Ryzaki wrote...
Also it took way to damn long to kill that Ogre. The battle in Origins was much faster.
Erm, yeah. He let his entire party, bar Aveline die.
Modifié par Count Viceroy, 17 février 2011 - 09:18 .
Ryzaki wrote...
Also it took way to damn long to kill that Ogre. The battle in Origins was much faster.
Modifié par Count Viceroy, 17 février 2011 - 09:18 .
Kerethos_ wrote...
Do companions gain XP only if they are with Hawke, like in DA:O, or are they always on the same level as Hawke, even if they are not part of the current party (as squad mates in ME 1 & 2 are)?
He mentions not liking mages. It showed a tad.Count Viceroy wrote...
Ryzaki wrote...
Also it took way to damn long to kill that Ogre. The battle in Origins was much faster.
Erm, yeah. He let his entire party, bar Aveline die.
Modifié par Taleroth, 17 février 2011 - 09:21 .
Count Viceroy wrote...
Ryzaki wrote...
Also it took way to damn long to kill that Ogre. The battle in Origins was much faster.
Erm, yeah. He let his entire party, bar Aveline die.
Taleroth wrote...
He mentions not likes mages. It showed a tad.Count Viceroy wrote...
Ryzaki wrote...
Also it took way to damn long to kill that Ogre. The battle in Origins was much faster.
Erm, yeah. He let his entire party, bar Aveline die.
Ryzaki wrote...
Count Viceroy wrote...
Ryzaki wrote...
Also it took way to damn long to kill that Ogre. The battle in Origins was much faster.
Erm, yeah. He let his entire party, bar Aveline die.
Indeed. But I ment both times (including the exaggerated bit).
Modifié par Count Viceroy, 17 février 2011 - 09:25 .
Peter Thomas wrote...
Kerethos_ wrote...
Do companions gain XP only if they are with Hawke, like in DA:O, or are they always on the same level as Hawke, even if they are not part of the current party (as squad mates in ME 1 & 2 are)?
Companions have an XP value relative to the player, whether or not they're in the party. Having party members not gain XP makes them unusable after a certain point. They're too weak and too far behind to play an effective role and can't really catch up (unless XP is exponential, or there are other weird bonuses in the background which effectively fakes the same thing). We'd like players to be able to freely swap in party members based on personality or their role in the party, not because circumstance made them not use a character for a couple hours.
Tleining wrote...
Rixxencaxx wrote...
wow the first boss of the game is an ogre.....mmmm can't remember the name of a game with the same first boss....ah yes...origins! the tower of ishaal!
uh, for the city elf origin i always thought of Vaughan as a boss battle. The other origins have similiar enemies to fight.
QFTItkovian wrote...
It's nice to know that negativism in the forums is alive and well... even after we finally get full footage showing how people's worsts fears were unjustified.
Itkovian
Modifié par Blacklash93, 17 février 2011 - 09:31 .
Oblivious wrote...
QFTItkovian wrote...
It's nice to know that negativism in the forums is alive and well... even after we finally get full footage showing how people's worsts fears were unjustified.
Itkovian
People scared that it's an action game? Boom, tactical gameplay. People scared it's an easy game? Boom the guy nearly wipes on the first level! People now complaining about animations being the same, the lip-synch being slightly off, and how Hawke sounds like Vaughn? Boom, a dev comes and tells us that this is a build used months ago at a game conference and not the demo. Now some people complaining that Origins and DA2 have an Ogre as the first boss?
Are they honestly this pathetic or do they work at it?<_<
namedforthemoon wrote...
Does the pause and play feature not work in the demo? (or in this particular demo?) He didn't seem to be using it... I kept thinking, "Think like General, Fight like a Spartan... Man, he's really not thinking like a general, here..."
Oblivious wrote...
QFTItkovian wrote...
It's nice to know that negativism in the forums is alive and well... even after we finally get full footage showing how people's worsts fears were unjustified.
Itkovian
People scared that it's an action game? Boom, tactical gameplay. People scared it's an easy game? Boom the guy nearly wipes on the first level! People now complaining about animations being the same, the lip-synch being slightly off, and how Hawke sounds like Vaughn? Boom, a dev comes and tells us that this is a build used months ago at a game conference and not the demo. Now some people complaining that Origins and DA2 have an Ogre as the first boss?
Are they honestly this pathetic or do they work at it?<_<
Modifié par Rixxencaxx, 17 février 2011 - 09:31 .
Oblivious wrote...
QFTItkovian wrote...
It's nice to know that negativism in the forums is alive and well... even after we finally get full footage showing how people's worsts fears were unjustified.
Itkovian
People scared that it's an action game? Boom, tactical gameplay. People scared it's an easy game? Boom the guy nearly wipes on the first level! People now complaining about animations being the same, the lip-synch being slightly off, and how Hawke sounds like Vaughn? Boom, a dev comes and tells us that this is a build used months ago at a game conference and not the demo. Now some people complaining that Origins and DA2 have an Ogre as the first boss?
Are they honestly this pathetic or do they work at it?<_<
Modifié par Eclipse_9990, 17 février 2011 - 09:31 .
Modifié par Nerevar-as, 17 février 2011 - 09:32 .
nightcobra8928 wrote...
Peter Thomas wrote...
Kerethos_ wrote...
Do companions gain XP only if they are with Hawke, like in DA:O, or are they always on the same level as Hawke, even if they are not part of the current party (as squad mates in ME 1 & 2 are)?
Companions have an XP value relative to the player, whether or not they're in the party. Having party members not gain XP makes them unusable after a certain point. They're too weak and too far behind to play an effective role and can't really catch up (unless XP is exponential, or there are other weird bonuses in the background which effectively fakes the same thing). We'd like players to be able to freely swap in party members based on personality or their role in the party, not because circumstance made them not use a character for a couple hours.
good, that's something i like having in a rpg, so that i can pick any party member without forcing them on me if i want to make sure they're all at equal levels.
Modifié par Dan_cw, 17 février 2011 - 09:34 .