1: sucks to be PC gamer appearantly. There are good reasons for people not 'giving faith' to Shepard when he comes and makes out of the blue 'the end is near!!!' kind of remarks. Especially as the evidence always seems to go 'poof' for the big things. Heck, even ME2 doesn't really give Shepard anything to show for outside of his little team. His team know what they experienced, but they got no real proof of it, save their straigth faces.
2: Combat was alot more varied in ME2 than in ME1. classes felt different, and performed different in combat. I find it strange point to bring up as you could basicly claim such a point in ANY combat-centric game. There are only so many different ways you can kill random bad guy #346 before you have tried it before.
3: running on pure speculation from a single teaser trailer. We roamed the galaxy in both ME1 and ME2, I see no reason to believe it would be different in ME3, thus I consider this point superflous, and more there to fill up their list.
4: There was quite a varied choice of weapons in ME2. Not so many different in ME1 if you consider difference of appliance. Feels like something they are saying 'just because', as the variance in weapons are there already in ME2. I'll add so much, though, that I wouldn't mind a few mod slots on the weaponds for personalized arms speccing for each person.
5: So do they want an action oriented RPG, or do they want a dating sim? From the sounds of this point it's the latter they want. The romances are there to let you broaden the perspective and 'feel' of your character as a person outside of the combat. They are not 'complicated' because they are not the main purpose of the game. They are just there to let you feel your character is more than just a random emotionless killer. As for the 'bi-sex' thingie they seem to want... Why? Sexual preference of a person is not something you should start throwing around in random directions after 2 thirds of the story have already been told with the main character having a certain sexual preference. At least not if you want to create a believable character. I think they should be content that they can be bi's to their hearts content in DA and let Shepard be Shepard, instead of trying to stuff him into some box the writers haven't put him in for 2 thirds of the trilogys stroy.
6: I disagree with them and their assumptions. It's obvious they did the random 'I'll just make an assumpted opinion without researching the lore' here. I'd go so far as let Shepard create ammo when out of combat by an asumed omnigelling of leftovers from a fight, but that is about it.
7: ME2s story was made like it was for a reason. Just like ME1s story was. ME3s story will follow its own flow as well, to facilitate the story it will be trying to tell.
8: ME2 cover system worked better than ME1 but it still had some issues. It was clear that cover areas were scripted into the maps, and the 'use one key for 3 different purposes' made for clumsy moments from time to time. While the system worked acceptable in ME2, this is one of the few points on their list I agree that could use some work.
9: Story reasons for Cerberus in ME2, and even though it could have been facilitated better, it was acceptable done. However, that this is even a point on their list makes me wonder if they even completed ME2 or followed the lore in the books. There's a rather decisve choice at the end of ME2 where you can 'make a stance' against Cerberus which from the talk of your teammates afterwards is implied that you quit from Cerberus if you say 'no' to them. In any regards, the Retribution novel makes havoc on Cerberus assets, making them no longer able to be a keyplayer in the same way they were in ME2 making it rather dubious that Cerberus will be anything more than a minor sideshow appearance in ME3.
10: I actually felt closer to my teammembers in ME2 than in ME1. So I can only say I disagree with this point of theirs.
11: classes feels quite different already, especially compared to ME1. That having been said, I am sure they will add to class abilities or we will have issues with where to put points when we get midgame to lategame in ME3, asuming a level 60 cap and we continue from the level 30 of ME2.
12: Fallacious assumptions galore. I agree that teamembers should return in ME3, but I totally disagree with their assumptions about why certain characters had the roles they had in ME2 and what this might constitute for ME2 characters in ME3. My prediction is that we will get the ME2 team, possible with VS and Liara on top (Liara a bigger 'maybe' than VS, relying on reapers blowing up her base in a pre-emptive counter-intelligence strike) to make sure you have options between missions. If anything, I would asume VS and Liara be held in 'reserve' exactly for the purpose of suicidal freaks wanting to test how many of their teammebers they could kill in ME2.
13: No can do. Not only would I have a hard time seeing one of these as a proper teamember using the same cover mechanics as the rest of your team (which is why I don't predict a volus either), we already have a built up team to draw from. A team that is quite sizeable already and don't need to be diluted more by random 'comic relief' characters. That goes for no 'Blasto' either, btw
14: Sorry. I prefer a consistency in what is used to portray the main protagonist. Sheploo have been used in the previous 2 instalments, to maintain consistency he should be used in the last too.
15: I couldn't care less about Tali's face. And I'm sure she would prefer not to suffer random infections just to satisfy the curiosity of random person #456