to get me back in modelling for nwn2 i thought i redo the codi exterior buildings and spice them up a bit with lod models, tinting and improved polygon count/details. the main prob with the available codi exterior models is that those models deliver very bad performance because of the scattered model files - one building contains up to 20 different meshes and texture files which need to be loaded. i'll compress them to max 2 meshes and 2 different texture sets.
as you can see at the first picture, the building on the right (plc_se_build01) contains no errors at all. the second building on the left (plc_se_build02) suffers from wierd semitransparent shadows (black huge spots like the one on the back where the far left window is covered in darkness). dunno what's going wrong with the mesh so i provided a files.rar for interested people to help me out tracking down this bug
as always thx in advance


i already reset xform numerous times, checked for flipped polygons, ngons and so forth. i use max11 and tapzn's tools.
ps: right now the tower's vertices are not welded so you'll notice the background through thin lines^^ that's not the source of the error because i also checked the model ingame with welded vertices.
Modifié par -Semper-, 18 février 2011 - 10:35 .





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