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TGS2011: DA2 demo hands-on, all talent descriptions


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#551
JJDrakken

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ENCHANTMENT...-shudders & laughs-





JJ

#552
Elanareon

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Arcane skill tree is all about defense? That's kinda lame...

#553
Johnny Shepard

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Looks like I was right on most of my Mage speculations. :D

#554
Quercus

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Now we just have to wait for the specs, so we can form a final build.

Btw, does anyone know if the specs will be shown in the demo, that is gonna be released 22 February?

#555
Iohanna

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Another question I had, not sure if it was answered already. I watched the videos of the demo posted in another thread but they weren't very clear. Is the system like origins in point attribution? Meaning, can you keep skill points between levels to spend later but level up your attributes and others as you level (or vice versa)?

#556
The Elder King

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I think that we can level up only attributes and level up skills later. I saw this in the demo footage, in the Giantbomb video and in the livechat demo. I don't see why they should have changed that.

#557
Quercus

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Iohanna wrote...

Another question I had, not sure if it was answered already. I watched the videos of the demo posted in another thread but they weren't very clear. Is the system like origins in point attribution? Meaning, can you keep skill points between levels to spend later but level up your attributes and others as you level (or vice versa)?


Yes, you can save points.

#558
Iohanna

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Thank you! :wizard:

#559
Peter Thomas

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JSLfromBx wrote...

I am sorry I am not a native english speaker and I propably wasn't very clear. I was just asking if it's even possible to put a staggered or disoriented status effect on a boss or are they simply immune to these kind of effect because, well they boss and boss are often immune to  certain stuff.


Bosses are not immune, but because of their rank are more resistant and effects have a shorter duration on them. You'll need to be more precise in your timing to get cross-class combos on them.

#560
Morroian

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DaggerFiend wrote...

I'm curious, when a talent/spell says it requires x points in y tree, do upgrades count for the amount of points needed?

I'd say so.

#561
jomonoe

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I remember that a dev said that you can only choose one upgrade to a talent. Is this true? Like, if I pick up Mighty Blow then I can choose either Killer Blow or Shattering Blow but not both. Does anyone know? Thanks!

#562
dreamextractor

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Do Bethany and Carver have their own unique specs, too?

#563
godlike13

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jomonoe wrote...

I remember that a dev said that you can only choose one upgrade to a talent. Is this true? Like, if I pick up Mighty Blow then I can choose either Killer Blow or Shattering Blow but not both. Does anyone know? Thanks!


Peter Thomas wrote...

m14567 wrote...

Mage looks awesome as well. Can you buy both upgrades to a talent? Or is it one or the other. For example, selecting both shattering & killing blow for might blow.


There are no exclusions. Nothing you buy will prevent you from buying something else.


;)

Modifié par godlike13, 19 février 2011 - 10:09 .


#564
Veovim

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Peter Thomas wrote...
Bosses are not immune, but because of their rank are more resistant and effects have a shorter duration on them. You'll need to be more precise in your timing to get cross-class combos on them.

How much is status effect duration reduced by rank and/or difficulty?  Skills like Misdirection Hex/Shackling Hex look like they could be really useful against single powerful enemies, but if an elite boss on nightmare is only debuffed for 40% of the normal duration, that's only 4 seconds instead of 10.  I guess I'm just a little worried that the entropy skill tree is full of abilities that will be way more effective when used against you than when used by you (i.e. random mooks die quickly enough that the debuffs aren't that useful against them and bosses shake off the debuffs in no time at all, but the skills get full duration against you).

#565
Peter Thomas

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Veovim wrote...

Peter Thomas wrote...
Bosses are not immune, but because of their rank are more resistant and effects have a shorter duration on them. You'll need to be more precise in your timing to get cross-class combos on them.

How much is status effect duration reduced by rank and/or difficulty?  Skills like Misdirection Hex/Shackling Hex look like they could be really useful against single powerful enemies, but if an elite boss on nightmare is only debuffed for 40% of the normal duration, that's only 4 seconds instead of 10.  I guess I'm just a little worried that the entropy skill tree is full of abilities that will be way more effective when used against you than when used by you (i.e. random mooks die quickly enough that the debuffs aren't that useful against them and bosses shake off the debuffs in no time at all, but the skills get full duration against you).


Enemies do not use player skills. They will never be used against you. AoE crowd control is generally more useful against lots of low-rank guys. Single target crowd control is generally more useful against high-rank ones.

#566
Sabresandiego

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Veovim wrote...

Peter Thomas wrote...
Bosses are not immune, but because of their rank are more resistant and effects have a shorter duration on them. You'll need to be more precise in your timing to get cross-class combos on them.

How much is status effect duration reduced by rank and/or difficulty?  Skills like Misdirection Hex/Shackling Hex look like they could be really useful against single powerful enemies, but if an elite boss on nightmare is only debuffed for 40% of the normal duration, that's only 4 seconds instead of 10.  I guess I'm just a little worried that the entropy skill tree is full of abilities that will be way more effective when used against you than when used by you (i.e. random mooks die quickly enough that the debuffs aren't that useful against them and bosses shake off the debuffs in no time at all, but the skills get full duration against you).


I have a feeling that dispell is going to be extremely useful.

#567
jomonoe

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@godlike13



Thanks, I actually would a like to have it so that you can only buy 1 upgrade. Then I would have points left over for specs (-_-)

#568
godlike13

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jomonoe wrote...

@godlike13

Thanks, I actually would a like to have it so that you can only buy 1 upgrade. Then I would have points left over for specs (-_-)



U can just buy one upgrade, or even no upgrade if u so choose.

#569
ReallyRue

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[quote]Sabresandiego wrote...

[quote]Veovim wrote...

[quote]Peter Thomas wrote...
[/quote]

I have a feeling that dispell is going to be extremely useful.

[/quote]

That's why I always invest in it.Posted Image

#570
Shadow Warior

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Thanx for the info, I love to strategize before playing the game

I wonder what's the max level that Hawke can reach

#571
godlike13

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Shadow Warior wrote...

Thanx for the info, I love to strategize before playing the game
I wonder what's the max level that Hawke can reach


Peter Thomas wrote...

The level table goes up to 50. There isn't enough experience in the game to get there without cheating or finding a bug. I don't know if the expected level cap has been released, but can probably be inferred from things I've said.


;)

Also there's an achievement for reaching level 20, so i would assume our end Hawke to be around there, give or take.

#572
Johnny Shepard

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Peter Thomas wrote...

JSLfromBx wrote...

I am sorry I am not a native english speaker and I propably wasn't very clear. I was just asking if it's even possible to put a staggered or disoriented status effect on a boss or are they simply immune to these kind of effect because, well they boss and boss are often immune to  certain stuff.


Bosses are not immune, but because of their rank are more resistant and effects have a shorter duration on them. You'll need to be more precise in your timing to get cross-class combos on them.

Does this mean that no Boss (or enemy) are Immune to any attacks? (exept Elemental.)

#573
-Jaren-

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When are we going to see the rest of the Specs?! I cant wait anymore! My excitement for this game is nuts.

#574
X-Frame

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I want the specialization trees!

#575
Guest_PurebredCorn_*

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Thank you so much for providing us with this info.