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First public demo playthrough


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#1126
Loc'n'lol

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Rixxencaxx wrote...

wow the first boss of the game is an ogre.....mmmm can't remember the name of a game with the same first boss....ah yes...origins! the tower of ishaal!


The first boss in Origins was a shade. Gazarath. :whistle:

#1127
Oblivious

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ElvaliaRavenHart wrote...

I don't understand why Bioware didn't release the demo earlier? I was surprised on that.

Even if they had, we would all still be crying the week before release, begging them to release the demo already.;)

#1128
The Elder King

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Rixxencaxx wrote...

wow the first boss of the game is an ogre.....mmmm can't remember the name of a game with the same first boss....ah yes...origins! the tower of ishaal!


There was another boss in the Korcari Wilds. Optional, but still a boss.

#1129
Browneye_Vamp84

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Deadmac wrote...

Rixxencaxx wrote...

wow the first boss of the game is an ogre.....mmmm can't remember the name of a game with the same first boss....ah yes...origins! the tower of ishaal!

Hehehe... At least someone else actually gets what I am saying. :)

My original post:

http://social.biowar...5366/45#6083545


y'all like the new versions of the darkspawn??

#1130
Neezoy

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Deadmac wrote...

That is messed up. Why not some diversity in storytelling? Why does it have to be another family on the run?



Because it is a damn good story? And because I want a virtual sister...? :lol:

#1131
lv12medic

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Well... The best laid plans can go awry. The best commanders are the ones that can maintain situational awareness and be able to react to fluid changes in a combat environment. Not an easy task. I like the idea of not seeing each encounter ahead of time and not being able to see every single enemy before the fight happens.



Just as long as they don't aggro spawn like the Terrorists in Terrorist Hunt mode in the Rainbow Six Vegas games. I'm sorry, if I clear a room and touch a door, people don't magically spawn 3 feet behind me with a belt-fed LMG.

#1132
Blacklash93

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David Gaider wrote...

Minxie18 wrote...
I'm not expecting anything more, though, since I'm guessing the voiced protagonists inevitably limits how much talking we get to do...


The fact that the situation is urgent limits how much talking you get to do.

Thre have been other conversatoins like the ones with Isabela and that one Rock Wraith that seem to rush to the point.

Granted no one bothered much with the investigate options, but so far it seems like some flowing conversations will be stripped down a bit.

I guess we'll just wait and see.

#1133
Minxie

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David Gaider wrote...

Minxie18 wrote...
I'm not expecting anything more, though, since I'm guessing the voiced protagonists inevitably limits how much talking we get to do...


The fact that the situation is urgent limits how much talking you get to do.

Well I know that. :P

I was thinking something more like Hawke keeps talking but gets interrupted mid-sentence by the arrival of the darkspawn. I'd like the option to make Hawke act unreasonable and emotional in that moment instead of being sensible - basically what I meant.  =]

#1134
Cuthlan

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Blacklash93 wrote...

David Gaider wrote...

Minxie18 wrote...
I'm not expecting anything more, though, since I'm guessing the voiced protagonists inevitably limits how much talking we get to do...


The fact that the situation is urgent limits how much talking you get to do.

Thre have been other conversatoins like the ones with Isabela and that one Rock Wraith that seem to rush to the point.

Granted no one bothered much with the investigate options, but so far it seems like some flowing conversations will be stripped down a bit.

I guess we'll just wait and see.


That's a new stance for you.

I like it.

#1135
Hedera

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I need to stop sitting on these forums. I'll never get anything done, and the hype will turn me into a soulless husk of my former...



More DAII content? WHERE?!

#1136
ViSeiRa

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lv12medic wrote...

Well... The best laid plans can go awry. The best commanders are the ones that can maintain situational awareness and be able to react to fluid changes in a combat environment. Not an easy task. I like the idea of not seeing each encounter ahead of time and not being able to see every single enemy before the fight happens.

Just as long as they don't aggro spawn like the Terrorists in Terrorist Hunt mode in the Rainbow Six Vegas games. I'm sorry, if I clear a room and touch a door, people don't magically spawn 3 feet behind me with a belt-fed LMG.


I'm not arguing against tactical awareness at all, that's what was required when fighting something like the harvester, and spawning 3 feet behind you is exactly what happened in the last vid when 3 hurlocks jumped Mage Hawke from behined, it's ridiculous... I'm just saying that without the isometric camera that makes it even worse,  being to anticipate when they'd show is something, dealing with them is another matter entirely.

#1137
Altima Darkspells

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cgrimm54 wrote...

More DAII content? WHERE?!


Over there! *points*

#1138
Sherbet Lemon

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cgrimm54 wrote...

I need to stop sitting on these forums. I'll never get anything done, and the hype will turn me into a soulless husk of my former...

More DAII content? WHERE?!


I tell myself this everyday, especially with a thesis deadline looming above my head. *sigh*  It'll be okay.   Being a soulless husk won't be so bad. No need for food or water...

#1139
lv12medic

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ViSeirA wrote...

lv12medic wrote...
people don't magically spawn 3 feet behind me with a belt-fed LMG.


I'm not arguing against tactical awareness at all, that's what was required when fighting something like the harvester, and spawning 3 feet behind you is exactly what happened in the last vid when 3 hurlocks jumped Mage Hawke from behined, it's ridiculous... I'm just saying that without the isometric camera that makes it even worse,  being to anticipate when they'd show is something, dealing with them is another matter entirely.


Well, atleast darkspawn don't have LMG's.  :P

I just don't want to see them appear out of thin air (unless they were stealthed to begin with).  If they run over a ridge or through a door or something, I'm happy.

#1140
Tleining

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Rixxencaxx wrote...

wow the first boss of the game is an ogre.....mmmm can't remember the name of a game with the same first boss....ah yes...origins! the tower of ishaal!


uh, for the city elf origin i always thought of Vaughan as a boss battle. The other origins have similiar enemies to fight.

#1141
Nonoru

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No offense but you didn't play really well on the third part and you should have picked Heal for Hawke not Bethany since she was about to die.




#1142
LeBurns

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You know the wave after wave of darkspawn kinda reminded me of the attack on Redcliff. I didn't exactly like that battle, as it just got boring fighting the same creatures over and over. It always ends up being a race to see if I run out of healing before the waves end. And these darkspawn all look the same, they are using the same animation, often at the same time. Even the groups of darkspawn in DA:O the wilds had at least two or three types to mix it up a little.

#1143
Itkovian

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It's nice to know that negativism in the forums is alive and well... even after we finally get full footage showing how people's worsts fears were unjustified.

Itkovian

#1144
ViSeiRa

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LeBurns wrote...

You know the wave after wave of darkspawn kinda reminded me of the attack on Redcliff. I didn't exactly like that battle, as it just got boring fighting the same creatures over and over. It always ends up being a race to see if I run out of healing before the waves end. And these darkspawn all look the same, they are using the same animation, often at the same time. Even the groups of darkspawn in DA:O the wilds had at least two or three types to mix it up a little.


Yep, genlocks are no where to be seen and in all that gameplay time we've seen only one emissary... ~sigh~.

#1145
The Elder King

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Itkovian wrote...

It's nice to know that negativism in the forums is alive and well... even after we finally get full footage showing how people's worsts fears were unjustified.
Itkovian


People have different opinion, and since I think that the majority of the complainers aren't trolls, probably they aren't been reassured (at least completely) by what they saw. I like a lot what I saw. Others not. And I fully respect that.

#1146
Blacklash93

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LeBurns wrote...

You know the wave after wave of darkspawn kinda reminded me of the attack on Redcliff. I didn't exactly like that battle, as it just got boring fighting the same creatures over and over. It always ends up being a race to see if I run out of healing before the waves end. And these darkspawn all look the same, they are using the same animation, often at the same time. Even the groups of darkspawn in DA:O the wilds had at least two or three types to mix it up a little.

There probably aren't genlocks and shrieks in DA2. Probably.

Modifié par Blacklash93, 17 février 2011 - 09:15 .


#1147
Ryzaki

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Also it took way to damn long to kill that Ogre. The battle in Origins was much faster.

#1148
Rixxencaxx

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LeBurns wrote...

You know the wave after wave of darkspawn kinda reminded me of the attack on Redcliff. I didn't exactly like that battle, as it just got boring fighting the same creatures over and over. It always ends up being a race to see if I run out of healing before the waves end. And these darkspawn all look the same, they are using the same animation, often at the same time. Even the groups of darkspawn in DA:O the wilds had at least two or three types to mix it up a little.


different enemies are time and resource consuming......so are different clothes for party and bigger maps.....we may have all of this on dlc <_<

#1149
Brockololly

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Eh....the sound effects, especially for the mage spells, lack any "oomph." The default mage attack sounds like a pew pew laser bolt or something. Everything sounds quite shrill and flimsy. Hopefully its better first hand.


And I didn't care for the "aggressive" lines for Hawke. Well, I didn't mind the dialogue of them, but rather, how they were delivered just came across as over the top evil or villainous. Maybe I'm just not understanding what "aggressive" should mean in terms of tone. Hawke just sounded like a dick.

Modifié par Brockololly, 17 février 2011 - 09:16 .


#1150
Crazed8

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The reason the ogre took forever to kill was because his damage dealers died halfway through the fight.