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Overwhelm ruins the game for me...


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#126
Reaverwind

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Addai67 wrote...

Reaverwind wrote...

PsychoBlonde wrote...

IIRC if you have enough armor/defense you can eat an overwhelm and not die, too, it's just a bit annoying. And get your phys resist up.


Not true - I watched my tank die from werewolf overwhelms in Awakening - over 500 health gone in seconds.

Your tank didn't have Shield Wall or Indomitable?

As has been pointed out exhaustively by now, managing Overwhelm is like any other special attack in the game- use tactics and party setup to counter it and it shouldn't be a problem.  I always keep people close together when fighting enemies that have it, so we can stagger the stuns and help a brother out when needed.  Turn on Indomitable, Shield Wall, or Legion Scout specialties to resist.  And if you have a ranger or Dog in your party, you can experience the joys of Overwhelm as well as the trials.  Posted Image


My tanks always have Shield Wall/Indomitable on. NEITHER stop overwhelm. Shadow werewolves are highly resistant to stuns - and hello - there's no dog in Awakening.

Modifié par Reaverwind, 18 février 2011 - 08:57 .


#127
Master Shiori

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Addai67 wrote...

bzombo wrote...
crushing prison and curse of mortality can be disspelled if you have someone with templar abilities (alistair) in your party.

Or a mage using Dispel.  Someone correct me if I'm wrong, but I think Dispel only removes enemy magic so it won't knock out your buffs?  Don't quote me on that, I'll test it if no one knows for sure.


I believe so, yes.

At least, I don't remember having dispel remove any important buffs.

#128
SandyWB

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Cone of cold usually did the trick... but it also froze the person getting 'overwhelmed'

#129
lazuli

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Master Shiori wrote...

Addai67 wrote...

bzombo wrote...
crushing prison and curse of mortality can be disspelled if you have someone with templar abilities (alistair) in your party.

Or a mage using Dispel.  Someone correct me if I'm wrong, but I think Dispel only removes enemy magic so it won't knock out your buffs?  Don't quote me on that, I'll test it if no one knows for sure.


I believe so, yes.

At least, I don't remember having dispel remove any important buffs.


Unfortunately, dispel effects remove everything, including helpful buffs.  This is what comes from a lack of classification in the buffs/status effects department.

#130
Exyle19

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I've never actually had any problems with Overwhelm, except in early game. Not sure why it raises such ire with the OP.



I tend to play a warrior archer in heavy armor on Nightmare difficulty and at worst I find I only end up losing perhaps a 3rd of my health to overwhelm if I choose not to cancel it with stun or knock down. My mages are almost never hit with it due to positioning, and really, if you're managing threat properly almost no one except your tank should be hit with it at any given moment. I recommend grabbing (mass) paralysis with your mage. Tends to change the tides of battle pretty effectively in my experience.



Also what I find works really well if all your stun/knockdown abilities are on cooldown is simply focusing your fire. With the exception of dragons, anything with an overwhelm ability tends to be pretty squishy and usually you can take it down with focused fire before any significant damage is dealt.

#131
Master Shiori

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Reaverwind wrote...

Addai67 wrote...

Reaverwind wrote...

PsychoBlonde wrote...

IIRC if you have enough armor/defense you can eat an overwhelm and not die, too, it's just a bit annoying. And get your phys resist up.


Not true - I watched my tank die from werewolf overwhelms in Awakening - over 500 health gone in seconds.

Your tank didn't have Shield Wall or Indomitable?

As has been pointed out exhaustively by now, managing Overwhelm is like any other special attack in the game- use tactics and party setup to counter it and it shouldn't be a problem.  I always keep people close together when fighting enemies that have it, so we can stagger the stuns and help a brother out when needed.  Turn on Indomitable, Shield Wall, or Legion Scout specialties to resist.  And if you have a ranger or Dog in your party, you can experience the joys of Overwhelm as well as the trials.  Posted Image


My tanks always have Shield Wall/Indomitable on. NEITHER stop overwhelm. Shadow werewolves are highly resistant to stuns - and hello - there's no dog in Awakening.


Shield bash, pommel, paralysis, glyph of paralysis, force shield, mind blast, dirty fighting, upgraded warcry, cone of cold, wintergrasp (occasionaly), fireball, horror, sleep, certain Keeper and Battlemage abilities, smite, riposte, scatter shot - all these abilities and spells can stop an overwhelm.

I hope that helps.

#132
Axekix

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Chained overwhelms from big wolf/dog/spider packs can be rough, but with the amount of CC at your disposal, you have plenty of counters. It's one of the few things in DAO that keeps you on your toes. Isn't the game easy enough as it is?

#133
Nashiktal

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Overwhelm on an individual isnt so bad. Its just damn annoying to have a pack of spiders chain overwhelm on your tank...



As soon as one is done the next spider starts.

#134
Guest_Fuinris_*

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Oh you will love "The Children" in Awakening. :devil:

#135
Bruxae

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Just get an archer.. And youll aoe oneshot all of them instead lol.



On a serious note, maybe you should just put the difficulty to easy? I played it on normal my first time around and I didnt have any problems at all until the final boss in awakening without a healer.



Also like others have said keep in mind that its a team based game, if you get overwhelmed pause the game and get someone over there to stun/freeze/knockback or whatever is needed.

#136
dreman9999

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What you need is Sheild wall, ice cone, mind blast, Taunt, paralize, repuls ward, and stone fist. Their many more like it.

#137
The Spirit of Dance

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i used force field, crushing prison, mind blast and pommel strike for overwhelm but it always sucked when a character got hit by overwhelm and it was either the overwhelm counter character getting overwhelmed, my overwhelm counter moves where in cooldown or i was being stupid and left too much space between my characters.

#138
dreman9999

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SandyWB wrote...

Cone of cold usually did the trick... but it also froze the person getting 'overwhelmed'

Then your aiming it wrong.

#139
Reaverwind

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Master Shiori wrote...

Reaverwind wrote...

Addai67 wrote...

Reaverwind wrote...

PsychoBlonde wrote...

IIRC if you have enough armor/defense you can eat an overwhelm and not die, too, it's just a bit annoying. And get your phys resist up.


Not true - I watched my tank die from werewolf overwhelms in Awakening - over 500 health gone in seconds.

Your tank didn't have Shield Wall or Indomitable?

As has been pointed out exhaustively by now, managing Overwhelm is like any other special attack in the game- use tactics and party setup to counter it and it shouldn't be a problem.  I always keep people close together when fighting enemies that have it, so we can stagger the stuns and help a brother out when needed.  Turn on Indomitable, Shield Wall, or Legion Scout specialties to resist.  And if you have a ranger or Dog in your party, you can experience the joys of Overwhelm as well as the trials.  Posted Image


My tanks always have Shield Wall/Indomitable on. NEITHER stop overwhelm. Shadow werewolves are highly resistant to stuns - and hello - there's no dog in Awakening.


Shield bash, pommel, paralysis, glyph of paralysis, force shield, mind blast, dirty fighting, upgraded warcry, cone of cold, wintergrasp (occasionaly), fireball, horror, sleep, certain Keeper and Battlemage abilities, smite, riposte, scatter shot - all these abilities and spells can stop an overwhelm.

I hope that helps.


Most of the time they do, but not on those Shadow werewolves. Smite and Warcry get resisted, glyphs get resisted, winder's grasp and battlemage's cold aoe are both resisted, archer talents are too slow (really), and while shield pommel/bash/dirty fighting do work - if the party member using them is in the middle of another action, they respond too slowly to rescue the overwhelmed party member.

#140
Master Shiori

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Reaverwind wrote...

Master Shiori wrote...


Shield bash, pommel, paralysis, glyph of paralysis, force shield, mind blast, dirty fighting, upgraded warcry, cone of cold, wintergrasp (occasionaly), fireball, horror, sleep, certain Keeper and Battlemage abilities, smite, riposte, scatter shot - all these abilities and spells can stop an overwhelm.

I hope that helps.


Most of the time they do, but not on those Shadow werewolves. Smite and Warcry get resisted, glyphs get resisted, winder's grasp and battlemage's cold aoe are both resisted, archer talents are too slow (really), and while shield pommel/bash/dirty fighting do work - if the party member using them is in the middle of another action, they respond too slowly to rescue the overwhelmed party member.


I take it you're playing on nightmare then? Since all of these abilities work fine for me on normal.

If that's the case, I can only advise you to have your mage's force shield ready for a quick cast, since no other solution comes to mind. And if you do get 2 or more overwhelms at the same time.. ouch!

#141
Reaverwind

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Master Shiori wrote...

Reaverwind wrote...

Master Shiori wrote...


Shield bash, pommel, paralysis, glyph of paralysis, force shield, mind blast, dirty fighting, upgraded warcry, cone of cold, wintergrasp (occasionaly), fireball, horror, sleep, certain Keeper and Battlemage abilities, smite, riposte, scatter shot - all these abilities and spells can stop an overwhelm.

I hope that helps.


Most of the time they do, but not on those Shadow werewolves. Smite and Warcry get resisted, glyphs get resisted, winder's grasp and battlemage's cold aoe are both resisted, archer talents are too slow (really), and while shield pommel/bash/dirty fighting do work - if the party member using them is in the middle of another action, they respond too slowly to rescue the overwhelmed party member.


I take it you're playing on nightmare then? Since all of these abilities work fine for me on normal.

If that's the case, I can only advise you to have your mage's force shield ready for a quick cast, since no other solution comes to mind. And if you do get 2 or more overwhelms at the same time.. ouch!


Actually, here's the shocker: this is all happening on easy. Note this is only a problem with the Shadow werewolves - other critter overwhelms don't dps party members down that fast. Even the Dragon and Mother's grabs don't kill that fast.

#142
Alex Kershaw

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Kind of agree... Overwhelm is a bit overpowered... I like to continually adjust my tactics so I get better over time, and when I die I make more changes so that I got better... But how can you change your tactics when it's just instant kill?

#143
Sharn01

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Reaverwind wrote...

PsychoBlonde wrote...

IIRC if you have enough armor/defense you can eat an overwhelm and not die, too, it's just a bit annoying. And get your phys resist up.


Not true - I watched my tank die from werewolf overwhelms in Awakening - over 500 health gone in seconds.


Overwhelm ignores any talents that would normally make you immune to it and you do not get a resist check against it.  It does however only work on humaniods because of the character model, so Shale is immune to it since there is no golem animation.

#144
Taleroth

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Sharn01 wrote...

Reaverwind wrote...

PsychoBlonde wrote...

IIRC if you have enough armor/defense you can eat an overwhelm and not die, too, it's just a bit annoying. And get your phys resist up.


Not true - I watched my tank die from werewolf overwhelms in Awakening - over 500 health gone in seconds.


Overwhelm ignores any talents that would normally make you immune to it and you do not get a resist check against it.  It does however only work on humaniods because of the character model, so Shale is immune to it since there is no golem animation.

Are you sure about that?  There's also not an animation for falling down for Shale, but Shale is still vulnerable to effects that knock down.  She just ends up looking frozen.

#145
Reaverwind

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Sharn01 wrote...

Reaverwind wrote...

PsychoBlonde wrote...

IIRC if you have enough armor/defense you can eat an overwhelm and not die, too, it's just a bit annoying. And get your phys resist up.


Not true - I watched my tank die from werewolf overwhelms in Awakening - over 500 health gone in seconds.


Overwhelm ignores any talents that would normally make you immune to it and you do not get a resist check against it.  It does however only work on humaniods because of the character model, so Shale is immune to it since there is no golem animation.


Overwhelm is NOT a problem in Origins. We're discussing the problems with it in Awakening.

#146
Master Shiori

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Reaverwind wrote...


Actually, here's the shocker: this is all happening on easy. Note this is only a problem with the Shadow werewolves - other critter overwhelms don't dps party members down that fast. Even the Dragon and Mother's grabs don't kill that fast.


You're kidding?

On easy my warriors hardly take any damage from Shadow werewolves' overwhelm (against my S&H tank Warden those werewolves may as well be little puppies, their damage is more an annoyance then an actual threat). Rogue can generaly survive an overwhelm but need an immediate heal afterwards. Mages are the only ones who'll die without assistance.

My only advice is this: Have your tank go in first and try to keep all the werewolves on him by using threaten and taunt. Have your squishy companions stand back and use spells or range attacks. Using traps to slow down the werewolves might also work, though I've never tested it.

A tank with high defense and armor, wearing full plate should have no trouble surviving overwhelm on easy, even without the intervention of other party members.

#147
Reaverwind

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Master Shiori wrote...

Reaverwind wrote...


Actually, here's the shocker: this is all happening on easy. Note this is only a problem with the Shadow werewolves - other critter overwhelms don't dps party members down that fast. Even the Dragon and Mother's grabs don't kill that fast.


You're kidding?

On easy my warriors hardly take any damage from Shadow werewolves' overwhelm (against my S&H tank Warden those werewolves may as well be little puppies, their damage is more an annoyance then an actual threat). Rogue can generaly survive an overwhelm but need an immediate heal afterwards. Mages are the only ones who'll die without assistance.

My only advice is this: Have your tank go in first and try to keep all the werewolves on him by using threaten and taunt. Have your squishy companions stand back and use spells or range attacks. Using traps to slow down the werewolves might also work, though I've never tested it.

Not kidding. And since it's my tank who's going down, it's a pretty safe bet he's already got the werewolves' attention. And with them killing a tank in 2 seconds - their damage is a very real threat.

#148
Sharn01

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Reaverwind wrote...

Sharn01 wrote...

Reaverwind wrote...

PsychoBlonde wrote...

IIRC if you have enough armor/defense you can eat an overwhelm and not die, too, it's just a bit annoying. And get your phys resist up.


Not true - I watched my tank die from werewolf overwhelms in Awakening - over 500 health gone in seconds.


Overwhelm ignores any talents that would normally make you immune to it and you do not get a resist check against it.  It does however only work on humaniods because of the character model, so Shale is immune to it since there is no golem animation.


Overwhelm is NOT a problem in Origins. We're discussing the problems with it in Awakening.


I thought we where discussing its problems in general, and if it should be in DA2 in the same form, an altered one, or not at all, since this is not the origins/awakenings forum.

Modifié par Sharn01, 18 février 2011 - 09:56 .


#149
Sharn01

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Taleroth wrote...

Sharn01 wrote...

Reaverwind wrote...

PsychoBlonde wrote...

IIRC if you have enough armor/defense you can eat an overwhelm and not die, too, it's just a bit annoying. And get your phys resist up.


Not true - I watched my tank die from werewolf overwhelms in Awakening - over 500 health gone in seconds.


Overwhelm ignores any talents that would normally make you immune to it and you do not get a resist check against it.  It does however only work on humaniods because of the character model, so Shale is immune to it since there is no golem animation.

Are you sure about that?  There's also not an animation for falling down for Shale, but Shale is still vulnerable to effects that knock down.  She just ends up looking frozen.


I am sure it doesnt work on Shale, I am not positive its the animation though.  I just looked it up, it only works on dwarves, elves, humans, hurlocks, genlocks, and shrieks. 

#150
Zaros

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Lol, I remember fighting the children in Awakening, utter hell .



Every fives seconds it was *NOMNOMNOMCRUNCHNOM*, *slowly backs off with another one slowly climbs on me*, *NOMNOMNOMCRUNCHNOM*.