Ryzaki wrote...
Lulz
She should've called BS the second he described Hawke. She knows how everone else looks.
No, she doesn't. Your siblings and your mother match whatever you look like. So he got them wrong, too.
Ryzaki wrote...
Lulz
She should've called BS the second he described Hawke. She knows how everone else looks.
Modifié par Saibh, 17 février 2011 - 06:29 .
Mike Laidlaw wrote...
Identical to the rings they had in Origins to denote current target, seperate friendly from party from enemy and so on.
You can toggle them off on the PC, and toggle them on on the consoles, as you prefer. They ship off by default on consoles, since the targeting is fundamentally different, but they can still be turned on if you love em.
Mary Kirby wrote...
Ryzaki wrote...
Lulz
She should've called BS the second he described Hawke. She knows how everone else looks.
No, she doesn't. Your siblings and your mother match whatever you look like. So he got them wrong, too.
Modifié par Ryzaki, 17 février 2011 - 06:31 .
Ryzaki wrote...
She really should've called BS the second he described Hawke. She knows how everone else looks.![]()
Though...dat voice.
X2-Elijah wrote...
Sis dies only if you play a Mage character.
As for the death scene.. Well, everyone (except Aveline, possibly, and the player char) is in shock - mom especially so, and with a 3-ton monster around, there is no time for slo-mo 5 minutes of wailing, after all. Real drama doesn't have that fancy Hollywood polish some allude as 'raw emotion'... the big hit is when it really sets in, perhaps even days later, but not in that instant.
Modifié par Purple People Eater, 17 février 2011 - 06:30 .
madsabroo wrote...
That death scene was pretty lackluster. I could never imagine a mother reacting that way to losing a child. She would probably be in hysterics or shock. "I'll never forget you"?? Are you kidding? Of course you won't, she's your bloody daughter! It just seemed bizarrely disconnected, like waving some WE ARE SAD banner instead of displaying raw, brutal emotion. Sure, it's a tough time and you might become desensitized to so much violence, but there's no way a sibling dying would warrant a few lukewarm lines. Of all of them, Wesley and Aveline seemed the most sympathetic, which really makes no sense given the context.
If I saw my brother's head get smashed in I would be almost catatonic. If Hawke's a hero that response wasn't all that heroic.
LeBurns wrote...
Wow. That 3rd vid just kills me. Sis dies really? I hope there is a way to prevent that.
That ogre battle was the most boring thing I have ever seen. It looked like her attacks were doing 1 point of damage per attack. If battles are like that in the real game then they really failed.
Count Viceroy wrote...
Voice is hot, accent. Not so much. Suppose that's supposed to be orlesian?
Count Viceroy wrote...
Ryzaki wrote...
She really should've called BS the second he described Hawke. She knows how everone else looks.![]()
Though...dat voice.
Voice is hot, accent. Not so much. Suppose that's supposed to be orlesian?
Modifié par Ryzaki, 17 février 2011 - 06:31 .
Saibh wrote...
Count Viceroy wrote...
Voice is hot, accent. Not so much. Suppose that's supposed to be orlesian?
Nevarran. She's Nevarran royalty. I love her accent. I have no idea what it's equivalent is.
LeBurns wrote...
So who dies if you play a rogue? I figured I'd play that first anyway since to me they are the most fun. AND, in DA:O they were required due to locks.
I suspect that's more because the attacks are faster so you see the same animation over and over (and over) more often... so you get bored of it faster. That there's no visible reaction from the target to all these supposedly so powerful and over-the-top moves doesn't help, either.Eclipse_9990 wrote...
LeBurns wrote...
That ogre battle was the most boring thing I have ever seen. It looked like her attacks were doing 1 point of damage per attack. If battles are like that in the real game then they really failed.
When I saw that part it looked exactly like DA:O. But I think it had to do more with the player honestly. I think if he paused more, and was a bit more tactical, things would have turned out better...
Action RPG my ass.
LeBurns wrote...
So who dies if you play a rogue? I figured I'd play that first anyway since to me they are the most fun. AND, in DA:O they were required due to locks.
Modifié par Gorskijesih, 17 février 2011 - 06:34 .
Saibh wrote...
Jorina Leto wrote...
So why did we get to character customization after the first time we did see Hawke?
Because the first exaggerated sequence is the idea of Hawke, not the real thing. That's my assumption, anyway.
tmp7704 wrote...
I suspect that's more because the attacks are faster so you see the same animation over and over (and over) more often... so you get bored of it faster. That there's no visible reaction from the target to all these supposedly so powerful and over-the-top moves doesn't help, either.Eclipse_9990 wrote...
LeBurns wrote...
That ogre battle was the most boring thing I have ever seen. It looked like her attacks were doing 1 point of damage per attack. If battles are like that in the real game then they really failed.
When I saw that part it looked exactly like DA:O. But I think it had to do more with the player honestly. I think if he paused more, and was a bit more tactical, things would have turned out better...
Action RPG my ass.
Black_Warden wrote...
Saibh wrote...
Jorina Leto wrote...
So why did we get to character customization after the first time we did see Hawke?
Because the first exaggerated sequence is the idea of Hawke, not the real thing. That's my assumption, anyway.
I hope, at some point, when my Hawke meets Cassandra, she'll look at Varric and go "WTF I thought you said he was white!?"
Modifié par Ryzaki, 17 février 2011 - 06:41 .
Narosian wrote...
Varric said the chantry is falling to pieces and needs hawke's help. What'd the chantry do i wonder? Did they kill andraste then lie and say it was tevinter or something?