Overwhelm ruins the game for me...
#151
Posté 18 février 2011 - 10:01
#152
Posté 18 février 2011 - 10:02
Zaros wrote...
Lol, I remember fighting the children in Awakening, utter hell .
Every fives seconds it was *NOMNOMNOMCRUNCHNOM*, *slowly backs off with another one slowly climbs on me*, *NOMNOMNOMCRUNCHNOM*.
They went overboard on it in Awakening. It's an interesting ability that forces players to change their strategies, but it swiftly loses its novelty when every enemy in an area can use it.
#153
Posté 18 février 2011 - 10:03
Reaverwind wrote...
Not kidding. And since it's my tank who's going down, it's a pretty safe bet he's already got the werewolves' attention. And with them killing a tank in 2 seconds - their damage is a very real threat.
If you're sure your tank if well specced and equiped to for Awakening and that your spells and abilities are truly being resisted with alarming frequency, then it can only be some kind of a bug.
Most of those abilities and spells I listed require different resistances for enemies to ignore them. That's something you'll rarely find outside of bosses, especially on casual.
I've played through Awakening about 30 times with various group setups on casual and normal, and i've never found those werewolves to be a problem. At most, I'll have 2, maybe 3, overwhelms max per fight and those rarely kill anyone, especially not my tanks.
My advice is to get the latest patch which includes fixes for a number of Awakening bugs and see if it helps.
#154
Posté 18 février 2011 - 10:22
Master Shiori wrote...
I've played through Awakening about 30 times with various group setups on casual and normal, and i've never found those werewolves to be a problem. At most, I'll have 2, maybe 3, overwhelms max per fight and those rarely kill anyone, especially not my tanks.
My advice is to get the latest patch which includes fixes for a number of Awakening bugs and see if it helps.
I do have the latest patch, although I'm willing to entertain the notion that my game was bugged, if a single shadow werewolf killing a tank isn't considered normal.
#155
Posté 18 février 2011 - 10:31
Modifié par Dark Specie, 18 février 2011 - 10:31 .
#156
Posté 18 février 2011 - 10:35
As an aside, has anyone noticed that the OP hasn't poked his head back in here since making his /rant? Or that a year ago he started a similar thread about how DAO was ruined for him, specifically because he couldn't have a Dalish apostate? Just sayin'...
#157
Posté 18 février 2011 - 10:36
#158
Posté 18 février 2011 - 10:37
#159
Posté 18 février 2011 - 10:45
Shale does indeed have an animation for falling down. Just take her to fight the High Dragon/Flemeth/Arch Demon. All of their attacks like the side-swipe, back-kicks, and tail whip will knock her over.Taleroth wrote...
Are you sure about that? There's also not an animation for falling down for Shale, but Shale is still vulnerable to effects that knock down. She just ends up looking frozen.
#160
Posté 18 février 2011 - 10:51
------------------------------------
Arrtis wrote...
THE MOST IMPORTANT Questions that deserves its own post....
Will Creatures still have the ability to chain overwhelm?
If so, will there be something we can do about it?
---------------------------------------
Peter Thomass wrote..
Overwhelm was... annoying. I'm not saying that no creature in the game has that type of ability, but instances where creatures do things like that (like the Ogre Grab) will be placed very carefully.
One new feature of DA2 is our impact system. If you hit someone hard enough, or with an ability that has an impact bonus, the target will react: getting knocked around, stumbling, or even flying off their feet). This can be used to interrupt whatever the creature is doing, including attacks, overhwelms, running, etc.
The downside of that is that you get knocked around too if the enemies hit you hard enough.
--------------------------------
So hopefully still in the game, but not every yard trash will do it in packs of 10 critters.
Bad news is str is the main stat to resist being knocked around. Those that liked their rogue solo missions might not end up overwhelmed constanty, but if they are a min max dex dps build, they'll get tossed around a lot.
Modifié par Kileyan, 18 février 2011 - 10:51 .
#161
Posté 19 février 2011 - 01:32
sonsonthebia07 wrote...
My experience was ~level 10-15 range on Nightmare on Xbox360.
So that's what? Normal on the PC before the patches? PC and console aren't the same game.
#162
Posté 19 février 2011 - 01:39
shreddog wrote...
I to despise overwhelm. It totally ruins gamebalance when playing solo.
Doesn't playing solo ruin game balance playing solo?
#163
Posté 19 février 2011 - 01:53
#164
Posté 19 février 2011 - 02:52
I run 2- or 3-mage parties and rarely have a S & S character in the party. By your reckoning I should not be able to get through the Blackmarsh at all. I play on Hard (probably Normal for people without the mod equipment I have) and no one died on my last Blackmarsh run until the Queen.Reaverwind wrote...
Most of the time they do, but not on those Shadow werewolves. Smite and Warcry get resisted, glyphs get resisted, winder's grasp and battlemage's cold aoe are both resisted, archer talents are too slow (really), and while shield pommel/bash/dirty fighting do work - if the party member using them is in the middle of another action, they respond too slowly to rescue the overwhelmed party member.
Now I'm gonna have to go run some of those fights again...
#165
Posté 19 février 2011 - 03:11
#166
Posté 19 février 2011 - 03:19
TGFKAMAdmaX wrote...
Personally i can see why the op would be complaining. At times i could do as the others are saying and just stun or freeze etc. to stop the overwhelm ability. But there were times when all four of my party members were overwhelmed at the same time and i could do nothing to stop it. or the spiders would just wait there and take turns overwhelming the same character. The only difficulty was in the deep roads though....and sometimes shadow wolves
Overwhelm in DA: Origins was a not often used, but scary surprise occasionally.
I can't speak for people, but their concerns about it, are more likely directed at Awakening, and hoping the short trend of using it more often, doesn't continue or escalate in DA2. I don't remember a time at where overwhelm was used in DA:O, but the fact that I remember and hated it in DA:Awakening means it possibly or likely was use a little too often.
#167
Posté 19 février 2011 - 03:23
Kileyan wrote...
TGFKAMAdmaX wrote...
Personally i can see why the op would be complaining. At times i could do as the others are saying and just stun or freeze etc. to stop the overwhelm ability. But there were times when all four of my party members were overwhelmed at the same time and i could do nothing to stop it. or the spiders would just wait there and take turns overwhelming the same character. The only difficulty was in the deep roads though....and sometimes shadow wolves
Overwhelm in DA: Origins was a not often used, but scary surprise occasionally.
I can't speak for people, but their concerns about it, are more likely directed at Awakening, and hoping the short trend of using it more often, doesn't continue or escalate in DA2. I don't remember a time at where overwhelm was used in DA:O, but the fact that I remember and hated it in DA:Awakening means it possibly or likely was use a little too often.
For me personally it was the most used skill in the game. Every enemy used it when available and often chained it....it was quite frustrating at times....that was in origins..i played on nightmare difficulty. In awakening i didnt really have a problem...not sure if im a special case though
#168
Posté 19 février 2011 - 05:37
Dayshadow wrote...
sonsonthebia07 wrote...
My experience was ~level 10-15 range on Nightmare on Xbox360.
So that's what? Normal on the PC before the patches? PC and console aren't the same game.
Ehh I've seen vids of that fight on PC on youtube and it isn't any different dude.
#169
Posté 19 février 2011 - 02:45
sonsonthebia07 wrote...
Ehh I've seen vids of that fight on PC on youtube and it isn't any different dude.
The PC version is harder than the console versions by design.
#170
Posté 21 février 2011 - 04:57
sonsonthebia07 wrote...
Dayshadow wrote...
sonsonthebia07 wrote...
My experience was ~level 10-15 range on Nightmare on Xbox360.
So that's what? Normal on the PC before the patches? PC and console aren't the same game.
Ehh I've seen vids of that fight on PC on youtube and it isn't any different dude.
All stats are boosted on the console. More specifically, any +mana/stamina regen is doubled, along with a bunch of other changes. The console was designed to be easier, because the idea was that it would be harder to play the game with a controller.
Check the wiki if you have any doubts.
#171
Posté 21 février 2011 - 05:20
This is where aoe stun talents shine. Hand of Winter is a personal favorite, since it also does damage and without any friendly fire.
#172
Posté 21 février 2011 - 05:24
#173
Posté 21 février 2011 - 05:27
Merced652 wrote...
People either played on ezmode or forgot about those wolf and werewolve packs that just chained it over and over. Its fine if there was some kind of spatial coding that meant it didn't get used in succession on the same target.
damn shadow wolves, and their overwhelm is so powerful too
#174
Posté 21 février 2011 - 08:15
sickserb wrote...
damn shadow wolves, and their overwhelm is so powerful too
Did they change the werewolve's lair recently? I don't remember it being a problem in my first playthrough, but in my most recent I opened that door to be attacked by easily 12+ wolves, maybe as high as 15. Took a few tries to get out of that one without anyone dying.
#175
Posté 21 février 2011 - 08:29
bzombo wrote...
crushing prison and curse of mortality can be disspelled if you have someone with templar abilities (alistair) in your party.PsychoBlonde wrote...
IIRC if you have enough armor/defense you can eat an overwhelm and not die, too, it's just a bit annoying. And get your phys resist up.
It's nowhere *near* as cheap as crushing prison or curse of mortality--you can still heal them or knock them out of it somehow.
lucky bastard. my templar abilities never work.





Retour en haut






