First public demo playthrough
#276
Posté 17 février 2011 - 04:15
#277
Posté 17 février 2011 - 04:15
#278
Posté 17 février 2011 - 04:15
#279
Posté 17 février 2011 - 04:17
"Will you?" *melts*
#280
Posté 17 février 2011 - 04:17
#281
Posté 17 février 2011 - 04:17
#282
Posté 17 février 2011 - 04:18
#283
Posté 17 février 2011 - 04:19
True, I almost feel sorry for tearing down her beloved chantry. I'd actually spare her if I have the choice.Ryzaki wrote...
Cassandra's voice is beautiful though.
"Will you?" *melts*
#284
Posté 17 février 2011 - 04:19
#285
Posté 17 février 2011 - 04:19
This.Ryzaki wrote...
Cassandra's voice is beautiful though.
"Will you?" *melts*
#286
Posté 17 février 2011 - 04:21
#288
Posté 17 février 2011 - 04:23
Gosh I need to play this game now....
#289
Posté 17 février 2011 - 04:23
Ritch Cafe wrote...
Those skill trees are sexy,

I'm sooo disappointed that some of them are locked out though. I was looking forward to examining the abilities, particularly in Entropy (as that's the school I can't really figure out from the screenshots).
#290
Posté 17 février 2011 - 04:23
GAH! Why not March 8th?!
#291
Posté 17 février 2011 - 04:24
#292
Posté 17 février 2011 - 04:25
It was to be expected though. 'Change is comming' kinda suggests that the most powerful organisation of Thedas is going to fall apart. How else could there be change?panamakira wrote...
Epic. So freakin excited for this! It was interesting to hear Varric point out that the Chantry is falling apart and that Cassandra needs Hawke. She did look a bit desperate......
Gosh I need to play this game now....
#293
Posté 17 février 2011 - 04:25
Shinian2 wrote...
In part 1 ladyhawke sounded like that private at the Vigil door that gives you your messages. "Give me a moment.."
I've followed that voice actresses work, and I can assure you that it is not her who voices femhawk.
#294
Posté 17 février 2011 - 04:26
Hmm... 1+1=2, 2+2=4 ... I am no good at maths ...Ploppy wrote...
It takes the creator about 4 hours to upload and process a 10-minute HD video, plus the time to record a bug-less playthrough and edit it. Do the math.
#295
Posté 17 février 2011 - 04:29


Beth's face changed. Huh.
#296
Posté 17 février 2011 - 04:29
#297
Posté 17 février 2011 - 04:29
Have to agree with that, the music sounds kinda uninspired. But it's the beginning, you save the epic stuff for later, i guess.slimgrin wrote...
There is something odd about the cut scenes, a lack of drama or appropriate music. Can't put my finger on it.
#298
Posté 17 février 2011 - 04:30
xD
By the way anybody notice how EA presents showed up first pssh like they did ALL the work on DA2
Fixed
Modifié par II That Burn In Ya Ass II, 17 février 2011 - 04:34 .
#299
Posté 17 février 2011 - 04:30
Blacklash93 wrote...
Why do enemies just sink into the ground? They can't even bother to fade away?
And there was an awkward transition there after the Ogre kill to the Flemeth scene.
I noticed both as well..
The corpse linger time is maybe 3 seconds.. If DX11 is in I was hoping they wouldn't just turn to bones or as is the case now, simply clip through the ground..
And I agree about the awkward transition after the ogre scene.. seemed a bit jarring..
#300
Posté 17 février 2011 - 04:31





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