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TGS2011: DA2 demo hands-on, all talent descriptions


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#626
Alodar

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Morroian wrote...


My battlemage will have a mix of abilities from Spirit, Arcane, Creation, entropy and force. Oh and rock armour.


Plan carefully. Due to the level gating (need certain level) and school gating (need certain amount of points in a specific school) it is exceedingly difficult to mix and match.

BioWare has made it very easy to focus on one school and master it quickly but if your trying to mix and match the fact the the spell that you want requires four other spells in same school makes it difficult.


Alodar :)

#627
Naitaka

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Alodar wrote...

*snip


Well to be fair, Sleep + Entropic Cloud will give a 10 second sleep/paralyze plus another 15 second paralyze on all the target you have slept (50% chance) if you time the cloud right. Also that combo will have a 6m radius as opposed to 4m from Chaos, so I wouldn't say that mage doesn't have as good a crowd control option as rogue. Although it does cost way more mana than Chaos.

#628
colejossart

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jomonoe wrote...

Cool build, snipped it to save space. I also like tanking but I wanted to try something different and a little bit more risky. So I made a rough tank/ dps build. The goal is to get lot's of guys on and me then kill them as fast as possible.

snip***
So that's 20 points. I guess that the goal of this build is to get enemies on
me and then rely on CC skills in the SnS tree to deal damage and stay
alive while Bravery and Vangaurd skills buff my damage and crit chance.



I like your build, but it's a little too risky for me.  My main concern with your build is that it may not be able to last all that long bc if you look at the mage's healing spell it's on a 40 sec cooldown.  That's why I decided to make my tank almost invulnerable.  I have three more people to deal damage.  I'm more defensive with my tank bc if he goes down, the squishy members are sure to follow.  Our styles are more similar than on first look though.  Yours uses the tank to get enemies and then do a lot of damage with the tank.  Mine is to get a lot of enemies with the tank and let the rest of my party unleash some serious destruction.  So it's all about surrounding the tank, but who takes out the enemies changes.  I usually have two warriors (one dps and one tank), a rogue(dps/lockpicker), and a mage(healer/dps) in the party, which is a versatile group that can take on pretty much anything.  The one thing that I am missing is the crowd control element, but I never really used it all that much anyways.  Maybe I played too much WoW lol.

#629
Zabaniya

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jomonoe wrote...

Earlier Mr. Thomas said that Bolster was incredibly useful. From what I read, it only increases stamina regen rate by 5 percent. Am I missing something or is five percent a lot, in actuality?


It could scale, depending on your equips and your abilities.  Last I checked, warriors have a lot of stamina regeneration buffs.  So Bolster would scale depending on how many stamina regen items you have.

#630
Sabresandiego

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jomonoe wrote...

Earlier Mr. Thomas said that Bolster was incredibly useful. From what I read, it only increases stamina regen rate by 5 percent. Am I missing something or is five percent a lot, in actuality?


5% regeneration rate for a cooldown is garbage, I guarantee that we are misinterpreting how it actually works. Nobody would use an ability thats boosts stam regen rate by 5% if it had a cooldown and say it was a great ability.

Modifié par Sabresandiego, 21 février 2011 - 03:20 .


#631
Peter Thomas

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jomonoe wrote...

Earlier Mr. Thomas said that Bolster was incredibly useful. From what I read, it only increases stamina regen rate by 5 percent. Am I missing something or is five percent a lot, in actuality?


No you're misinterpreting. It restores 5% of your stamina pool per activation.

#632
Sabresandiego

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Peter Thomas wrote...

jomonoe wrote...

Earlier Mr. Thomas said that Bolster was incredibly useful. From what I read, it only increases stamina regen rate by 5 percent. Am I missing something or is five percent a lot, in actuality?


No you're misinterpreting. It restores 5% of your stamina pool per activation.


What is the cooldown of bolster?

#633
Naitaka

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Sabresandiego wrote...

What is the cooldown of bolster?


None as far as I know, I just checked the photo again just to be sure.

Peter Thomas wrote...

No you're misinterpreting. It restores 5% of your stamina pool per activation.


Does Bolster really have no  cooldown like the description suggests? Doesn't that mean that my warrior will never run out of stamina if I just spam Bolster repeatedly?

Modifié par Naitaka, 21 février 2011 - 03:18 .


#634
Sabresandiego

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Naitaka wrote...

Peter Thomas wrote...

jomonoe wrote...

Earlier Mr. Thomas said that Bolster was incredibly useful. From what I read, it only increases stamina regen rate by 5 percent. Am I missing something or is five percent a lot, in actuality?


No you're misinterpreting. It restores 5% of your stamina pool per activation.


Does Bolster really have no  cooldown like the description suggests? Doesn't that mean that my warrior will never run out of stamina if I just spam Bolster repeatedly?


Im guessing bolster prevent you from attacking during the animation. So what you can do is something like Tremor, then spam bolster while all the enemies are knocked down.

Modifié par Sabresandiego, 21 février 2011 - 03:18 .


#635
Peter Thomas

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Naitaka wrote...

Does Bolster really have no  cooldown like the description suggests? Doesn't that mean that my warrior will never run out of stamina if I just spam Bolster repeatedly?


Bolster has no cooldown. If you constantly use Bolster, you'll constantly regain stamina, but will be constantly playing its activation animation as well. It's a downtime vs uptime kind of situation. If you're using it, you can't be dealing damage. How much time spent regaining stamina vs how much time using abilities and attacking.

#636
Adhin

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if your spamming bolster (for 5% per) your not DOING anything other then gaining mana, think about that for a bit. Your basically saying your going to stop doing anything to 'get some stamina back'. It's like resting mid-combat, not the most effective way to kick ass. But it maybe a good method to dump as many AoE dmg like abilities as you can, then Bolster your stamina back up. Course that means no auto-attacks that whole time too.

The Other ability after it which gives back waaaay morestamina but a 1 min cooldown seems, ultimately, more useful if you don't run out of stamina in a manner of seconds.

-edit-
And double ninja'd. Blarge. But yay for being right :wizard:

Modifié par Adhin, 21 février 2011 - 03:22 .


#637
colejossart

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hmmm that would be an interesting combo.

#638
Sabresandiego

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Peter Thomas wrote...

Naitaka wrote...

Does Bolster really have no  cooldown like the description suggests? Doesn't that mean that my warrior will never run out of stamina if I just spam Bolster repeatedly?


Bolster has no cooldown. If you constantly use Bolster, you'll constantly regain stamina, but will be constantly playing its activation animation as well. It's a downtime vs uptime kind of situation. If you're using it, you can't be dealing damage. How much time spent regaining stamina vs how much time using abilities and attacking.


That is a pretty cool mechanic. Does the animation also force you to stand still, or can you bolster on the move?

#639
jomonoe

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colejossart wrote...

.


That's a good point and something that I fear with this build. I think that I will be having to rely on my party to CC people and use party buffs to keep me alive. *takes look at thread to see what can do that* So it looks like arcane has a sustained ability that ups defense for the part by 20% that might help keep me alive. If it doesn't work out then I'll probably use something very similar to yours. I just don't like the thought that me and Aveline will be pretty much interchangeable in terms of usage, I like my PC to be special somehow when it comes to class and abilities.

Peter Thomas wrote...

Bolster has no cooldown. If you
constantly use Bolster, you'll constantly regain stamina, but will be
constantly playing its activation animation as well. It's a downtime vs
uptime kind of situation. If you're using it, you can't be dealing
damage. How much time spent regaining stamina vs how much time using
abilities and attacking.


Wow, that changes everything. I can now see why bolster would be great. Battlemaster tree is a lot better than I thought at first, what with rally, for part regen.

Modifié par jomonoe, 21 février 2011 - 03:27 .


#640
Naitaka

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Adhin wrote...

...But it maybe a good method to dump as many AoE dmg like abilities as you can, then Bolster your stamina back up. Course that means no auto-attacks that whole time too.


Very good point. I guess a ability rotation might be something along the line of Taunt -> Turn on Bravery -> Shield Bash Elite or Above -> Tremor -> Bolster x 3~4 -> Scatter. Man, Weapon and Shield tank actually sounds like it will be alot of fun this time around.

#641
Sabresandiego

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I have a question regardling Rally and Last Push.

Rally: Do allies only gain the beneficial aura effects while rally is active (like elemental shroud) or do they always have this aura on them, and only the stamina regen portion of Rally is related to the activation.

Last Push: Do abilities always cooldown faster when you have last push, or only after using second wind? How effective is last push numbers wise?

Modifié par Sabresandiego, 21 février 2011 - 03:31 .


#642
Adhin

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It's an upgrade Sabresandiego, it means it directly alters said ability its not some kinda self-passive. So it would only take effect when you use Second Wind. Thats the point of upgrades.

That said the wording is horribly vague. 'More quickly', more quickly? Wtf does that mean? Percent based, instantly? static -5 seconds shaved off across the board?

-edit-
Sorry that was meant in relation to Rally as well. Basically Rally is an activated buff, the upgrades that add stuff or bonuses from other abilties (sustained or otherwise) would be there only while that buff is in effect, not a permanent free-be sustained aura.

Modifié par Adhin, 21 février 2011 - 03:41 .


#643
Morroian

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Alodar wrote...

Morroian wrote...


My battlemage will have a mix of abilities from Spirit, Arcane, Creation, entropy and force. Oh and rock armour.


Plan carefully. Due to the level gating (need certain level) and school gating (need certain amount of points in a specific school) it is exceedingly difficult to mix and match.


Oh I am, using a spreadsheet.

#644
colejossart

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jomonoe wrote...
snip for space


I don't think that my character will be interchangable with Aveline any more than yours.  Since you get Aveline very early in the game you can pretty much choose how she develops. (Probably why you get her so early.)  Even if you can't, or she has a limited tree, I doubt that Bioware would make the same build I did.  Their tank would probably have more talents from the Champi... err Battlemaster tree.  I wasn't impressed with Aveline as a character, which was one reason why I'm tanking first.  Also, it's easier to set up a good AI DPS or Healer than it is a tank, and I usually put my party no autopilot and play the PC.  This is why I usually tanked.  I do it better than the AI, and it frustrated me when my mage would get destroyed because the tank couldn't hold threat.

#645
Sabresandiego

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Adhin wrote...

It's an upgrade Sabresandiego, it means it directly alters said ability its not some kinda self-passive. So it would only take effect when you use Second Wind. Thats the point of upgrades.

That said the wording is horribly vague. 'More quickly', more quickly? Wtf does that mean? Percent based, instantly? static -5 seconds shaved off across the board?

-edit-
Sorry that was meant in relation to Rally as well. Basically Rally is an activated buff, the upgrades that add stuff or bonuses from other abilties (sustained or otherwise) would be there only while that buff is in effect, not a permanent free-be sustained aura.


The reason I ask is because arcane shield/ arcane wall is a permanent aura that does something similar. The wording isnt clear on rally and last push. I would expect last push to be really good for being a level 14 ability.

#646
Peter Thomas

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Sabresandiego wrote...

I have a question regardling Rally and Last Push.

Rally: Do allies only gain the beneficial aura effects while rally is active (like elemental shroud) or do they always have this aura on them, and only the stamina regen portion of Rally is related to the activation.

Last Push: Do abilities always cooldown faster when you have last push, or only after using second wind? How effective is last push numbers wise?


Rally applies the regeneration buff and other bonuses for the duration listed when activated.

Last Push... I don't remember exactly. I think it reduces current cooldowns by 20% of the normal max cooldown (so a 30s cooldown would always be reduced by 6s), but I'd need to check to be sure.

#647
atheelogos

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atheelogos wrote...

Peter Thomas wrote...

Sylvius the Mad wrote...

So Stonefist can no longer shatter things? That's weird. Are there any combos at all that can be done by a single class, or is it all there just to encourage cross-class cooperation (whereas in DAO they worked no matter which class had the relevant ability)?


Cross-class combos are there to encourage different classes to play off each other.

Hey Peter in the Destiny trailer Hawke uses what appears to be blood magic to rip his foe in half, but I've heard other people say it wasn't blood magic and instead was crushing prison. Can you tell us the tree it really belongs to? Thanks much:)

asking again.

#648
jomonoe

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colejossart wrote...

.


Oh, I didn't mean to insunuate that your character would be interchangeable with Aveline, sorry. What I meant to say is that I wish that there is someway to build a tank in a way that doesn't feel like Aveline could just step in and say to me "Ok, my turn" and replace me . I saw from vids where she has the Guardian spec which would probably make her great at defensive tanking which is why I decided to try out offensive tanking just to be different from her. I too don't find her all that awesome as a character which is probably a reason why I want my Hawke to be different from her. Then again I don't know her at all.

#649
X-Frame

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Hey Peter, will you guys be releasing the talents for all the specializations or will we have to wait until March 8th? :)

#650
Guest_distinguetraces_*

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To succeed on nightmare, should we expect to be switching equipment from S&S to 2H and back again all the time to take advantage of Disorient and Brittle in turn?



Will specializing in one style not be viable on harder difficulties?