Aramintai wrote...
So these are the talents in DA 2. What about skills? Are they still there or removed?
Skillz is gone.
Aramintai wrote...
So these are the talents in DA 2. What about skills? Are they still there or removed?
Angrimsaur wrote...
Thanks a lot! Your contributions to this thread were actually much more interesting to me than the majority of information we got on DA2 for the last few weeks.While you are here, would you mind answering a few questions regarding talents and nightmare mode?
I thought I read somewhere only one dev was able to actually beat the game on nightmare. Is that true?
Also, is there friendly fire on nightmare and - if yes - does it apply to mage spells only?
As I plan to go for nightmare on my first playthrough I am interested in your lineup for the nightmare run. I suppose a balanced setup with one mage, one warrior, one rogue + any other character is a good idea for nightmare !?
Moonstryder wrote...
@ the Bio Guy
The blood mage's spell that rips apart enemies (like the one in the video) have you messed around with that? Does it do physical damage or a 1 hit KO if they don't pass a resistance check?
Peter Thomas wrote...
Angrimsaur wrote...
Thanks a lot! Your contributions to this thread were actually much more interesting to me than the majority of information we got on DA2 for the last few weeks.While you are here, would you mind answering a few questions regarding talents and nightmare mode?
I thought I read somewhere only one dev was able to actually beat the game on nightmare. Is that true?
Also, is there friendly fire on nightmare and - if yes - does it apply to mage spells only?
As I plan to go for nightmare on my first playthrough I am interested in your lineup for the nightmare run. I suppose a balanced setup with one mage, one warrior, one rogue + any other character is a good idea for nightmare !?
More than one person here beat it on Nightmare, though I'm not sure on which build of the game.
Friendly fire is on Nightmare and applies to all abilities. This is for damage and effects, not targeting.
My party was:
FemHawke - Dual Weapon/Archer; Duelist/Assassin
Aveline
Merril/Varric - Merril for general areas, Varric for tough bosses or areas
Anders
Peter Thomas wrote...
Friendly fire is on Nightmare and applies to all abilities. This is for damage and effects, not targeting.
what? I could have sworn that was blood magic.nightcobra8928 wrote...
Moonstryder wrote...
The blood mage's spell that rips apart enemies (like the one in the video) have you messed around with that? Does it do physical damage or a 1 hit KO if they don't pass a resistance check?
that magic spell in the video was the "finisher" version of crushing prison i believe.
too true!!ViSeirA wrote...
Moonstryder wrote...
So if you finish off a dragon with crushing prison, would there be an animation for that?
Only one way to find out.
Alodar wrote...
So on nightmare mind blast would effect your own party as well?
Well considering there's no armor penetration it would be a bit hard...Ravenfeeder wrote...
No Telekinetic Weapons
Guest_DSerpa_*
Wait, but we know that our enemies are always subject to friendly fire. So if they cast Mind Blast, they'll always hit their allies if they're close together.Peter Thomas wrote...
Alodar wrote...
So on nightmare mind blast would effect your own party as well?
Correct.
Modifié par Nerevar-as, 18 février 2011 - 08:38 .
Peter Thomas wrote...
Moonstryder wrote...
@ the Bio Guy
The blood mage's spell that rips apart enemies (like the one in the video) have you messed around with that? Does it do physical damage or a 1 hit KO if they don't pass a resistance check?
Some abilities can do a deathblow (either a special animation, or just an instant kill). The script calculates if the spell would do enough damage to kill them (before it's actually cast) and does the deathblow instead. I can't comment on what deathblows made it in the final game or their nature.
Peter Thomas wrote...
Angrimsaur wrote...
Thanks a lot! Your contributions to this thread were actually much more interesting to me than the majority of information we got on DA2 for the last few weeks.While you are here, would you mind answering a few questions regarding talents and nightmare mode?
I thought I read somewhere only one dev was able to actually beat the game on nightmare. Is that true?
Also, is there friendly fire on nightmare and - if yes - does it apply to mage spells only?
As I plan to go for nightmare on my first playthrough I am interested in your lineup for the nightmare run. I suppose a balanced setup with one mage, one warrior, one rogue + any other character is a good idea for nightmare !?
More than one person here beat it on Nightmare, though I'm not sure on which build of the game.
Friendly fire is on Nightmare and applies to all abilities. This is for damage and effects, not targeting.
My party was:
FemHawke - Dual Weapon/Archer; Duelist/Assassin
Aveline
Merril/Varric - Merril for general areas, Varric for tough bosses or areas
Anders
Sylvius the Mad wrote...
So Stonefist can no longer shatter things? That's weird. Are there any combos at all that can be done by a single class, or is it all there just to encourage cross-class cooperation (whereas in DAO they worked no matter which class had the relevant ability)?
DSerpa wrote...
But lightning spells don't cause friendly fire damage?
Sylvius the Mad wrote...
Wait, but we know that our enemies are always subject to friendly fire. So if they cast Mind Blast, they'll always hit their allies if they're close together.
That's very strange.