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TGS2011: DA2 demo hands-on, all talent descriptions


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#751
The Night Haunter

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Mr. Thomas, while you are here being ever so helpful :).



Does Attack matter? It seems like all your characters attacks are guaranteed hits anyway. I haven't really noticed any 'Misses' in Previews or Demos, or does Attack now give you a better chance to make a full hit, and failing an attack check gives you a glancing hit?

Please clarify, many thanks :)

#752
Sabresandiego

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ghostmessiah202 wrote...

Mr. Thomas, while you are here being ever so helpful :).

Does Attack matter? It seems like all your characters attacks are guaranteed hits anyway. I haven't really noticed any 'Misses' in Previews or Demos, or does Attack now give you a better chance to make a full hit, and failing an attack check gives you a glancing hit?
Please clarify, many thanks :)


Thats how it works, failed hits give a glancing hit which does 1/10th the damage.

#753
Sylvius the Mad

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Yrkoon wrote...

That's pretty much  standard.

You can finish any origins story in DA:O in about a  20 minutes.  And you'll be level 3 when Duncan whisks you away.

It's a bad standard.  Levelling should be slower.

I still think the ideal rate is one level per character per 10 hours of gameplay.

Modifié par Sylvius the Mad, 22 février 2011 - 03:33 .


#754
The Night Haunter

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Sabresandiego wrote...

ghostmessiah202 wrote...

Mr. Thomas, while you are here being ever so helpful :).

Does Attack matter? It seems like all your characters attacks are guaranteed hits anyway. I haven't really noticed any 'Misses' in Previews or Demos, or does Attack now give you a better chance to make a full hit, and failing an attack check gives you a glancing hit?
Please clarify, many thanks :)


Thats how it works, failed hits give a glancing hit which does 1/10th the damage.


I see. Thats a cool change, so instead of somehow missing the enemy 2 feet away from you completely, you just get a not good hit on him and do minimal damage. So all attacks (with the exception of the enemies with Avoidence) will hit, but with a low Attack value, they will hit for small amounts and with high attack value they hit for normal amounts.

#755
The Night Haunter

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Sylvius the Mad wrote...

Yrkoon wrote...

That's pretty much  standard.

You can finish any origins story in DA:O in about a  20 minutes.  And you'll be level 3 when Duncan whisks you away.

It's a bad standard.  Levelling should be slower.

I still think the ideal rate is one level per character per 10 hours of gameplay.


If your being serious then.... ur silly. Or Korean, i swear Lineage 2 was the most awful game for leveling and grinding *shuder*

If your joking then... :P

#756
Raycer X

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Woah, wait, the mages. There's something missing from their spell descriptions and I like it (it doesn't say "friendly-fire" anymore).

#757
Sylvius the Mad

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ghostmessiah202 wrote...

I see. Thats a cool change, so instead of somehow missing the enemy 2 feet away from you completely,
you just get a not good hit on him and do minimal damage. So all attacks (with the exception of the enemies with Avoidence) will hit, but with a low Attack value, they will hit for small amounts and with high attack value they hit for normal amounts.

It's a fairly sensible move away from the sort of hit/miss combat abstraction used in D&D.

Though, I worry it will make it more difficult to follow the combat numberically if there's no clear distinction between an effective strike and an ineffective strike.  This change, while a good one all else being equal, actually makes the absent combat log an even bigger problem than it was in DAO.

ghostmessiah202 wrote...

If your being serious then.... ur silly. Or Korean, i swear Lineage 2 was the most awful game for leveling and grinding *shuder*

In a single character game, that would be pretty slow, but we're talking abotu a party-based game.

One level per character per 10 hours of gameplay is roughly the rate Baldur's Gate had.

Modifié par Sylvius the Mad, 22 février 2011 - 03:39 .


#758
-Skorpious-

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Sylvius the Mad wrote...

Yrkoon wrote...

That's pretty much  standard.

You can finish any origins story in DA:O in about a  20 minutes.  And you'll be level 3 when Duncan whisks you away.

It's a bad standard.  Levelling should be slower.

I still think the ideal rate is one level per character per 10 hours of gameplay.


I approve of increased difficulty in games, but if I end up completing the game in 60 hours and only reaching level 6 I will be royally pissed. Let MMO's bore you with grindfests and mindless tasks developed solely for leveling if you like, but single-player games lack the amount of content required for hours upon hours of additional content. 

Modifié par -Skorpious-, 22 février 2011 - 03:42 .


#759
Sylvius the Mad

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-Skorpious- wrote...

I approve of increased difficulty in games, but if I end up completing the game in 60 hours and only reaching level 6 I will be royally pissed. Let MMO's bore you with grindfests and mindless tasks developed solely for leveling.

Baldur's gate, with the Tales of the Sword Coast expansion, was an 80-100 hour game, and you reached level 7-9 depending on your class.  It worked very well.

#760
Sabresandiego

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Sylvius the Mad wrote...

-Skorpious- wrote...

I approve of increased difficulty in games, but if I end up completing the game in 60 hours and only reaching level 6 I will be royally pissed. Let MMO's bore you with grindfests and mindless tasks developed solely for leveling.

Baldur's gate, with the Tales of the Sword Coast expansion, was an 80-100 hour game, and you reached level 7-9 depending on your class.  It worked very well.


Your suggestion is awful. Most people like being rewarded, and rewarded frequently. One of the most rewarding feelings is leveling up, and if it took 10 hours to level up people wouldnt get that feeling. This is not an MMO, nor is it some hardcore dungeons and dragons game where u have to basically live within the game. This is a modern action packed story driven rpg.

I think the rate of leveling is pretty good, but I am wondering if there will be bonus ability points to be found in tomes or quests like there were in the first game. It feels like there arent enough ability points, and by the time you have most things you want to get the game is over.

Modifié par Sabresandiego, 22 février 2011 - 03:49 .


#761
Sylvius the Mad

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Sabresandiego wrote...

This is a modern action packed story driven rpg.

What you describe is a fairly poor RPG, as it doesn't pass the internal crediblilty test.  How believable is it that anyone could advance from generic peasant to god-killing abomination in 40 hours of gameplay?

#762
The Night Haunter

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Mr. Thomas, can we turn on floating numbers, and if so is there a visual difference between glancing hits and effective hits?

Many thanks.

#763
Sabresandiego

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Sylvius the Mad wrote...

Sabresandiego wrote...

This is a modern action packed story driven rpg.

What you describe is a fairly poor RPG, as it doesn't pass the internal crediblilty test.  How believable is it that anyone could advance from generic peasant to god-killing abomination in 40 hours of gameplay?


If thats what you think then youre playing the wrong game. Origins was beatable in 40 hours if you knew the game well, and thats going from level 1-20+. What the heck is the internal credibility test? Does surviving a swipe from a 40,000 pound dragon pass your internal credibility test?

Modifié par Sabresandiego, 22 février 2011 - 03:55 .


#764
-Skorpious-

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Sylvius the Mad wrote...

-Skorpious- wrote...

I approve of increased difficulty in games, but if I end up completing the game in 60 hours and only reaching level 6 I will be royally pissed. Let MMO's bore you with grindfests and mindless tasks developed solely for leveling.

Baldur's gate, with the Tales of the Sword Coast expansion, was an 80-100 hour game, and you reached level 7-9 depending on your class.  It worked very well.


Can't say much here, as I was too young to appreciate games like BG when it was originally released.

However, I am having a difficult time understanding why a game with such a small level cap would be preferable to one that gives the player more choices and abilities. But, I have never played BG, so I truthfully have no idea how the level up system functions in-game. 

Sylvius the Mad wrote...

Sabresandiego wrote...

This is a modern action packed story driven rpg.

What you describe is a fairly poor RPG, as it doesn't pass the internal crediblilty test.  How believable is it that anyone could advance from generic peasant to god-killing abomination in 40 hours of gameplay?


A) It takes place over a period of ten years

B) Roleplaying 

Modifié par -Skorpious-, 22 février 2011 - 03:54 .


#765
The Night Haunter

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Sylvius the Mad wrote...

Sabresandiego wrote...

This is a modern action packed story driven rpg.

What you describe is a fairly poor RPG, as it doesn't pass the internal crediblilty test.  How believable is it that anyone could advance from generic peasant to god-killing abomination in 40 hours of gameplay?


Because in game time its 10 years.

Silly :P

The better question is how can a generic peasant EVER become awsome dragon slayer. It dont happen. in real life, which this isnt. And Real Life isnt as fun (some times) as games....

#766
Cloaking_Thane

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Sylvius the Mad wrote...

Sabresandiego wrote...

This is a modern action packed story driven rpg.

What you describe is a fairly poor RPG, as it doesn't pass the internal crediblilty test.  How believable is it that anyone could advance from generic peasant to god-killing abomination in 40 hours of gameplay?


10 years of time

#767
lazuli

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Raycer X wrote...

Woah, wait, the mages. There's something missing from their spell descriptions and I like it (it doesn't say "friendly-fire" anymore).


Friendly fire only exists on Nightmare difficulty.  It now functions for more than just damaging spells, too, or so this thread would indicate.  Spells like Sleep will affect your party if the caster does not take care when aiming.

#768
Peter Thomas

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Sabresandiego wrote...

ghostmessiah202 wrote...

Mr. Thomas, while you are here being ever so helpful :).

Does Attack matter? It seems like all your characters attacks are guaranteed hits anyway. I haven't really noticed any 'Misses' in Previews or Demos, or does Attack now give you a better chance to make a full hit, and failing an attack check gives you a glancing hit?
Please clarify, many thanks :)


Thats how it works, failed hits give a glancing hit which does 1/10th the damage.


1/10th is specifically on Nightmare. Glancing blows do more on lower difficulty levels. Casual I think is 3/4 damage. Less significant an effect, but that mode isn't focused so much on combat statistics.

#769
Guest_Puddi III_*

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And warriors only do glancing blows to their companions on Nightmare mode, right? So they're not actually damaging their companions more on lower difficulties...

#770
Adhin

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Hah that would be kinda funny Filament, harming your companions more in Hard then Nightmare. I know Casual and Normal don't have FF so thats a non-concern. Maybe hard and NM both use the same 1/10th glancing blows thing. though if its something like 3/4th glancing in Casual, 1/2th in normal, 1/4th in Hard (but 50% FF) that would be 1/8th actual dmg to party. Which is...yeah still more then 1/10th.

...interesting.

#771
jomonoe

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I wonder if Holy Smite still calculates damage based on Willpower.

#772
Sabresandiego

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So Peter, are there additional ways to earn ability points besides getting 1 per level or is that something you can't answer?

#773
Phoenixblight

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Sabresandiego wrote...

So Peter, are there additional ways to earn ability points besides getting 1 per level or is that something you can't answer?



I would say its something he can't answer because people have been asking about since the thread was first created. 

#774
Wissenschaft

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Phoenixblight wrote...

Sabresandiego wrote...

So Peter, are there additional ways to earn ability points besides getting 1 per level or is that something you can't answer?



I would say its something he can't answer because people have been asking about since the thread was first created. 


Its defeninlty not something hes going to answer since its likely going to be hidden stat buffs you have to find like the fade.

#775
Naitaka

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Raycer X wrote...

Woah, wait, the mages. There's something missing from their spell descriptions and I like it (it doesn't say "friendly-fire" anymore).


That's because just all the spells beside Single Targets and Chain Lightning/Tempest have friendly fire now...yes even mindblast and sleep. :crying: