First public demo playthrough
#1476
Posté 18 février 2011 - 06:23
#1477
Posté 18 février 2011 - 06:25
#1478
Posté 18 février 2011 - 06:25
If you noticed I said SLIDING SCALE. Please people read. I never said where Dragon Age fell in terms of realism with totally left being absolute reality ismulaiton, and total right being totally over the top summoning lightening from his sword while doing a kick flip 360 using a darkspawn ogre as his hovering skateboard. Where he then proceeds to combined the forces of ligth and a gigant mega rainbow of death shoots from the heavens killing one darkspawn enemy and turning them into a smiling sunflower from ebgin cured of their emo dark taint.JetsoverEverything wrote...
Xivai wrote...
Show me someone swinging a sword like that in real life and surviving for past a minute. Please, I know Dragon Age wasn't perfect due to the limitations of programming/animation ect, but this game definitely took a big slide in the direction of over the top and dramatized sword fighting. There's nothing wrong with that, hell would have loved it if they did some crazy flips and spear dives (with a sword) or some other crazy stuff. However, where the game is at. It's just evoking a weird blend of both, it comes off as silly. Not far enough on the realistic side for it to be labeled under that, and not far enough down the crazy style to be on that side. It's in limbo, lost in translation looking awkward and probably not appeasing either group all that much. This entire game feels like that (from what I've seen). Like it just wants to go nuts and do something final fantasy or anime like in terms of design and stylization, but it's being held back by the need to keep some aspects traditional.
this is a video game friend not real life
All I said was that Dragon Age sits firmly in the left somewhere, it's closer to the reality side. Dragon Age 2 took a little run for the right side, but pettered out around the halfway mark. It's bringing up wierd hybrid anime/fantasy hybrids in its stylization. It's still vaguely based in reality (as much as a game can allow), but they tried to get it over the top looking like an Anime. I can't describe it... just comes off as weird.
#1479
Posté 18 février 2011 - 06:25
#1480
Posté 18 février 2011 - 06:27
Xivai wrote...
I just watched the demo. What the hell happened? Where's the finished graphics? I thought those were from beta. Good god, everything got beaten by an ugly stick. The only exception are the barbie and ken like complexions of the characters which stand out in too much contrast to the poor ugly nuked environment around them. Like a child coloring their own set backgrounds and acting them out with toys in front. They just don't blend very well. It's very disconcerting.
Actually now that I think ab out it, their complexion is unusually smooth. Getting a good look at it, it's more than a little weird looking. The animations look downright silly. Like they didn't have the heart to go full anime style. It's just this freakish abomination half way between something more traditional and over the top anime.
You might want to read what was said earlier. This gameplay, it turns out, is from that build they were showing at conventions, so it's not actually the one we're getting. If I remember correctly from the live stream, I think Mike said that in the demo we're getting, we'll actually get to see that quest w/Isabela in Kirkwall. *shrug*
#1481
Posté 18 février 2011 - 06:27
Xivai wrote...
If you noticed I said SLIDING SCALE. Please people read. I never said where Dragon Age fell in terms of realism with totally left being absolute reality ismulaiton, and total right being totally over the top summoning lightening from his sword while doing a kick flip 360 using a darkspawn ogre as his hovering skateboard. Where he then proceeds to combined the forces of ligth and a gigant mega rainbow of death shoots from the heavens killing one darkspawn enemy and turning them into a smiling sunflower from ebgin cured of their emo dark taint.JetsoverEverything wrote...
Xivai wrote...
Show me someone swinging a sword like that in real life and surviving for past a minute. Please, I know Dragon Age wasn't perfect due to the limitations of programming/animation ect, but this game definitely took a big slide in the direction of over the top and dramatized sword fighting. There's nothing wrong with that, hell would have loved it if they did some crazy flips and spear dives (with a sword) or some other crazy stuff. However, where the game is at. It's just evoking a weird blend of both, it comes off as silly. Not far enough on the realistic side for it to be labeled under that, and not far enough down the crazy style to be on that side. It's in limbo, lost in translation looking awkward and probably not appeasing either group all that much. This entire game feels like that (from what I've seen). Like it just wants to go nuts and do something final fantasy or anime like in terms of design and stylization, but it's being held back by the need to keep some aspects traditional.
this is a video game friend not real life
All I said was that Dragon Age sits firmly in the left somewhere, it's closer to the reality side. Dragon Age 2 took a little run for the right side, but pettered out around the halfway mark. It's bringing up wierd hybrid anime/fantasy hybrids in its stylization. It's still vaguely based in reality (as much as a game can allow), but they tried to get it over the top looking like an Anime. I can't describe it... just comes off as weird.
well i guess bioware cant please everybody
#1482
Posté 18 février 2011 - 06:28
#1483
Posté 18 février 2011 - 06:35
#1484
Posté 18 février 2011 - 06:38
And thats not even the demo we're getting, so people need to relax and wait a few more days till next Tuesday.
#1485
Posté 18 février 2011 - 06:39
Xivai wrote...
Okay go to the Mass Effect forums and tell them in Mass Effect 3 guns shooting should sound like swords clanging. I mean come on, it's just a gun. Stop ****ing nit picking right?
Bad hyperboles don't aid your cause.
#1486
Posté 18 février 2011 - 06:47
I don't have a cause. I'm not here to convert people, I don't give a rats ass if you play this. Go have fun, that's the important thing. Anyways in retrospect this is pretty trollish so I apologise. Sincerly, sorry. I've shared my opinion in a vast ocean of comments, now to be off and go play something I like. Best of luck to everyone and their Dragon Age 2 playthrough's. At least one good thing comes from it, I get to laugh at it as my friends no doubt recount countless silly things. They get to enjoy it, I get to laugh. Everyone's a winner in some way! That's the real magick.Teknor wrote...
Xivai wrote...
Okay go to the Mass Effect forums and tell them in Mass Effect 3 guns shooting should sound like swords clanging. I mean come on, it's just a gun. Stop ****ing nit picking right?
Bad hyperboles don't aid your cause.
#1487
Posté 18 février 2011 - 07:02
#1488
Posté 18 février 2011 - 10:47
As to what I think the staffs SHOULD sound like... well, what are they doing? Hurling little balls of fire? - a sort of firing roaring sound, moving away, maybe? Or if it's electrical, more of a crackling sound, like arcing electricity? Bottom line, I guess, is it's a sound for something that has no real world analogue, so I don't really have expectations for what it should be like; unlike, say, if someone fires a BFG and it sounds like a pop-gun; I've got enough idea of what gunfire sounds like for that to bug me.
Oh. While I think of it; I saw someone a couple of pages ago mentioning Aveline's reaction to Wesley's death; has there been a video posted with his death in? If so, any chance of a link, 'cos I've managed to miss it.
Modifié par stujlaird, 18 février 2011 - 10:50 .
#1489
Posté 18 février 2011 - 10:50
Course, I plan to play either a warrior or rogue, so it won't matter much to me anyway.
#1490
Posté 18 février 2011 - 11:12
#1491
Posté 18 février 2011 - 11:22
SandyWB wrote...
I didn't notice anything strage with how the staffs sounded. Then again, I didn't mind them in Origins either. The demo didn't really have any parts that I didn't like. I guess some people will just never be happy.
Never say never.
Which defeats the point of saying, "Never say never" as never has been said twice already, but..........
YOU GET IT.
#1492
Posté 18 février 2011 - 11:36
You just have to aim for what a majority of people will be happy with, then you'll be alright. When you have something as popular as Dragon Age it really is almost impossible to please everyone, especially with everyone having differing opinions on what made Origins great.SandyWB wrote...
I didn't notice anything strage with how the staffs sounded. Then again, I didn't mind them in Origins either. The demo didn't really have any parts that I didn't like. I guess some people will just never be happy.
#1493
Posté 18 février 2011 - 11:41
Modifié par vaylander, 18 février 2011 - 11:42 .
#1494
Posté 18 février 2011 - 12:16
Revan312 wrote...
Unless your the most cynical, hardass dbag ever, you'd produce more than a simple grimace at the death of your sister who was just crushed to death by a massive ogre, or so I'd hope so. Oh I forgot, he said some lines that were equivelent to whining about his mother's mediocre sadness over the incident..Plus the other dialogue options looked just as unclimactic and apathetic as the "aggresive" choice.. "She died bravely" and "That's the best we can give" really? wow.. Sounds more like Shepard talking about Jenkins..
There's no need to justify why they're not showing much emotion, because it rings hollow regardless and an idle defense of an emotional scene without said emotion rings just as hollow..
Throughout that 3rd video as MHawke, the guy kept choosing the jerk dialogue options which I quite agree were quite bad, you would expect more of an emotional reaction than that for the death of a family member, BUT, that was the option that the player chose, you can't blame the game for an emotionless jackass dialogue reaction when it was the player that specifically chose that reaction.
As for the other responses, yes "she died bravely" etc also doesn't sound particularly good but remember that this is the dialogue wheel with the paraphrasing system, for example, earlier on when the group first meets aveline and wesley, there are dialogue choices where "he's gentle for a mage hunter" comes out as "the wrath of the templars is terrible indeed" (said in a sarcastic voice) and the angry response was "Just keep him back" but came out as "I'm watching you templar!".
For me thats a big enough difference between the paraphrase and the actual spoken lines to assume that "she died bravely" at the very least has the potential to be the emotive reaction that you (and others it seems, including me) were looking for. Who knows maybe the whole scene plays out more emotionally just by the player making that choice.
Basically we don't know, and we won't know until someone uploads a vid of that conversation played out differently or until we play it for ourselves. Maybe I'm clutching at straws or just in denial or something lol, but come feb 22nd we will hopefully find out.
Modifié par Jonnybear84, 18 février 2011 - 12:32 .
#1495
Posté 18 février 2011 - 12:21
Jonnybear84 wrote...
Throughout that 3rd video as MHawke, the guy kept choosing the jerk dialogue options which I quite agree were quite bad, you would expect more of an emotional reaction than that for the death of a family member, BUT, that was the option that the player chose, you can't blame the game for an emotionless jackass dialogue reaction when it was the player that specifically chose that reaction.
As for the other responses, yes "she died bravely" etc also doesn't sound particularly good but remember that this is the dialogue wheel with the paraphrasing system, for example, earlier on when the group first meets aveline and wesley, there are dialogue choices where "he's gentle for a mage hunter" comes out as "the wrath of the templars is terrible indeed" (said in a sarcastic voice) and the angry response was "keep him away from my sister" but came out as "I'm keeping an eye on you".
In that demo part, the dialogue choice is "just keep him back", not "keep him away from my sister", becuae male hawke is a mage. The second dialogue choice is available if hawke is a warrior or a rouge.
#1496
Posté 18 février 2011 - 12:25
#1497
Posté 18 février 2011 - 12:29
hhh89 wrote...
Jonnybear84 wrote...
Throughout that 3rd video as MHawke, the guy kept choosing the jerk dialogue options which I quite agree were quite bad, you would expect more of an emotional reaction than that for the death of a family member, BUT, that was the option that the player chose, you can't blame the game for an emotionless jackass dialogue reaction when it was the player that specifically chose that reaction.
As for the other responses, yes "she died bravely" etc also doesn't sound particularly good but remember that this is the dialogue wheel with the paraphrasing system, for example, earlier on when the group first meets aveline and wesley, there are dialogue choices where "he's gentle for a mage hunter" comes out as "the wrath of the templars is terrible indeed" (said in a sarcastic voice) and the angry response was "keep him away from my sister" but came out as "I'm keeping an eye on you".
In that demo part, the dialogue choice is "just keep him back", not "keep him away from my sister", becuae male hawke is a mage. The second dialogue choice is available if hawke is a warrior or a rouge.
Ah ha, I stand corrected then, thank you.
#1498
Posté 18 février 2011 - 12:31
#1499
Posté 18 février 2011 - 12:34
Rixxencaxx wrote...
This game will sell far less than dao. The misure how "less" will determine if we will have no dragon age 3 or a better version of it.....
I actually disagree with that. DA:O was a totally new Franchise to Bioware, and people were not sure to buy it. However with Dragon age II we know the franchise, know the story and if we liked it, we will atleast play it once or twice to see some of the reactions our warden did in that world.
Maybe it's just that I trust Bioware with my life.. ehh,. Cookie?
#1500
Posté 18 février 2011 - 12:36
Meh. Everyone who's been following the market a bit knows that what will sink Dragon Age will be SW:tOR fail.Rixxencaxx wrote...
This game will sell far less than dao. The misure how "less" will determine if we will have no dragon age 3 or a better version of it.....





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