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First public demo playthrough


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#1351
HolyAvenger

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Maria Caliban wrote...

HolyAvenger wrote...

Guy playing it frustrated me with his lack of combat skills. Arrgh, don't charge off alone with your mage dude.


I like how he had Aveline use Taunt about a minute after Carver and Mage Hawke were down.


Oh yeah that was gold too. What about his levelling? Sheesh, giving Con points to mages, what a waste!

#1352
Deadmac

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Taleroth wrote...
This is an old convention demo.  Not what is coming out on the 22nd.

That does explain a lot. Hopefully the demo coming on Tuesday will tame my fears.

Modifié par Deadmac, 18 février 2011 - 12:38 .


#1353
mesmerizedish

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Maria Caliban wrote...

ishmaeltheforsaken wrote...

How do you mean it's not the true demo? What is it, and how did this guy get his hands on it?

I smell a plot :ph34r:


1. It's not the demo we're getting on the 22nd.
2. It's the demo from one of the conventions. According to him, BioWare gave it to him.


Ah, okay. Thanks :happy:

#1354
tmp7704

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Altima Darkspells wrote...

ViSeirA wrote...

Excuse me Bioware but does it look like the enemies show up in batches? I noticed some of them just barge in in the middle of the fight... is that part of the whole "fight like a spartan" thing? because I sure never go in a battle without a strategy in-place, numbers and types of enemies are a major deciding factor in this and if I don't know them beforehand...well you get the idea, it completely requires me to change plans mid-fight which isn't a good idea.


It's actually a console concession.  BioWare did the same thing in Origins--the PS3 and 360 versions of the game had several instances where, instead of large battles, the enemies were reduced to a few waves in order to lessen the strain on the console's weaker tech.

If i remember it right, Mr.Laidlaw gave some background for this one a while ago and (for DA2 at least) that's not console concession, but conscious decision with the goal of making the encounters less predictable -- rather than have everything boil down to simple alpha strikes and trying to cc/kill stuff faster than you run out of healing abilities the player is supposed to adapt on the fly as situation develops.

#1355
Guest_simfamUP_*

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I'm in love with Aveline :P

#1356
Adhin

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Yeah sometimes its a bigger pain in the ass to have an endurance run then it is to be able to just CC and AoE a massive mob instantly. Actually its pretty much always harder with an endurance run, as each wave multiplies how many times you have to use said abilities and whatnot. So it becomes more about adapting and positioning to minimize how much you have to use. Not over-extending to early as you may need the mana/stamina later on.

#1357
Revan312

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Well, from watching the male Hawke 3rd portion, that Bethany death scene fell extremely flat for me.. They had about 1/10th the emotion a real family would have at that moment.. Even mamaHawke seemed just moderately sad, as if her cat had died.. And Carver/the pc were simply concerned about the darkspawn, as if they didn't care about their mother's cat dieing..

I was hoping for a more explosive show of emotion in that scene regardless of which sibling perished. Instead it seemed as though Hawke just went "meh, stop crying and lets go already.". The other dialogue options didn't seem to instill much confidence in their potential dialogue outcomes either..

Hmm.. that was rather disappointing to me overall..

Modifié par Revan312, 18 février 2011 - 12:47 .


#1358
Altima Darkspells

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tmp7704 wrote...

If i remember it right, Mr.Laidlaw gave some background for this one a while ago and (for DA2 at least) that's not console concession, but conscious decision with the goal of making the encounters less predictable -- rather than have everything boil down to simple alpha strikes and trying to cc/kill stuff faster than you run out of healing abilities the player is supposed to adapt on the fly as situation develops.


Frankly, I don't think BioWare would admit if that the game design was based on console limitations.

If what you say is true, then it's somewhat odd that they're so concerned with difficulty at this creation, yet friendly fire from spells is only active in the hardest difficulty.

#1359
Atmosfear3

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Does Aveline have any other default melee animations or will she be poking everything to death for her normal attack?

#1360
spernus

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Rylor Tormtor wrote...

Joy Divison wrote...

Blacklash93 wrote...

Joy Divison wrote...

There's a lot of people in these forums who need to quit their day-jobs and start a electronic entertainment company if we're ever going to get anything worthy to buy considering Bioware is obviously not up to the job...

We complain because we care. Posted Image


Well, yeah, I get that.  Complaining before a game is released about a demo that isn't the demo we will be downloading :blink:.

Help me with the logic here...


Here is the logic. Those who have critical remarks are remarking on the information that we have. Now, you may justifiably say that this isn't entirely fair, since we have not seen the entire game. However, thos who are critical can only comment on the information they have, not on information they don't hoave, so, when game play like this is revealed, it is a new piece of information that one can discuss, examine, and yes, even critique. As for us getting a different version, you are absolutely correct that we will apparently not be playing the same build as the one in these videos. You cannot be so naive or fanatical as to beleive that the version we will get, which will have more polish, will be SIGNIGANTLY different from these videos in any MEANINGFUL way. Updated textures, more informative tool tips and such (and, for the love of the Maker, please, PLEASE, please fire the Hurlock Solid Gold Dancers), but Hawke is not all of a sudden going to become a quanarii or we are not going to get a new class or such.

Different people have different expectations. If yours have been met, then life is good for you. Beleive, Bioware doesn't the vapid defense of a legion of mindless followers, they are perfectly able to deal (and often very successfully, which sets them apart from many other game companies) with those who are critical of their work. People who are critical about these are not doing this for hell of it. They have been customers and consumers of Bioware products for many years (as have some of the more ardent supporters have I am sure), and they "complain" as you simply put it because they have a genuine affection for the company and their products. They could simply disappear and you could have your forum full or fan appreciation threads for companion characters or polls for squad make-ups and such, but, in my opinion, I think ultimately Bioware's products would suffer. That is not to say that I ever see my comments making much of difference, but there are long time members of these boards that have made real contributions in the past.


There's always a fine line between valid criticisms and realistic expectations. ;)  It's good to provide proper feedback in order to improve the product,but ultimately the responsability is up to the developer and we have no control over that.

It's up to Bioware to hire the best artists,game designers and engineers they can and if they fail to do so,complaining is rather pointless.If Bioware doesn't have a tradition of luring great game designers,nothing I can do about it.If Bioware doesn't employ the best game designers,it's just normal thay you will see their games with numerous flaws (overnerfing the rpg aspect of ME2,poor boss battles,repetitive combat,poor UI in the first ME,horrid inventory interface,dreadful sidequest planets,Mako,etc) or the inability to properly adjust some aspect of a flawed mechanic (which I am sure will be present in DA2 as well).

There's no doubt in my mind that among the western game industry,most wouldn't think of working for one of the few rpg developers as their first or second pick (most would probably prefer to work for Blizzard,Valve,Bungie,Sony,Rockstar and create a nice shooter with a super polished 7-8 hours singleplayer experience).

That's why Bioware deserve credit despite that,as they don't have super elite game designers and thus must continually learn from their mistakes (just like Naughty dogs who had to improve a lot from Uncharted 1 to 2). 

#1361
NeroSparda

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Maria Caliban wrote...

NeroSparda wrote...

There might be only five parts of the true demo then?! Posted Image


This isn't the true demo. 


Oh thank god.

#1362
My Avatar is a Lizard

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Revan312 wrote...

Well, from watching the male Hawke 3rd portion, that Bethany death scene fell extremely flat for me.. They had about 1/10th the emotion a real family would have at that moment.. Even mamaHawke seemed just moderately sad, as if her cat had died.. And Carver/the pc were simply concerned about the darkspawn, as if they didn't care about their mother's cat dieing..

I was hoping for a more explosive show of emotion in that scene regardless of which sibling perished. Instead it seemed as though Hawke just went "meh, stop crying and lets go already.". The other dialogue options didn't seem to instill much confidence in their potential dialogue outcomes either..

Hmm.. that was rather disappointing to me overall..


Not all people deal with death in OMG WAAAAAAAAAAH,
If i was being chased by zombies with crossbows i would be more worried about my own hide(although im a selfish ******)

I'm just glad it's not a repeat of the uber cheesy human noble origin

#1363
Russalka

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Seriously, this has got to be the most pointless time to complain about anything. The game has gone gold, it has not yet been released, and no one has played it enough to form proper opinions or conclusions. If Bioware takes any gamer complaints into account, it is after the release.

#1364
dreamextractor

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Revan312 wrote...

Well, from watching the male Hawke 3rd portion, that Bethany death scene fell extremely flat for me.. They had about 1/10th the emotion a real family would have at that moment.. Even mamaHawke seemed just moderately sad, as if her cat had died.. And Carver/the pc were simply concerned about the darkspawn, as if they didn't care about their mother's cat dieing..

I was hoping for a more explosive show of emotion in that scene regardless of which sibling perished. Instead it seemed as though Hawke just went "meh, stop crying and lets go already.". The other dialogue options didn't seem to instill much confidence in their potential dialogue outcomes either..

Hmm.. that was rather disappointing to me overall..


It was somewhat disappointing to me too. And I didn't like Mama Hawke's voice acting during it.

Modifié par dreamextractor, 18 février 2011 - 12:50 .


#1365
Revan312

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My Avatar is a Lizard wrote...
Not all people deal with death in OMG WAAAAAAAAAAH,
If i was being chased by zombies with crossbows i would be more worried about my own hide(although im a selfish ******)

I'm just glad it's not a repeat of the uber cheesy human noble origin


Boy that's an understatement.. I'm sure if you have any siblings they love you :?

#1366
MetuulGuitarist7

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am i the only on who noticed that bethany's boobs got smaller when the "true" story happened ???

#1367
Tleining

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@ Altima Darkspells

because friendly fire is far more likely to happen with the new weapon setup. A Warrior with a Greatsword fighting too close to the party can easily deal massive damage to them. Same with most of the other attacks. Trying to stun nearby enemies can also stun the party.

#1368
HolyJellyfish

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MetuulGuitarist7 wrote...

am i the only on who noticed that bethany's boobs got smaller when the "true" story happened ???


Nope! Its hilarious

Before and After

#1369
WolkenRitter

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Demo can´t come soon enough.

#1370
Taleroth

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Finally got to watching the third video in 1080p and fullscreen. Really liking the mind blast animation.

#1371
Altima Darkspells

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Tleining wrote...

@ Altima Darkspells
because friendly fire is far more likely to happen with the new weapon setup. A Warrior with a Greatsword fighting too close to the party can easily deal massive damage to them. Same with most of the other attacks. Trying to stun nearby enemies can also stun the party.


So they want you to think tactically, conservatively, and effeciently...but then they don't?

From what I've seen, many of the new skills from Warriors (and possibly rogue) are enemy-only, while I imagine most mage Primal abilities are just AoE's.

This argument would hold more weight if they didn't do the exact same thing that they did for DAO's console version--fewer enemies in waves and mostly no or lessened friendly fire.

#1372
jomonoe

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Atmosfear3 wrote...

Does Aveline have any other default melee animations or will she be poking everything to death for her normal attack?


From what I can tell, that stabbing animation is there because she was maintaing the talent Shield Defense. I'm guessing that it ups your defense (looks like by a lot considering she was tanking 2-3 hurlocks and an ogre) but making it so that your sword attacks do not do arc damage.

Speaking of sword and shield, I am really loving all the sword and shield animations, especially for Shield Defence. It Aveline looks like she actually knows what she is doing with a shield: *Shield goes up*   quick stab  *snaps shiled back in place*.

#1373
Blacklash93

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The lighting and colors are kind of a tell-tale that this is an older build.





In the newest footage the landscape doesn't look as reddish and the lighting is a little brighter. This demo doesn't have those changes.

#1374
Cypher0020

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Ok.... I can't backtrack 55 pages but anyone know how long it actually is?? Where it'll stop at?

#1375
KhorinShizucor

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Cypher0020 wrote...

Ok.... I can't backtrack 55 pages but anyone know how long it actually is?? Where it'll stop at?

It has been mentioned that the demo is 45 minutes in length. You start at the beginning and then skip to a quest you're doing for Isabela.