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First public demo playthrough


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#1101
Naitaka

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JetsoverEverything wrote...

gastovski wrote...

stormhit13

or we could slow down a bit and explore the area like roleplayingames suppose to be, not a simple hack'n slash game.


did you even read his post?

hawke's family is running for their life why would they slow down to explore???

im pretty sure you can do all that later in the game anyways


There's a huge difference between making a level "look" like a corridor and having it "act" like a corridor. For an outdoor environment like Lothering, I doubt we want it to look like a corridor with convinent hill surround 1 narrow path the whole time. There're many tricks hide the fact it "acts" like a corridor visually, which Bioware doesn't seem to have utilized much for this particular level.

EDIT: Also in the live stream I believe? The dev have said one of the reason to remove a true overhead camera was to give level designer more freedom, especially when it comes to elevation. Hence I am looking at DA2's level/environment more critically than I would have DA:O.

Modifié par Naitaka, 17 février 2011 - 08:42 .


#1102
obnoxiousgas

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JetsoverEverything wrote...

gastovski wrote...

stormhit13

or we could slow down a bit and explore the area like roleplayingames suppose to be, not a simple hack'n slash game.


did you even read his post?

hawke's family is running for their life why would they slow down to explore???

im pretty sure you can do all that later in the game anyways


If you don't stop your family from fleeing for their lives in order to appreciate the beautiful vista that is the Blightlands, you are playing the game wrong.

I think there will be areas where you're encouraged to explore - in this instance, probably not.

#1103
DanteGunZ

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Freakaz0idx wrote...

Deadmac wrote...

Freakaz0idx wrote...
It's kind of amazing the things people whine about in these forums.

People have a right to like or dislike anything. I have no problem with the fan raves, and I have no problem with the fan critiques. What is your problem? Do you not like diversity?

Or, do you want everyone to like the color red?

I think you're over analyzing what I said. People whine and moan about the silliest things here, it's very entertaining to read.

I think people tend to hate stuff, just to say they hate it.

#1104
Shepard Lives

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Deadmac wrote...

I think the main problem is more about repetition. At the start of "Dragon Age: Origins" (after you explore the castle), your family starts to run for their lives. If these videos are an indicator, the starting point of this game is a repackaged version of the start of the first game. Nothing new.

What is the difference between Hawke's family running for their lives and the Warden's family running for their lives? Especially at the starts of the game, and your mother has the same voice over.


You can't be serious. Are you serious?

The Couslands getting butchered as the Warden escapes with Duncan = the entire Hawke family running through the Blightlands. Really.

I'm just going to assume you're a troll and leave, lest my mind break from the uncannily huge leaps of logic you make.

#1105
Rimfrost

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wow I'm glad that the 10 minute intro/tutorial sets the exact tone for the full game. The fact that the game is set in a city and that we know the darkspawn play a minor role apperently means nothing. The whole game will be exactly like the first 10 minutes of the tutorial level

#1106
Minxie

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Shepard Lives wrote...

If this isn't the same version we're going to play in 5 days (SO DAMN LONG), I hope the demo comes with better lines for the sibling death scenes. It felt completely off, there was just nothing right about it.

I didn't think it was too off, but I do hope the real game gives us more things to say in that moment. Like, I'm definitely going to pick the 'omg nooo Bethany' dialog option, and when Carver says, "If we stand here weeping, the darkspawn will take the rest of us too" I want to be able to respond to him angrily or something.

I'm not expecting anything more, though, since I'm guessing the voiced protagonists inevitably limits how much talking we get to do...

#1107
ViSeiRa

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Excuse me Bioware but does it look like the enemies show up in batches? I noticed some of them just barge in in the middle of the fight... is that part of the whole "fight like a spartan" thing? because I sure never go in a battle without a strategy in-place, numbers and types of enemies are a major deciding factor in this and if I don't know them beforehand...well you get the idea, it completely requires me to change plans mid-fight which isn't a good idea.

#1108
David Gaider

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Minxie18 wrote...
I'm not expecting anything more, though, since I'm guessing the voiced protagonists inevitably limits how much talking we get to do...


The fact that the situation is urgent limits how much talking you get to do.

#1109
Count Viceroy

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David Gaider wrote...

Minxie18 wrote...
I'm not expecting anything more, though, since I'm guessing the voiced protagonists inevitably limits how much talking we get to do...


The fact that the situation is urgent limits how much talking you get to do.


I really didn't think that needed to be spelled out.

Oh well. At least you did it.

Fleeing from the darkspawn horde isn't exactly the time to break out into debate.

#1110
test for echo

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Minxie18 wrote...

I didn't think it was too off, but I do hope the real game gives us more things to say in that moment. Like, I'm definitely going to pick the 'omg nooo Bethany' dialog option, and when Carver says, "If we stand here weeping, the darkspawn will take the rest of us too" I want to be able to respond to him angrily or something.

I'm not expecting anything more, though, since I'm guessing the voiced protagonists inevitably limits how much talking we get to do...


I agree. Although I'm guessing that previous dialogue choices will have an effect on how that scene plays out, considering how your choices determine Hawke's overall tone.

Regardless, I think that whole scene is really touching. I especially liked the music that was playing in the background.

#1111
Altima Darkspells

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ViSeirA wrote...

Excuse me Bioware but does it look like the enemies show up in batches? I noticed some of them just barge in in the middle of the fight... is that part of the whole "fight like a spartan" thing? because I sure never go in a battle without a strategy in-place, numbers and types of enemies are a major deciding factor in this and if I don't know them beforehand...well you get the idea, it completely requires me to change plans mid-fight which isn't a good idea.


It's actually a console concession.  BioWare did the same thing in Origins--the PS3 and 360 versions of the game had several instances where, instead of large battles, the enemies were reduced to a few waves in order to lessen the strain on the console's weaker tech.

It's also one of the reasons why DA2 will run better on older compies than Origins.

Though I imagine enemies randomly spawning right behind your mage--especially with the seeming lack of a tactical view--could get rather annoying.  Almost like those instances in DAO where you began combat with your mage surrounded by nasty critters.  With Overwhelm.  Surprise buttsecks, indeed.

#1112
DanteGunZ

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ViSeirA wrote...
It completely requires me to change plans mid-fight which isn't a good idea.

That sir, is thinking tactically. Did Erwin Rommel complain when the British/American armies overran his forces in North Africa? No, he devised an escape route up through Sicily back into safe territory within Italy. We must think on our feet to be true tacticians.

#1113
Amyntas

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I liked the ogre fight for a first boss encounter. Controlling adds and using the correct cooldowns seems to be important on higher difficulty settings. The demo is on normal mode and the player almost wiped his whole party. With only Aveline standing, of course it seemed boring. Maybe it's not action-oriented enough for some people. *shrug*

#1114
bloodreaperfx

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ViSeirA wrote...

Excuse me Bioware but does it look like the enemies show up in batches? I noticed some of them just barge in in the middle of the fight... is that part of the whole "fight like a spartan" thing? because I sure never go in a battle without a strategy in-place, numbers and types of enemies are a major deciding factor in this and if I don't know them beforehand...well you get the idea, it completely requires me to change plans mid-fight which isn't a good idea.



Well they dont actually "go to battle", they are more of less running away from pursuing Darkspawn, thats why they seem to come out of nowhere.

I've seen some other game footage (interview I think) and everything looked OK.

#1115
ElvaliaRavenHart

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Wow, I've changed my opinion on Aveline, that was awesome -- punching darkspawn in the face. Her husband is a total whimp. Heck Alistair even when hurt keeps right on fighting unless he is down on the ground and totally out. I could see Alistair making fun of Wesley.



Love all of the voice work, nice job.



Tuesday can't come fast enough. Hurry up demo and game.



I don't understand why Bioware didn't release the demo earlier? I was surprised on that.

#1116
Saibh

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UGH! I want it! Give it to me! Gimme, gimme, gimme!



Posted Image



Now, now, now, now, now, now, NOW!



I dun wanna wait another week.

#1117
Nezahoo

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a the hype the HYPE

#1118
Deadmac

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DanteGunZ wrote...
I think people tend to hate stuff, just to say they hate it.

That is a very-very shallow veiw of the world. "Dragon Age: Origins" and "Dragon Age: Awakening" were extraordinary games. "Dragon Age II" has some very interesting and innovative elements, which I find to be rather pleasing and exciting. When it comes to these videos, I just can't help but think 'repetition'.

Blight, dark spawn, blight, dark spawn, etc...

Also, the storyline's starting point is similar to that found in "Dragon Age: Origins". Even though the locations have changed, the whole concept behind 'a family running for their lives' is the same. At the start of "Dragon Age: Origins", the Warden's family is running and slaughtered (except for brother). "Dragon Age II" starts with the family running for their lives (again), and it looks like some members will also be slaughtered. Regardless about the reasons why they are running, the overall concept has already been done. Not to mention the mother in both games is played by the same voice-over actor.

That is messed up. Why not some diversity in storytelling? Why does it have to be another family on the run?

Modifié par Deadmac, 17 février 2011 - 08:48 .


#1119
lv12medic

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David Gaider wrote...

Minxie18 wrote...
I'm not expecting anything more, though, since I'm guessing the voiced protagonists inevitably limits how much talking we get to do...


The fact that the situation is urgent limits how much talking you get to do.


Darkspawn are coming!
What's a darkspawn?
We need to run!
Why?
You're on your own Hawke!
Whatever?  I just wanted to talk about... stuff.
...
Where did everyone go?
...
Hi there Mr. Hurlock, can I ask you for directions to Kirkwall?
Roar!
Road?  That'd take a long time.  I was thinking going by ship.  What kind of ships do you think will take me there?
ROAR!
Stop that, it tickles.  Speaking of which, I need to sharpen my sword.  Do have a whetstone?
ROAR ROAR ROAR!
Oh you brought friends.  Lets play Simon Says!

#1120
Naitaka

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DanteGunZ wrote...

ViSeirA wrote...
It completely requires me to change plans mid-fight which isn't a good idea.

That sir, is thinking tactically. Did Erwin Rommel complain when the British/American armies overran his forces in North Africa? No, he devised an escape route up through Sicily back into safe territory within Italy. We must think on our feet to be true tacticians.


My problem is more with it being a corridor visually than in practice so the point is moot imho. While the subtle dialogue change is awesome there're just way too many things I cring at when I see DA:2.

#1121
ViSeiRa

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DanteGunZ wrote...

ViSeirA wrote...
It completely requires me to change plans mid-fight which isn't a good idea.

That sir, is thinking tactically. Did Erwin Rommel complain when the British/American armies overran his forces in North Africa? No, he devised an escape route up through Sicily back into safe territory within Italy. We must think on our feet to be true tacticians.


True tacticians don't think on their feet, they anticipate their enemies' every move and find out how powerful they are and put up a plan that works best against every situation he might encounter, imagine going into full scale war with an enemy and you don't know how many soldiers they've got and what type of weapons they possess, case in point... the ogre fight when the hurlocks charged Hawke from behind, now the fact that he survived a couple of minutes there gives him some points.

And if this is a console thing, sorry Bioware but I don't want it in my PC version of the game.

#1122
Rixxencaxx

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wow the first boss of the game is an ogre.....mmmm can't remember the name of a game with the same first boss....ah yes...origins! the tower of ishaal!

#1123
Thicos

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where can I download the demo?

Only feb 22?

#1124
Deadmac

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Rixxencaxx wrote...

wow the first boss of the game is an ogre.....mmmm can't remember the name of a game with the same first boss....ah yes...origins! the tower of ishaal!

Hehehe... At least someone else actually gets what I am saying. :)

My original post:

http://social.biowar...5366/45#6083545

Modifié par Deadmac, 17 février 2011 - 08:54 .


#1125
panamakira

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I thought the beginning was great because it showed the urgency of the situation. Like if I'm running away from darkspawn with my mom and siblings, I wouldn't be focused on exploring or anything. And even if Hawke was a jerk on some of his responses, it's realistic to think someone with a level head is trying to save most of his family since the death of one.



As for the combat, this is the beginning/tutorial of the game. They're not going to give 10 skills or whatever to fight it out. It is also obvious that whoever played was just kind of running through without much tactics or healing, probably to try and show the game. I'm sure when it's our turn to play, we can take our time and/or be smarter about how we play.



And yes Aveline's fighting was a bit repetitive but I didn't think it was that bad. I'm sure as the game progresses we'll have more variety. I just don't believe in judging the whole game with a couple of videos from a demo. Just sayin' :/