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TGS2011: DA2 demo hands-on, all talent descriptions


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#726
Phoenixblight

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Icy Magebane wrote...

Phoenixblight wrote...

You get 2 talent points when you start the game.....


So that's 2 points in addition to the skill you start with, or 1 point and a starting skill?  And thanks for helping me understand this...   Every bit of info is appreciated.


Yes um. Just like the original 2 talent points + the base skill. 

Modifié par Phoenixblight, 21 février 2011 - 09:16 .


#727
Sabresandiego

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Phoenixblight wrote...

Icy Magebane wrote...

Phoenixblight wrote...

You get 2 talent points when you start the game.....


So that's 2 points in addition to the skill you start with, or 1 point and a starting skill?  And thanks for helping me understand this...   Every bit of info is appreciated.


Yes um. Just like the original 2 talent points + the base skill. 


So you are saying you start with 3 points, 1 of which is invested into your base skill, giving you 2 free points to spend at level 1? Is this confirmed?

Modifié par Sabresandiego, 21 février 2011 - 09:24 .


#728
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Oh dear. Once again you're stuck with that base skill?



Darn it, my PC don't want no ding-dang Fireball spell!

#729
Taleroth

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The starting talent for mages is Mind Blast, not Fireball.

#730
Sylvius the Mad

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Phoenixblight wrote...

Yes um. Just like the original 2 talent points + the base skill. 

That's disappointing.  I had heard there was just one talent point to start.

I think level 1 characters should be pathetic and worthless.

#731
Phoenixblight

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Sabresandiego wrote...

Phoenixblight wrote...

Icy Magebane wrote...

Phoenixblight wrote...

You get 2 talent points when you start the game.....


So that's 2 points in addition to the skill you start with, or 1 point and a starting skill?  And thanks for helping me understand this...   Every bit of info is appreciated.


Yes um. Just like the original 2 talent points + the base skill. 


So you are saying you start with 3 points, 1 of which is invested into your base skill, giving you 2 free points to spend at level 1? Is this confirmed?



The demos that have been creeping up. 

#732
Taleroth

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Sylvius the Mad wrote...

I think level 1 characters should be pathetic and worthless.

For a moment I thought you were someone else. :(

#733
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Taleroth wrote...

The starting talent for mages is Mind Blast, not Fireball.


Oh -- well, luckily I was going to get that one right away anyhow. But I'm still annyoed in principle -- we ought to be able to pick.

#734
Sabresandiego

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In the demo I watched, you have 1 starting skill and 0 talent points to spend. You get 1 talent point at level 2 to spend. Am I missing something?

#735
Taleroth

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Sabresandiego wrote...

In the demo I watched, you have 1 starting skill and 0 talent points to spend. You get 1 talent point at level 2 to spend. Am I missing something?

Well, the demo may be different from the game.

It also may be exactly the same in this regard.  I suspect the previous poster is just assuming that it'll follow the same thing DAO did.

#736
Sylvius the Mad

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Taleroth wrote...

Sylvius the Mad wrote...

I think level 1 characters should be pathetic and worthless.

For a moment I thought you were someone else. :(

I don't know what you mean by that.

#737
Taleroth

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Sylvius the Mad wrote...

Taleroth wrote...

Sylvius the Mad wrote...

I think level 1 characters should be pathetic and worthless.

For a moment I thought you were someone else. :(

I don't know what you mean by that.

There used to be a guy who frequented Bioware's forums and Obsidian's forums.  He used to hold the position that level 1s should die really easily.

He's passed now. :(  Unless you're actually his alt and he fooled us.

#738
Sabresandiego

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So does the demo end right after you meet Aveline?

#739
Sylvius the Mad

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Taleroth wrote...

There used to be a guy who frequented Bioware's forums and Obsidian's forums.  He used to hold the position that level 1s should die really easily.

He's passed now. :(  Unless you're actually his alt and he fooled us.

I would have liked him.  He was right.

Modifié par Sylvius the Mad, 21 février 2011 - 10:16 .


#740
-Skorpious-

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Peter Thomas wrote...

-Skorpious- wrote...

Is cunning a stat worth investing him for warrior tanks? I assume that defense/dodge rating is more beneficial to a rogue (for tanking purposes) while a warrior would be better off using talents such as Shield Wall, Turn the Blase, or tank-based plate equipment with +defense to improve his/her dodge rating.


For me, Aveline was roughly equal Str, Cun and Con.


Thanks for the clarification. Now that I have to juggle 4 stats around (as opposed to my original three) can you give an approximate guess as to the STR requirements of the DA2 equivalent of massive armor? 

Also, how effective of a tank would I be if I decide not to invest in cunning? Is a high health pool/armor enough to survive nightmare without needlessly endangering my viability by skipping on cunning?

Edit - three is still the norm for attribute points gained per level, right? 

Modifié par -Skorpious-, 21 février 2011 - 10:34 .


#741
Peter Thomas

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Sabresandiego wrote...

Phoenixblight wrote...

Yes um. Just like the original 2 talent points + the base skill. 


So you are saying you start with 3 points, 1 of which is invested into your base skill, giving you 2 free points to spend at level 1? Is this confirmed?


That has never been confirmed.

#742
Sylvius the Mad

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Peter Thomas wrote...

That has never been confirmed.

You are awesome.

#743
Yrkoon

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Wow, this thread is an ocean of really good combat info. How in the world did it escape my radar?

#744
Sabresandiego

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Peter Thomas wrote...

Sabresandiego wrote...

Phoenixblight wrote...

Yes um. Just like the original 2 talent points + the base skill. 


So you are saying you start with 3 points, 1 of which is invested into your base skill, giving you 2 free points to spend at level 1? Is this confirmed?


That has never been confirmed.


I definitely wish there were more ability points available at the beginning of the game (besides 1 per level starting at level 2) to give your characters a jump start in playability. I really hate watching auto attacks for the first few levels. Will there be ways to earn ability points besides just gaining 1 per level?

Modifié par Sabresandiego, 22 février 2011 - 01:07 .


#745
Adhin

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Well if the demo videos are any indication, you level stupidly fast. Your basically level 2 after the first fight that comes after the exaggerated bit. I think 3 by the time you run into Flemmeth.

#746
Naitaka

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Adhin wrote...

Well if the demo videos are any indication, you level stupidly fast. Your basically level 2 after the first fight that comes after the exaggerated bit. I think 3 by the time you run into Flemmeth.


Didn't we get to level 2 by killing giant rats in Human Noble Origin? The leveling table probably isn't that different, easy to level up at first, and getting progressively slower.

#747
Yrkoon

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Adhin wrote...

Well if the demo videos are any indication, you level stupidly fast. Your basically level 2 after the first fight that comes after the exaggerated bit. I think 3 by the time you run into Flemmeth.

That's pretty much  standard.

You can finish any origins story in DA:O in about a  20 minutes.  And you'll be level 3 when Duncan whisks you away.

Modifié par Yrkoon, 22 février 2011 - 01:52 .


#748
themageguy

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Peter Thomas wrote...

themageguy wrote...

but didnt DG say the red eyes was blood magic? Suppose he just used blood magic to fuel his crushing prison deathblow.
Seems hawke uses fire lightning telekinetic and blood magic (going off trailers etc).

I wonder if rock armor will have a really noticeable effect in reducing damage taken.


This seems to be a misconception about what those bonuses give. If something says "Armor +25%", it doesn't mean that your armor value (say... 67) is increased by 25% (giving ~84), it means that the physical damage resistance is increased by 25%. Say Armor of 67 at your level gives 39% physical damage resistance. Turn on that other ability and it becomes 64%.

So Rock Armor reduces all physical damage done to the character by 1/4. Likewise, the Warrior mode Turn The Blade gives a 10% Defense bonus. This means 1/10th of enemy attacks will miss you.


thanksPosted Image

#749
Malanek

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Thanks for all your answers in this thread Peter. Looks interesting. And thanks to the OP for putting all this down.

#750
Sabresandiego

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Yes this thread is awesome. Best thread I've read on the forums.