Well, of course, the modder may have created a "feature" that makes Bodahn unavailable at a certain point in the game - just to irritate people perhaps.
But really, I don't think so.
Listen up: Bodahn's MODDED store works perfectly OK if I start a completely new game OR reload an earlier save with the same character. In other words, the mod doesn't (seem) screw up his store as such. The point is his store inventory holds an extreme amount of items, as I've ONLY sold stuff to him from after Lothering and up until I finished the Urn quest (cough "dragon loot"), which was the last time I had access to his store.
If I reload the same game I created before selling the Urn quest loot to him, the store works, though I have to try twice before the store actually opens.
If I reload an even older save, or create a new game, the store works JUST FINE.
I'll try Moondoggie's suggestion though - deactivate the mod and see if it works. I'll let you know the result. If the store's "condition" is saved in the save game, though, I somehow can't imagine that has any impact at all (once I open a store, information about it is saved in my save game. The store file itself is only accessed the first time). If the store file is accessed as needed (no actual information about it exists in my save games), it may work.
Considering how things worked both in IE and Aurora/Electron (as far as I know), however, I guess the former is the case also with DA.
Modifié par fkirenicus, 22 février 2011 - 02:27 .