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TGS2011: DA2 demo hands-on, all talent descriptions


Questa discussione ha avuto 1724 risposte

#26
Naitaka

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Sadly no, I only got to play the demo for about 10 minutes (Spent most of that time taking pictures) and it didn't seem to give access to the specialization tree at that point in the game. I'm not sure if they might show up further into the demo though.

#27
The Elder King

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Warrior general trees are really awesome and variegate. I will have a lot of fun on choosing the skills.

#28
nightcobra

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Naitaka wrote...

Sadly no, I only got to play the demo for about 10 minutes (Spent most of that time taking pictures) and it didn't seem to give access to the specialization tree at that point in the game. I'm not sure if they might show up further into the demo though.


and what were your opinions of the game in terms of how much fun it is? did you enjoy it?

#29
ClassyUnicorn

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Number 10 from the two handed weapon tree is on the wiki

http://dragonage.wikia.com/wiki/Sunder



Type: Two-Handed

Effect Type: Passive

Description: The warrior's strikes carry such weight that critical hits gain a chance to STAGGER the victim.



* Critical chance: +10%

* STAGGER chance: 50% vs. normal enemies on a critical hit

#30
Rm80

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Thanks for taking the time posting the warrior tree

#31
Nezahoo

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thanks so much, i found myself pausing at the videos trying to look for information. this saves alot of stress.


#32
0rz0

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Are shield wall and Shield defense right? As it looks now if you have both you receive 25% less dmg from front and 50% less dmg from the back?



And by the talents I am assuming the enemies are much stronger.

#33
CyanArc

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Thank you so much for taking the time to type this Naitaka. It's pure awesomeness.

#34
LadyJaneGrey

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Adding my voice to the chorus of thank yous.

#35
Naitaka

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0rz0 wrote...

Are shield wall and Shield defense right? As it looks now if you have both you receive 25% less dmg from front and 50% less dmg from the back?

And by the talents I am assuming the enemies are much stronger.


Strangely enough that's what it says. Rear has more damage resistance than the front apparently.

#36
cyvaris

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Rogue is looking SWEET, can't wait to see the mage(crosses fingers for melee).

#37
The Elder King

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I love archery tree. I'm very tempting on using that in my rogue playthrough.

#38
Zwierzu85

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Sweet stuff, thx man.

The battlemaster tree looks like a must have for me. Ability spamm= fun.

Taunt icon looks quite funny:]

#39
crerns2

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I can't wait to see the Mage trees.  Thank you for posting all this.

Modificata da crerns2, 18 febbraio 2011 - 01:20 .


#40
Angrimsaur

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Allthough I actually had high expectations the quality of the warrior trees is really surprising. They honestly look great and provide a lot more depth and choice than expected.



Those are some of the best talent/specilization trees I ever saw in a singeplayer title.

#41
Cutlasskiwi

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Thanks for posting this! Now I just have to decide between a archer or dual wield rogue for my first playthrough.

#42
0rz0

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Now I'm even more interested in the other classes. Partly because it seems the warrior can cover almost any party function - it can be built to tank, deal damage, aoe, cc,... Only the healing is missing, heh. I kinda like this flexibility though. And at least all abilities look usefull and not redundant.



Thanks for this info :D .

#43
Eclipse_9990

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All skill descriptions!? Oh yeah thats pretty cool! Aw.. There's no mage there :(

Modificata da Eclipse_9990, 18 febbraio 2011 - 01:44 .


#44
Oloos

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Confusion/Chaos skill in the sabotage tree sounds really fun to play.

"Let them do our job"

:devil:

#45
Dune01

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Mage?

#46
Talon_Wu

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Thanks for posting these! It's nice to see what abilities carried over / changed.

#47
Noviere

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I'm loving the rogue -- definitely going to play a dual-wielder my first time through. I wish that rogues could still use swords though... I've always been a big fan of sword + dagger.

Modificata da Noviere, 18 febbraio 2011 - 01:45 .


#48
Maverick827

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4. Safeguard

Requires: Level 7

Requires: Scatter

Requires: Perception


Points required in Weapon and Shield: 4

Requires: Shield

While a shield is equipped, the warrior shrugs off the extra damage from critical hits.

Effect: Immune to critical hits

Type: Passive ability


When it says "Requires" two abilities, do you need both of them or just one? The way it's written it seems like you'll need both, but the idea of a "tree" (or a "web," I guess) is to give options, so I felt like I would ask.

#49
SomeBug

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Maverick827 wrote...

4. Safeguard
Requires: Level 7
Requires: Scatter
Requires: Perception

Points required in Weapon and Shield: 4
Requires: Shield
While a shield is equipped, the warrior shrugs off the extra damage from critical hits.
Effect: Immune to critical hits
Type: Passive ability

When it says "Requires" two abilities, do you need both of them or just one? The way it's written it seems like you'll need both, but the idea of a "tree" (or a "web," I guess) is to give options, so I felt like I would ask.


Certainly both. It makes sense for the top abilities to be at the end of the tree, rewarding investment in all sides of the tree not just the shortest path. Similar to Dead Space 2 and how that works upgrades.

#50
0rz0

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Hm, good question. Given the nature of the talents I'd assume you only need to "get to" the skill you wanna learn as opposed to learning all skills that "lead to" it, since it's usual that the branches leading to an advanced skil are mutually exclusive (or at least functionally opposite/different).



Looks like all of the skills are static and not stat dependent, I wonder how that will work out. I think it's a good idea, now there's no "need" to put all points into one stat (even dips into stats can provide nice bonuses as shown in the demo video) and the player power can be managed more clearly, leading perhaps to a more balanced difficulty?