TGS2011: DA2 demo hands-on, all talent descriptions
#551
Posté 19 février 2011 - 04:29
JJ
#552
Posté 19 février 2011 - 04:51
#553
Posté 19 février 2011 - 05:48
#554
Posté 19 février 2011 - 06:13
Btw, does anyone know if the specs will be shown in the demo, that is gonna be released 22 February?
#555
Posté 19 février 2011 - 07:16
#556
Posté 19 février 2011 - 07:18
#557
Posté 19 février 2011 - 07:19
Iohanna wrote...
Another question I had, not sure if it was answered already. I watched the videos of the demo posted in another thread but they weren't very clear. Is the system like origins in point attribution? Meaning, can you keep skill points between levels to spend later but level up your attributes and others as you level (or vice versa)?
Yes, you can save points.
#558
Posté 19 février 2011 - 07:22
#559
Posté 19 février 2011 - 08:08
JSLfromBx wrote...
I am sorry I am not a native english speaker and I propably wasn't very clear. I was just asking if it's even possible to put a staggered or disoriented status effect on a boss or are they simply immune to these kind of effect because, well they boss and boss are often immune to certain stuff.
Bosses are not immune, but because of their rank are more resistant and effects have a shorter duration on them. You'll need to be more precise in your timing to get cross-class combos on them.
#560
Posté 19 février 2011 - 09:53
I'd say so.DaggerFiend wrote...
I'm curious, when a talent/spell says it requires x points in y tree, do upgrades count for the amount of points needed?
#561
Posté 19 février 2011 - 10:03
#562
Posté 19 février 2011 - 10:07
#563
Posté 19 février 2011 - 10:09
jomonoe wrote...
I remember that a dev said that you can only choose one upgrade to a talent. Is this true? Like, if I pick up Mighty Blow then I can choose either Killer Blow or Shattering Blow but not both. Does anyone know? Thanks!
Peter Thomas wrote...
m14567 wrote...
Mage looks awesome as well. Can you buy both upgrades to a talent? Or is it one or the other. For example, selecting both shattering & killing blow for might blow.
There are no exclusions. Nothing you buy will prevent you from buying something else.
Modifié par godlike13, 19 février 2011 - 10:09 .
#564
Posté 19 février 2011 - 10:17
How much is status effect duration reduced by rank and/or difficulty? Skills like Misdirection Hex/Shackling Hex look like they could be really useful against single powerful enemies, but if an elite boss on nightmare is only debuffed for 40% of the normal duration, that's only 4 seconds instead of 10. I guess I'm just a little worried that the entropy skill tree is full of abilities that will be way more effective when used against you than when used by you (i.e. random mooks die quickly enough that the debuffs aren't that useful against them and bosses shake off the debuffs in no time at all, but the skills get full duration against you).Peter Thomas wrote...
Bosses are not immune, but because of their rank are more resistant and effects have a shorter duration on them. You'll need to be more precise in your timing to get cross-class combos on them.
#565
Posté 19 février 2011 - 10:19
Veovim wrote...
How much is status effect duration reduced by rank and/or difficulty? Skills like Misdirection Hex/Shackling Hex look like they could be really useful against single powerful enemies, but if an elite boss on nightmare is only debuffed for 40% of the normal duration, that's only 4 seconds instead of 10. I guess I'm just a little worried that the entropy skill tree is full of abilities that will be way more effective when used against you than when used by you (i.e. random mooks die quickly enough that the debuffs aren't that useful against them and bosses shake off the debuffs in no time at all, but the skills get full duration against you).Peter Thomas wrote...
Bosses are not immune, but because of their rank are more resistant and effects have a shorter duration on them. You'll need to be more precise in your timing to get cross-class combos on them.
Enemies do not use player skills. They will never be used against you. AoE crowd control is generally more useful against lots of low-rank guys. Single target crowd control is generally more useful against high-rank ones.
#566
Posté 19 février 2011 - 10:20
Veovim wrote...
How much is status effect duration reduced by rank and/or difficulty? Skills like Misdirection Hex/Shackling Hex look like they could be really useful against single powerful enemies, but if an elite boss on nightmare is only debuffed for 40% of the normal duration, that's only 4 seconds instead of 10. I guess I'm just a little worried that the entropy skill tree is full of abilities that will be way more effective when used against you than when used by you (i.e. random mooks die quickly enough that the debuffs aren't that useful against them and bosses shake off the debuffs in no time at all, but the skills get full duration against you).Peter Thomas wrote...
Bosses are not immune, but because of their rank are more resistant and effects have a shorter duration on them. You'll need to be more precise in your timing to get cross-class combos on them.
I have a feeling that dispell is going to be extremely useful.
#567
Posté 19 février 2011 - 10:25
Thanks, I actually would a like to have it so that you can only buy 1 upgrade. Then I would have points left over for specs (
#568
Posté 19 février 2011 - 10:42
jomonoe wrote...
@godlike13
Thanks, I actually would a like to have it so that you can only buy 1 upgrade. Then I would have points left over for specs ()
U can just buy one upgrade, or even no upgrade if u so choose.
#569
Posté 19 février 2011 - 10:51
[quote]Veovim wrote...
[quote]Peter Thomas wrote...
[/quote]
I have a feeling that dispell is going to be extremely useful.
[/quote]
That's why I always invest in it.
#570
Posté 19 février 2011 - 10:53
I wonder what's the max level that Hawke can reach
#571
Posté 19 février 2011 - 11:04
Shadow Warior wrote...
Thanx for the info, I love to strategize before playing the game
I wonder what's the max level that Hawke can reach
Peter Thomas wrote...
The level table goes up to 50. There isn't enough experience in the game to get there without cheating or finding a bug. I don't know if the expected level cap has been released, but can probably be inferred from things I've said.
Also there's an achievement for reaching level 20, so i would assume our end Hawke to be around there, give or take.
#572
Posté 20 février 2011 - 02:28
Does this mean that no Boss (or enemy) are Immune to any attacks? (exept Elemental.)Peter Thomas wrote...
JSLfromBx wrote...
I am sorry I am not a native english speaker and I propably wasn't very clear. I was just asking if it's even possible to put a staggered or disoriented status effect on a boss or are they simply immune to these kind of effect because, well they boss and boss are often immune to certain stuff.
Bosses are not immune, but because of their rank are more resistant and effects have a shorter duration on them. You'll need to be more precise in your timing to get cross-class combos on them.
#573
Posté 20 février 2011 - 03:16
#574
Posté 20 février 2011 - 03:30
#575
Guest_PurebredCorn_*
Posté 20 février 2011 - 04:07
Guest_PurebredCorn_*





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