PC Gamer's "15 things we want to see in Mass Effect 3" list.
#101
Posté 18 février 2011 - 04:43
With regards to number 14, I don't see why Bioware can't just do what Blizzard did for Warcraft 3, and have several different box covers. Have one with Sheploo, one with default FemShep, one with a mass relay, and another with the fleet of incoming Reapers or something. Those who really want their girl power moment can buy the appropriate box, and those who don't care for it can pick one of the other boxes. It also works for those who don't like the look of default Shepard on the box cover, and want something more iconic to Mass Effect. Just a thought.
#102
Posté 18 février 2011 - 06:06
#103
Guest_iOnlySignIn_*
Posté 18 février 2011 - 06:22
Guest_iOnlySignIn_*
He blatantly ignores the fact that even though Liara always "survives", she still gets less screen time than Tali or Garrus.
He wants to see Tali's face - completely missing the point of the mask.
Other than these, the article is a load of cliches gleaned from these forums. No originality whatsoever.
Modifié par iOnlySignIn, 18 février 2011 - 06:24 .
#104
Posté 18 février 2011 - 06:32
iOnlySignIn wrote...
"The Engineer can make orbs of light irritate people slightly." The author of this article does not know English grammar, or how to play the Engineer.
The English grammar is perfectly fine there. 'The Engineer' - 'can make' - 'orbs of light' - 'irritate' - 'people' - 'slightly'. Perhaps you should work on your reading comprehension instead, though I don't see what good it will do when you're whining about originality while using the most cliché method of dismissing a perfectly viable opinion; 'hurr the grammar sucks'.
Modifié par Gleym, 18 février 2011 - 06:34 .
#105
Guest_iOnlySignIn_*
Posté 18 février 2011 - 06:41
Guest_iOnlySignIn_*
Strictly speaking, the Engineer cannot "make" the Combat Drone irritate people as the Combat Drone's attack is automated.
That may just be the author not knowing how to play Engineer though.
Modifié par iOnlySignIn, 18 février 2011 - 06:51 .
#106
Posté 18 février 2011 - 07:34
#107
Posté 18 février 2011 - 08:12
CannotCompute wrote...
Terror_K wrote...
No, but... well... let's just say events in LotSB would seem to strongly indicate that she wouldn't be a squaddie again in ME3.
Indeed.
Also, Wrex will (most likely) be leading a Krogan army against the Reapers.
Anyway, the points in the article that I fully agree with:
- More varied combat (2);
- Still having a galaxy to explore (3);
- Broader choice of weapons (4);
- A mix of the personal and epic (7);
- Not working for Cerberus (have the choice not to) (9);
- Better class abilities (11)
Indeed. I especially agree with the broader choice of weapons and better class abilities.
"The Engineer can make orbs of light irritate people slightly."
lol....classic!
#108
Posté 18 février 2011 - 08:13
Modifié par AlanC9, 18 février 2011 - 08:29 .
#109
Posté 18 février 2011 - 08:44
#110
Posté 18 février 2011 - 10:28
#111
Posté 18 février 2011 - 11:01
I'd also like to see a better balance in difficulty, like I said in another thread.
#112
Posté 18 février 2011 - 11:30
[...]there’s no reason someone in a Kelly Chambers type role can’t make suggestions about who’ll be an interesting companion on a given mission [...] it’d give us something other than combat effectiveness to consider in choosing our squadmates, which currently tends to see us taking the same two people everywhere.
This is a brilliant idea.
#113
Posté 18 février 2011 - 12:19
Mesina2 wrote...
1. Definitely. Though I think they won't trust you that those are Reapers and underestimate Reaper straight and you'll have to fetch evidence to have much better help.
2. Agreed.
3. Agreed.
4. As long as they are not reused weapon models just renamed and recolored 20 times, I'm in.
5. Sure.
6. Stop sucking at game you won't have that problem.
7. Agreed, but only for new characters loyalty mission and they should be only few of them( 4 max!).
8. Spot on! Sprint/Jump/Take cover button is my biggest problem with Mass Effect 2.
9. Agreed, they should be optional and do to LotSB we can be sure they will be optional.
10. Agreed, ME2 squadmates should be more connected.
11. Engineer is alright and I don't want to cut out AI hacking from Infiltrator. Also Soldier should have more bonuses with weapons.
12. I disagree on Wrex part, he shouldn't be back for as squadmate, at least not permanently. And there's nothing wrong with Grunt.
13. As much as I love Elcor's, I don't think they are very good in combat with ranged weapons.
14. In advertising? Definitely! In box art? Not alone, except if it was pre-ordered and person specifically wanted FemShep.
15. Yes.
#114
Posté 18 février 2011 - 04:50
Gleym wrote...
The grammar looks just fine to me - what's the problem?
"The Engineer can make orbs of light irritate people slightly."
Techincally, the sentence, as is, describes that if there are existing 'orbs of light' (what ever that may be for a type of object), then the engineer can manipulate these entities into being a slight nuisance towards someone.
It doesn't say that the engineer are summoning/creating entities that behave in a certain manner. It says that if these entities already exist, then the engineer can manipulate them in a certain way.
It's a nitpick, but then the entire debate about that particular sentence both ways seems nitpicking.
Edit: To clarify. take the same sentence, and put in 'heights' instead, for a clearer view of the problem with the sentence as is.
Ie: "The Engineer can make heights irritate people slightly."
The sentence isn't describing the engineer as doing what he actually does in the game (creating/summoning an entity), but more describes him as if he is imparting a state of emotion on people towards certain kind of things, like heigths in this substitued example or 'orbs of light' in the original sentence. Ie. He is affecting their emotional state towards an already existing object.
Modifié par SalsaDMA, 18 février 2011 - 04:56 .
#115
Posté 18 février 2011 - 05:00
Aztag09 wrote...
One thing that wasn't mentioned on this is was crowd interactions. If we bump into somebody, they just stand still and act like they didn't even feel you hit them. I think if BioWare invested something along the lines of the crowd interactions in the Assassin's Creed series, it would make even more realistic in my opinion.
See, stuff like this would have made for far better 'points' in a list of what would be nice to see in a ME3 release.
Or stuff like a better stealth/melee system than what we currently got in ME1 and ME2. I'm currently playing 'Alpha Protocol', and the similarities between that game and the Mass Effect series in gamestyle really make me realize that even the infiltrator class in ME doesn't feel like a stealthy Spec Ops guy compared to what I am getting to play with in 'Alpha Protocol'.
#116
Posté 18 février 2011 - 05:04
1. A little faith
--ummmm why should they have faith in the newest spectre (ME1 here)? just because you are a spectre doesn't mean that whatever you say is law somehow. and even saren had to provide proof at points in the prequel book to ME1 in his investigations. the fact is is that the Reapers aren't KNOWN to anyone cept a small few. and the writer here obviously played the game just once and probably had his shepard die because if he didn't then he would have seen the datapad that joker hands you at the end with reaper data all on it (ie proof of reapers to show teh council). also if he knew how to write a story he would know you have to have these types of events if you want there to be a story. otherwise all the story would be is the council sending in their fleets and bam done.
2. More varied combat
--they have stated in a couple different interviews that they are going to make the enemies in ME3 more dynamic and varied. so here he's just taking a point that Bioware even said they need to improve upon, stated they are improving upon it and saying its needed in ME3.
3. Free run of the galaxy
--if you seriously think the majority of the game will be on earth you might have slight mental degredation. well maybe more than slight.
4. Broader choice of weapons
--while I in some ways agree, in ME1 all the weapons were the same with just different skins, ME2 improved upon that with weapons that fired differently (smgs with different accuracies/fire settings, varied type of snipers etc) there's not too much more varied you can get with the weapons over what ME2 has done with them. more choice is always better yes but only if its just not more redundant choices just so there's more choice for the sake of having more choices. ie this is a simi valid point
5. More convincing romances
--valid point, what else is there to say? the romances in both ME1 and ME2 are pretty click this option for romance and this one for no romance. the LotSB reunion doesn't take too much effort to pull off and the only romance so far that really feels like a romance is tali's (if you play through the loyalty into the romance sequence afterward you can understand where Im coming form).
6. No coolant clips
--"And for God’s sake call it ammo, you’re not fooling anyone with the nonsensical coolant concept.
" obviously they fooled you. the THERMAL clips (again did this guy even listen to the game?) make 100% sense and are a logical progression of technology. the only thing they did wrong was not allowing for normal heat build up (which btw Im still trying to figure out how a railgun/magnetic accelerator generates any heat) ala ME1.
7. A mix of the personal and epic
--valid point, the epicness of ME1's main plot and the personal connection you can get with the squadmembers of ME2 is probably the design for ME3 but none the less very valid ponit.
8. A less fiddly cover system
--probably my biggest pet peeve is the "[insert button here] does everything for you" concept.the B button does nothing in combat and imo should be the cover and jump over cover button (this would also solve the "hit a to select a power in the power wheel, go back to combat, oh Im out of cover now" glitch that plagues me, no I don't spam the a button)
9. No Cerberus
--Cerberus in ME1 (in fact the start of Cerberus as we know it started in me1 when they went rogue), Cerberus in ME2. wonder if they are going to be in ME3. they are a HUMAN organization and the reapers LOVE humans and cerberus has been a major player so far in both me games and mentioned in the books. doesnt matter if you don't like them, I don't like them but I still want them In ME3 so I can end them.
10. A closer knit squad
--"it’d give us something other than combat effectiveness to consider " maybe its just me but thats what I've always based my squadmate choices on for missions, now when arguing with the council wrex has to come along
11. Better class Abilities
--didn't see a problem with any of the ME2 ones. the Combat drone is amazing and tieing down and enemy (hey harbinger lets play dodge ball) and incinerate/cryo is great for cc (incinerate on organics and cryo on everything else) as well and then there's AI hacking for those missions along with heavy overload taking most shields out near instantly.
12. Old Friends
--well guess what your character can die too wonder how they'll deal with....oh wait. like seriously? why is this point here. the vast majority of the ME2 cast will probably come back, and the reason for Wrex and the VS not having bigger roles in ME2 are made blantantly obvious during the game. I don't see what in this point is a "thing we want in ME3" when we know we will meet knew people and have some old ones come back (ala ME2). imo this is just this guy complaining he can't predict everything thats going to happen (ie a good thing) with the next game. ALL the old squadmates made an appearance in ME2 with their roles defined very well and if they didn't make an appearance then that should be obvious as to why. same will happen in ME2.
13. Elcor team mate
--ok moving on
14. Female Shepard on the box
--ok, so lets just throw the canon for this story, the fact that the vast majority of people play as male shep, and the fact that ALL promotional material with shepards face on it (even before the game ever hit store shelves back in 2007 and we didn't know which sex would be played more) is a male shepard out the window for my desire for some kind of "oh my shepard is female so all shepards should be female" whiny kid rant (also the "well I don't feel like looking at a guys butt when I play is 1)cliche 2)old and 3)not the real reason you play a female character, we know it isn't). oh not to mention female shepard has never been given a face other than a default setting that has no where near the detail of the canon male shepard face.
15.Tali's face
--see number 13. also l2pay attention.
the only numbers I can even recognize as valid are 4, 5, 7, and 8 with the rest either him attempting (and failing) to be funny, him not playing the game, not having an understanding of a plots progression, or him not having enough of a brain to think (speaking about point 3 with this last statement). I'd give him number 2 if bioware hadn't already stated that was being done.
Modifié par vader da slayer, 18 février 2011 - 05:04 .
#117
Posté 18 février 2011 - 05:11
Also what about better vehicles and vehicle exploration. The Mako and Hammerhead were both "meh" but if Bioware were to combine aspects of the two you've got a great start for something.
#118
Posté 18 février 2011 - 06:08
I especially agree with 7.
ME2 really lacked the vast story feel ME1 had inplace of a find and gain loyalty missions which imo isnt a good story.
I would also hope that ME3 has proper PC support (Mouse wheel scrolling, double clicking and hotkeys).
I hope the ME team have been looking at the DA team and games for good ideas to improve too, from the looks of DA2 there seems to be a lot of good ideas to use to make ME3 even better.
#119
Posté 18 février 2011 - 07:02
Siven80 wrote...
Hmm, not a bad list from them
I especially agree with 7.
ME2 really lacked the vast story feel ME1 had inplace of a find and gain loyalty missions which imo isnt a good story.
I would also hope that ME3 has proper PC support (Mouse wheel scrolling, double clicking and hotkeys).
I hope the ME team have been looking at the DA team and games for good ideas to improve too, from the looks of DA2 there seems to be a lot of good ideas to use to make ME3 even better.
Even for Engineer?
And 13?
#120
Posté 18 février 2011 - 07:17
#121
Posté 18 février 2011 - 07:37
#122
Posté 18 février 2011 - 07:43
This is what a modern day railgun discharge looks like:vader da slayer wrote...
6. No coolant clips
--"And for God’s sake call it ammo, you’re not fooling anyone with the nonsensical coolant concept.
" obviously they fooled you. the THERMAL clips (again did this guy even listen to the game?) make 100% sense and are a logical progression of technology. the only thing they did wrong was not allowing for normal heat build up (which btw Im still trying to figure out how a railgun/magnetic accelerator generates any heat) ala ME1.

The giant plume of flame is plasma from the round tearing up the inside of the barrel moving at supersonic velocities. To create that much plasma, we're talking about several thousands of degrees in any measuring system, and all it takes is the fricition of the round moving through the barrel.
#123
Posté 18 février 2011 - 07:51
vader da slayer wrote...
6. No coolant clips
--"And for God’s sake call it ammo, you’re not fooling anyone with the nonsensical coolant concept.
" obviously they fooled you. the THERMAL clips (again did this guy even listen to the game?) make 100% sense and are a logical progression of technology. the only thing they did wrong was not allowing for normal heat build up (which btw Im still trying to figure out how a railgun/magnetic accelerator generates any heat) ala ME1.
Friction.
EDIT: kregano beat me to it.
#124
Posté 18 février 2011 - 11:23
1.) Yes, either they finally admit "We were wrong and you were right, we owe you everything. You are unequivocally the definitive hero of the entire galaxy. Please let us worship you."
OR
I get to throw harbinger's head at their feet and say "I told you so @#$%, now kiss my ****!"
2.) Absolutely.
3.) Absolutely, and my entire ship including Cargo Hold while you're at it.
4.) YES! This harkens back to the age old complaint of ME2 removing much of the RPG elements of ME1. I not only want to be able to find coveted rare equipment, but be able to customize it to my liking. The armor and weapons lockers were a nice start, but it needs to be taken deeper. I want all armor systems to be modular. I want to modify the characters of each major piece for the attributes I WANT (what if I like the death mask, but want a shield bonus instead?) I want to be able to tailor my armor and weapons to my liking. Allow it to also be automated for best build for those who choose not to tinker, but give the rest of us CHOICE. And for God’s sake give us REMOVABLE HELMETS!!!!
5.) I enjoyed the love interests of both games; I thought their development a bit rushed, but still better than most. I would however like to be able to continue being a Paragon Commander who wants to be there for his entire crew, without being forced into a relationship with one of them. For example, why can I not continue to draw Subject 0 out to get past her wounds and heal, while only being her friend and Commander? Irritates me.
6.) I'm really here nor there on this one. I completely agree with what they are saying, it was a lame decision after establishing canon in ME1. That said, it can add to gameplay. I just think this should also be upgradable with mods, or that they simply would have retained the mod system and created the same "tension" in battle with the limitations of the mods you find early in the game.
7.) Agreed. I would have enjoyed more conversation options after their loyalty missions. The character development just seemed to stop... and that was when it felt like it really should have opened up. For that matter, I'd love to see more interaction after the game, particularly with Legion or any of the members requited later in the game.
8.) Agreed, it improved with ME2, but the unified buttons drove me crazy. I cannot recall how many time I vaulted into death because of this system. Rainbow Six: Vegas 2 was the best cover system I've experienced so far.
9.) I understand why BioWare took this story route, but I agree with the article author. I never got to rip Illusive Man a new one for Kohoku or any of the other things they did in ME1. Shepard did not feel like the same person as Miranda's log claimed he should be. My ME1 Shepard may have relented to letting Cerberus finance my missions if it was the ONLY way, but I would have had a whole hellava lot more to say about it then the wuss portrayed in ME2. Where was the Shepard from the Citadel Quarian's Paragon interrupt? Best interrupt in the whole freakin' game if you ask me.
10.) Absolutely. I agree with all the threads that have been asking for more interaction between squad members and deeper character development with them. This game has still given more of that than any other I've played, but it always seems to leave me hanging at the point where I feel we're finally getting somewhere. I'm hungry for more!
11.) I definitely feel BioWare improved the classes coming from ME1 to ME2, but they could certainly use some more. And while we're at it, better control over assigning points to an ability. With ME2's system I always seemed to have unused points left-over because there were not enough to "purchase" the next level. Either increase the level cap so we can use all the wasted XP we're earning the last half of the game so we can fill our abilities, or give us back the ME1 style so nothing is wasted.
12.) Agreed. I want all the old familiar faces to play a bigger role if not be full time squad members. After all, this is all organic life we're saving.
13.) NO! Absolutely not! Maybe as DLC, but not full-time member. How boring would that character development be? It would become the most neglected member of the team.
14.) Whatever, that would be fine.
15.) I can think of few other things that need to happen more!
Modifié par Frraksurred, 18 février 2011 - 11:31 .
#125
Posté 18 février 2011 - 11:31
I'm sorry, I can't read past the name "vader da slayer" without cringing.vader da slayer wrote...
to those still thinking this list is a good list





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