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TGS2011: DA2 demo hands-on, all talent descriptions


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#301
Peter Thomas

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X2-Elijah wrote...

I don't see why there even should be more than one specialization..
Anyways, I see that you definitely can max out two trees, or have 3 trees full of non-upgraded abilities. That's not too bad at all.

@Peter Thomas - can we expect, sometime, a deeper update on the magic system and how it works? For example, your remarks on elemental power damage (like spirit clutching the soul, and fire making you pat out flames, etc, and the resistances, and spirit damage going through a 100% shield) are, well, a bit confusing, implying a deeper system than what has been seen so far.


The fire and spirit reactions are varying animations based on damage type. They last roughly as long as the physical reactions (knockdown). If the main damage type of the attack is not physical (or was not specified to have force), then the reaction will be appropriate to the type of damage done. There are exceptions like Fireball. Fireball does Fire damage, but will cause a Physical damage reaction (knocking targets away).

Spirit damage going through Barrier is because Barrier adds damage resistance, not Spirit resistance. Spirit damage (by its nature) halves generic damage and magic resistance (not Spirit resistance).

#302
Eclipse_9990

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X2-Elijah wrote...

+50%. 25 bonus percent from pyromancy, and 25 bonus percent from mastery.


Hmm.. On one hand my Fire spells/Fire staff attacks do +50% more damage... On the other hand. Rock Armor gets a 125% boost, and since I picking up rock armor anyway I'll be saving a point by not putting anything in elemental.. 

Modifié par Eclipse_9990, 18 février 2011 - 07:48 .


#303
X2-Elijah

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One point, about all those 25-skillpoint builds, that is very, very, very late end-game stuff, guys. Better plan for something that will be good by the mid-point (level 10, 14 or so).

#304
ViSeiRa

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hhh89 wrote...

I thought that too. But I remember that in a specialization thread he talked about how he liked Blood Frenzy. Tough for my type of playstyle Devour will be more useful.


Blood Frenzy would be awesome if it was passive, which I believe it is, I simply did 300+ damage with my Two Hander in Origins just with Berserker's Final Blow and Reaver's Blood Frenzy... gotta tell you it was overkill m8 :P

#305
Naitaka

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Eclipse_9990 wrote...

X2-Elijah wrote...

+50%. 25 bonus percent from pyromancy, and 25 bonus percent from mastery.


Hmm.. On one hand my Fire spells/Fire staff attacks do +50% more damage... On the other hand. Rock Armor gets a 125% boost, and since I picking up rock armor anyway I'll be saving a point by not putting anything in elemental.. 


Remember that it's 125% not +125%, so it's really just +25%.

#306
Chuvvy

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Wait what's Vangaurd? Do we have charge? Is it MANgaurd time?

#307
Zabaniya

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X2-Elijah wrote...

One point, about all those 25-skillpoint builds, that is very, very, very late end-game stuff, guys. Better plan for something that will be good by the mid-point (level 10, 14 or so).


Good point.  Time to whip something else up.

#308
Eclipse_9990

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Naitaka wrote...

Eclipse_9990 wrote...

X2-Elijah wrote...

+50%. 25 bonus percent from pyromancy, and 25 bonus percent from mastery.


Hmm.. On one hand my Fire spells/Fire staff attacks do +50% more damage... On the other hand. Rock Armor gets a 125% boost, and since I picking up rock armor anyway I'll be saving a point by not putting anything in elemental.. 


Remember that it's 125% not +125%, so it's really just +25%.


Hm. And rock armor by itself gives +25% armor... Damn.. Origins builds were pretty simple compared to this.. 

#309
o_CLeVeR_o

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quick question not sure if its been answered ( sorry if it has ) but are specialization points considered to be different from talent points, for example say you have a level 20 character ( that means 20 talent points ) would we have to sacrifice some talent points so we can unlock the specialization skills ( sorry if that was confusing, almost confused myself lol )

#310
jomonoe

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HOOOOOLLLLLYYYYYY SSHHHHHHHIIIIIIIIIIIIIIIIIIII



THANKS SO MUCH YOU BRONZE GOD YOU.

#311
Tleining

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@ Peter Thomas

quick question about archers: In Origins we had the Aim-Talent and Items with the Rapid-Aim Bonus. Will we have a Rapid-Precision-Bonus (sounds kinda weird, huh?) on items in DA2?

#312
ViSeiRa

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o_CLeVeR_o wrote...

quick question not sure if its been answered ( sorry if it has ) but are specialization points considered to be different from talent points, for example say you have a level 20 character ( that means 20 talent points ) would we have to sacrifice some talent points so we can unlock the specialization skills ( sorry if that was confusing, almost confused myself lol )


You get two specialization points at levels 7 and 14, they're different from talent points... but these two just unlock the spec, if you want to invest in some skills there you'll have to use normal talent points.

Modifié par ViSeirA, 18 février 2011 - 07:55 .


#313
Peter Thomas

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Zabaniya wrote...

-Blindside  --> okay apparently you start with this as well.


My wording was poor. You start with Miasmic Flask, not Blindside.

#314
Vit246

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I really want to know about the Blood Mage talents.

#315
Eclipse_9990

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o_CLeVeR_o wrote...

quick question not sure if its been answered ( sorry if it has ) but are specialization points considered to be different from talent points, for example say you have a level 20 character ( that means 20 talent points ) would we have to sacrifice some talent points so we can unlock the specialization skills ( sorry if that was confusing, almost confused myself lol )


Yeah. Our talent, and spell points have to go into the Specialization reserve. Bioware are you going to release the Specialization talents/spells soon? I'm pretty curious to see what Blood Mage has to offer. 

#316
X2-Elijah

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Peter Thomas wrote...
The fire and spirit reactions are varying animations based on damage type. They last roughly as long as the physical reactions (knockdown). If the main damage type of the attack is not physical (or was not specified to have force), then the reaction will be appropriate to the type of damage done. There are exceptions like Fireball. Fireball does Fire damage, but will cause a Physical damage reaction (knocking targets away).

Spirit damage going through Barrier is because Barrier adds damage resistance, not Spirit resistance. Spirit damage (by its nature) halves generic damage and magic resistance (not Spirit resistance).


Thanks for clarifying that :)

Skill points are separate from specialization points.

#317
SammyJB17

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While you are helping us Mr. Thomas, has a level cap been decided?

#318
Eclipse_9990

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SammyJB17 wrote...

While you are helping us Mr. Thomas, has a level cap been decided?


Level cap is 50. 

#319
ViSeiRa

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So going by the description of "Goad', Merrill seems to have a skill called "Wrath of the Elvhen" in her unique tree, interesting :P

#320
Peter Thomas

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o_CLeVeR_o wrote...

quick question not sure if its been answered ( sorry if it has ) but are specialization points considered to be different from talent points, for example say you have a level 20 character ( that means 20 talent points ) would we have to sacrifice some talent points so we can unlock the specialization skills ( sorry if that was confusing, almost confused myself lol )


Spec points are different from talent points.

#321
SammyJB17

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Eclipse_9990 wrote...

SammyJB17 wrote...

While you are helping us Mr. Thomas, has a level cap been decided?


Level cap is 50. 


I thought I heard that all of the content had enough XP to get to level fifty, but I don't think it is actually fifty. Mr. Thomas?

#322
Peter Thomas

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Tleining wrote...

@ Peter Thomas
quick question about archers: In Origins we had the Aim-Talent and Items with the Rapid-Aim Bonus. Will we have a Rapid-Precision-Bonus (sounds kinda weird, huh?) on items in DA2?


There is no aim delay on bows, only the speed of the attack animation. Anything that increases your attack speed will work equally well on swords, staves and bows.

#323
o_CLeVeR_o

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ViSeirA wrote...

o_CLeVeR_o wrote...

quick question not sure if its been answered ( sorry if it has ) but are specialization points considered to be different from talent points, for example say you have a level 20 character ( that means 20 talent points ) would we have to sacrifice some talent points so we can unlock the specialization skills ( sorry if that was confusing, almost confused myself lol )


You get two specialization points at levels 7 and 14, they're different from talent points... but these two just unlock the spec, if you want to invest in some skills there you'll have to use normal talent points.


yea thats what i thought, seems im gonna have a hard time planning my blood mage playthrough:devil:

#324
axa89

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@Peter Thomas

Great job on those descriptions! Much clearer than dao.

One thing I've noticed is that Winter's Grasp description doesn't mention the debuffs duration, is it a typo or what?

#325
Adhin

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Peter Thomas wrote...
Hm... not all have been revealed yet. And keep in mind these are based on my playstyle.

Warrior
    Taunt (critical to my playstyle)
    Bolster (incredibly useful)
    Assault (probably because of an old bug where the 2nd hit did 10x the damage of the others...)
    Reaver Passive 1 (because it's a passive now and awesome)
Rogue
    Archer's Lance (upgraded; insta-kill line attack ftw)
    Duelist Active 2 (very useful for characters who use both weapon styles)
    Assassin Active 3 (most valuable skill for my kind of character)
Mage
    Tempest (lightning spells don't do FF)
    Heal (healing is still important)
    Horror (non-resisted stun)
    Anders Active 2 (very good for emergencies if I can keep him alive long enough...)


HAH! In another thread about some dude being scared Reavers would suck some kind of balls, I did some speculation on all the skills. I was thinking that 1st Passive was 'Blood Frenzy' which does a dmg bonus based off how low your HP is. Sounds like im riiiiight B)

-edit-
If you look at the Reaver icons in the giantbomb video (sorry no SS of it) 'Aura of Pain' looks like its further in, the only sustained ability Reaver's have. and "Devour' looks like its the bottum Active ability. Theres another Active ability that shares the same icon as the (guessing) Blood Frenzy passive just before it. Then theres some awkward Wing-Boot thing after that which I have no idea wtf it is.

Modifié par Adhin, 18 février 2011 - 08:04 .