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New player, no idea what to play


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#1
dcsign

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So, I impulse bought this on Steam  the other day, but the only problem is, I don't know anything about Dungeons and Dragons and this is clearly an issue with figuring out how to build a character, haha.

I was planning to just play through the campaigns, starting with the first one.  Does anyone have any recommendations for a good build for a new player (preferably one that walks you through where the allot points and whatnot).  I'm kind of lost...

Character wise, I'm not too picky.  Clerics, rogues, or tank-type classes are all fine with me.  Mainly just don't like magic users.

Thanks guys.  I've searched around for builds online, but there are so many, and I have no idea what is good for a new person.

#2
nicethugbert

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Lots of character builds at nwn2db.com. Lots of modules and other custom content at nwvault.com. Lots of bug fixes and custom content in Kaedrin's class Pack.



I have a lot of simple builds at nwn2db.com.

http://nwn2db.com/bu...14690&version=1

http://nwn2db.com/bu...id=71&version=1

http://nwn2db.com/bu...id=71&version=1

http://nwn2db.com/bu...13456&version=1

http://nwn2db.com/bu...19154&version=1

http://nwn2db.com/bu...id=26&version=1

http://nwn2db.com/bu...18502&version=1




#3
avado

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For a brand new player, fighter is a good choice. Nothing really hard to mess up. Just add points to str (as much as you can) and some constitution (not more than 14, imo). Strength will let you use armor and do damage with weapons.



If you are interested in casting, go with Cleric. Again strength is your friend, but you need to get Wisdom to 19 to cast level 9 spells when you qualify for them (level 17 in cleric).



Wizard, sorc, bard, are all nice, but they require some familiarity to the game, imo. Definitely try them, just not for a first go round, when you have no d&d exp.

#4
Clyordes

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Hi dcsign, welcome to Neverwinter :-)



Re what you should choose as a starting character - Fighters are usually the least complicated, as they have the fewest special abilities to keep track of, so may be a good starting point. Then from there you could branch out with a new character of a different class depending on your approach to adventuring. I'd suggest reading the Neverwinter manual or wiki for ideas of the strengths & weaknesses of the different classes and feats & all, but I know that can be pretty daunting, not to mention time consuming, so instead - just roll up a fighter, accepting the recommended options as you go and get playing - see what you like about what you get & what you want to change & away you go.




#5
Durontan

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For a fresh player Fighter is a best choice, specially one that is new to DnD world. It is simplest to learn and not many things you can chose that would make it wrong.



Honestly, best thing you can do is get Player's handbook of DnD 3.5 version and read it as NwN 2 is made by the rule book of that version.



But for a build, fighter's main stats are str and con. For feat you can't go wrong with heavy armor profficiency and some weapon prof. Depends do you want to go 2 handed or 1 handed combat pick a specific weapon spec (if you go 1h combat with shield go for longsword spec as best weapon in the game is a longsword). Improved initiative is always a good choice for a fighter, to attack first, later on blindsence and blindfight are of great help. Been a long time since I played NwN 2 so can't remember other crazy feats.



Skill wise, diplomacy is one of best things (think it is called presuade in NwN), intimidate can be helpful, mages, druids and clerics need HUGE concentration, While rogues need high spot, disarm and overall trap detection and disarm skill, and unlocking skills

#6
Arkalezth

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I agree with the others on that Fighter is probably the simplest choice if you have absolutely no idea of how the game works.

Cleric is also a safe choice, it plays pretty much like a Fighter, but you'll have spellcasting on top of that.

If you want a skilled character who is good at everything, Bard is a great class, but it may require some familiarity with the game.

At the end, no matter the class you pick, you'll have most classes covered by companions, so you may experiment and learn with them.

Modifié par Arkalezth, 18 février 2011 - 10:56 .


#7
Haplose

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Barbarian would be the simpliest (less feat picks). Though Fighter is probably a bit stronger.

Both are boooring though. So I hesitate to advise the most booooring classes to newcomers. I know I'm bored like hell if I ever play a typical Fighter. Especially that this game has so much more to offer. So many options.

I'd suggest a Druid for a fairly safe first pick if you're not adverse to some spell slinging. A bit less melee presence then a Fighter, but has all those cool spells at his disposal, can be a defensive fortress and is aided by an animal companion to boot! Makes for a vastly different, more varied playthrough...

Granted, a Cleric is even stronger, but more tedious as well - for me. Too reliant on short-term buufs.

Modifié par Haplose, 18 février 2011 - 11:39 .


#8
dunniteowl

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Welcome to the craziness. Honestly, there are a lot of folks in the Community that have never played D&D other than in other computer games and some not even that. And there are a lot of longtime PnP (Pencil and Paper) players, cRPG D&D gamers and pretty much every stripe and sort in between and beyond.

Knowing the rules of any game is a clear path to more successful play. D&D, though, is one of the few games that it is hard to learn all you need to ultimately know by just playing on the computer. There are so many little things to keep in mind, so many ways to play a character class and character type that it can literally boggle the mind.

Sticking with a fighter type is a good, solid and dependable choice for learning the general mechanics of the game. Once you're comfortable there, though I strongly recommend you learn to play a Wizard. Not for their awesome powers (which they are later on) but because you'll tend to learn and explore the rules and nuances after getting your butt handed to you time and again, because you haven't figured out how to properly cast magic. Nothing will teach you that better than taking a wizard and learning how to get killed; again and again and again and again until you man up and get familiar with the rules and idiosyncracies of casting in combat.

But don't do that until you have the general mechanics of the game sorted out. Otherwise, you'll quit in frustration.

Good luck to you and once again, welcome to the Community. We're generally here to help and we'll occasionally laugh at your silly escapades, too. It's all in good fun.



best regards,

dunniteowl

#9
M. Rieder

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I would like to second with dunniteowl said about wizards. Once you are familiar with the game and if you happen to grow tired of playing a fighter and want to try a class that requires a little more subtlety and has more access to skill points (wizards have high intelligence which gives them between 6-8 skill points per level) then try a wizard. It makes the game fresh. Do not play a wizard on the first go around.



Welcome to NWN2 and have fun.

#10
nicethugbert

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Never never never use the recommend button. It will always steer you wrong.

#11
Arkalezth

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nicethugbert wrote...

Never never never use the recommend button. It will always steer you wrong.

That's usually a good advice, but a recommended Fighter is kinda decent (at least for the few first levels) if you have absolutely no idea of what you're doing.

And yes, a Wizard is a good class to try once you've learnt the basics.

#12
The Fred

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nicethugbert wrote...
Never never never use the recommend button. It will always steer you wrong.


I would actually not entirely agree with this. To be fair to the recommended button, it rarely actually steers you wrong as per say... it just also rarely gives you the best option. So, consistent clicking of it will result in a character who is neither power-built, nor totally aweful. What the recommended button is bad for is realising that you are trying to build some specific type of character - for example, if might keep chosing Weapon Focus (Longsword) even if you already have Weapon Focus and Weapon Specialisation (Spear). Generally for things like skills, though, it's OK(-ish).

#13
dcsign

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Thanks guys... it seems everyone is recommending a fighter, but stating that they're boring. Are there any other melee classes that might be slightly entertaining to try instead? :P



Thanks again for all the advice!

#14
PJ156

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Fighters are one of my favorite classes, far from boring IMO and a good place to start as many have said.

To the other advice already give I would also suggest you find yourself some shorter vault mods. Play some classes and see what you like. If you commit to 20+ hours of OC or longer campaigns your choice is going to wear you down if it's not for you and you will end up restarting a lot and playing the same thing over. There are lots of mods with 2-3 hours of play time that will give you a chance to try different classes and conclude the mod without having to change direction.

When you are ready some mods are class specific which adds to the fun. I am thinking particularly of The Wizards Apprentice.

Ranger and paladins give you some spells and special abilities while still majoring in combat, but not till higher levels.

I like to play a fighter with 14+ int, take able learner as one of your first feats and you have a character that is flexible enough to take anywhere you want to in terms of build while still hitting things just fine. 

PJ

#15
Kaldor Silverwand

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Personally I like to start as a high intelligence (16+), high dexterity (17+) rogue and then later multi-class to Wizard, and eventually Arcane Trickster (if you prefer sneaking) or Eldritch Knight (if you prefer melee). Rogues have a lot of skill points and high intelligence will increase that further. Rogues have better hit points than wizards (I would always have at least a 14 constitution) and rogues with a high dexterity and light armor (which is common early in the game) have a decent Armor class and if attacking from a distance with a sling or bow will often do extra damage because of their sneak attack. If you expend skill points on the Use Magic Device skill then the rogue will also be able to use magic items like wands, scrolls, and other restricted-class devices. Of course rogues can also open locked chests and doors and disable traps which helps in accumulating treasure and avoiding mishaps. The high dexterity that rogues have also makes them suitable for dual-wielding weapons if you like that.



That said, the OC doesn't require that you play a rogue, but I think a rogue/wizard combination is still fun to play with its mix of melee, wizardry, and sneaking.



Regards

#16
Shaughn78

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I would suggest the cleric. It can be used as a melee character while introducing you to the spell casting.
and such.
You will have some nice abilities and spells, and you'll still be able to withstand a bit of a beating. Lots of the spells are buffing and all spells can be converted to healing (as long as you're not evil).
make sure you have plenty of wisdom for your spells, a bit of strength so you don't get weighted down with heavy armor and shield, then ome charisma for your turn undead.

Modifié par Shaughn78, 18 février 2011 - 07:36 .


#17
Arkalezth

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dcsign wrote...

Thanks guys... it seems everyone is recommending a fighter, but stating that they're boring. Are there any other melee classes that might be slightly entertaining to try instead? :P

Thanks again for all the advice!

Boring is subjective. Maybe you'll find them funny. Barbarians, Rangers and Paladins are combat classes with a couple
special abilities, but in the end, they all play basically the same, so
if you find a Fighter boring, maybe these classes too.

As mentioned, you can try a Cleric. Then, depending on your mood, you can fight at melee or cast offensive spells. Having access to healing magic is another plus.

I'm repeating myself, but what about a Bard? They're not that complicated. They have lots of abilities, but you don't have to use all at once. And they're good at combat. And they're one of the funniest classes IMO.

Another class that hasn't been mentioned yet is Warlock. It's pretty simple, thanks to unlimited spellcasting. You'll never run out of spells as other classes. Depending on how you build it, you might find it a bit boring, too.

My most important advice though, is: basically any class can play through the OC, it's designed with that in mind, so my suggestion is to read the descriptions of the classes, pick the one that appeals the most to you, and start playing. You'll learn along the way.

Modifié par Arkalezth, 18 février 2011 - 06:39 .


#18
nicethugbert

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Arkalezth wrote...

nicethugbert wrote...

Never never never use the recommend button. It will always steer you wrong.

That's usually a good advice, but a recommended Fighter is kinda decent (at least for the few first levels) if you have absolutely no idea of what you're doing.

And yes, a Wizard is a good class to try once you've learnt the basics.


The recomended fighter will waste skill points in parry and take less useful feats such as iron will before other more useful feats.

He's better off just playing a Joe Average fighter.

Modifié par nicethugbert, 18 février 2011 - 06:49 .


#19
nicethugbert

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Also, the OC, MotB, and SoZ are party based modules so you get to play all the major classes through your party members. The difference is that in MotB and the OC it's your PC's skills that matter in conversation. But, you can play just fine without conversation skills. So, a plain fighter is not a problem.

Modifié par nicethugbert, 18 février 2011 - 06:52 .


#20
Arkalezth

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nicethugbert wrote...

The recomended fighter will waste skill points in parry and take less useful feats such as iron will before other more useful feats.

He's better off just playing a Joe Average fighter.

I agree, I wouldn't use it (but I know the game), nor the recommend button, but it's not THAT bad. It could be worse. It will definitely work for the OC.

Yes, Joe Average is a good and better option, but the Disarm feats should be changed for something else.

#21
painofdungeoneternal

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I know you really want to do well, but this game is really best experienced by muddling thru it - i really wish i could start over without knowing as much as i do now. If you do the perfect optimized character it will be too easy and the first official campaign was designed so you can learn as you go. What matters far more in the OC is the items, which you will easily get enough of to figure out what works. Each choice you make makes it a completely different game, which is why many players will do the game over and over playing it as a different class each time.

Choosing a fighter is probably the best option. If you want to learn the magic systems, then choosing cleric ( probably the most powerful without a lot of work ), or the jack of all trades bard are good options. You get characters of all classes to play, and you will learn how to play as you go thru the OC.

I would not try to make the best character, just close your eyes and click randomly, or read the descriptions and pick things that seem fun, or just hit recommend ( yes a expert can do better than that, but often it's choices are pretty decent, and it's what the game was play tested against ). The monsters you have to deal with are set up with the assumption the person playing is not making very good choices as they learn the game, and you will get items which make any mistakes you make not matter very much as you level up.

The only real exception is you usually want to choose a decent score in your primary stat - fighter is strength for example. This does not always mean max, it means something 16 or above. The primary stat is listed for each class. Other than that the stats are for the most part copied by many other games so you probably kind of know that dex, con and str relate to physical combat, and that int wis and cha are mental stats, what hit points are, etc. I mean if you chose to make a fighter a nerdy weakling(11 str), clumsy (8 dex), and then max out his intelligence to 18, just a little common sense would say he does much better at mental tasks than fighting - the game won't stop you from doing things like this and some see doing that as a challenge beyond forcing you to have at least 11 in your prime stat. Another example, If you did a wizard with 11 intelligence ( which is his prime stat ), he'd not be able to cast spells over 1st level, which can be a hinderance, but most assume that a wizard is better smart than stupid, a cleric is supposed to be wise, and a rogue is supposed to be nimble.

Getting your AC high ( how hard it is for things to hit you ) is really key and the type of item's ac matters is really confusing for new players. This is entirely related to items you find and not your build. IE a ring with AC 3 and a cloak with AC 3 give you a total of 3 AC since they are both the same AC type, however a amulet +3 and a cloak +3 gives you a total of 6 AC. This sounds complicated but the items are handed out like candy, so just do some experimentation as you swap items and watch your character sheet and it will make sense. If things seem too hard this is almost certainly the issue.

I would not over think it though, if you do too well it makes the game far too easy. The NWN2wiki really helps answer a lot of questions too which you get after you get into playing the game.

Modifié par painofdungeoneternal, 18 février 2011 - 08:09 .


#22
The Fred

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As Pain says, the best way to get to grips with the rules is just to dive in. You'll probably make some bad choices, but in the OC, that doesn't matter all that much. Say you took a Fighter, pressed "Recommended" at lot, and it put all your skill points into Parry like Nicethugbert said (this is bad because there is a bug with Parry, so it's poor at higher levels), it's still not that big a deal because there aren't actually that many useful skills a Fighter can take (maybe Intimidate, maybe even a few points in a crafting skill, but that's kind of it).

The Cleric, as mentioned, is probably a good beginner's choice, since it's a spellcaster with relatively decent melee capabilities (more health and better attack than, say, a wizard) and can heal using Spontaneous Casting (this lets you turn any spell into a healing spell, providing a great emergency option). Clerics are also pretty powerful classes so even if you mess something up, you'll still hopefully find the game easy enough.

Modifié par The Fred, 19 février 2011 - 03:42 .


#23
darkling lithely

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Since most games don't have a rouge or shadowdancer in mind, I recommend a ranger: high attack, plenty of skills, lots of class feats, two high saving throws, quickly learn fighting style, and a few spells.

#24
likeorasgod

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The Fred wrote...

nicethugbert wrote...
Never never never use the recommend button. It will always steer you wrong.


I would actually not entirely agree with this. To be fair to the recommended button, it rarely actually steers you wrong as per say... it just also rarely gives you the best option. So, consistent clicking of it will result in a character who is neither power-built, nor totally aweful. What the recommended button is bad for is realising that you are trying to build some specific type of character - for example, if might keep chosing Weapon Focus (Longsword) even if you already have Weapon Focus and Weapon Specialisation (Spear). Generally for things like skills, though, it's OK(-ish).

What I do alot is click it and than adjust the few things I don't like.  This way I have less clicking to do.  Some stats it's going to auto put the points in for you which you allready know your going to use.

Fighters and Clerics are allways a good start.  Though I tend to do Thieves alot of times and than after a few levels switch them for a multi class.  This is more cause it drvies me nuts when I go into areas I don't bring the NPC Rogue and need to open doors and chest.   Most games my first play through is a Fighter to learn where every thing is at.  Than I'll go through as a mage.  I alot of times do themes with my play through (all warrior no band aid play through....the all magic user play through).

It helps to know the rules, but I'm an old school 2nd ed D&D player so I'm not all up to date with the new rules and just think of it as anouther RPG game (Like Dragon Age which I play alot of.)

I haven't even finished my first play through (Paladin/DC) but is almost finished with it and allready started a few other play throughs with other char combos for when I'm bored...since I have the game on two diffrent computer and travel right now so don't have my main play through with me.

Have fun and enjoy the game.