ghostmessiah202 wrote...
I see. Thats a cool change, so instead of somehow missing the enemy 2 feet away from you completely,
you just get a not good hit on him and do minimal damage. So all attacks (with the exception of the enemies with Avoidence) will hit, but with a low Attack value, they will hit for small amounts and with high attack value they hit for normal amounts.
It's a fairly sensible move away from the sort of hit/miss combat abstraction used in D&D.
Though, I worry it will make it more difficult to follow the combat numberically if there's no clear distinction between an effective strike and an ineffective strike. This change, while a good one all else being equal, actually makes the absent combat log an even bigger problem than it was in DAO.
ghostmessiah202 wrote...
If your being serious then.... ur silly. Or Korean, i swear Lineage 2 was the most awful game for leveling and grinding *shuder*
In a single character game, that would be pretty slow, but we're talking abotu a party-based game.
One level per character per 10 hours of gameplay is roughly the rate Baldur's Gate had.
Modifié par Sylvius the Mad, 22 février 2011 - 03:39 .