Aramintai wrote...
No Deft Hands talent for Rogue? Does that mean that lock picking is now a skill or is it now automatic if you have a rogue?
There are no skills in DA2, its automatic now. Rogues = Lockpicking
Aramintai wrote...
No Deft Hands talent for Rogue? Does that mean that lock picking is now a skill or is it now automatic if you have a rogue?
Peter Thomas wrote...
Alodar wrote...
X2-Elijah wrote...
Also, force field (50%) + its upgrade (+50%) means that it's again full immunity for 6 seconds, right?
50% growing by 50% is 75%
Alodar
No, the numbers add together. 100% resistance for 6s.
Keep in mind, though, that spirit damage will halve that.
Phoenixblight wrote...
Aramintai wrote...
No Deft Hands talent for Rogue? Does that mean that lock picking is now a skill or is it now automatic if you have a rogue?
There are no skills in DA2, its automatic now. Rogues = Lockpicking
Naitaka wrote...
Eclipse_9990 wrote...
Do our characters start out with a free talent/spell like in origins?
Yes, at least we do in the demo, I believe it was miasma flask for rogue and mind blast for mage, I can't remember what warrior starts out with though.
That's great. Always hated that lockpicking tree was eating away precious talent points in DAO.Phoenixblight wrote...
Aramintai wrote...
No Deft Hands talent for Rogue? Does that mean that lock picking is now a skill or is it now automatic if you have a rogue?
There are no skills in DA2, its automatic now. Rogues = Lockpicking
nightcobra8928 wrote...
now that the skills have been revealed, can we ask what's your favorite skills per class?
hhh89 wrote...
Do we get more experience on harder level?
Peter Thomas wrote...
hhh89 wrote...
Do we get more experience on harder level?
Difficulty doesn't affect XP. Finding hard, optional encounters will give you extra XP you wouldn't get otherwise, though.
-Skorpious- wrote...
Any left over points in other chains? I'm debating investing about 5 points in one of the chains, but would prefer if my original four were fully maxed first.
hhh89 wrote...
Peter Thomas wrote...
hhh89 wrote...
Do we get more experience on harder level?
Difficulty doesn't affect XP. Finding hard, optional encounters will give you extra XP you wouldn't get otherwise, though.
Thank you.
By the way, I suppose the passive ability you like of Reaver is Bloody Frenzy, right?
I remember your post about that.
Peter Thomas wrote...
Anders Active 2 (very good for emergencies if I can keep him alive long enough...)
Modifié par Shepard Lives, 18 février 2011 - 07:42 .
Peter Thomas wrote...
Blindside and Miasmic Flask (because you start with it)
nightcobra8928 wrote...
hhh89 wrote...
Peter Thomas wrote...
hhh89 wrote...
Do we get more experience on harder level?
Difficulty doesn't affect XP. Finding hard, optional encounters will give you extra XP you wouldn't get otherwise, though.
Thank you.
By the way, I suppose the passive ability you like of Reaver is Bloody Frenzy, right?
I remember your post about that.
i'd say it would be devour, gaining health for each kill or something.
nightcobra8928 wrote...
i'd say it would be devour, gaining health for each kill or something.
Naitaka wrote...
nightcobra8928 wrote...
i'd say it would be devour, gaining health for each kill or something.
Hoping it's Aura of Pimp..err I mean Pain, having a constant damage aura would be great AoE tool on a S&S warrior for drawing aggro.
Modifié par Zabaniya, 18 février 2011 - 07:49 .
Naitaka wrote...
nightcobra8928 wrote...
i'd say it would be devour, gaining health for each kill or something.
Hoping it's Aura of Pimp..err I mean Pain, having a constant damage aura would be great AoE tool on a S&S warrior for drawing aggro.