with refugees? Hightown is strictly for the wealthier Kirkwallians.

Modifié par kwintessa, 17 février 2011 - 01:00 .


#87
Blacklash93

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kwintessa wrote...

Confusion.

Why would Hightown (the place Mike Laidlaw showed us for the duration of the Livestream) be cluttered with refugees? Hightown is strictly for the wealthier Kirkwallians.

We see Lowtown, too.

#88
Yrkoon

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Blacklash93 wrote...

kwintessa wrote...

Confusion.

Why would Hightown (the place Mike Laidlaw showed us for the duration of the Livestream) be cluttered with refugees? Hightown is strictly for the wealthier Kirkwallians.

We see Lowtown, too.

we see 1  back alley in lowtown.  And one large street where we have to fight a *gang* of thugs.

speculate moar plz.

Modifié par Yrkoon, 17 février 2011 - 01:02 .


#89
werewoof

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Blacklash93 wrote...

tiktac wrote...

I get that you want the place to feel more 'real' and whatnot, but I'd rather have a game that doesn't lag and glitch out because the most important area in the game is jam packed with useless NPCs. It'd look pretty, but it would hardly be functional.

Honestly I'm glad that it sounds like the devs are putting more work into the story and characters than into how many people we can shove into the city without causing video cards to melt.

It is not one or the other. If Bioware can't fit more than 5 NPC's on-screen, that's fine. That doesn't, however, excuse it as a gaping hole in Kirkwall's atmosphere. 


You keep repeating the same "it's not one or the other" thing but I don't see you coming up with any bright ideas. You're sitting here saying "it's not lively enough" but you're not offering any specific ideas as to how it could be better. So it just comes off as pointless whining more than anything else.

#90
Kileyan

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Leoroc wrote...

"Please sir! I'm poor and hungry! Please don't leave I beg you! Just a few coins!"


LOL, I can't remember which game it was that had extremely annoying city life and beggars. I would litterally zone into a city and start fleeing from the inhabitants, because they all wanted to run up to you and lock you into a conversation tree. First time it added a bit of substance, after that you just learned to run like mad through the city, and felt like you won the game and killed the dragon if you avoided the annoying city dwellers repeated conversations that you had to click through AGAIN, if you weren't fast enough.

#91
thesuperdarkone

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This is like Fallout New Vegas. Too many NPCs take up space and cause slowdowns, in addition to saying repeating lines like the infamous NCR "Patrolling the Mojave almost makes you wish for a nuclear winter."

#92
Ceridwen

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Blacklash93 wrote...

kwintessa wrote...

Confusion.

Why would Hightown (the place Mike Laidlaw showed us for the duration of the Livestream) be cluttered with refugees? Hightown is strictly for the wealthier Kirkwallians.

We see Lowtown, too.


Oh yeah, now I remember it. I see your point. But, like others who have posted, I would rather have a few fleshed out NPCs than many who have canned lines, same voice actors, etc. (Oblivion was an offender of this.)

#93
Blacklash93

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Yes, a few of the backalley (regular) roads that make up Lowtown. Backalleys have stairs apparently that directly lead up to the front steps of a pub, too. What's supposed to make me think the other sections will be differrent?

#94
Yrkoon

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Blacklash93 wrote...

Yes, a few of the backalley (regular) roads that make up Lowtown. Backalleys have stairs apparently that directly lead up to the front steps of a pub, too. What's supposed to make me think the other sections will be differrent?

You are expected to do nothing, least of all think.

I'm still offering you a Kleenex for your tears though.

Modifié par Yrkoon, 17 février 2011 - 01:07 .


#95
Blacklash93

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kwintessa wrote...

Blacklash93 wrote...

kwintessa wrote...

Confusion.

Why would Hightown (the place Mike Laidlaw showed us for the duration of the Livestream) be cluttered with refugees? Hightown is strictly for the wealthier Kirkwallians.

We see Lowtown, too.


Oh yeah, now I remember it. I see your point. But, like others who have posted, I would rather have a few fleshed out NPCs than many who have canned lines, same voice actors, etc. (Oblivion was an offender of this.)

It is not one or the other. The people on the streets don't need lines. If the engine can handle it, placing a non-interactive NPC in the environment shouldn't take much effort.

Modifié par Blacklash93, 17 février 2011 - 01:07 .


#96
Chuvvy

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Phoenixblight wrote...

Slidell505 wrote...

Phoenixblight wrote...

They can't exactly do that there are hardware and software restrictions to get the 30FPS. I honestly can't remember a game that had a city that was actually full of people. Hmmm


AC, GTA, RDR, Oblivion, Fallout, I could go on.



AC : I will give you that
GTA: it only seemed like a city because of the atmosphere but there actually wasn't a lot of npcs granted its a lot more Bioware games but still nothing to what a real city would seem like. 
RDR: The cities weren't full of people but that was the point its the Wild West. 
Fallout: Not really but its a post apocalyptic world. 

As a previous poster had said its the engine most likely won't allow enough npcs to be around, it is 5+ years old. Hopefully DA3 uses a new engine. But even so none of Bioware games have had cities that seemed city like outside of cutscenes. 


I mentioned RDR not because it has big cities but because it feels lived in. Also yes, DA desperately needs an engine update. There's no reason DA2 should only look sligtly better than a game from six years ago.

#97
ItsFreakinJesus

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The only game franchise, open world or otherwise, that had a proper amount of NPC's around is Assassins Creed. I don't know how Ubisoft pulled it off, but all developers need to ask them how they did it.

#98
Yrkoon

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Blacklash93 wrote...
It is not one or the other. The people on the streets don't need lines. If the engine can handle it, placing a non-interactive NPC in the environment shouldn't take much effort.

Oh great idea there.  Bring on the the mimes and the inanimate people !

Yeah, that'll make the city look real and "bustling"

Modifié par Yrkoon, 17 février 2011 - 01:10 .


#99
Blacklash93

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Yrkoon wrote...

Blacklash93 wrote...

Yes, a few of the backalley (regular) roads that make up Lowtown. Backalleys have stairs apparently that directly lead up to the front steps of a pub, too. What's supposed to make me think the other sections will be differrent?

You are expected to do nothing, least of all think.

I guess common logic isn't thinking isn't considered thinking now?

Was it too much of a stretch to think that the "backalleys" of Lowtown are actually normal roads?

Modifié par Blacklash93, 17 février 2011 - 01:09 .


#100
Walker White

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Slidell505 wrote...

Phoenixblight wrote...

They can't exactly do that there are hardware and software restrictions to get the 30FPS. I honestly can't remember a game that had a city that was actually full of people. Hmmm


AC, GTA, RDR, Oblivion, Fallout, I could go on.


I did not get the feeling that RDR and Fallout 3 had any more life to them than the Citadel.  RDR had some motion, but it was pretty formulaic.  I don't remember any significant character motion in town in Fallout 3.

The cities in Assassin's Creed II on the other hand...