Overwhelm ruins the game for me...
#1
Posté 18 février 2011 - 03:01
I wanna know name of the guy who decided this ability was a good idea so i can kick him in the nuts -.-
/rant off!
#2
Posté 18 février 2011 - 03:03
#3
Posté 18 février 2011 - 03:03
#4
Posté 18 février 2011 - 03:03
#5
Posté 18 février 2011 - 03:04
You mean, the ability Dog had?
#6
Posté 18 février 2011 - 03:05
#7
Posté 18 février 2011 - 03:06
lazuli wrote...
Dragon Age: Origins is a team-based game. You are supposed to use a party of heroes to conquer the challenges laid out for you. Use your allies to save you.
Exactly. But sometimes it doesnt matter and the one whos in the 'death grip' still wont make it out.
I look at the overwhelm as just a way to still give a "challange" only it isnt a challange and is rather just plain cheap, if they still remain in DA2 I hope we get the option to mash a button to escape quicker, rather then just lay there and take it.
#8
Posté 18 février 2011 - 03:07
#9
Posté 18 février 2011 - 03:08
TJPags wrote...
Overwhelm?
You mean, the ability Dog had?
Dog, wolves, warewolves, children (Awakening), and the Ogre's Grab is similar.
#10
Posté 18 février 2011 - 03:09
#11
Posté 18 février 2011 - 03:09
John Crichton wrote...
TJPags wrote...
Overwhelm?
You mean, the ability Dog had?
Dog, wolves, warewolves, children (Awakening), and the Ogre's Grab is similar.
So, the OP wants a game where the enemies have no knockdown effects or anything similar?
Well . . . .ummmm . . . okay.
#12
Posté 18 février 2011 - 03:10
Jarek_Cousland wrote...
lazuli wrote...
Dragon Age: Origins is a team-based game. You are supposed to use a party of heroes to conquer the challenges laid out for you. Use your allies to save you.
Exactly. But sometimes it doesnt matter and the one whos in the 'death grip' still wont make it out.
I look at the overwhelm as just a way to still give a "challange" only it isnt a challange and is rather just plain cheap, if they still remain in DA2 I hope we get the option to mash a button to escape quicker, rather then just lay there and take it.
Then that's your fault as a player for not planning on it or reacting in enough time. If a Werewolf makes it to your backline, it's going to get ugly. It should get ugly.
As players, we are given a ridiculous amount of unbalanced or flat-out broken abilities in Origins (to say nothing of Awakening). Throwing the enemies a bone here and there isn't out of line, especially when Overwhelm can be stopped through so many methods.
And if you're playing solo, then you're playing the game in a way the developers probably didn't intend to be the baseline experience, and should take that into consideration.
#13
Posté 18 février 2011 - 03:10
#14
Posté 18 février 2011 - 03:10
#15
Posté 18 février 2011 - 03:11
#16
Posté 18 février 2011 - 03:11
#17
Posté 18 février 2011 - 03:13
TJPags wrote...
So, the OP wants a game where the enemies have no knockdown effects or anything similar?
Well . . . .ummmm . . . okay.
I think OP was just saying it sucks to have someone instantly taken out of the fight and likely killed. Which it does, but it's supposed to suck. I think they wanted to make it an "OMG THEY OVERWHELMED LELIANA" kind of thing. You have to instantly change your tactics to counter the impending death of a teammate.
#18
Posté 18 février 2011 - 03:16
It's nowhere *near* as cheap as crushing prison or curse of mortality--you can still heal them or knock them out of it somehow.
#19
Posté 18 février 2011 - 03:17
#20
Posté 18 février 2011 - 03:19
#21
Posté 18 février 2011 - 03:20
Beerfish wrote...
Yup overwhelm was over powered. The one I hated worse is the stun every one in your party by hitting one of them with a freaking arrow.
Actually fireball was the most unfair move in the game. Especially since the enemy always casts it faster than you.
#22
Posté 18 février 2011 - 03:20
A Turkey Frog wrote...
Beerfish wrote...
Yup overwhelm was over powered. The one I hated worse is the stun every one in your party by hitting one of them with a freaking arrow.
Actually fireball was the most unfair move in the game. Especially since the enemy always casts it faster than you.
Or you could just use Survival + Mana Clash to hit enemies from two rooms away and leave their allies none the wiser.
#23
Posté 18 février 2011 - 03:28
Modifié par _Loc_N_lol_, 18 février 2011 - 03:28 .
#24
Posté 18 février 2011 - 03:29
#25
Posté 18 février 2011 - 03:30





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