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First public demo playthrough


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#751
Noviere

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brain_damage wrote...

Also, am I the only one who thinks that Bethany's voice acting is just HORRENDOUS?

I'm still unsure of it... Need to hear more, but it did seem off to me in some way.

GvazElite wrote...

Also why is Bioware getting credit for the "tone" images which Rise of the Argonauts, a mass effect ripoff, implemented first?

Who cares?

:huh:

#752
Beerfish

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giZm wrote...

"Not to be weird or anything, but can you get some upskirt shots of Bethany? I need it for a school project. Thanks in advance."

Yep.


You're wanting to set yourself up for a 'The Crying Game' moment are you?

#753
Piecake

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GvazElite wrote...

Purple People Eater wrote...

PROS:

- voice acting choice
- intent icons
- some good armor design
- Aveline
- Combat animations look like they were ripped off from a JRPG.
- oversized weapons
- the same attribute and item mechanics as in Origins

CONS:

- its not in my Xbox right now.


Here are my pros and cons:

PROS:

- Combat seems mostly the same
- While inventory is locked (:unsure:) Hopefully I'll be able to min max all my stats and characters in the full game
- Facial animations are good

CONS:

- Art style is pretty colorless and bland
- Armor style is too jagged, it looks absurd
- enormous unrealistic weapons
- LadyHawk VA (I think I'll go with MaleHawke)
- Enemies are just exploding, it's absurd
- Graphics are really poor quality, and no it's not from the video, watch it on 1080p
- Conversation is directed outward, rather than directly to each character
- Animations are a bit flat in execution and while they flow okay they could be improved a bit.

Hopefully this is just Varric exaggerating them, but somehow I doubt it.


You could, you know, compare the exagerrated part to the normal part.  Amazingly, what you'd find is that the exploding enemies only happened in the exagerrated part.  You know, the part that was meant to be absurd and over-the-top.  Normal did not have exploding enemies... 

#754
Eledran

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Well, not sure how to feel about this leak.



Won't be watching it personally, I'd prefer to play the demo myself.

#755
arthurbuck

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any chance of you posting a run through as Male hawke? id like to hear more of his voice acting

#756
Gvaz

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Also he was playing on Normal

#757
Dhiro

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I don't think the graphics are poor. Yes, they're not like The Witcher, but they're pretty good. Also, I'm liking the new art direction.

#758
Sacred_Fantasy

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stujlaird wrote...

How old are Bethany and Carver supposed to be at this point?

Reason I ask is, they sound a bit like teenage siblings to me, at times...

Thinking about the exaggerated section, gotta admit I did find it funny that Varric was exaggerating Bethany's... talents. Wonder whether he wanders off into exaggerated tales at all later in the game, or if he manages to keep it real. He is, after all, a storyteller. In that vein... gotta wonder whether the romance scenes end with a fade to black, then cut to Cassandra demanding to know why Varric's wasting time talking about intimate moments, which he couldn't actually know anything about...


He couldn't know anything at all if he's never been in your party. In my case, he'll not be my main party member. So most of his story is gathered from other person without witnessing the event himself. He has little to none credibility in my story. 

But I'm sure every player has their own version of Hawke. 

#759
Lotion Soronarr

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Eclipse_9990 wrote...

Lotion Soronnar wrote...

Meh...not overly impressed.

PROS:
- voice acting choice
- intent icons
- some good armor design
- Aveline

CONS:
- Combat animations look like they were ripped off from a JRPG.
- oversized weapons
- the same attribute and item mechanics as in Origins


You wanted something different? 


Yes.
DA:O leveing mechanics features useless attribute pumping with little actual impact and ever-escalating requirements for items.

#760
Gvaz

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The Witcher's graphics are phenomenal

http://tw2.thewitche...ca9c6e-5-no.jpg

god damn.

Lotion Soronnar wrote...
Yes.
DA:O leveing mechanics features useless attribute pumping with little actual impact and ever-escalating requirements for items.


It's an RPG.

Modifié par GvazElite, 17 février 2011 - 03:04 .


#761
Lotion Soronarr

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Baldurs Gate Fanboy wrote...

LeBurns wrote...

Wow, can't get over how hot my sister looks.

I really liked it all but the combat action seemed a little fast for me. I'm more of a pause, give commands, now action, type of player. The mage firebolts were sure firing off quickly.



This , i think the same , looks like some kind of action game like god of war or something .. But hey i see alot of people like the combat that way , so what can we do ? I wish we can slow down a bit ...


You could slow down/speed up some animation in DA:O wiht modding. Hopefully will be able to do the same.
DA2 is turning out to be generally appealing to me, but practicly unplayable (without some heavy modding).

Modifié par Lotion Soronnar, 17 février 2011 - 03:06 .


#762
Dubya75

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If Origins was such a great game, how can this be anything less than awesome with improved graphics, improved atmosphere, improved combat, etc. but still Dragon Age at the core?

Sure the graphics may not be the very best ever conceived (although it looks amazing to me), but the mechanics and movement of the characters are pretty awesome.

Compared to Fallout 3 for example where your character appeared to be hovering around instead of his footsteps actually connecting with the surface below.

We'll see what people say after the demo is released, I suspect everyone will love it...


#763
Bobad

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Lotion Soronnar wrote...

Yes.
DA:O leveing mechanics features useless attribute pumping with little actual impact and ever-escalating requirements for items.


In one of the videos you can see what actual and tangible effects increasing attributes have, Cunning increases Critical Chance, Dexterity increases DPS, Willpower increases Stamina etc.  All of the attributes have an effect which is now visible in the "attribute pumping".

Whilst this was probably true for Origins too, you can now see what increasing an attribute does rather than just racing to meet a weapon requirement, allowing for a better build in my opinion especially for those not familiar with RPG character build mechanics.

Edited for some poor grammar, spelling and stuff.

Modifié par Bobad, 17 février 2011 - 03:14 .


#764
stujlaird

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Knal1991 wrote...

Somehow, femhawke reminds of morrigan with the voice and middle answers combined with the look on her face... which will make it hard for me to roleplay a female mage seriously...


Heh. Glad I'm not the only one getting that effect. Easiest way around it'd probably be to do what I'm planning on doing anyway, and using a custom face.

Dubya75 wrote...
ed (although it looks amazing to me), but the mechanics and movement of the characters are pretty awesome. 
Compared to Fallout 3 for example where your character appeared to be hovering around instead of his footsteps actually connecting with the surface below.


Hmm. Can't say I noticed that effect in Fallout 3, myself. Of course, I got sick of trying to play it in third person pretty fast; much as I enjoyed looking at my character in the various armours, I found my aim was even worse in third person than in first, and I couldn't use VATS all the time to make up for it, so... Of course, given how much I prefer third person as a rule (peripheral vision in first is far too limited for me...), that probably says something about Fallout 3 right there.

GvazElite wrote...

The Witcher's graphics are phenomenal

http://tw2.thewitche...ca9c6e-5-no.jpg

god damn.

Just looked at the above image... yeah, very pretty... what's the gameplay like? That's the big question, for me; I read reviews of The Witcher, and didn't paly it; they talked about a mechanism for timing your attacks that sounded awfully like the one used in golf games, to me. Not something I enjoy... heck, action RPG's are something I regard with caution by default, so I'll be waiting on the reviews and demo for The Witcher 2, thanks. I tend to regard nice graphics as icing; nice to have, but doesn't matter if the cake isn't one I like. For example, God of War - watched a bunch of youtube vids of the cutscenes and boss fights, very impressed with the look, but the game style isn't one I want to play - my reflexes suck too much for it - so I'll stick to watching it on youtube rather than playing. (Not to mention that, AFAIK, it's a PS3 exclusive series, and to play it, I'd either have to buy another console, or play it at my mum's - her husband has a PS3

Modifié par stujlaird, 17 février 2011 - 03:24 .


#765
VendettaI154

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MUST RESIST

#766
Captain Sassy Pants

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Cuthlan wrote...

Does playing games on the PC make people into self-important pricks? Or do self-important pricks just naturally gravitate to the PC?

Good video, has me excited for the game.


Just like how all of the "dumbasses" and "brotards" naturally gravitate towards consoles (the X-Box 360 especially).

#767
Gerudan

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Captain Sassy Pants wrote...

Cuthlan wrote...

Does playing games on the PC make people into self-important pricks? Or do self-important pricks just naturally gravitate to the PC?

Good video, has me excited for the game.


Just like how all of the "dumbasses" and "brotards" naturally gravitate towards consoles (the X-Box 360 especially).


I have played ME2 on my Box and DA:O on my PC...so am I an idiot or a proud member of the PC gaming master race? :unsure:

#768
Lumenadducere

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Hm, my only complaint about the video is that the facial animations and lip-synching seems a bit off during the cutscenes with Varric. I'm not sure if that's the recording or if it was the game itself, but is it the same in the release version or is the demo an older build that's a bit less polished?

#769
Gvaz

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Dubya75 wrote...

If Origins was such a great game, how can this be anything less than awesome with improved graphics, improved atmosphere, improved combat, etc. but still Dragon Age at the core?
Sure the graphics may not be the very best ever conceived (although it looks amazing to me), but the mechanics and movement of the characters are pretty awesome.
Compared to Fallout 3 for example where your character appeared to be hovering around instead of his footsteps actually connecting with the surface below.
We'll see what people say after the demo is released, I suspect everyone will love it...


Origins was not without its faults:

1. upper body and lower body animations were not independant, which resulted in a lot of shuffling. This could have been easily rectified without changing the game as a whole. Being able to attack even if you're not facing the right way to an opponent and while moving should have been an issue from step 1. Because of this, fights weren't hard, even on higher difficulties, just tedious. If you had a Mage and a Healer in your party, 99% of the game was EZ mode, even on higher difficulties. (that's how I played. Tank (shale or allistar), dps (I was the mage, lelianna), and wyrnne the healer.
2. most of the levels were linear, like a literal corridor with one or two derivations, nothing else. This isn't fun, but it sure is easy to design/debug.
3. levels and zones tended to have a bit of a glaze filter over everything, giving it this bland look. So with DA2 they tried to "hot rod" the art style, but now it just looks absurd and levels still look really bad graphically. see DA2 picture here: http://bioware.files...2011/02/082.jpg Also see that there are two paths to that level. One corridor left or right :sick:
4. Origins' music, other than the main menu, was a bit forgetable and bland. It never pumped you up, barely setting a tone. ME series by comparison was always really good with this.
5. There was tons of trash to sell, but the only good weapons were the ones costing tons of gold. It's not like you sold them, because you could get most if not all of the weapons by the end of the game, and any you didn't use, you just re-enchanted and gave them to a party member. There was more variation in suits than weapons, sadly. I hope DA2 has at least twice the amout that DA:O had for "good armor"
6. the sex scenes were rather awkward and embarrassing.

That's what stands out to me thinking about it, in rettrospect.

#770
Bobad

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Gerudan wrote...

Captain Sassy Pants wrote...

Cuthlan wrote...

Does playing games on the PC make people into self-important pricks? Or do self-important pricks just naturally gravitate to the PC?

Good video, has me excited for the game.


Just like how all of the "dumbasses" and "brotards" naturally gravitate towards consoles (the X-Box 360 especially).


I have played ME2 on my Box and DA:O on my PC...so am I an idiot or a proud member of the PC gaming master race? :unsure:


This gives me an idea for a side quest where Hawke must seperate two scrapping children called Xavier Boxer and Percival Competerre, either by slapping them or just standing back and laughing.

#771
Cuthlan

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AlexXIV wrote...

namedforthemoon wrote...

Bethany explained why its not the first choice, its crawling with templars.

Well I just find it kinda silly to say it's not my first choice and then never mention what your first choice would be. For example staying and fighting the blight like ... most people? If you post an idea on this forum and I just post I don't like it and give no reason then many people would call it trolling tbh.


You don't have to know what your first choice is to know what it ISN'T.

And staying to fight the blight while trying to protect your family? It's clear that they are presenting this as a family-first situation... getting his/her mother and family to safety is priority over joining the war. And I believe they are going to show a significant amount of refuges who are doing the same thing, so I wouldn't be so quick to say that "most people" stayed to fight.

#772
Yrkoon

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Cuthlan wrote...

Does playing games on the PC make people into self-important pricks? Or do self-important pricks just naturally gravitate to the PC?

 


Neither.   We're born, and then  The PCs Gravitate to us.  We're  *that*  awesome.  Posted Image

Modifié par Yrkoon, 17 février 2011 - 03:24 .


#773
Khayness

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Lotion Soronnar wrote...

DA:O leveing mechanics features useless attribute pumping with little actual impact and ever-escalating requirements for items.


If you stack one attribute and use all the talents what gains bonus from that attribute (like Cunning Assasin rogue with the Power of Blood stuff, and Ghost form in Awakening), the impact will be groundbreaking.

#774
My Avatar is a Lizard

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GAH BETHANYS VOICE:sick:


I might not pick a warrior purley because i don't want her

#775
Cuthlan

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Captain Sassy Pants wrote...

Cuthlan wrote...

Does playing games on the PC make people into self-important pricks? Or do self-important pricks just naturally gravitate to the PC?

Good video, has me excited for the game.


Just like how all of the "dumbasses" and "brotards" naturally gravitate towards consoles (the X-Box 360 especially).


At least the ******-brotard console crowd doesn't come here acting like they are entitled to more than the PC users because of the platform they play the game on.