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TGS2011: DA2 demo hands-on, all talent descriptions


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#776
Inverness Moon

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Naitaka wrote...

Raycer X wrote...

Woah, wait, the mages. There's something missing from their spell descriptions and I like it (it doesn't say "friendly-fire" anymore).


That's because just all the spells beside Single Targets and Chain Lightning/Tempest have friendly fire now...yes even mindblast and sleep. :crying:

Friendly fire can only happen on Nightmare difficulty in DA2.

By the way, just got into this thread, I wish the specialization talent descriptions were available too. I'd like to see what BioWare has done with them compared to Origins.

I guess I'll have to wait though. :(

#777
Guest_Puddi III_*

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Looks like Chain Lightning and Tempest are going to be in my Nightmare mage's arsenal for sure now.

#778
Morroian

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Filament wrote...

Looks like Chain Lightning and Tempest are going to be in my Nightmare mage's arsenal for sure now.

Yep, the main reason why I'll be going primal rather than elemental.

#779
AbsolutGrndZer0

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So, I wonder if specializing in FIRE attacks would be viable? I mean, that Elemental Mastery is kinda cool, but my mage concept is kinda a girl obessed with fire...

#780
Adhin

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FF is Hard and Nightmare, Hard is 50% instead of full, so its not 'just nightmare'.



@AbsolutGrndZer0: I'd says it's possible, yes, but you'll have to put a point into the 2 ice skills to get to the Mastery passive at the end. That said you can ignore there upgrades and focus entirely on the pure fire side. It ultimately means you'll have 2 cold based spells that you just wont use. But ultimately you get to still play a full on pyro.

Heat and Cold are really 2 sides of the same coin anyways, theres some pyromaniac stuff that uses ice. Mythbusters did a little thing on it once, thermite and big cubes of ice make for a hell of an explosion it turns out. So just think of that as a means to better understand the fire side in relation to the End of the web passive.

#781
Altima Darkspells

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AbsolutGrndZer0 wrote...

So, I wonder if specializing in FIRE attacks would be viable? I mean, that Elemental Mastery is kinda cool, but my mage concept is kinda a girl obessed with fire...


I doubt a singular fire mage will be viable.  Also, for elemental mastery (which increases fire damage) requires you to invest in the ice spells, too.

Still, you can take all the fire abilities, then mostly choosing a few unrelated spells with your remaining talents (like Rock Armor, Sleep, Walking Bomb and the like).  Possibly choosing Force Mage, since that's the damage specialization.

But remember, there's only, what, two fire spells?  It might suck casting an offensive spell once every twenty or thirty seconds.

#782
bluecapsule6

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Adhin wrote...

FF is Hard and Nightmare, Hard is 50% instead of full, so its not 'just nightmare'.

@AbsolutGrndZer0: I'd says it's possible, yes, but you'll have to put a point into the 2 ice skills to get to the Mastery passive at the end. That said you can ignore there upgrades and focus entirely on the pure fire side. It ultimately means you'll have 2 cold based spells that you just wont use. But ultimately you get to still play a full on pyro.
Heat and Cold are really 2 sides of the same coin anyways, theres some pyromaniac stuff that uses ice. Mythbusters did a little thing on it once, thermite and big cubes of ice make for a hell of an explosion it turns out. So just think of that as a means to better understand the fire side in relation to the End of the web passive.



Oh, this is the first time I've heard about the 50% friendly fire on Hard. That's awesome news, since I want FF but don't really want to play on nightmare. 

#783
Adhin

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Yup, they decided to stick with how it was on consoles as far as FF is concerned. Which works for me, like Hard in Console. I felt like Insanity wasn't much of a difference but had some odd arbitary changes. Good chance I'll like Insanity more in DA2 but who knows. I'll be starting on hard either way.

#784
Guest_Puddi III_*

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Wait, when did they change it so Hard is 50% FF? I've never heard of this.

#785
Phoenixblight

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Filament wrote...

Wait, when did they change it so Hard is 50% FF? I've never heard of this.



He is mistaken. FF is only on Nightmare.





Peter Thomas wrote...

Friendly fire is only on Nightmare. There were discussions on it months ago (including toggles, having it not be toggle-able in certain modes, and even locked difficulty levels) and that was the decision that was reached.

For reference, here are our current goals for difficulty balance:

Casual - Able to be beaten playing a single character sub-optimally, with the rest of the party using default AI tactics.

Normal - Able to be beaten playing a single character optimally, with the rest of the party using default AI tactics.

Hard - Able to be beaten playing the entire party sub-optimally, either controlling directly or using custom AI tactics.

Nightmare - Able to be beaten playing the entire party optimally, either controlling directly or using custom AI tactics. Friendly fire active.



#786
Adhin

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Ahh well there you go. Guess it was changed from the interviews. but then a lot of stuff seems to of been changed since some of them (like skill web requirements).

It's Nightmare for me then! Least auto-attack for warrior FF is only 1/10th base dmg.

#787
Sabresandiego

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So does anyone know if there will be ways to get ability points besides getting 1 point per level? Also, does anybody know what the expected level is of mid-game and end-game? I am guessing 12 and 24 but thats a guess.

Modifié par Sabresandiego, 22 février 2011 - 06:18 .


#788
Phoenixblight

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Sabresandiego wrote...

So does anyone know if there will be ways to get ability points besides getting 1 point per level? Also, does anybody know what the expected level is of mid-game and end-game? I am guessing 12 and 24 but thats a guess.



Its been said to be 25ish. 

#789
Sabresandiego

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Phoenixblight wrote...

Sabresandiego wrote...

So does anyone know if there will be ways to get ability points besides getting 1 point per level? Also, does anybody know what the expected level is of mid-game and end-game? I am guessing 12 and 24 but thats a guess.



Its been said to be 25ish. 


I guess midgame would be around level 16 -18 then since you level slower in the later levels. Im still wondering about ability point aquisition though.

#790
Phoenixblight

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Sabresandiego wrote...

Phoenixblight wrote...

Sabresandiego wrote...

So does anyone know if there will be ways to get ability points besides getting 1 point per level? Also, does anybody know what the expected level is of mid-game and end-game? I am guessing 12 and 24 but thats a guess.



Its been said to be 25ish. 


I guess midgame would be around level 16 -18 then since you level slower in the later levels. Im still wondering about ability point aquisition though.


Anyones guess. As I said the Devs haven't commented on it. Just wait 2 more weeks and see. 

#791
Sabresandiego

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Phoenixblight wrote...

Sabresandiego wrote...

Phoenixblight wrote...

Sabresandiego wrote...

So does anyone know if there will be ways to get ability points besides getting 1 point per level? Also, does anybody know what the expected level is of mid-game and end-game? I am guessing 12 and 24 but thats a guess.



Its been said to be 25ish. 


I guess midgame would be around level 16 -18 then since you level slower in the later levels. Im still wondering about ability point aquisition though.


Anyones guess. As I said the Devs haven't commented on it. Just wait 2 more weeks and see. 


I can't wait that long. I need answers now damnit!

#792
Sabresandiego

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Anyone notice that if there aren't any extra ways to get ability points, by level 20-21 you can only have 2 complete categories. Or 1 complete category and 1 complete specialization. And level 20-21 is near the end of the game, which means that for most of the game you can only have one complete school. I like that ability points are limited, but that seems a bit too limited. Does anyone else think/hope there will be other ways to get a few extra ability points?

Modifié par Sabresandiego, 22 février 2011 - 06:57 .


#793
Phoenixblight

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Sabresandiego wrote...

Anyone notice that if there aren't any extra ways to get ability points, by level 20-21 you can only have 2 complete categories. Or 1 complete category and 1 complete specialization. And level 20-21 is near the end of the game, which means that for most of the game you can only have one complete school. I like that ability points are limited, but that seems a bit too limited. Does anyone else think/hope there will be other ways to get a few extra ability points?




I would bet that there will be books and points for completing sequences just like the original. 

#794
Adhin

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I feel like its to limited till I go over the webs and realize, with a few exceptions, I wont be maxing out any Webs. For instance, I can understand maxing out 2h or W&S webs but for most of the other stuff (not counting specializations) I just don't see the point. Some of them are 2 sides, like 2 basic paths of play styles. Vanguard is a good example of that, 2 ways to play and its same for the Defender to a lesser extent.

My current setup has a few stuff in 2H and Warmonger, leaving a good 10-12 points open by lvl 20 for specializations. To me the whole '10 points' thing is a bit of a waste honestly. You don't 'need' to upgrade each ability to its max for it to be effective. Having 2 abilities you can use, is ultimately more powerful then having 1 that's had its 2 upgrades. And some stuff don't even have upgrades, the passives are good examples of that.

So yeah I feel its a bit restrained but, at the same time I haven't had issue building stuff for specific play styles. And Peter here mentioned a Warrior he had who literally had points in 2H and W&S in the same build with room to branch out into other stuff so he could swap weapons around depending on the kind of encounter he was going up. Im guessing that was group combat (2h) vs big single target bosses (WnS).

#795
Sabresandiego

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When you factor in specializations, it's just not enough ability points. By the time you have the abilities you want, the game is nearly over. Thats why I never understood why people list their character builds as level 20+. You are only that level for a minority of the game, makes more sense to list a build at level 12, something you'll be able to use for the majority of the game.

#796
Guest_Puddi III_*

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I'm going to try to max out both primal and elemental and see how that works out for me, on Nightmare. Probably not well. D:

#797
ViSeiRa

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Sabresandiego wrote...

Anyone notice that if there aren't any extra ways to get ability points, by level 20-21 you can only have 2 complete categories. Or 1 complete category and 1 complete specialization. And level 20-21 is near the end of the game, which means that for most of the game you can only have one complete school. I like that ability points are limited, but that seems a bit too limited. Does anyone else think/hope there will be other ways to get a few extra ability points?


Peter Thomas wrote...

ViSeirA wrote...

Yeah, can't wait to see mage spell trees as well, but if someone from Bioware would take a peek at this thread I'd like a question answered, now that we have 60 talents for every class (apart from specializations), and we have an achievement for reaching level 20, how many talent points are we gonna have in a single playthrough? not taking into account story related points, that means we have 20 points to spend on 60 talents?


It depends on the amount of side content you do and other sources of points. In my Nightmare playthrough, I ended up having 4 chains (both weapon chains and 2 specs) heavily invested on my player character.


Modifié par ViSeirA, 22 février 2011 - 07:54 .


#798
Sabresandiego

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ViSeirA wrote...

Sabresandiego wrote...

Anyone notice that if there aren't any extra ways to get ability points, by level 20-21 you can only have 2 complete categories. Or 1 complete category and 1 complete specialization. And level 20-21 is near the end of the game, which means that for most of the game you can only have one complete school. I like that ability points are limited, but that seems a bit too limited. Does anyone else think/hope there will be other ways to get a few extra ability points?


Peter Thomas wrote...

ViSeirA wrote...

Yeah, can't wait to see mage spell trees as well, but if someone from Bioware would take a peek at this thread I'd like a question answered, now that we have 60 talents for every class (apart from specializations), and we have an achievement for reaching level 20, how many talent points are we gonna have in a single playthrough? not taking into account story related points, that means we have 20 points to spend on 60 talents?


It depends on the amount of side content you do and other sources of points. In my Nightmare playthrough, I ended up having 4 chains (both weapon chains and 2 specs) heavily invested on my player character.




Looks like Peter did confirm there are other sources of points. Hoorah!

#799
Adhin

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not counting specializations, my Warrior build, having all the core abilities I want (some of which are fully upgraded) by lvl 10. And thats with lvl 7 being completely empty. I can have my whole Warrior thing setup by lvl 10, leaving me 10+ lvls to work on specializations.

I think, at least for me, its key to worry about the actual abilities first, then upgrades later in most cases. There is 1 skill however where I'm getting the upgrades asap, and that would be Bravery, Bravado, and Bravura. Bravery fully upgraded I think (add in some Berserking with Reaver) really makes the character.

Fully upgraded Bravura (both upgrades require lvl 9, so 9 and then 10) ends up being 10% Attack, 3% crit and 5% damage bonus for every mob past the first. Think about that for a bit. Going up against 5 enemies that's 40% Attack (that being a direct, 40% increased hit chance not actual attack, probably max out my hit chance) 12% Crit and 20% Damage. That's pretty sexy, add on top of that Sunder for 10% more base crit, on average one of the 5 will be taking a crit each swing.

Plus to make it all more awesome and useful, the 1st upgrade draws in 50% threat per mob past 1st, so that'd be 200% thread increase. Not sure if that's just off hits or a threat transfer like taunt or just increases thread of damage and whatnot.

So yeah, looking forward to it all. I think it'll be pretty sweet, and my warrior build isn't feeling (least from my current 'haven't played' perspective) scraping for talent points.

#800
Sabresandiego

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Whats your build?