First public demo playthrough
#1376
Posté 18 février 2011 - 01:22
#1377
Posté 18 février 2011 - 01:24
Blastback wrote...
Has it ever been explained why Hawke and Bethany have armor, while Carver doesn't?
No. I asked this in the Live Demo thread and even Laidley couldn't come up with a reasonable handwave.
#1378
Posté 18 février 2011 - 01:24
JJ
#1379
Posté 18 février 2011 - 01:25
...yes, because they don't allow ff on difficulties other than nightmare, they no longer want you to think tactically, conservatively...
well, i am planning on trying the game on nightmare, but if it's get to be too much, i'll be glad to go to a lower difficulty and no longer having to worry about my warriors fighting hostiles too close to my mage, etc.
as for the waves: it looked pretty awesome in the live gameplay. I can't wait to try it. And i honestly don't care if the consoles got it first. That doesn't mean that it's bad or was implemented on pc because of console limitations. Maybe it's just better, we'll see.
#1380
Posté 18 février 2011 - 01:31
#1381
Posté 18 février 2011 - 01:32
Blastback wrote...
Has it ever been explained why Hawke and Bethany have armor, while Carver doesn't?
Cheap and quick cop-out:
No one prepares for a blight. Carver was caught quite literally with his pants down and almost didn't have time to put them back on before he ran. Hawke and Bethany were out training so they were already all dressed up. Carver got his weapon off of some dead body along the way.
#1382
Posté 18 février 2011 - 01:33
Rylor Tormtor wrote...
Joy Divison wrote...
Blacklash93 wrote...
We complain because we care.Joy Divison wrote...
There's a lot of people in these forums who need to quit their day-jobs and start a electronic entertainment company if we're ever going to get anything worthy to buy considering Bioware is obviously not up to the job...
Well, yeah, I get that. Complaining before a game is released about a demo that isn't the demo we will be downloading.
Help me with the logic here...
Here is the logic. Those who have critical remarks are remarking on the information that we have. Now, you may justifiably say that this isn't entirely fair, since we have not seen the entire game. However, thos who are critical can only comment on the information they have, not on information they don't hoave, so, when game play like this is revealed, it is a new piece of information that one can discuss, examine, and yes, even critique. As for us getting a different version, you are absolutely correct that we will apparently not be playing the same build as the one in these videos. You cannot be so naive or fanatical as to beleive that the version we will get, which will have more polish, will be SIGNIGANTLY different from these videos in any MEANINGFUL way. Updated textures, more informative tool tips and such (and, for the love of the Maker, please, PLEASE, please fire the Hurlock Solid Gold Dancers), but Hawke is not all of a sudden going to become a quanarii or we are not going to get a new class or such.
Different people have different expectations. If yours have been met, then life is good for you. Beleive, Bioware doesn't the vapid defense of a legion of mindless followers, they are perfectly able to deal (and often very successfully, which sets them apart from many other game companies) with those who are critical of their work. People who are critical about these are not doing this for hell of it. They have been customers and consumers of Bioware products for many years (as have some of the more ardent supporters have I am sure), and they "complain" as you simply put it because they have a genuine affection for the company and their products. They could simply disappear and you could have your forum full or fan appreciation threads for companion characters or polls for squad make-ups and such, but, in my opinion, I think ultimately Bioware's products would suffer. That is not to say that I ever see my comments making much of difference, but there are long time members of these boards that have made real contributions in the past.
I understand the value of critical feedback.
I do not understand the value of speculation over something that 1) we have no way of knowing will be in the actual game and 2) can't change the game anyway since it has gone gold.
When I get the game and I can make an informed and educated evaluation, I will then tell Bioware their games sucks if I feel that way and why it does. They'll be more inclined to consider such feedback.
#1383
Posté 18 février 2011 - 01:34
#1384
Posté 18 février 2011 - 01:38
Chris Priestly wrote...
***ATTENTION. YOUR ATTENTION PLEASE.***
This IS NOT the demo that will be released to the public on February 22.
I see a bunch of questions thining that this person got early access to the demo or whatever. This is a build and demo from a convention appearance. It isn't the demo you will all be getting on Feb 22.
Just so you know.
Good to know
can't wait ! !
Modifié par Snelle Jaap, 18 février 2011 - 01:39 .
#1385
Posté 18 février 2011 - 01:41
It could simply be that armor is expensive? But if they were fighting at Ostagar, it doesn't make a lot of sense.HolyAvenger wrote...
Blastback wrote...
Has it ever been explained why Hawke and Bethany have armor, while Carver doesn't?
No. I asked this in the Live Demo thread and even Laidley couldn't come up with a reasonable handwave.
#1386
Posté 18 février 2011 - 01:42
#1387
Posté 18 février 2011 - 01:43
They've said on the forums that tear animations are difficult. You can't predict how a person would react to grief, anyway. I imagine they're all in a bit of shock, not to mention exhausted.Revan312 wrote...
Well, from watching the male Hawke 3rd portion, that Bethany death scene fell extremely flat for me.. They had about 1/10th the emotion a real family would have at that moment.. Even mamaHawke seemed just moderately sad, as if her cat had died.. And Carver/the pc were simply concerned about the darkspawn, as if they didn't care about their mother's cat dieing..
I was hoping for a more explosive show of emotion in that scene regardless of which sibling perished. Instead it seemed as though Hawke just went "meh, stop crying and lets go already.". The other dialogue options didn't seem to instill much confidence in their potential dialogue outcomes either..
Hmm.. that was rather disappointing to me overall..
#1388
Posté 18 février 2011 - 01:43
Atmosfear3 wrote...
Does Aveline have any other default melee animations or will she be poking everything to death for her normal attack?
It's probably her stance, if you see the playthrough with FemHawke, you ll notice that she also use the sword&shield and have diferent attacks.
#1389
Posté 18 février 2011 - 01:44
#1390
Posté 18 février 2011 - 01:46
Ah, ok. I had read some people discussing that they might have been in the army.Maria Caliban wrote...
They weren't fighting at Ostagar. They've been running since Ostagar.
#1391
Posté 18 février 2011 - 01:48
And yeah, I agree with the death scene. Completely flat. I can understand why JerkHawke wouldn't show any sadness, but here's no reaction from Carver at all.
And tear animations are too dificult? ME2 did them, so why can't DA2? A mother should be crying if one of her children died. Besides that, if you want to evoke an emotional response from the player, the characters should be able to express those feelings.
Modifié par Blacklash93, 18 février 2011 - 01:51 .
#1392
Posté 18 février 2011 - 01:53
#1393
Posté 18 février 2011 - 01:54
I don't gather that he didn't. He was just very neutral about specifics.Blacklash93 wrote...
Why didn't Wesley notice Hawke as an apostate too?
#1394
Posté 18 février 2011 - 01:56
I thought he did. He seemed to be talking about both of them in the mage Hawke scenes.Blacklash93 wrote...
Why didn't Wesley notice Hawke as an apostate too?
#1395
Posté 18 février 2011 - 01:58
Edit: There actually is a small difference comparing both videos. Still, it is rather minimal.Taleroth wrote...
I don't gather that he didn't. He was just very neutral about specifics.Blacklash93 wrote...
Why didn't Wesley notice Hawke as an apostate too?
He still said "apostate" instead of the plural form. There's nothing in the dialogue itself that would tell you if he's talking about one or two people.
Modifié par Blacklash93, 18 février 2011 - 02:18 .
#1396
Posté 18 février 2011 - 02:01
Addai67 wrote...
They've said on the forums that tear animations are difficult. You can't predict how a person would react to grief, anyway. I imagine they're all in a bit of shock, not to mention exhausted.
I don't care about tears.. Just give us some emotion.. And although you can't predict how a person would react to grief.. the norm is much more bombastic than what was the response. And it was three family members that all seemed sort of "meh" about it, mamahawke was slightly sadder but all Carver did was make a cowardly remark about the darkspawn, same as Hawke..
Hell Aveline seemed more broken up about her death and she had known Bethany for all of 5 minutes.. <_<
#1397
Posté 18 février 2011 - 02:03
Revan312 wrote...
Well, from watching the male Hawke 3rd portion, that Bethany death scene fell extremely flat for me.. They had about 1/10th the emotion a real family would have at that moment.. Even mamaHawke seemed just moderately sad, as if her cat had died.. And Carver/the pc were simply concerned about the darkspawn, as if they didn't care about their mother's cat dieing..
I was hoping for a more explosive show of emotion in that scene regardless of which sibling perished. Instead it seemed as though Hawke just went "meh, stop crying and lets go already.". The other dialogue options didn't seem to instill much confidence in their potential dialogue outcomes either..
Hmm.. that was rather disappointing to me overall..
You know, I'm not sure about the reaction from the family, but the sounds played while she was being crushed made me actually wince. That looked... very very painful. I guess most of my emotional reaction afterwards stewed from that, despite the characters' in the game. [smilie]../../../images/forum/emoticons/uncertain.png[/smilie]
Altima Darkspells wrote...
So they want you to think tactically, conservatively, and effeciently...but then they don't?
From what I've seen, many of the new skills from Warriors (and possibly rogue) are enemy-only, while I imagine most mage Primal abilities are just AoE's.
This argument would hold more weight if they didn't do the exact same thing that they did for DAO's console version--fewer enemies in waves and mostly no or lessened friendly fire.
I hope not. [smilie]../../../images/forum/emoticons/tongue.png[/smilie] Depends on the type of AOE though. I was a primal mage in DA:O and, in the Nightmare difficulty, situations where I could use circle AOEs without putting my party members in jeopardy were extremely rare, often only in the beginning of battle. I ordered everyone back and then did them, and then had to wait until they faded away to pass or continue the battle... Needless to say I barely used them. My tactics were mainly petrify + stonefist (which I love to bits [smilie]../../../images/forum/emoticons/heart.png[/smilie]) and then a mix of all the other single target spells.
Conic AOEs were arguably much better in that aspect though, but those I had to control myself. Even better were those that only affected enemies even when allies were near (Mana Clash comes to mind).
Note, I amnot talking about Dragon Age 2, I don't know anything about the skills on that one. From what I can gather, the difficulty in these videos ignores friendly damage, which shouldn't happen in higher difficulties, right?
But that might just be me, though. I hate putting party members in danger (and injuring them) just for the added bonus of having a fireball explode on my enemies' faces. [smilie]../../../images/forum/emoticons/angel.png[/smilie]
Modifié par Iohanna, 18 février 2011 - 02:09 .
#1398
Posté 18 février 2011 - 02:16
I have a confession. I think I like the explodey bodies, the blood shooting in a geyser with each sword strike. It's over the top, but I like it.
Modifié par slimgrin, 18 février 2011 - 02:17 .
#1399
Posté 18 février 2011 - 02:29
Revan312 wrote...
I don't care about tears.. Just give us some emotion.. And although you can't predict how a person would react to grief.. the norm is much more bombastic than what was the response.
By whose standards? You have three adults, still in a highly dangerous situation, who've already watched who knows how many people (friends) die in Lothering. Do we know the kind of life they've lived? We know papa Hawks already dead, who knows how many people they've lost just to get this far. Perhaps they're just used to death.
So yeah, let's not talk 'normal' reaction about a family we know little about and who have been through unknown harships.
#1400
Posté 18 février 2011 - 02:31
Modifié par Skilled Seeker, 18 février 2011 - 02:32 .





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