JSLfromBx wrote...
talking about synergy there is something I would very much like to know about the upgraded version it say it trasnfert 50% off all threat generated by companion to the warior with synergy. At first sight you'd think it's usefull but not the be all end all of threat control. Well you're wrong.
Imagine this situation, one pack of darkspawn, one synergy warrior, one mage one archer rogue.
the mage hit the pack for 100 ao damage, the mage gets 50 threath, the warrior get 50 threat. you think ,fine 50% chance the mobs will target either but wait there is more
Now the rogue also hit the pack of mobs for a 100 damage aoe, 50 threat for the rogue and 50 threat for the warrior. Now things get fun.
end result, one mage with 50 threat, one rogue with 50 ,threat and one warrior with 100 threath even though he did nothing, you add another companion and the warrior is even further ahead. It seem IMPOSSIBLE to lose aggro with synergy on.
It seem great but at the same times it seems that taunt become quite useless as soon as you get the upgraded battle synergy. But in one of you post Mr Dev you said taunt was one of your prefered skill, so what's up? Is battle synergy not working the way the tooltip say it does?
Battle Synergy has a range. Your party needs to be grouped. That's one consideration. Battle Synergy transfers threat, whereas Taunt clears an enemy threat table and assigns maximum threat. If you manage targets well, then you'll be able to keep threat on the tank. Additional enemy waves could arrive, then you'd need to adapt to hold their threat as well. Do you have enough AoEs to be able to keep their threat on the warrior, or hit them with enough shots? You might. It depends on how you play. Battle Synergy threat management is a viable tactic if it fits with your playstyle. One of the main reasons I didn't have it on Aveline in my game was because I had other modes active. The extra stamina reserved would have made it so I couldn't use Taunt (which may not be necessary if you managed it well).
In the end, I preferred the instant response of Taunt to keeping clustered with my tank and focusing on new waves immediately when they come, but again, that's my playstyle.
Bravado is another mode than can be very useful to keep guys on the Warrior, as long as he can do enough damage first to keep their attention. The bonus is per enemy, so having 5 guys around you generates +200% threat from everything you do. It requires you to keep up a pretty steady rate of damage to maintain, though.