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TGS2011: DA2 demo hands-on, all talent descriptions


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#226
AtreiyaN7

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Wow, thanks for the info. I'm going to be a happy, happy mage!

#227
Quercus

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Well, kinda made a build so far for a lvl 20 mage.

Primal: 8.
Golem's Fist = 2
Desiccate = 2
Chain Reaction = 2
Tempest = 1
Galvanism = 1
~~~~~~~~~~~~~~
Arcane: 4.
Stunning Blast = 2
Paralysing Prison = 2
~~~~~~~~~~~~~~
Specialisation: 8.
???

Modifié par Shiroukai, 18 février 2011 - 06:34 .


#228
nightcobra

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Peter Thomas wrote...

Naitaka wrote...

I'm pretty sure it's stat dependent, this is all base on characters between level 1~3. I've seen someone else playing where he was running around Kirkwell around level 5, his skill damage numbers were much higher. I think we need a guide or access to the script if we want to figure out the formula for calculating skill damage.


Ability damage is based on a characters base damage, which is based on their weapon damage + primary attribute bonuses.


now that the skills have been revealed, can we ask what's your favorite skills per class? :whistle:

Modifié par nightcobra8928, 18 février 2011 - 06:35 .


#229
Peter Thomas

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ViSeirA wrote...

Yeah, can't wait to see mage spell trees as well, but if someone from Bioware would take a peek at this thread I'd like a question answered, now that we have 60 talents for every class (apart from specializations), and we have an achievement for reaching level 20, how many talent points are we gonna have in a single playthrough? not taking into account story related points, that means we have 20 points to spend on 60 talents?


It depends on the amount of side content you do and other sources of points. In my Nightmare playthrough, I ended up having 4 chains (both weapon chains and 2 specs) heavily invested on my player character.

#230
Roynalf

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ffs How I will ever get some sleep now.



Entropic Cloud+Death Cloud looks so strong.

#231
The Elder King

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Peter Thomas wrote...

ViSeirA wrote...

Yeah, can't wait to see mage spell trees as well, but if someone from Bioware would take a peek at this thread I'd like a question answered, now that we have 60 talents for every class (apart from specializations), and we have an achievement for reaching level 20, how many talent points are we gonna have in a single playthrough? not taking into account story related points, that means we have 20 points to spend on 60 talents?


It depends on the amount of side content you do and other sources of points. In my Nightmare playthrough, I ended up having 4 chains (both weapon chains and 2 specs) heavily invested on my player character.

Do we get more experience on harder level?

#232
Quercus

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hhh89 wrote...

Peter Thomas wrote...

ViSeirA wrote...

Yeah, can't wait to see mage spell trees as well, but if someone from Bioware would take a peek at this thread I'd like a question answered, now that we have 60 talents for every class (apart from specializations), and we have an achievement for reaching level 20, how many talent points are we gonna have in a single playthrough? not taking into account story related points, that means we have 20 points to spend on 60 talents?


It depends on the amount of side content you do and other sources of points. In my Nightmare playthrough, I ended up having 4 chains (both weapon chains and 2 specs) heavily invested on my player character.

Do we get more experience on harder level?


So there will be other sources to get points, aside from lvling up?

#233
nightcobra

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Shiroukai wrote...

hhh89 wrote...

Peter Thomas wrote...

ViSeirA wrote...

Yeah, can't wait to see mage spell trees as well, but if someone from Bioware would take a peek at this thread I'd like a question answered, now that we have 60 talents for every class (apart from specializations), and we have an achievement for reaching level 20, how many talent points are we gonna have in a single playthrough? not taking into account story related points, that means we have 20 points to spend on 60 talents?


It depends on the amount of side content you do and other sources of points. In my Nightmare playthrough, I ended up having 4 chains (both weapon chains and 2 specs) heavily invested on my player character.

Do we get more experience on harder level?


So there will be other sources to get points, aside from lvling up?


tomes like in origins i gather.

#234
Peter Thomas

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0rz0 wrote...

Hm, what's the difference between physical force and elemental force? Just a different resist?


Armor resists physical damage, elemental resistances resist elemental damage. Fortitude resists all type of force. The main difference is that there are different reactions to the elements. Physical force knocks you off your feet. Fire will make you dance around trying to put out the flames. Spirit almost pulls out your soul.

#235
dreamextractor

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No Group Heal or Revive? D:

#236
X2-Elijah

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There's the spirit healer specialization, I bet advanced heals will be in there.

#237
Shepard Lives

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dreamextractor wrote...

No Group Heal or Revive? D:


Those are in the Spirit Healer tree, I'll wager.

#238
The Elder King

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dreamextractor wrote...

No Group Heal or Revive? D:


spirit healer spec.

edit: double Image IPB'ed

Modifié par hhh89, 18 février 2011 - 06:49 .


#239
-Skorpious-

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dreamextractor wrote...

No Group Heal or Revive? D:


Spirit Healer probably covers that. ;)

Damn, beaten three times. 

Modifié par -Skorpious-, 18 février 2011 - 06:50 .


#240
dreamextractor

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Damn it. Anders better have good healing abilities with his spec, because I'm going Blood/Force Mage.

#241
-Skorpious-

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Peter Thomas wrote...

ViSeirA wrote...

Yeah, can't wait to see mage spell trees as well, but if someone from Bioware would take a peek at this thread I'd like a question answered, now that we have 60 talents for every class (apart from specializations), and we have an achievement for reaching level 20, how many talent points are we gonna have in a single playthrough? not taking into account story related points, that means we have 20 points to spend on 60 talents?


It depends on the amount of side content you do and other sources of points. In my Nightmare playthrough, I ended up having 4 chains (both weapon chains and 2 specs) heavily invested on my player character.


Any left over points in other chains? I'm debating investing about 5 points in one of the chains, but would prefer if my original four were fully maxed first. 

#242
The Elder King

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dreamextractor wrote...

Damn it. Anders better have good healing abilities with his spec, because I'm going Blood/Force Mage.

Probably. I saw some spells that are almost the same of the SH spec, with the difference that they are yellow instead of blue.

#243
Eclipse_9990

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 Took me forevor but I finally have a good idea on how I'll make my build.. 

For a Lv. 25 Mage

Elemental: 8
Searing Fireball:2
Apocalyptic Firestorm:2
Winter's Grasp
Cone of Cold
Pyromancer
Elemental Mastery
----------------------------------
Primal: 1
Rock Armor
----------------------------------
Spirit: 2
Spirit Strike: 2
----------------------------------
Arcane: 4
Mindblast
Elemental Weapons/Arcane Shield
Crushing Prison
Paralyzing Prison
----------------------------------
10 points reserved for Specs

Modifié par Eclipse_9990, 18 février 2011 - 07:07 .


#244
Peter Thomas

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Alodar wrote...

X2-Elijah wrote...

Also, force field (50%) + its upgrade (+50%) means that it's again full immunity for 6 seconds, right?


50% growing by 50% is 75%



Alodar :)


No, the numbers add together. 100% resistance for 6s.

Keep in mind, though, that spirit damage will halve that.

#245
Peter Thomas

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X2-Elijah wrote...

Hmwait.. Horror + Despair means.. Any enemy stunned for 10 seconds, and takes 27 dmg per second (=270 at level 3 stats)?

SIGN ME UP!


Actually that's a typo. That damage is over the entire length of the stun.

#246
X2-Elijah

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Hmm. Wait. Spirit damage is twice as effective to spirit shields? So.. that means that, say, earth damage (stonefists) is twice as effective against rock armour? Or that applies in trees (e.g. primal - lightning goes through rock armour).

#247
Zabaniya

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I'd like to see more people come up with on-the-fly builds like Eclipse did.

Modifié par Zabaniya, 18 février 2011 - 07:08 .


#248
Naitaka

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I'll ask a question as well, since companion comes already leveled with skills picked, will there be respec for both PC and companions?

#249
X2-Elijah

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Peter Thomas wrote...

X2-Elijah wrote...

Hmwait.. Horror + Despair means.. Any enemy stunned for 10 seconds, and takes 27 dmg per second (=270 at level 3 stats)?

SIGN ME UP!


Actually that's a typo. That damage is over the entire length of the stun.


Doh. :crying: This means I might have to re-plan the build...

#250
Phoenixblight

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Naitaka wrote...

I'll ask a question as well, since companion comes already leveled with skills picked, will there be respec for both PC and companions?




Just the PC through the Black Emporium.