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What's the best Shepard back story and why?


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#26
Sylvianus

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Colonist / War hero <3

I love the fact that Shepard has been confronted with the harshness of life as a teenager with a Batarian raid and the death of his family. A common farmer's son who has lost everything and turns to the army.

Then a few years later, he took his revenge and somehow found his honor by repelling another Batarian devastating raid on Elysium.

Alone against hordes of enemies, he resisted until reinforcements arrived. He proved he was a spectre in nature. You do not become a spectre, it is by design.

Modifié par Sylvianus, 17 février 2011 - 05:00 .


#27
NocturnalStillness

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Slightly off-topic but I'm really enjoying reading other opinions on why their choices work for them. They all seem to make sense and may have to make some Shepards with other combinations to have even more choices for Shepard

#28
Dean_the_Young

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BobSmith101 wrote...

Dean_the_Young wrote...

Sure it does. Not all players are good at all mechanics: that doesn't mean the mechanic is flawed.


A character that can blow up 3 Ymir mechs in a cutsene and can't last seconds against one outside of it is clearly a flaw. Even if you want to make up excuses. It's just lazy.

It's a recognition of the medium, which is a video game. And games, by their nature, eschew reality to increase overall enjoyment: no one wants to play a perfectly realistic war game because reality is overwhelmingly boring, and far less glorious. Games need to shift reality to give interesting and enjoyable gameplay: that means mechanics that favor the player to ridiculous amounts (like, for example, regenerating health in a matter of seconds, as opposed to monthes or years, and cover-mechanics), as well as mechanics that hinder/challenge the player: inflated enemy counts, limited weapon range, health bars, etc. Gameplay requires balance to be enjoyable, and that works in both directions: for and against the player.


The rest of the stuff. Well  I don't need my gaming skills validated and since the wobble disapears as you level up the skill, your other points don't really stand either.
So clearly an experienced/Elite infiltator can fire a sniper rifle without wobblePosted Image

Since the point is that a video game RPG is is based around progressive strengthening for player involvement, it does stand. Or, at least, you have done nothing to invalidate it. There's actual psychiatry involved in why level-system games are so addicting, and it's in part watching one's avatar become progressively better.

#29
Dean_the_Young

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DPSSOC wrote...

I kinda gotta side with Bob; I would have preferred if ME1 had your weapons get better through upgrades that increase it's performance (steadier sight, less recoil, etc.) kind of like ME2 rather than as a skill. Everything else I'm fine with starting at lvl 1 I just don't get why a soldier of Shepard's calibre needs to learn how to shoot. I'd be fine if the explanation for your level of shooting (assuming we keep it the same) was just poor quality weapons (not uncommon in the military) and over time you purchase better weapons or tinker with them to improve them, but as a skill it implies this is something Shepard has to learn (which doesn't make sense).

There's always differing levels of specialization among soldiers. Two snipers can easily have different skill sets that make them preferable in different situations, while an anti-tank soldier would have none of them (but would be far more effective with an AT weapon than either).

I also like Colonist/Sole Survivor - the unluckiest bastard in the galaxy.

My personal favorite character is my Space born/Sole survivor Cerberus Shepard: who sole-survived because she was a Cerberus operative in that disaster, and put herself to be recruited by Cerberus in part due to the inner-whisperings on some Alliance ships that she overhead.

Nice linkage there, in my mind.

#30
AkiKishi

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Dean_the_Young wrote...

It's a recognition of the medium, which is a video game. And games, by their nature, eschew reality to increase overall enjoyment: no one wants to play a perfectly realistic war game because reality is overwhelmingly boring, and far less glorious. Games need to shift reality to give interesting and enjoyable gameplay: that means mechanics that favor the player to ridiculous amounts (like, for example, regenerating health in a matter of seconds, as opposed to monthes or years, and cover-mechanics), as well as mechanics that hinder/challenge the player: inflated enemy counts, limited weapon range, health bars, etc. Gameplay requires balance to be enjoyable, and that works in both directions: for and against the player.


Since the point is that a video game RPG is is based around progressive strengthening for player involvement, it does stand. Or, at least, you have done nothing to invalidate it. There's actual psychiatry involved in why level-system games are so addicting, and it's in part watching one's avatar become progressively better.



No It's just being lazy. Jack was built up some sort of super biotic but could not deliver where it matters, in the gameplay.

You said that Shepard was an Elite when the game started despite being level 1 and then proceeded to insult me. I blew your flawed arguement appart because the wobble disapears as the character improves. So yeah if you need to save face that badly , whatever.


"Psychiatry is a medical field concerned with the diagnosis, treatment and prevention of mental health conditions".
Unless you are claiming that all gamers are mentally Ill I think the term you are looking for is Psychology.

Modifié par BobSmith101, 17 février 2011 - 05:18 .


#31
Dean_the_Young

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BobSmith101 wrote...

No It's just being lazy. Jack was built up some sort of super biotic but could not deliver where it matters, in the gameplay.

It's a game, with gameplay to be considered. Unless you can show that gameplay Jack was intended to be able to blow apart minibosses solo, that's not in implication of laziness as if the game programmers were thinking about making it possible, but decided it was too hard.

You said that Shepard was an Elite when the game started despite being level 1 and then proceeded to insult me. I blew your flawed arguement appart because the wobble disapears as the character improves. So yeah if you need to save face that badly , whatever.

Except I never said that Shepard wouldn't improve. I even said the exact opposite, and pointed out how leveling up and increasing capabilities is an integral part of an RPG experience.

You have a strange definition of winning an argument when you are resorting to supporting my position on an accessroy point as if it's not my own, and then claiming that was my entire argument.

"Psychiatry is a medical field concerned with the diagnosis, treatment and prevention of mental health conditions".
Unless you are claiming that all gamers are mentally Ill I think the term you are looking for is Psychology.

Living is a health condition: simply because you're healthy doesn't mean that's not a condition. It's a good condition to have, but a condition none the less.

#32
Kingthlayer

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I tend to go Earthborn and then either War Hero/Ruthless myself.



If they play a bigger part in ME3 I'd make a new Shepard just to see how the story unfolds.

#33
AkiKishi

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[quote]Dean_the_Young wrote...
"Psychiatry is a medical field concerned with the diagnosis, treatment and prevention of mental health conditions".
Unless you are claiming that all gamers are mentally Ill I think the term you are looking for is Psychology.
[/quote]Living is a health condition: simply because you're healthy doesn't mean that's not a condition. It's a good condition to have, but a condition none the less.

[/quote]

ROFL, thanks for the laugh. I'm sorry I just can't take you at all seriously when you type stuff like that rather than just admit you got the term wrong.

#34
apotheosic

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Colonist/Sole Survivor: As mentally scarred as possible.

#35
ReiSilver

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In ME1 Sole Survivor gave the most interesting story because of the Toombs reveal*. Your Shepard has fought through Akuze and the aftermath, it's obviously a big part of who they are, but Thresher Maws attacking must have seemed like a freak natural disaster. Only while going through your missions, years later, you find out it wasn't an accident, or chance. Some shady organisation engineered it to happen, someone wanted those colonists to die and someone wanted/allowed 50 soldiers to go in without warning (basically to find out Water Is Wet! but that's another rant). It's a great moment for character development, throwing you a curve ball in the middle of a tense hostage situation and your shepherd has to decide what to do from there.

This could have been awesome in ME2.... but then Bioware ruined it by trying to make you forget they had made Cerberus that evil *sigh*



*"I saw you get pulled under" brrrrrr

#36
Icinix

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Colonist / War Hero is my favorite.

Just personally seems to fit the story - Plus Shep starts to get this reputation of just all these heroic acts from even before ME games.

#37
Dean_the_Young

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BobSmith101 wrote...
ROFL, thanks for the laugh. I'm sorry I just can't take you at all seriously when you type stuff like that rather than just admit you got the term wrong.

And I can't take you seriously either, but that's more because of the blatant strawman that I was insulting all gamers. But you can still go ask any doctor if being healthy is a condition of health.

Modifié par Dean_the_Young, 17 février 2011 - 09:08 .


#38
Kaltrec

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I like Colonist/Ruthless: Shepard saw everyone she/he cared about. Years later just snaps during an attack against the Batarians, just wanting revenge for what they did and not caring what happens around.

I mostly go Spacer/War hero, it's kind of cliché, the military kid always being the hero but whatever, this is my story :P

Spacer/Sole survivor has a kind of charm too, beside not having many stable friendship/relationships, the kid never really lost anything in his life until that point.

Modifié par Kaltrec, 17 février 2011 - 09:19 .


#39
AkiKishi

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Dean_the_Young wrote...

BobSmith101 wrote...
ROFL, thanks for the laugh. I'm sorry I just can't take you at all seriously when you type stuff like that rather than just admit you got the term wrong.

And I can't take you seriously either, but that's more because of the blatant strawman that I was insulting all gamers. But you can still go ask any doctor if being healthy is a condition of health.

 
I said you were looking for the term Psychology which is after all the correct term.

Psychiatry is a medical field concerned with the diagnosis, treatment and prevention of mental health conditions
See what exactly is being diagnosed treated or prevented  for the term psychiatry to apply here?

Dean_the_Young wrote...
There's actual psychiatry involved in why level-system games are so addicting, and it's in part watching one's avatar become progressively better.


Now I'll be the first to admit there is Psychology at work. But Psychiatry... not so much.

Getting the term wrong really not a big deal trying to cover for it with your strange "living is a condition" comedy gold.

That's all I'm going to say anyway so if you want the last word be my guest. We now return you to your regular on topic posts.

Modifié par BobSmith101, 17 février 2011 - 09:17 .


#40
Manic Sheep

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There all as good as eachother
The only one that I don’t really like is Sole survivor. Soo...you got lucky and didn’t get eaten by a thresher mar...congrats? how does this make you spectre material? Then of course its made even worse by the fact you can’t even mention it in ME2.

Colonist/ ruthless makes quite a good combination IMO.

Modifié par Manic Sheep, 17 février 2011 - 09:59 .


#41
darknoon5

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Manic Sheep wrote...

There all as good as eachother
The only one that I don’t really like is Sole survivor. Soo...you got lucky and didn’t get eaten by a thresher mar...congrats? how does this make you spectre material? Then of course its made even worse by the fact you can’t even mention it in ME2.
Colonist/ ruthless makes quite a good combination IMO.

It doesn't make you spectre material, that is Shepard's military service and N7 training. Andeson had no fancy backstory, but he was considered a spectre candidate by the alliance. Sole survivor is just there to give more info on Shepard's past and some development in certain conversations. It also shows that he has the will to survive when everybody else gives up.

I agree the lack of ME2 content for Sole survivor sucks.

Modifié par darknoon5, 17 février 2011 - 10:03 .


#42
AdmiralCheez

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I don't have a favorite background per se, but I tend to roleplay each one a little differently...

Spacer/War Hero: Born and raised to be awesome, you are a nonstop success story. However, thanks to your notoriously good luck, you've never experienced a major loss and would have no idea how to handle one. Your luck will run out eventually. Expect a nervous breakdown when it does.

Spacer/Sole Survivor: You always knew you'd be in the military, but you were never exposed to the true reality of it until Akuze. It was one hell of a wakeup call, and has all but killed the naive and patriotic optimism of your youth. Now, when faced with any situation, you always expect the worst.

Spacer/Ruthless: You grew up in a military environment, and were noted for your ferociously tactical mind, which you put to excellent use on Torfan. However, real life is a lot different from a combat simulator. Chess becomes one hell of a game when the pawns are alive, when they're people you know...

Colonist/War Hero: What happened to your family would have broken most people, but your indomitable spirit has seen you through time and time again. Because you know what it's like to lose someone close, you tend to be incredibly protective of the people under your command, which is good for them, but could very well get you killed someday.

Colonist/Sole Survivor: You're a tragedy magnet. The people in your life die so easily that you have trouble forming attachments and trusting others, but you have privately sworn to do better, to tell fate to go f*ck itself because you've had enough.

Colonist/Ruthless: You led a normal, peaceful life until the day the batarians showed up. You've hated the bastards ever since, and got more than your fair share of revenge on Torfan. This tendency to take things personally makes you especially dangerous.

Earthborn/War Hero: Since day one, you've been constantly handed the short end of the stick. But you've learned to deal with it.  All that time you've spent scraping the bottom barrel has made you incredibly resourceful and hard-working, and you know how to turn a bad situation into a hell of an opportunity.  When life gives you lemons, kick its ass.  You can save the lemonade for later.

Earthborn/Sole Survivor: With no constant source of trust or support in your life, you've learned to look out for number one. You don't expect anyone to lend you a hand, which is fine, since they probably wouldn't help unless something was in it for them, anyway. Akuze only proved what you already knew--you can't count on anyone but yourself.

Earthborn/Ruthless: Growing up on the streets, you sought refuge in gangs, and were exposed to all manners of bad behavior at an early age. You don't flinch when you see someone shot at point-blank, and you've learned that the only way to solve a problem once and for all is for someone to bleed. Anyone who shows weakness is asking to get their ass kicked, and anyone who shows mercy is only begging to get stabbed in the back.

EDIT: Fixed a grammar booboo.

Modifié par AdmiralCheez, 17 février 2011 - 10:17 .


#43
Tyrannosaurus Rex

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AdmiralCheez wrote...

I don't have a favorite background per se, but I tend to roleplay each one a little differently...

Spacer/War Hero: Born and raised to be awesome, you are a nonstop success story. However, thanks to your notoriously good luck, you've never experienced a major loss and would have no idea how to handle one. Your luck will run out eventually. Expect a nervous breakdown when it does.


Hey! Stop stealing my idea on how I roleplay one of my Shepard's okay?

#44
AdmiralCheez

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@Lizardviking: Whoa. You actually roleplay it like that?



Awesome.

#45
CroGamer002

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@AdmiralCheez

Well done.

#46
OBakaSama

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I'll go for the cheap answer and say there is no best.



My favoured combinations are: Earthborn/Sole Survivor (default); Colonist/Ruthless; and Spacer/ War Hero.



With Spacer though I have recently made a Spacer/Ruthless combo though which lends itself will to the proceedings I find. A kid growing up on military vessels seeing how things get done when necessary; and carrying that attitude into their own service.

#47
Tyrannosaurus Rex

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AdmiralCheez wrote...

@Lizardviking: Whoa. You actually roleplay it like that?

Awesome.


Yeah. My canon-Shepard to be exactly.

I was even gonna write a small fanfic about it, then I suffered writers-block half-a-page through then I have given up all hope of ever completing it.

#48
AdmiralCheez

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@Lizardviking: Awww. Sucks. I would have enjoyed reading it.

@Mesina2: Thanks.

Modifié par AdmiralCheez, 17 février 2011 - 10:19 .


#49
Abispa

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Colonist/Survivor (female) -- The vocal performance of Hale really rings true for me when I play this tragic hero who is determined to always do the right thing and suffer in silence, and the scene where she confronts the former slave in ME1 is an emotional highlight for me. Unfortunately, my character is not allowed to ever show the true amount of bitterness I think she should feel being forced to join forces with Cerberus.

Earth-born/War Hero (male) -- Tough and no nonsense yet still a good guy, I feel this version of Shepard's story makes the best use of Meer's vocal performance, though I still prefer Hale's. One thing Meer does better is to keep confrontations "all business," like a stereotypical cop or soldier, where Hale's Shepard seems to take everything personally.

Spacer/Ruthless (female) -- Shepard grew up watching her parents and friends in the military, and is under no illusion that the "right" way to do things is the best way to get things done. Hale's vocal performance during the Renegade options is tops.

Modifié par Abispa, 17 février 2011 - 10:29 .


#50
Exile Isan

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I prefer the following combinations for my Sheps and roleplay them as:

Spacer/Sole Survivor: Navy brat who joined up to carry on the tradition/see space, and then got a taste of just how dangerous space is when one of her first missions went horrible wrong.

Colonist/Ruthless: After her parents where killed by batarian slavers she swore revenge and got it at Torfan, but at a high cost. She realized that it didn't change a thing. Her parents were still dead. This character is a Paragon and regrets what happened at Torfan. She is also a biotic, which I thought played nicely into the mission with Major Kyle and his biotics.

Earthborn/War Hero: I like the idea of someone rising above their crappy beginnings and doing something really good. The funny thing is is that this character tends to be more renegade than the others.

Colonist/Ruthless is my favorite combo, but maybe that's because I like playing biotics and I always romance Garrus with that character. Posted Image

Modifié par Exile Isan, 17 février 2011 - 10:55 .