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PC Gamer's "15 things we want to see in Mass Effect 3" list.


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#51
Sailears

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Wizz wrote...

Meh. I've seen many wishlists and many of them are better than this one.

Yeah, and the way it is written is already making assumptions based on very little anyway.

1, and 2 - ok fair enough those two are common sense.
3 - how can you think that from one short trailer? Bit of a pointless point.
4 and 5 - I agree fully.
6 - I don't see a problem with thermal clips, and in any case chances are there will be a decent hybrid system in ME3. Removing the concept completely is very unlikely to happen.
7 - Yes I agree. What I find is ME1's main quest had more urgency, combined with way to many distractions (sidequests); conversely ME2's main quest was more laid back (not so urgent), and with fewer distractions. Need some combination here.
8 - Small issue, but worth noting.
9 - They'll play their part, however large/small. I don't think this point is worth mentioning.
10 - Fair point, it makes sense for there to be more squad interaction.
11 - I'm sure the combat abilities will receive tweaking/changing, so not too fussed about it.
12 - I'm sure they'll do their best to please everyone, even if some of them have only small cameos.
13, 14, 15 - None of these are worth mentnioning.

#52
Whatever42

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Disagree with 6 and 9 and don't care about 14 and 15 but rest of list I agree with. I mean, who doesn't want more powers, exploration, and better party banter?

#53
RyuGuitarFreak

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Agreed with pretty much everything, though the ammo part I really don't mind the way it is nor ME1 system.



But Elcor teammate? That would be a challenge to make interesting lol.

#54
Gleym

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Zulu_DFA wrote...

Gleym wrote...

No misunderstanding. I was agreeing with Jebel - there's no way that Liara is gonna be a companion because of the events of LotSB.

Ah. Then get ready for a surprize!


The only surprise is that someone still thinks Liara will be a squaddie. But feel free to believe that.. just don't come crying to us when you're the one shocked to find out she isn't.

Modifié par Gleym, 17 février 2011 - 04:46 .


#55
Slayer299

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Okay, I just got to read the PCG list and Holy S*** BATMAN!!!

Talk out hitting the nail on the head almost every time, ( I do disagree with the Elcor one, but not a big thing that). Seems like PCG has really hit every concern I had about ME3 elements. I SERIOUSLY hope that BW has read that list!!

#56
Raanz

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For opinion, all of them are ok, although I could care less about ammo clips and 13,14,15.

#57
-Skorpious-

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1) Agree, although it should be renamed 'Don't make Shepard out to be a raving lunatic when dealing with politicians'.

2) Very much agree

3) Agree

4) Agree

5) Grudgingly agree. Although I typically do not pursue romances in videogames, I don't see why they shouldn't be improved for those who prefer such sub-plots.

6) Disagree. I prefer thermal clips, but wouldn't be opposed to a hybrid system that actually works as intended.

7) Agree

8) Disagree. As a 360 player, sprinting and taking cover being assigned is the norm for many 3rd person
shooters such as Mass Effect and Gears of War. Sorry PC fans, but I see no issue with the console controls.

9) Slightly disagree. While PC Gaming brings up a good point (why couldn't the Alliance contact Shepard and deny him/her support?), cutting Cerberus completely off isn't exactly the best option either. Like it or not, Cerberus is going to likely play a prominent role in ME3. Hopefully the Alliance makes a return though.

10) Very much agree. I preferred the ME squad due to how much more involved they were with Shepard's actions (I miss the 'after mission meetings' of ME). For me, 6 is a good number; I'm thinking 3-4 old faces with 2-3 new recruits.

11) Agreed; ammo powers especially need to go. They should have been a mod i.e ME.

12) Agreed. See #10 for my opinion on the matter.

13) Ha! Good one PC Gamer. Wait...they aren't joking are they?

14) Grudgingly agree. Its not that I don't approve of Femshep, its just that Sheploo has been the face of ME for years now - changing that won't make things better for the series. However, I do technically agree with PC Gamer. While Femshep may not be the icon or 'face' of ME, that doesn't mean that she should be abandoned. In fact, I know of female gamers who refuse to play games unless it features a female protagonist, so the matter is of importance to the fanbase. To sum it up, Femshep shouldn't be the default placeholder on the cover (perhaps she could star on an alternate cover, but thats not the point here), but she deserves more attention and fame in the marketing spotlight.

15) Disagree. Her mysterious identity, like Master Chief's, Boba Fett's, The Stig's, V's, ect. is part of the appeal of her character; it doesn't need to be shown.

Modifié par -Skorpious-, 17 février 2011 - 05:30 .


#58
CroGamer002

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1. Definitely. Though I think they won't trust you that those are Reapers and underestimate Reaper straight and you'll have to fetch evidence to have much better help.

2. Agreed.

3. Agreed.

4. As long as they are not reused weapon models just renamed and recolored 20 times, I'm in.

5. Sure.

6. Stop sucking at game you won't have that problem.

7. Agreed, but only for new characters loyalty mission and they should be only few of them( 4 max!).

8. Spot on! Sprint/Jump/Take cover button is my biggest problem with Mass Effect 2.

9. Agreed, they should be optional and do to LotSB we can be sure they will be optional.

10. Agreed, ME2 squadmates should be more connected.

11. Engineer is alright and I don't want to cut out AI hacking from Infiltrator. Also Soldier should have more bonuses with weapons.

12. I disagree on Wrex part, he shouldn't be back for as squadmate, at least not permanently. And there's nothing wrong with Grunt.

13. As much as I love Elcor's, I don't think they are very good in combat with ranged weapons.

14. In advertising? Definitely! In box art? Not alone, except if it was pre-ordered and person specifically wanted FemShep.

15. Yes.

Modifié par Mesina2, 17 février 2011 - 05:58 .


#59
Cra5y Pineapple

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 I lol'd at "Tali's face."

Anyway, I disagree with 4 and 6. To me it just seems the guy wants to play Mass Effect 1 with it's "quanity over quality" view of weapons. And I like the clips, it means weapons can have varied fire rates and magazine sizes further influencing how you fight.

And 9, seriously? I don't like Cerberus either but don't be an alliance fanboy.

Though the rest are fine.

#60
Gleym

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-Skorpious- wrote...
The Stig


Image IPB

Sorry, just the referance was deserving of it.

#61
spernus

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Slayer299 wrote...

Okay, I just got to read the PCG list and Holy S*** BATMAN!!!

Talk out hitting the nail on the head almost every time, ( I do disagree with the Elcor one, but not a big thing that). Seems like PCG has really hit every concern I had about ME3 elements. I SERIOUSLY hope that BW has read that list!!


The problem isn't reading the list,but actually delivering. Does Bioware have the pedigree of being a developer who excel at delivering awesome gameplay experience? As far as I know,they have mostly been carried by their writers who crafted great characters/solid dialogues and stories.How can a developer which is considering top 5-10 in the entire world still struggle to come up with engaging boss battles?

I am not worried about the superior storyline part,but I will believe combat is less repetitive and more interesting when I see it (it's got to be better since the game will be released in the same year of the 2 best third person shooters on the market: Uncharted and Gears of War 3).

#62
lazuli

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Apparently the reviewer has no idea how to play an Engineer. I will agree that Drones aren't as exciting as Charge, but to write them off as mild irritation is inaccurate.

#63
CroGamer002

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-Skorpious- wrote...


8) Disagree. As a 360 player, sprinting and taking cover being assigned is the norm for many 3rd person
shooters such as Mass Effect and Gears of War. Sorry PC fans, but I see no issue with the console controls.

 


Well they don't need to fix it on XBox 360( and PS3) since that's how it works there while for PC it has to be fixed.

#64
-Skorpious-

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Mesina2 wrote...

-Skorpious- wrote...


8) Disagree. As a 360 player, sprinting and taking cover being assigned is the norm for many 3rd person
shooters such as Mass Effect and Gears of War. Sorry PC fans, but I see no issue with the console controls.

 


Well they don't need to fix it on XBox 360( and PS3) since that's how it works there while for PC it has to be fixed.


When I wrote my post I kinda...'forgot' the article was published by PC Gamer. :pinched:

My mistake. 

#65
jlb524

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Nice article/list.



...except for the drones...combat drones are awesome.

#66
xentar

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Hmm, unlike the IGN wishlist, this one actually makes a lot of sense...

#67
CroGamer002

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jlb524 wrote...

Nice article/list.

...except for the drones...combat drones are awesome.


+1

#68
xentar

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jlb524 wrote...

Nice article/list.

...except for the drones...combat drones are awesome.

Indeed, rather underrated. And they forgot about bias-based persuasion.

#69
SalsaDMA

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1: sucks to be PC gamer appearantly. There are good reasons for people not 'giving faith' to Shepard when he comes and makes out of the blue 'the end is near!!!' kind of remarks. Especially as the evidence always seems to go 'poof' for the big things. Heck, even ME2 doesn't really give Shepard anything to show for outside of his little team. His team know what they experienced, but they got no real proof of it, save their straigth faces.



2: Combat was alot more varied in ME2 than in ME1. classes felt different, and performed different in combat. I find it strange point to bring up as you could basicly claim such a point in ANY combat-centric game. There are only so many different ways you can kill random bad guy #346 before you have tried it before.



3: running on pure speculation from a single teaser trailer. We roamed the galaxy in both ME1 and ME2, I see no reason to believe it would be different in ME3, thus I consider this point superflous, and more there to fill up their list.



4: There was quite a varied choice of weapons in ME2. Not so many different in ME1 if you consider difference of appliance. Feels like something they are saying 'just because', as the variance in weapons are there already in ME2. I'll add so much, though, that I wouldn't mind a few mod slots on the weaponds for personalized arms speccing for each person.



5: So do they want an action oriented RPG, or do they want a dating sim? From the sounds of this point it's the latter they want. The romances are there to let you broaden the perspective and 'feel' of your character as a person outside of the combat. They are not 'complicated' because they are not the main purpose of the game. They are just there to let you feel your character is more than just a random emotionless killer. As for the 'bi-sex' thingie they seem to want... Why? Sexual preference of a person is not something you should start throwing around in random directions after 2 thirds of the story have already been told with the main character having a certain sexual preference. At least not if you want to create a believable character. I think they should be content that they can be bi's to their hearts content in DA and let Shepard be Shepard, instead of trying to stuff him into some box the writers haven't put him in for 2 thirds of the trilogys stroy.



6: I disagree with them and their assumptions. It's obvious they did the random 'I'll just make an assumpted opinion without researching the lore' here. I'd go so far as let Shepard create ammo when out of combat by an asumed omnigelling of leftovers from a fight, but that is about it.



7: ME2s story was made like it was for a reason. Just like ME1s story was. ME3s story will follow its own flow as well, to facilitate the story it will be trying to tell.



8: ME2 cover system worked better than ME1 but it still had some issues. It was clear that cover areas were scripted into the maps, and the 'use one key for 3 different purposes' made for clumsy moments from time to time. While the system worked acceptable in ME2, this is one of the few points on their list I agree that could use some work.



9: Story reasons for Cerberus in ME2, and even though it could have been facilitated better, it was acceptable done. However, that this is even a point on their list makes me wonder if they even completed ME2 or followed the lore in the books. There's a rather decisve choice at the end of ME2 where you can 'make a stance' against Cerberus which from the talk of your teammates afterwards is implied that you quit from Cerberus if you say 'no' to them. In any regards, the Retribution novel makes havoc on Cerberus assets, making them no longer able to be a keyplayer in the same way they were in ME2 making it rather dubious that Cerberus will be anything more than a minor sideshow appearance in ME3.



10: I actually felt closer to my teammembers in ME2 than in ME1. So I can only say I disagree with this point of theirs.



11: classes feels quite different already, especially compared to ME1. That having been said, I am sure they will add to class abilities or we will have issues with where to put points when we get midgame to lategame in ME3, asuming a level 60 cap and we continue from the level 30 of ME2.



12: Fallacious assumptions galore. I agree that teamembers should return in ME3, but I totally disagree with their assumptions about why certain characters had the roles they had in ME2 and what this might constitute for ME2 characters in ME3. My prediction is that we will get the ME2 team, possible with VS and Liara on top (Liara a bigger 'maybe' than VS, relying on reapers blowing up her base in a pre-emptive counter-intelligence strike) to make sure you have options between missions. If anything, I would asume VS and Liara be held in 'reserve' exactly for the purpose of suicidal freaks wanting to test how many of their teammebers they could kill in ME2.



13: No can do. Not only would I have a hard time seeing one of these as a proper teamember using the same cover mechanics as the rest of your team (which is why I don't predict a volus either), we already have a built up team to draw from. A team that is quite sizeable already and don't need to be diluted more by random 'comic relief' characters. That goes for no 'Blasto' either, btw ;)



14: Sorry. I prefer a consistency in what is used to portray the main protagonist. Sheploo have been used in the previous 2 instalments, to maintain consistency he should be used in the last too.



15: I couldn't care less about Tali's face. And I'm sure she would prefer not to suffer random infections just to satisfy the curiosity of random person #456 ;)

#70
rabidhanar

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As to the drones, I wonder what difficulty the creator of the list played...

On insanity, I agree that the drone is quite underwhelming, the bloody thing dies in about three seconds. Only useful thing about the drone is when you upgrade it into explosive drone.



I disagree about Tali...the mask seems (to me anyway) as much a part of her as her actual face.

The mysterious face of Tali was one of the appeals of her that led me into becoming a Talimancer (though not as extreme as other players, see Tali thread). When I actually see her face, my opinion of her will change...and not necessarily in a positive way. After all, the most beautiful individual is the one that a person creates in his/her own mind.



While weapons in ME2 were more varied, the individual roles of the weapons weren't improved in my opinion. In ME1, I could mod my weapons for specific roles (firepower, rate of fire, accuracy, cc abilities). ME1 did not do this perfectly with the weaponry, but it was feasible. ME2's weapons fit certain roles better but the weapons themselves could not be modded in the least (besides the weapon/armor upgrades that gave lackluster improvements or the class specific ammo powers).

#71
Captain Crash

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There are several constructive points in this article which Bioware should home in on. If they wernt aware of these issues from forum feedback then hopefully the article has reinforced it.



Of course there is still a lot of the journalists opinion in there which Bioware can weigh up how they want.

#72
Sentox6

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I love how some people are apparently having a mild freakout over this article, to the point of trying to discredit it because it contains opinion. Well yes, Sherlock. Explain to me how you write an article about what changes should be made to a video game without invoking personal opinion (outside of purely technical improvements). Go ahead, I'm waiting.

What also amuses me is the reaction to #14. Obviously, it won't happen, so some of you need to calm down. That being said, someone with more exposure than you just slighted your cardboard pastiche of a character and his pancake vocalisation. Cry more.

Modifié par Sentox6, 17 février 2011 - 07:18 .


#73
Aztag09

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One thing that wasn't mentioned on this is was crowd interactions. If we bump into somebody, they just stand still and act like they didn't even feel you hit them. I think if BioWare invested something along the lines of the crowd interactions in the Assassin's Creed series, it would make even more realistic in my opinion.

#74
Sentox6

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Aztag09 wrote...

One thing that wasn't mentioned on this is was crowd interactions. If we bump into somebody, they just stand still and act like they didn't even feel you hit them. I think if BioWare invested something along the lines of the crowd interactions in the Assassin's Creed series, it would make even more realistic in my opinion.

This would be pretty cool.

Although I don't want to ask for too much, given we didn't even get separate male/female animations for Shepard last time around.

#75
Null_

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Wow that list is actually perfect. I almost never agree with those kind of lists but this one is perfect