1. When in ME2 did Shepard send the Council proof of Reaper existence? Are they talking about the datapad thing? If they are, I don't think the Council saw that datapad (although I wouldn't mind a chance to show it to them).
2. I can kind of see where they're coming from on that one. A few more boss fights like the one against Matriarch Benezia in ME1, in which you have to fight through several waves of enemies in order to weaken the boss to the point of vulnerability, wouldn't go amiss. However, if they do have another boss fight like that one, I hope it's significantly less inflicted with frustrating bugs.
3. Yes.
4. Good point.
5. I don't really mind the romances the way they are, at least in terms of the flirty conversations required to start them. I'm sure there are gamers out there who would enjoy seeing FemShep get it on with Miranda, but there are others (myself included) who don't really want to see the existing characters suddenly turn homosexual just for the sake of "hawtness." Call me naive if you want to, but some people still believe that there's more to romantic relationships than just sex.
6. Personally, I thought the clips provided an interesting challenge - if you were running low, you had to think of another way to take down your enemy. In ME1, my Infiltrator Shepard never used powers except for Unity. The thermal clips, or lack thereof, forced me to mix up my strategy, and now I use Incinerate a lot. If they think lack of thermal clips is a problem worth mentioning, then they're probably just shooting their way through ME2 and not bothering to use other methods of taking down enemies. Which could explain why they find combat so boring.
7. A broader, more epic main quest would be nice. That said, I really didn't mind the loyalty quests. They gave me a chance to spend time with my favorite characters (as well as my not-so-favorite ones) and get to know them a little better. The storyline for ME is very character-driven, which I enjoy. If the people who wrote this aren't in it for the characters and story, then they're probably just in it for the combat, which is their perogative as gamers. Oh wait, they already complained about the combat. So what about this game do they actually like?
8. I didn't notice those problems with the cover system, but then again, I'm not playing on PC.
9. I'm with them there. Cerberus fans should have the option to stay with their favorite terrorist organization, but I'm not a Cerberus fan. I usually RP that Shepard hates working for them and expects them to betray him at any moment. (For the record, I said 'him' because my Sole Survivor Shepard is male and his background causes him to be especially wary of Cerberus, but I have a FemShep too. And yes, I RP my RPG characters. Makes it more interesting.)
10. Despite the bigger squad, I think I managed to forge meaningful relationships with my squadmates (or at least to understand them a little better). Perhaps whoever wrote that article has no virtual social skills.
11. Don't knock combat drones - instead, shoot your foes in the back when they turn around to fire at the glowy orb that's trying to irritate them. And the Soldier's Adrenaline Rush allows you to make some beastly shots that would probably miss otherwise. I have a sneaking suspicion whoever's writing this article doesn't actually use powers.
12. What exactly is your point? Do you want to have your whole squad back, or do you want them to be relegated to side roles like our friends from ME1 were in ME2. Personally, I'm going to be a little ticked if one of my favorite squadmates doesn't have a major role in ME3. And everyone has favorite squadmates, so BioWare might as well bring all the squadmates back in major roles, provided they're still alive. How BioWare would pull that off and make it work story-wise, I have no idea.
13. How would an Elcor be of any help in a fight? They'd make a huge target for enemies to fire at, and they can't exactly move quickly. Elcor are totally awesome, but I just don't see how they'd be of any use on your squad. Unless they could squash your enemies by stomping on them.
14. Yeah, FemShep is cool. But why hate on MaleShep? He's cool too, IMHO. And - news flash - you don't have to go with the default appearance if you don't like it. That's what customization is for.
15.
And now for my two cents on the IGN list:
1. Space combat would be pretty cool, as long as it's well-implemented.
2. Sometimes you do find loot on the battlefield in ME2. Like that Particle Beam I took from a dead Collector - best heavy weapon in the game, if you ask me. But yeah, I can see where they're coming from.
3. Am I the only one who finds things like "healing injured people with the wave of an omni-tool" and "comforting someone with the magic of carefully chosen words" fun and satisfying? Face it, IGN dudes, if you didn't stop to help the injured people on your way to shoot the bad guys, you wouldn't be as awesome of a good guy.
4. Yes.
5. Can we just start the game with the Hammerhead (or something even better) this time instead of it being DLC? Please?
6. Multiplayer and RPGs don't really go well together. Unless we're talking about MMORPGs, in which case, it's pretty much the whole point. But yeah, there are a few good multiplayer games and then there are a bunch of single-player games with crappy multiplayer modes. In short, ME3 does not need multiplayer.
7. Hmm, yeah, okay, could go for that. I wouldn't mind more sniper perches myself. There are a few in ME2, but they're not that easily accessible.
8. I find it kind of ironic how people complain about the loading screens in ME2 as much as, if not more than, they complained about the elevator rides in ME1. Loading screens are a necessary evil of video games, at least until they make consoles powerful enough to load entire massive virtual environments instantly. Deal with it.
9. Yes, and I wouldn't mind keeping my sweet-looking custom armor and those upgrades I painstakingly mined for hours to research either.
10. See answer 9.
Modifié par Martin the Warrior, 17 février 2011 - 08:58 .





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