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#1
goat_fab

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Whelp, after several weeks of seeing adds for this game, I happened to find a character creator on FilePlanet while looking for some sort of bug fix for CoDWaW. If there's anything I would **** bricks over, it's customization and fantasy. As the CC was downloading and installing I ventured over to this site to read up on it. I got as much info as I could with my internet being as bad as it is atm, yet I still have a few questions. I'm hoping you guys and gals could answer them :)

1.) I hate straightforward RPGs. In fact, I wouldn't even consider them RPGs.  Fable and Fable 2 are great games, but they don't offer anything besides the main quest. Sure, you can get a family and there's a bunch of neat things and some side quests but that's it. It's a small, unopen world. In Fable you couldn't walk off the paths. In Fable 2 you could walk off the paths but there were still boundaries and loading zones. In Oblivion you had a huge world. What I'm trying to ask is, how open is this game? Am I going to be able to run through a forest, an old battlefield, and then some ruins before I make it to a town or I'm I going to follow path A and go through exit B to get to a city?


2.) Are there going to be any other DLC to add extra classes or races? I checked the FAQ but it's outdated. It talks about certain objects and facts being released in the "New Year", and these things have already been announced. Update your stuff, plz.

3.) What all will you be able to edit with the toolset? I know that I'll be working with game design when I get older, and I'm almost certain I'll be a programmer. However, I'd rather not limit my options. I've never modded before and I know it helps in the interview process. I've already noticed some changes I'd like to make with hairstyles and other things but I'm not sure of the limitations.

Thanks all :)

#2
Herr Uhl

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1. You follow patch a, b and c to exit y, x and z.

2. No new races are planned as DLC (as far as we know) if you don't count Shale

3. I'm not qualified to answer that I think.

#3
Ailith Tycane

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1) This game is definately NOT Oblivion, and if thats the sort of game you're looking for here, then don't bother. Its open in the sense you can go where you want in a certain order, do side quests, but there are still loading zones and specific areas to explore, not a wide flat plane of land. You cant run from one end of the entire map to the other.

2) Its incredibly doubful that they will add extra races. There really arent any more races to add. They also wont be able to make any new Origin stories, because they would have to re-create the ENTIRE game to do that as opposed to just making a new hour long origin story. There is too muchreference throughout the game to your origin and your race to just add new ones like they do in WoW for example.

3) You can make just about anything you want. Really. Its the same tools the developers use, so if you have the time/patience/know how, you can make anything you want.

#4
Dennis Carpenter

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click on the wiki tab and click toolset that will give you all you need asd far as the game goes the main quest is straight forward and is the one you really need to complete but there doesnt seem to be any special time frame as all sidequests could be played before you finish the main quest. And depending on choices you may even have to kill some of your party members if they disagree with your actions enough. So that seems pretty open ended to me asd far as story and plot line go in game play restrictions.



Hope that helps

#5
goat_fab

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I didn't use the Wiki because I figured I could get a quicker response here, which I did. Plus, I wasn't going to search through all that info which may or may not be the product of one keyboard happy 14 year old who had his first wetdream over this game.



Damn. I'm not looking for a graphically-improved Oblivion but I loved it's open-world. It's only of the only series of games I've played that has it.



Now, why would they have to re-do the entire story? As I said before, I've only known about this game since Sunday (I think I said that...), so there's a lot I don't know. From what I've read, all they'd have to do is come up with a new...tutorial level. I don't even want to call it that. That and some new dialog, a few new NPCs to go with your new race, some new dialog. Are you sure that your background will effect the entire game? Hrm.

#6
Achromatis

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Oblivion isnt really open at ALL in terms of story. There are no branching paths or alternate ways of doing things, its extremely linear and not open at all. All Oblivion and Fallout are is a big sandbox with linear scripted quests and no alternate story. Save like 2 alternate endings that arnt anything other than a last text option at the end of Fallout.



So something like... Mass Effect or NWN doesnt have freedom of exploration in terms of geography on the scale Oblivion or Fallout do, but they have exploration in terms of story. From what Ive seen DAO will be the same and have level makeup.



You remember the intro to Fable2? Where if you handed in the warrants to the guard that part of town becomes a high class 'good' place, but if you gave them to the crook then it becomes the slums of Bowerstone and a place where evil festers. Oblivion has nothing like that. Its just a different type of exploration and "open"ness. Although that was about the extent to Fable 2s role play options, the rest of the game is linear and theres no story or world exploration.



Just think of it as textploration.