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TGS2011: DA2 demo hands-on, all talent descriptions


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#351
SammyJB17

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Aramintai wrote...

So these are the talents in DA 2. What about skills? Are they still there or removed?


Skillz is gone.

#352
Peter Thomas

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Angrimsaur wrote...

Thanks a lot! Your contributions to this thread were actually much more interesting to me than the majority of information we got on DA2 for the last few weeks. ^_^ While you are here, would you mind answering a few questions regarding talents and nightmare mode?


I thought I read somewhere only one dev was able to actually beat the game on nightmare. Is that true?

Also, is there friendly fire on nightmare and - if yes - does it apply to mage spells only?

As I plan to go for nightmare on my first playthrough I am interested in your lineup for the nightmare run. I suppose a balanced setup with one mage, one warrior, one rogue + any other character is a good idea for nightmare !?


More than one person here beat it on Nightmare, though I'm not sure on which build of the game.

Friendly fire is on Nightmare and applies to all abilities. This is for damage and effects, not targeting.

My party was:
FemHawke - Dual Weapon/Archer; Duelist/Assassin
Aveline
Merril/Varric - Merril for general areas, Varric for tough bosses or areas
Anders

#353
Peter Thomas

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Moonstryder wrote...

 @ the Bio Guy

The blood mage's spell that rips apart enemies (like the one in the video) have you messed around with that? Does it do physical damage or a 1 hit KO if they don't pass a resistance check?


Some abilities can do a deathblow (either a special animation, or just an instant kill). The script calculates if the spell would do enough damage to kill them (before it's actually cast) and does the deathblow instead. I can't comment on what deathblows made it in the final game or their nature.

#354
jomonoe

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Just finished reading through your write up. Thanks again! Now I am deliberating if I should create an all in tank of SnS+Defender or create a tank DPS with SnS+Vangaurd+Defender

#355
ViSeiRa

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Peter Thomas wrote...

Angrimsaur wrote...

Thanks a lot! Your contributions to this thread were actually much more interesting to me than the majority of information we got on DA2 for the last few weeks. ^_^ While you are here, would you mind answering a few questions regarding talents and nightmare mode?


I thought I read somewhere only one dev was able to actually beat the game on nightmare. Is that true?

Also, is there friendly fire on nightmare and - if yes - does it apply to mage spells only?

As I plan to go for nightmare on my first playthrough I am interested in your lineup for the nightmare run. I suppose a balanced setup with one mage, one warrior, one rogue + any other character is a good idea for nightmare !?


More than one person here beat it on Nightmare, though I'm not sure on which build of the game.

Friendly fire is on Nightmare and applies to all abilities. This is for damage and effects, not targeting.

My party was:
FemHawke - Dual Weapon/Archer; Duelist/Assassin
Aveline
Merril/Varric - Merril for general areas, Varric for tough bosses or areas
Anders


So basically FemHawke had the DPS role, Aveline was the tank and Anders the healer? don't know about Varric or Merrill... but I guess when I do my Nightmare run it'll be something similar, never was able to do it in Origins without two mages.

#356
Alodar

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Peter Thomas wrote...

Friendly fire is on Nightmare and applies to all abilities. This is for damage and effects, not targeting.


So on nightmare mind blast would effect your own party as well?




Alodar Image IPB

#357
PrinceOfFallout13

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which mage spell is the one from the destiny trailer? the arms one

#358
atheelogos

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nightcobra8928 wrote...

Moonstryder wrote...

The blood mage's spell that rips apart enemies (like the one in the video) have you messed around with that? Does it do physical damage or a 1 hit KO if they don't pass a resistance check?


that magic spell in the video was the "finisher" version of crushing prison i believe.

what? I could have sworn that was blood magic.

#359
Ravenfeeder

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No Telekinetic Weapons any more? Haste as an Activated rather than Sustained?

Booo!

Thanks for posting all that, a great effort. This is what we want from posts not huge plot spoilers.

#360
atheelogos

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ViSeirA wrote...

Moonstryder wrote...

So if you finish off a dragon with crushing prison, would there be an animation for that?


Only one way to find out. :P

too true!!:lol::D

#361
JrayM16

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Wow, this looks really good. That's a lot of different talents, maybe even more than DA:O. I'm impressed.

#362
silentassassin264

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Thank you. I wished Bioware would have released this earlier so I could begin planning my fleet of Hawkes but thanks to you, now I can.

#363
Peter Thomas

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Alodar wrote...

So on nightmare mind blast would effect your own party as well?


Correct.

#364
Sylvius the Mad

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So Stonefist can no longer shatter things? That's weird. Are there any combos at all that can be done by a single class, or is it all there just to encourage cross-class cooperation (whereas in DAO they worked no matter which class had the relevant ability)?

#365
axa89

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Ravenfeeder wrote...
No Telekinetic Weapons

Well considering there's no armor penetration it would be a bit hard...

#366
Guest_DSerpa_*

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But lightning spells don't cause friendly fire damage?

#367
Sylvius the Mad

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Peter Thomas wrote...

Alodar wrote...

So on nightmare mind blast would effect your own party as well?


Correct.

Wait, but we know that our enemies are always subject to friendly fire.  So if they cast Mind Blast, they'll always hit their allies if they're close together.

That's very strange.

#368
Super_Cat

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Do Elemental and Primal still count as the same school of magic lore-wise?

#369
Nerevar-as

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Do enemies also have access to all these skills, or are they more restricted?

Modifié par Nerevar-as, 18 février 2011 - 08:38 .


#370
Knal1991

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Peter Thomas wrote...

Moonstryder wrote...

 @ the Bio Guy

The blood mage's spell that rips apart enemies (like the one in the video) have you messed around with that? Does it do physical damage or a 1 hit KO if they don't pass a resistance check?


Some abilities can do a deathblow (either a special animation, or just an instant kill). The script calculates if the spell would do enough damage to kill them (before it's actually cast) and does the deathblow instead. I can't comment on what deathblows made it in the final game or their nature.


But can you tell if the deathblow in the trailer, the ripping apart one, is from the Blood Mage or the Force mage spec ?


Cause though the trailer insinuated blood magic, I'm pretty sure I saw a blue glow in another vid saying it is forcemage (and the fact he lift someone up in the air).. (or they have similiar deathblows which could be so aswell I guess... )

#371
Angrimsaur

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Peter Thomas wrote...

Angrimsaur wrote...

Thanks a lot! Your contributions to this thread were actually much more interesting to me than the majority of information we got on DA2 for the last few weeks. ^_^ While you are here, would you mind answering a few questions regarding talents and nightmare mode?


I thought I read somewhere only one dev was able to actually beat the game on nightmare. Is that true?

Also, is there friendly fire on nightmare and - if yes - does it apply to mage spells only?

As I plan to go for nightmare on my first playthrough I am interested in your lineup for the nightmare run. I suppose a balanced setup with one mage, one warrior, one rogue + any other character is a good idea for nightmare !?


More than one person here beat it on Nightmare, though I'm not sure on which build of the game.

Friendly fire is on Nightmare and applies to all abilities. This is for damage and effects, not targeting.

My party was:
FemHawke - Dual Weapon/Archer; Duelist/Assassin
Aveline
Merril/Varric - Merril for general areas, Varric for tough bosses or areas
Anders


Thank you! It is great to finally get an general idea of how combat mechanics work in DA2! :)

Just to be sure - "all abilities" would mean it also applies to abilities like Scythe, Whirlwind or Assail (with Besiege)?

Suddenly, it seems hard to imagine a 2h warrior in a nightmare setup, since a lot of their damaging abilities seem to have arc based area damage and I can see "gap closer" area damage like Scythe just being really hard to control in terms of friendly fire.

#372
Peter Thomas

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Sylvius the Mad wrote...

So Stonefist can no longer shatter things? That's weird. Are there any combos at all that can be done by a single class, or is it all there just to encourage cross-class cooperation (whereas in DAO they worked no matter which class had the relevant ability)?


Cross-class combos are there to encourage different classes to play off each other.

#373
Peter Thomas

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DSerpa wrote...

But lightning spells don't cause friendly fire damage?


Chain Lightning and Tempest don't target friendlies.

#374
Altima Darkspells

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Doesn't requiring points in the tree apart from the path you wish as well as all previous connecting talents to said destination somewhat make the entire concept of a 'web' a bit pointless? Seems to me that if anyone wants to invest heavily in a skill tree, they're going to end up going for talents that they won't necessarily like or even use.



Which was kinda the problem in Origins.



Also, any idea what these enemy states actually do? I mean Brittle, Stagger, Disorient, etc. Do they only set up for harder-impacting skills, or do they actually debuff the enemy in some way?

#375
Peter Thomas

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Sylvius the Mad wrote...

Wait, but we know that our enemies are always subject to friendly fire.  So if they cast Mind Blast, they'll always hit their allies if they're close together.

That's very strange.


Enemies and party members don't have the same ability set. If an enemy did have something like Mind Blast, then yes, it would affect his allies too. That kind of ability would probably only be given to someone strong enough that he didn't care about the small fry around him anyway.