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TGS2011: DA2 demo hands-on, all talent descriptions


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#401
The Elder King

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Sylvius the Mad wrote...

karpik777 wrote...

Out of curiousity - why not allow us to choose the starting talent instead of having a fixed one for each class?

Same reason they did that in DAO, I suspect.  It makes it easier for them to balance early encounters.

But also like DAO, I expect we'll get a mod that fixes that fairly quickly.


Plus, there si the possibility of respec Hawke, and maybe companions.

#402
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Dark Knight X wrote...

Will we have enough ability points to, say for a mage, max out 4 spell trees and 2 spec trees?


Probably no.

#403
Blacklash93

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Rogues don't seem to have nearly as many cross-class opprotunities as the other classes.

Not many of their skills disorent and there's not much exploiting of staggering and brittle.

Modifié par Blacklash93, 18 février 2011 - 09:30 .


#404
Walker White

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jomonoe wrote...

Walker White wrote...

Peter Thomas said about building out four trees, plus two abilities, in a play through.  Assuming that he bought a few, but not all upgrades, that would still safely put him above 30.


Not to be confrontational or anything, but why do you think above 30 points? He could of just made a build that dabbled in everything.


He specifically said that he heavily invested in four chains (plus two abilities outside of those chains).  I took that as maxing the base, but maybe not getting all the upgrades.

#405
Jzadek72

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Since we now have Peter lurking around, I was wondering what has happened to grenades? Have they been replaced simply with the ability miasmic flask? Or are they still there, in all their explosive/acidic wonder?

#406
jomonoe

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Walker White wrote...

He specifically said that he heavily invested in four chains (plus two abilities outside of those chains).  I took that as maxing the base, but maybe not getting all the upgrades.


Oh I see. Thanks!

#407
boohead

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This does not include the 3 specialization trees for each class, correct?

#408
Alodar

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boohead wrote...

This does not include the 3 specialization trees for each class, correct?


Correct.
Those specializations were locked for the demo.




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#409
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boohead wrote...

This does not include the 3 specialization trees for each class, correct?


On Peter Thomas playthrough? Yes, in the 4 chains there are the two specs.

#410
Peter Thomas

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Jzadek72 wrote...

Since we now have Peter lurking around, I was wondering what has happened to grenades? Have they been replaced simply with the ability miasmic flask? Or are they still there, in all their explosive/acidic wonder?


Crafting is in the game, but I don't think details about what can be made has been released yet.

#411
Eclipse_9990

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Well here's the main build I've decided on. (Finally)
 
For a Lv.20 Mage

Elemental: 9

Searing Fireball: 2

Firestorm: 1

Pyromancer: 1

Winter's Blast: 2

Deep Freeze: 2

Elemental Mastery: 1
----------------------------------
Primal: 1
Rock Armor: 1 
----------------------------------
Spirit: 1
Spirit Bolt: 1
----------------------------------
Arcane: 2
Mind blast free?

Stunning Blast: 1

Crushing Prison: 1
----------------------------------

7 points reserved for Specs

Edit: copy and paste is not my friend.

Modifié par Eclipse_9990, 18 février 2011 - 09:54 .


#412
HTTP 404

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Peter Thomas wrote...

Jzadek72 wrote...

Since we now have Peter lurking around, I was wondering what has happened to grenades? Have they been replaced simply with the ability miasmic flask? Or are they still there, in all their explosive/acidic wonder?


Crafting is in the game, but I don't think details about what can be made has been released yet.


are craft ingredients weightless?  sorry if someone already answered this or if there isnt even weight restrictions anymore.

#413
Walker White

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HTTP 404 wrote...

Peter Thomas wrote...

Jzadek72 wrote...

Since we now have Peter lurking around, I was wondering what has happened to grenades? Have they been replaced simply with the ability miasmic flask? Or are they still there, in all their explosive/acidic wonder?


Crafting is in the game, but I don't think details about what can be made has been released yet.


are craft ingredients weightless?  sorry if someone already answered this or if there isnt even weight restrictions anymore.


As far as I recall, crafting is done at vendors, not at the road.  You unlock the ingredients for them, you don't gather them.

#414
-Skorpious-

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Hey Peter, can you give a rough estimate on the approximate amount of talent points the typical level 20 would have? I assume that "extra" points will be awarded through tomes, quests, or possibly various other means.

#415
Eclipse_9990

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Walker White wrote...

HTTP 404 wrote...

Peter Thomas wrote...

Jzadek72 wrote...

Since we now have Peter lurking around, I was wondering what has happened to grenades? Have they been replaced simply with the ability miasmic flask? Or are they still there, in all their explosive/acidic wonder?


Crafting is in the game, but I don't think details about what can be made has been released yet.


are craft ingredients weightless?  sorry if someone already answered this or if there isnt even weight restrictions anymore.


As far as I recall, crafting is done at vendors, not at the road.  You unlock the ingredients for them, you don't gather them.


Huh? I thought you have to go out and pickup ingredients atleast once. To get the crafting thing going. 

Modifié par Eclipse_9990, 18 février 2011 - 09:49 .


#416
Phoenixblight

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-Skorpious- wrote...

Hey Peter, can you give a rough estimate on the approximate amount of talent points the typical level 20 would have? I assume that "extra" points will be awarded through tomes, quests, or possibly various other means.



1 talent per level x 20 = 20 talent points excluding the extra talent points. 

#417
Walker White

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Eclipse_9990 wrote...

Well here's the main build I've decided on. (Finally)
 
For a Lv.20 Mage

Elemental: 8

Searing Fireball: 2

Firestorm: 1

Pyromancer: 1

Winter's Grasp: 1

Deep Freeze: 2


Both Winter's Grasp and Deep Freeze BRITTLE on the upgrades, which looks really good when combined with Varric (or with a 2H).  There appears to be a trade off between the AOE on Deep Freeze, and the BRITTLE percentage of Winter's Blast.  So it may be best to get them both if that is going to be your primary combo.

#418
Walker White

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Eclipse_9990 wrote...

Huh? I thought you have to go out and pickup ingredients atleast once. To get the crafting thing going. 


I thought it worked like in Awakening.  But don't quote me -- I didn't make the game.

#419
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Walker White wrote...

Eclipse_9990 wrote...

Huh? I thought you have to go out and pickup ingredients atleast once. To get the crafting thing going. 


I thought it worked like in Awakening.  But don't quote me -- I didn't make the game.

I remember that you have to find first the ingredients for a recipe, and than you can buy it at the vendors.

#420
Eclipse_9990

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Walker White wrote...

Eclipse_9990 wrote...

Well here's the main build I've decided on. (Finally)
 
For a Lv.20 Mage

Elemental: 8

Searing Fireball: 2

Firestorm: 1

Pyromancer: 1

Winter's Grasp: 1

Deep Freeze: 2


Both Winter's Grasp and Deep Freeze BRITTLE on the upgrades, which looks really good when combined with Varric (or with a 2H).  There appears to be a trade off between the AOE on Deep Freeze, and the BRITTLE percentage of Winter's Blast.  So it may be best to get them both if that is going to be your primary combo.


Hm.. Fair enough. Winter's blast works like Hand of Winter in Awakening right? Then I suppose I'll lower spirit strike 1 upgrade. To pick it up. Thanks. 

Modifié par Eclipse_9990, 18 février 2011 - 10:00 .


#421
boohead

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aww i wanted to see forcemage and bloodmage talents. but these are awesome tho.





arcane and spirit ftw

#422
-Skorpious-

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Phoenixblight wrote...

-Skorpious- wrote...

Hey Peter, can you give a rough estimate on the approximate amount of talent points the typical level 20 would have? I assume that "extra" points will be awarded through tomes, quests, or possibly various other means.



1 talent per level x 20 = 20 talent points excluding the extra talent points. 


My question was directed specifically at the approximate amount of "extra" talent points that are available in the game. 

#423
mesmerizedish

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Wow. You guys really did a number on talents. You need to give a raise to whoever came up with it. I LOVE the synergy between classes, the way the talents are laid out. There's SO much more to character advancement than in Origins. Bravo, BioWare. I'm SO frakking excited!

#424
HTTP 404

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hhh89 wrote...

Walker White wrote...

Eclipse_9990 wrote...

Huh? I thought you have to go out and pickup ingredients atleast once. To get the crafting thing going. 


I thought it worked like in Awakening.  But don't quote me -- I didn't make the game.

I remember that you have to find first the ingredients for a recipe, and than you can buy it at the vendors.


thats an interesting way to do it.  As long as it doesnt count as weight I dont care how its done.  I didnt like carrying extra stuff around in DA:O.  if they get rid of that, I would be interested in crafting things.

#425
Walker White

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Eclipse_9990 wrote...

Hm.. Fair enough. Winter's blast works like the Battle Mage's version in Awakening right? Then I suppose I'll lower spirit strike 1 upgrade. To pick it up. Thanks. 


You mean Hands of Winter?  I don't think so.  There is no reason to have a cone when you have that overpowered spell.  It looks like Winter's Blast is single target.

The advantage of Winter's Blast is that it has 100% Freeze/40% BRITTLE vs. 60% Freeze/20% BRITTLE for Deep Freeze.  So the cone is no longer an instant freeze.  Plus the Winter spells can be cast at a much larger distance.

EDIT: Plus BRITTLE percentage appears to be on top of the Freeze percentage (only frozen targets can be made brittle).  So that makes BRITTLE for Deep Freeze to be 0.6x0.2=12%.

Modifié par Walker White, 18 février 2011 - 10:02 .