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ME3. I hope we don't have to convince people to fight the Reapers.


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#26
AkiKishi

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CaptainZaysh wrote...
Fighting the war.  I wanna be extracting a key asari matriarch from an apocalyptic war zone, identifying and rooting out indoctrinated traitors in the Turian Hierarchy, protecting ultrasecret salarian research facilities, making Paragon/Renegade decisions about whether to protect or abandon a billion refugees, carrying out high risk hit and run strikes behind enemy lines, helping or preventing a batarian general carry out a nuclear scorched earth policy one day, and helping or preventing a salarian STG team (whose captain may or may not be indoctrinated) sabotage a vital mass relay the next.

I want all these people to be desperately fighting the Reapers because they are terrifying space Cthulhus and not because Shepard did a loyalty quest for them.


So you want side quests that contribute something to the outcome, rather than just seeing if there are fish in the Citadel lakes ? Heathen Posted Image

Just kidding.The worst thing I think they could do in a finale is have you distracted from what is going on, which is the case in both ME1 and to a lesser extent in ME2.

#27
Dirty_Dan

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BobSmith101 wrote...

CaptainZaysh wrote...
Fighting the war.  I wanna be extracting a key asari matriarch from an apocalyptic war zone, identifying and rooting out indoctrinated traitors in the Turian Hierarchy, protecting ultrasecret salarian research facilities, making Paragon/Renegade decisions about whether to protect or abandon a billion refugees, carrying out high risk hit and run strikes behind enemy lines, helping or preventing a batarian general carry out a nuclear scorched earth policy one day, and helping or preventing a salarian STG team (whose captain may or may not be indoctrinated) sabotage a vital mass relay the next.

I want all these people to be desperately fighting the Reapers because they are terrifying space Cthulhus and not because Shepard did a loyalty quest for them.


So you want side quests that contribute something to the outcome, rather than just seeing if there are fish in the Citadel lakes ? Heathen Posted Image

Just kidding.The worst thing I think they could do in a finale is have you distracted from what is going on, which is the case in both ME1 and to a lesser extent in ME2.


I don't know, I don't think you were distracted ME1 or 2. You didn't know anything in ME1, so you spent the whole time finding out what was going to go down, and in ME2 you spent it stopping a human harvest. I just dont want to have to get a new team, after spending all my time in ME2 working on the perfect team, I should only get 2 or 3 new guys and the rest of my old squad from ME1. And if I do get more people it better be a "while we where there, we found this guy, he's pretty cool," or "Hey, this guy knows alot and he would help the story, we should nab him." The big problem with ME2 for me was that there was too much character developement and not enough story like in ME1. I'm fine with new characters, just as long as it's story related, not "Here is a guy who is the best in his field, why not meet him, ask him what I need him to do so that he will join me, then ask him later what I can do to make sure he doesn't go and get killed in the end."

#28
Exiled Eagle

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"Sorry, Shepard. We can't help fight a galactic threat because we have daddy problems. Please do x and x for us, and we'll help you."



-Mass Effect 3 plot outline

#29
Femlob

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I suppose politicians could see the Reaper threat as an opportunity to wring some favors out of Shepard in return for assistance...

#30
Femlob

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Argh, double post.

Modifié par Femlob, 17 février 2011 - 05:41 .


#31
TuringPoint

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I would assume the Reapers have ways of keeping the other races occupied. It's up to Shepard to foil their plans and help them so they can come help Earth.



Eh. Maybe not.

#32
Da_Lion_Man

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I know, it would be a bit weird to be honest. The galaxy is about to be destroyed and they still want to be convinced first... weird. Looks like they don't value their life much.

#33
Kingthlayer

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Honestly I don't really see us convincing races to help but rather helping them out and making tough decisions along the way. I see Earth as the final battle scene, with the Reapers attacking every other race before humans. And as Shepard we make decisions to help other races out, something like the Reapers are attacking Palaven and Thessia and we go to one of those to help out, the other gets destroyed.

#34
Bailyn242

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I really hope that this is not another DA:O pick which race game, it's so unrealistic. This isn't some dinky little nation like Ferelden, this is a Galactic setting. I hope BW is smart enough to give us more complex choices.



Rather than Quarians or Geth, pick one, I'd rather make peace with between them. How you go about it would then be the key. Back Xen's plan to reclaim the Geth as Slaves or stop Xen and bring cooperative peace between them.



Same thing with the Krogan, pick a Clan to lead the Krogan and help them unite the clans. We've seen foreshadowing of both of these scenarios in ME2 with Wrex and Xen.



I really hope this isn't pick a race.



I seriously wouldn't mind if the lion's share of play time is gathering the Fleets and allies. There is enough potential complexity to make for some serious replay. Pick a race, any race would make it worthy of a couple play through's just to see the story unfold and little more than that.

#35
Kingthlayer

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Bailyn242 wrote...

I really hope that this is not another DA:O pick which race game, it's so unrealistic. This isn't some dinky little nation like Ferelden, this is a Galactic setting. I hope BW is smart enough to give us more complex choices..


You shouldn't be able to save everyone, if somehow ME3 ends with the whole galaxy the exact same as before the Reapers attack it would be a pointless end to what was a good series.  People have to die, many races should be diminished for years to come, planets and systems completely destroyed.  And the best way for that to happen is to have the player make the decisions.  It might be overused but nowhere near as overused as the group hug at the end because everybody is alive.

#36
AkiKishi

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Bailyn242 wrote...

I really hope that this is not another DA:O pick which race game, it's so unrealistic. This isn't some dinky little nation like Ferelden, this is a Galactic setting. I hope BW is smart enough to give us more complex choices.


The only one that seems likely is Quarian and/or Geth otherwise they seem to get along pretty well.

#37
mrmarcus101

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Surely that can be done in the big battle instead of arbitrarily in the run-up?



"Someone's got to go in first... buy us time to make the plan happen."

#38
Moiaussi

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Big Mac Heart Attack wrote...

You shouldn't be able to save everyone, if somehow ME3 ends with the whole galaxy the exact same as before the Reapers attack it would be a pointless end to what was a good series.  People have to die, many races should be diminished for years to come, planets and systems completely destroyed.  And the best way for that to happen is to have the player make the decisions.  It might be overused but nowhere near as overused as the group hug at the end because everybody is alive.


If you mean 'if noone takes any casualties at all', I agree with you, but if we do everything right it would be nice if there wasn't total devistation, too.

This is fiction... there has to be enough losses that the Reapers were a credible threat, but other than that, happy endings are allowed.

Never understood the angst ridden 'omg, everyone must die or it is garbage!' mentality....

#39
The Big Nothing

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You're hoping against hope.

#40
Kingthlayer

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Moiaussi wrote...

Big Mac Heart Attack wrote...

You shouldn't be able to save everyone, if somehow ME3 ends with the whole galaxy the exact same as before the Reapers attack it would be a pointless end to what was a good series.  People have to die, many races should be diminished for years to come, planets and systems completely destroyed.  And the best way for that to happen is to have the player make the decisions.  It might be overused but nowhere near as overused as the group hug at the end because everybody is alive.


If you mean 'if noone takes any casualties at all', I agree with you, but if we do everything right it would be nice if there wasn't total devistation, too.

This is fiction... there has to be enough losses that the Reapers were a credible threat, but other than that, happy endings are allowed.

Never understood the angst ridden 'omg, everyone must die or it is garbage!' mentality....


The known galaxy is being attacked by a race of machines that have constantly wiped out everything for millions of years, it's quite hard to think of a way in which the galaxy can look the same.

And what exactly is "doing things right"?  The Paragon path?

Personally though, I just don't want a repeat of the Suicide Mission.  Having every squad mate survive because of 3 decisions.

#41
KaOSoFt

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BioWare will give us an über upgraded Normandy, and they will let us (well, Joker) handle it, so Mass Effect 3 will be more a FreeSpace 2 game than an RPG. Yay!

#42
AkiKishi

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Big Mac Heart Attack wrote...

The known galaxy is being attacked by a race of machines that have constantly wiped out everything for millions of years, it's quite hard to think of a way in which the galaxy can look the same.

And what exactly is "doing things right"?  The Paragon path?

Personally though, I just don't want a repeat of the Suicide Mission.  Having every squad mate survive because of 3 decisions.


Teaser tralier says 9 million dead  in the first week(in London). Which also implies that it's gone on for more than a week. I don't think thats a set up for a happy ending.

Modifié par BobSmith101, 17 février 2011 - 08:48 .


#43
Bailyn242

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Big Mac Heart Attack wrote...

Bailyn242 wrote...

I really hope that this is not another DA:O pick which race game, it's so unrealistic. This isn't some dinky little nation like Ferelden, this is a Galactic setting. I hope BW is smart enough to give us more complex choices..


You shouldn't be able to save everyone, if somehow ME3 ends with the whole galaxy the exact same as before the Reapers attack it would be a pointless end to what was a good series.  People have to die, many races should be diminished for years to come, planets and systems completely destroyed.  And the best way for that to happen is to have the player make the decisions.  It might be overused but nowhere near as overused as the group hug at the end because everybody is alive.




I never said save everyone, just make it more complex than pick a race. In something the scale of this story there should be subgroups within each race. you pick the subgroup to back. Quarian internal conflict as it were. 

There is a reason I played DA:O only 3 or 4 times and got bored. It was because each group you gathered was an either or thing. Entirely too basic. For example the Templars should have been acting as swords to protect the casters and unavailable as a separate unit. Same with the Werewolves, protect the archers. It was just too black and white to engage my brain for long.

#44
Bailyn242

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Moiaussi wrote...

Big Mac Heart Attack wrote...

You shouldn't be able to save everyone, if somehow ME3 ends with the whole galaxy the exact same as before the Reapers attack it would be a pointless end to what was a good series.  People have to die, many races should be diminished for years to come, planets and systems completely destroyed.  And the best way for that to happen is to have the player make the decisions.  It might be overused but nowhere near as overused as the group hug at the end because everybody is alive.


If you mean 'if noone takes any casualties at all', I agree with you, but if we do everything right it would be nice if there wasn't total devistation, too.

This is fiction... there has to be enough losses that the Reapers were a credible threat, but other than that, happy endings are allowed.

Never understood the angst ridden 'omg, everyone must die or it is garbage!' mentality....


It's become so prevalent in today's story telling that I find it more trite than the always happy endings that created the desire for grit in stories in the first place.

"Oh, I have to kill Wash and Shepard Book so it is realistic and the fanbase doesn't think anyone is safe." One or the other would have been enough, probably Wash since he was actual crew and Book at that point was off ship supporting cast.

#45
AkiKishi

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Bailyn242 wrote...

I never said save everyone, just make it more complex than pick a race. In something the scale of this story there should be subgroups within each race. you pick the subgroup to back. Quarian internal conflict as it were. 

There is a reason I played DA:O only 3 or 4 times and got bored. It was because each group you gathered was an either or thing. Entirely too basic. For example the Templars should have been acting as swords to protect the casters and unavailable as a separate unit. Same with the Werewolves, protect the archers. It was just too black and white to engage my brain for long.


That's more of an engine limitation or bad AI programming than a flaw in the method itself.

ME does not have the same either or relationships as DA does either.

At the end of the day this is an RPG engine not an RTS engine,and it will therefore be an RPG solution.

#46
Bailyn242

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BobSmith101 wrote...

Bailyn242 wrote...

I never said save everyone, just make it more complex than pick a race. In something the scale of this story there should be subgroups within each race. you pick the subgroup to back. Quarian internal conflict as it were. 

There is a reason I played DA:O only 3 or 4 times and got bored. It was because each group you gathered was an either or thing. Entirely too basic. For example the Templars should have been acting as swords to protect the casters and unavailable as a separate unit. Same with the Werewolves, protect the archers. It was just too black and white to engage my brain for long.


That's more of an engine limitation or bad AI programming than a flaw in the method itself.

ME does not have the same either or relationships as DA does either.

At the end of the day this is an RPG engine not an RTS engine,and it will therefore be an RPG solution.


Hence the reason for my suggestion about the Geth Quarian solution. Xen subjigation the Geth or Quib-Quib making peace with them could still allow the game designers to make a single group to command out of the remaining Geth and Quarians you back. In the case of Xen the Geth are simply Quarian slaves and a part of her forces, with Quib-Quib (I really disliked the little suit-wetter) they are working together and the Admiralty board gets a Geth platform to coordinate their efforts together.

Nothing I can see in such a game engine precludes this solution and it would make for better story telling.

#47
Femlob

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Considering the numbers and weapons of the enemy, the most realistic happy ending would be that there's enough left of the various races for them to be able to recover from the attacks and, in time, build towards a new future. A bad ending would then result in the total destruction of one or more races, which might even serve to please those who play a human-centric game. In any case, there should be enough death and destruction to give even Attila the Hun a hard-on.

That, of course, isn't mentioning the fate of Shepard and his team. Given the scale of the attack, though, perhaps their fate should be secondary to that of the entire galaxy...

#48
Kingthlayer

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Bailyn242 wrote...

Big Mac Heart Attack wrote...

Bailyn242 wrote...

I really hope that this is not another DA:O pick which race game, it's so unrealistic. This isn't some dinky little nation like Ferelden, this is a Galactic setting. I hope BW is smart enough to give us more complex choices..


You shouldn't be able to save everyone, if somehow ME3 ends with the whole galaxy the exact same as before the Reapers attack it would be a pointless end to what was a good series.  People have to die, many races should be diminished for years to come, planets and systems completely destroyed.  And the best way for that to happen is to have the player make the decisions.  It might be overused but nowhere near as overused as the group hug at the end because everybody is alive.




I never said save everyone, just make it more complex than pick a race. In something the scale of this story there should be subgroups within each race. you pick the subgroup to back. Quarian internal conflict as it were. 

There is a reason I played DA:O only 3 or 4 times and got bored. It was because each group you gathered was an either or thing. Entirely too basic. For example the Templars should have been acting as swords to protect the casters and unavailable as a separate unit. Same with the Werewolves, protect the archers. It was just too black and white to engage my brain for long.


I was thinking more on a global stage, where the reapers are attacking everyone at the same time.  You don't have enough time to go to each race and help out a subgroup of said race, so you have to leave one race to fend for themselves and the majority die, thoughI really can't see Bioware completely genociding any race in ME3 regardless of choices the player makes, though that would make each play through unique.

The initial idea I presented was that the Reapers are attacking both the Turian and Asari home planets at the same time, Shepard can then go and help out one of them preventing them from taking as many losses, probably at the cost of some of the crew.  Like if you chose to help Thessia then Samara or Liara or possibly a new Asari crew mate might risk her life to prevent the loss of more Asari civilians.

I would like if every decision you make as an impact on the game and that the majority of the game plays the way the Suicide Mission does in which the rest of your crew is fighting in some way and not sitting on the Normandy playing poker.  But that might be to much micro managing added into a game series that is quite simple.

#49
AdmiralCheez

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I fully expect ME3 to open with sh*t already hitting the fan. The Reapers are here, they are f*cking our sh*t up, and it's your job as Shepard to rally whomever's still alive to put a stop to it. I believe it'll be less of a "DA REAPAZ IZ REAL I SWEARZ" and more of a "DUDEZ WE NEEDZ TA WORK TOGETHERZ!"

Or, if you aren't interested in a multiracial unified fleet extravaganza, you'll spend the game trying to find a weakness to exploit, some sort of strategy you can use against the Reapers...

And there will be lots of shooting things.

And sex.  With sideboob.

Modifié par AdmiralCheez, 17 février 2011 - 10:42 .


#50
Aedan_Cousland

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This how I'd start ME3:

Shepard is summoned back to the Citadel by Anderson, but the meeting turns out to be a setup (Anderson was in the dark) and Shepard is arrested by Alliance/Council authorities as a member of a terrorist group, and accused of having gone rogue. While Shepard is imprisoned pending his Court Martial/Trial, the Reaper Fleet arrives in Council Space and attacks the Citadel. There is a massive space battle and during the confusion of the battle, Anderson and the Virmire Survivor break Shepard out of his cell. At the same moment some of the Reapers break through the Council Fleet formation and 'dock' with the Citadel, while legions of the Reapers minions disembark with one purpose: Kill or Capture Commander Shepard.  With Anderson and the Virmire Survivor as Shepard's temporary squad, Shep has to fight his way to the loading dock first through security mechs that flag Shep as an escaping prisoner, and then the Reaper's foot soldiers in order to get to the previously locked down Normandy SR2, which has now been seized and liberated by agents of the Shadow Broker. (Liara) Along the way Shep gets a few panoramic views of the massive battle going on beyond the Citadel, where the Council Fleet is beginning to be defeated in detail. Escaping the Citadel with the Normandy just as the surviving Council and Alliance ships sound the retreat and abandon the Citadel to it's fate, Shep & company jump to Hagalaz .
 
In the wake of the defeat, all 13 million inhabitants of the Citadel are killed or indoctrinated, including the Council, and through the Citadel the Reapers reconfigure the Relay system to only allow Reaper flagged ships to pass through any relay, effectively cutting off the Council species off from each other, so that the Reapers may divide and conquer. The bombardment of alien worlds and the 'reaping' of humanity begins in earnest as Shep must now find a way to bypass the shutdown of the Mass Effect relays, unify the now divided factions against the Reapers, and find a way to defeat the Reaper fleet.

Modifié par Aedan_Cousland, 17 février 2011 - 10:47 .