Aller au contenu

Photo

First public demo playthrough


1862 réponses à ce sujet

#1151
Count Viceroy

Count Viceroy
  • Members
  • 4 095 messages

Ryzaki wrote...

Also it took way to damn long to kill that Ogre. The battle in Origins was much faster.


Erm, yeah. He let his entire party, bar Aveline die. ;)

Modifié par Count Viceroy, 17 février 2011 - 09:18 .


#1152
Peter Thomas

Peter Thomas
  • BioWare Employees
  • 679 messages

Kerethos_ wrote...

Do companions gain XP only if they are with Hawke, like in DA:O, or are they always on the same level as Hawke, even if they are not part of the current party (as squad mates in ME 1 & 2 are)?


Companions have an XP value relative to the player, whether or not they're in the party. Having party members not gain XP makes them unusable after a certain point. They're too weak and too far behind to play an effective role and can't really catch up (unless XP is exponential, or there are other weird bonuses in the background which effectively fakes the same thing). We'd like players to be able to freely swap in party members based on personality or their role in the party, not because circumstance made them not use a character for a couple hours.

#1153
Taleroth

Taleroth
  • Members
  • 9 136 messages

Count Viceroy wrote...

Ryzaki wrote...

Also it took way to damn long to kill that Ogre. The battle in Origins was much faster.


Erm, yeah. He let his entire party, bar Aveline die. ;)

He mentions not liking mages.  It showed a tad.

Modifié par Taleroth, 17 février 2011 - 09:21 .


#1154
namedforthemoon

namedforthemoon
  • Members
  • 2 529 messages
Wow, that third video really leaves you hanging. *breathe deep*



Only five days until the demo comes out for download. I'm going to replay the heck out of that thing, trying out different classes and different tones, different skill trees, male Hawke and Lady Hawke.

#1155
Ryzaki

Ryzaki
  • Members
  • 34 425 messages

Count Viceroy wrote...

Ryzaki wrote...

Also it took way to damn long to kill that Ogre. The battle in Origins was much faster.


Erm, yeah. He let his entire party, bar Aveline die. ;)


Indeed. But I ment both times (including the exaggerated bit). 

#1156
Count Viceroy

Count Viceroy
  • Members
  • 4 095 messages

Taleroth wrote...

Count Viceroy wrote...

Ryzaki wrote...

Also it took way to damn long to kill that Ogre. The battle in Origins was much faster.


Erm, yeah. He let his entire party, bar Aveline die. ;)

He mentions not likes mages.  It showed a tad.


Understatement of the week.

#1157
Count Viceroy

Count Viceroy
  • Members
  • 4 095 messages

Ryzaki wrote...

Count Viceroy wrote...

Ryzaki wrote...

Also it took way to damn long to kill that Ogre. The battle in Origins was much faster.


Erm, yeah. He let his entire party, bar Aveline die. ;)


Indeed. But I ment both times (including the exaggerated bit). 


Reflex roll 15 + 6 =21 VS DC 20

You sucessfully dodge

... There was only 2 of them at that time!

See I can keep this up all day.

:kissing:

Modifié par Count Viceroy, 17 février 2011 - 09:25 .


#1158
ShadyKat

ShadyKat
  • Members
  • 1 851 messages
This will be a long 2 weeks.

Need this game right now.

#1159
namedforthemoon

namedforthemoon
  • Members
  • 2 529 messages
Does the pause and play feature not work in the demo? (or in this particular demo?) He didn't seem to be using it... I kept thinking, "Think like General, Fight like a Spartan... Man, he's really not thinking like a general, here..."

#1160
nightcobra

nightcobra
  • Members
  • 6 206 messages

Peter Thomas wrote...

Kerethos_ wrote...

Do companions gain XP only if they are with Hawke, like in DA:O, or are they always on the same level as Hawke, even if they are not part of the current party (as squad mates in ME 1 & 2 are)?


Companions have an XP value relative to the player, whether or not they're in the party. Having party members not gain XP makes them unusable after a certain point. They're too weak and too far behind to play an effective role and can't really catch up (unless XP is exponential, or there are other weird bonuses in the background which effectively fakes the same thing). We'd like players to be able to freely swap in party members based on personality or their role in the party, not because circumstance made them not use a character for a couple hours.


good, that's something i like having in a rpg, so that i can pick any party member without forcing them on me if i want to make sure they're all at equal levels.

#1161
stujlaird

stujlaird
  • Members
  • 183 messages

Tleining wrote...

Rixxencaxx wrote...

wow the first boss of the game is an ogre.....mmmm can't remember the name of a game with the same first boss....ah yes...origins! the tower of ishaal!


uh, for the city elf origin i always thought of Vaughan as a boss battle. The other origins have similiar enemies to fight.


Or the Bereskarn in the Dalish origin (Darkspawn flavoured bear; yummy!),

or... IIRC, the mage origin had a tougher than most guardian at the end... not to mention the rage demon in the initial Fade experience.

or... the crimeboss in the dwarf commoner origin

Can't remember what low-end bosses there were in the human noble and dwarf noble origins, but...

Also, for the Ogre on the tower of Ishal, I'm pretty sure that we were higher level; I know I'd managed to get some freezing goodness in play on my mage play-through, which made it a lot easier... and that needs a fairly decent magic score, IIRC... I think I was about level 6, certainly 5, and the party in this one - only three of them, with Bethany dying - were more like level two or three, so it's more like the equivelant of the minibosses in the origins than the tower Ogre. 

Plus, I would say that it's there less because of getting a boss fight in, and more because it'd feel rather... limp.. after all the fighting, to lose a sibling to a scripted death from an ordinary darkspawn. At least with an  Ogre, we can think "well, OK. Ogre. Heck, one of those killed the king. Not too undignified." Not to mention the nice little bitter contrast between the easily slaughtered Ogre in the exagerated version of events and the tragic outcome...

#1162
IceGhost

IceGhost
  • Members
  • 34 messages
Man, im psyched for the demo ^^

#1163
Oblivious

Oblivious
  • Members
  • 1 185 messages

Itkovian wrote...

It's nice to know that negativism in the forums is alive and well... even after we finally get full footage showing how people's worsts fears were unjustified.
Itkovian

QFT

People scared that it's an action game? Boom, tactical gameplay. People scared it's an easy game? Boom the guy nearly wipes on the first level! People now complaining about animations being the same, the lip-synch being slightly off, and how Hawke sounds like Vaughn? Boom, a dev comes and tells us that this is a build used months ago at a game conference and not the demo. Now some people complaining that Origins and DA2 have an Ogre as the first boss?

Are they honestly this pathetic or do they work at it?<_<

#1164
The Elder King

The Elder King
  • Members
  • 19 631 messages
In DAO the first boss, excluding Gazarath, was the Ogre at Ostagar, but the level of the PC is generally 6 here, and was after 4 hours. Now we face a ogre after 20-30 minutes, and at level 2. Much more difficult.

#1165
suprhomre

suprhomre
  • Members
  • 1 671 messages
This is game porno!

#1166
Blacklash93

Blacklash93
  • Members
  • 4 154 messages
I'm not too impressed with the conversations, especially considering this is the opening of the game. It's mostly just characters standing still. ME2 had a ton of action, animation, and camera work in the opening sequences.

In the beginning Bethany turns around and shouts when she hurls fire to protect Mama Hawke, but when she does yell her face is pretty much blank and her mouth moves robotically. There's like a 10-second shot with Mama Hawke explaining the Kirkwall thing to Bethany while she's off-screen. Then there's Bethany sighing after that and when it cuts back to her you can tell by her face that the timing was a bit off. Wesley just taps Aveline's shoulder to get up and it just looks weird.

It's little things like this that keep DA2 from looking AAA, IMO. ME2 just did it so much better.

Modifié par Blacklash93, 17 février 2011 - 09:31 .


#1167
Dan_cw

Dan_cw
  • Members
  • 289 messages

Oblivious wrote...

Itkovian wrote...

It's nice to know that negativism in the forums is alive and well... even after we finally get full footage showing how people's worsts fears were unjustified.
Itkovian

QFT

People scared that it's an action game? Boom, tactical gameplay. People scared it's an easy game? Boom the guy nearly wipes on the first level! People now complaining about animations being the same, the lip-synch being slightly off, and how Hawke sounds like Vaughn? Boom, a dev comes and tells us that this is a build used months ago at a game conference and not the demo. Now some people complaining that Origins and DA2 have an Ogre as the first boss?

Are they honestly this pathetic or do they work at it?<_<


Oblivious,

You by any chance sticking around the forum at release and just after? ;) You can probably guess why I'm asking.

#1168
stujlaird

stujlaird
  • Members
  • 183 messages

namedforthemoon wrote...

Does the pause and play feature not work in the demo? (or in this particular demo?) He didn't seem to be using it... I kept thinking, "Think like General, Fight like a Spartan... Man, he's really not thinking like a general, here..."


At the risk of being Mister Obvious... maybe he just doesn't like pause and play? Or wanted to see if he could do it action-style? Or experiment with writing tactics for the rest of the party? That said... yeah, not the best tactical control. Gotta wonder, given how fast Carver and Hawke went down, whether Aveline's just that tough, whether they've put in a last-man-standing buff for the escape sequence to avoid total wipeouts, or whether Hawke and Carver were battered from earlier fights, with accumulated injuries making them easier kills. I mean, sure, Aveline's a sword and board tank, while Carver's trying to be a damage-dealer and Hawke was a mage, but the contrast in survival is marked.

#1169
Rixxencaxx

Rixxencaxx
  • Members
  • 457 messages

Oblivious wrote...

Itkovian wrote...

It's nice to know that negativism in the forums is alive and well... even after we finally get full footage showing how people's worsts fears were unjustified.
Itkovian

QFT

People scared that it's an action game? Boom, tactical gameplay. People scared it's an easy game? Boom the guy nearly wipes on the first level! People now complaining about animations being the same, the lip-synch being slightly off, and how Hawke sounds like Vaughn? Boom, a dev comes and tells us that this is a build used months ago at a game conference and not the demo. Now some people complaining that Origins and DA2 have an Ogre as the first boss?

Are they honestly this pathetic or do they work at it?<_<



Really? when? he only said that this in not the demo...never called it an "old" build....

Modifié par Rixxencaxx, 17 février 2011 - 09:31 .


#1170
Eclipse_9990

Eclipse_9990
  • Members
  • 3 116 messages

Oblivious wrote...

Itkovian wrote...

It's nice to know that negativism in the forums is alive and well... even after we finally get full footage showing how people's worsts fears were unjustified.
Itkovian

QFT

People scared that it's an action game? Boom, tactical gameplay. People scared it's an easy game? Boom the guy nearly wipes on the first level! People now complaining about animations being the same, the lip-synch being slightly off, and how Hawke sounds like Vaughn? Boom, a dev comes and tells us that this is a build used months ago at a game conference and not the demo. Now some people complaining that Origins and DA2 have an Ogre as the first boss?

Are they honestly this pathetic or do they work at it?<_<


This^ I dont understand it. People were complaining that the game wouldnt be tactical, and "dumbed down". Now we get proof that this isnt true, and people are STILL complaining. Just goes to show that some people just like to complain no matter what. 

Modifié par Eclipse_9990, 17 février 2011 - 09:31 .


#1171
The Night Haunter

The Night Haunter
  • Members
  • 2 968 messages
Peter Thomas is the man!!! You give the best answers to our questions. Mr. Gaider likes his sarcasm (which few people seem to really appreciate{ me being one who does :)}) Mr. Laidlaw and Mr. Eppler like their snarkiness and Mr. Priestly is too busy to answer questions (and hes in marketing so :P).



All in all, we love you Peter :)

#1172
Nerevar-as

Nerevar-as
  • Members
  • 5 375 messages
That was OK, but I didn´t like the clothing detail. Maybe it was the video, but buttons and so on seem painted over rather than part of a model. I don´t remember it was so bad in Origins.

Modifié par Nerevar-as, 17 février 2011 - 09:32 .


#1173
Arllekin

Arllekin
  • Members
  • 250 messages

nightcobra8928 wrote...

Peter Thomas wrote...

Kerethos_ wrote...

Do companions gain XP only if they are with Hawke, like in DA:O, or are they always on the same level as Hawke, even if they are not part of the current party (as squad mates in ME 1 & 2 are)?


Companions have an XP value relative to the player, whether or not they're in the party. Having party members not gain XP makes them unusable after a certain point. They're too weak and too far behind to play an effective role and can't really catch up (unless XP is exponential, or there are other weird bonuses in the background which effectively fakes the same thing). We'd like players to be able to freely swap in party members based on personality or their role in the party, not because circumstance made them not use a character for a couple hours.


good, that's something i like having in a rpg, so that i can pick any party member without forcing them on me if i want to make sure they're all at equal levels.


that's great, you don't need to grind, clear an area with a party and then change the followers and do it again, well after all the monster don't respaw. It works for DA.

#1174
Dan_cw

Dan_cw
  • Members
  • 289 messages
Btw, Stuj:

Not sure if shields contribute to armor now or if they still contribute to defense, but the way damage is soaked by armor seems to have changed a bit, which could also explain the difference in damage taken.

If you look at screenshots etc., you'll note that armor ratings for Hawke can be 'much' higher than in Origins and one point of armor now doesn't stop 1 point of damage. Instead, it blocks a percentage of damage.

While this is an assumption, I wouldn't be surprised if the damage % reduction listed by armor is for even levelled mobs, like in MMOs. I.e., to get the same level of protection that you would against lower level mobs for higher levels, you need more armor.

It could explain the difference in damage being suffered at any rate, especially if the shield now adds to armor rather than defence.

Modifié par Dan_cw, 17 février 2011 - 09:34 .


#1175
Eclipse_9990

Eclipse_9990
  • Members
  • 3 116 messages
The Aveline vs Ogre fight was only boring because she was in defensive stance, and the guy got his damage dealers killed. Aveline wasnt set up to do damage, she was set up to take damage.



The only way I can see someone just bum rushing the enemy and expecting to win in this game is on easy mode. And this makes me very happy.