JetsoverEverything wrote...
gastovski wrote...
stormhit13
or we could slow down a bit and explore the area like roleplayingames suppose to be, not a simple hack'n slash game.
did you even read his post?
hawke's family is running for their life why would they slow down to explore???
im pretty sure you can do all that later in the game anyways
There's a huge difference between making a level "look" like a corridor and having it "act" like a corridor. For an outdoor environment like Lothering, I doubt we want it to look like a corridor with convinent hill surround 1 narrow path the whole time. There're many tricks hide the fact it "acts" like a corridor visually, which Bioware doesn't seem to have utilized much for this particular level.
EDIT: Also in the live stream I believe? The dev have said one of the reason to remove a true overhead camera was to give level designer more freedom, especially when it comes to elevation. Hence I am looking at DA2's level/environment more critically than I would have DA:O.
Modifié par Naitaka, 17 février 2011 - 08:42 .





Retour en haut





