Aller au contenu

Photo

TGS2011: DA2 demo hands-on, all talent descriptions


1724 réponses à ce sujet

#851
jomonoe

jomonoe
  • Members
  • 326 messages
Now that I finally got a feel for the classes (except for rogue... I am allergic to them) I think I feel the most comfortable with sword and board. Scatter looks a little bit lame, though. I was hoping that it would be like BAM SCATTER but instead you swing your sword and somehow everyone flies back. It's more like Fwoosh Scatter please! Anyway, thanks for the info again, it helped a lot in choosing a class.

#852
Sabresandiego

Sabresandiego
  • Members
  • 1 711 messages
Spirit Healer has healing aura and group heal

#853
Rocambole4

Rocambole4
  • Members
  • 117 messages

wxman wrote...

Thanks for the info! The two-hander skills seem pretty exciting. Unfortunately like in DA:O the "weapon and shield" tree seems more like it should be call simply "shield" since all of its abilities are shield oriented and none are weapon oriented. Hmm... looks like my warrior will be a two-hander...


Well, I would 100% agree if we were talking about DA:O

In DA2, tough, there are TONS of warrior attacks that doens'st require specific weapons - so you CAN use your SWORD a lot. Even if you're sword+ board.

In DA:O you had just a few (and not very impressive), others would require shield, 2handers or 2wielding.

#854
Sabresandiego

Sabresandiego
  • Members
  • 1 711 messages
There is a discrepency between the talents posted in this thread, and in the demo. Especially cooldown times. Im assuming legendary mode is unrealistic, but cooldowns are shorter in the demo during regular play as well. Is the demo or this thread a more recent and accurate build?

#855
Peter Thomas

Peter Thomas
  • BioWare Employees
  • 679 messages

Sabresandiego wrote...

The cooldowns for abilities in the demo are much shorter than the cooldowns listed in this thread. Which one is accurate?


The ability info in this thread seems to be from a more recent build than the one used in the demo.

#856
Sabresandiego

Sabresandiego
  • Members
  • 1 711 messages

Peter Thomas wrote...

Sabresandiego wrote...

The cooldowns for abilities in the demo are much shorter than the cooldowns listed in this thread. Which one is accurate?


The ability info in this thread seems to be from a more recent build than the one used in the demo.


The demo is awesome. Can't wait until more info is revealed on the specializations.

#857
Peter Thomas

Peter Thomas
  • BioWare Employees
  • 679 messages

dreamextractor wrote...

Well, I just wrote down Aveline's

Aveline's Guardian tree:


You missed one.

#858
-Skorpious-

-Skorpious-
  • Members
  • 3 081 messages

Peter Thomas wrote...

Sabresandiego wrote...

The cooldowns for abilities in the demo are much shorter than the cooldowns listed in this thread. Which one is accurate?


The ability info in this thread seems to be from a more recent build than the one used in the demo.


Does this mean the Shield Defense's bizarre animation could possibly be fixed in the final build? :innocent:

#859
Demx

Demx
  • Members
  • 3 738 messages

The mage imbues an ally with restorative energy, knitting flesh and mending bone.
Health regeneration: 40%
Cost: 30 mana
Cooldown: 40s
Type: Activated ability


Am I the only one that doesn't like the new cooldown time for the heal option?

Modifié par Siradix, 23 février 2011 - 06:07 .


#860
Sabresandiego

Sabresandiego
  • Members
  • 1 711 messages

Siradix wrote...

The mage imbues an ally with restorative energy, knitting flesh and mending bone.
Health regeneration: 40%
Cost: 30 mana
Cooldown: 40s
Type: Activated ability


Am I the only one that doesn't like the new cooldown time for the heal option?


I think its fine. Remember there are more heals. There is evade, barrier, stonewall, heal, group heal, healing aura, potions. There is plenty of healing. We havent seen what else is in spirit healer either. If the cooldown was lower the game would be too easy. Greater heal is an 80% heal, thats huge. It needs a long cooldown.

Modifié par Sabresandiego, 23 février 2011 - 06:12 .


#861
Rocambole4

Rocambole4
  • Members
  • 117 messages
First, a huge thank you to the OP. You rule, man.

Second, I double checked... there are REALLY no pets or summons in DA2? Ok, they sucked (specially summons) on DA:O, but ain't it a bit radical? I like summoners. Do you people think they are waiting to release them on a major DLC/ expansion?

edit: Also no shapeshifting?

Other than that, I loved the demo, just have to adapt - it's a completely different game. I'm use to th terribly powerful AoE spells, spells that also had friendly fire. The new AoE seems meh to me, but I understand the AoE in DA:O was way overpowered (and without friendly fire it would become ridiculously OP), but I still miss the sweet animations (specially from firestorm and storm of the century). Well, time to get used to use melee characters and not only mages destroying everything :P

Modifié par Rocambole4, 23 février 2011 - 07:17 .


#862
Adhin

Adhin
  • Members
  • 2 997 messages

Peter Thomas wrote...

The ability info in this thread seems to be from a more recent build than the one used in the demo.

*Flexes* raaawwrr! I love being right!

@Rocambole4: First off I agree, Naitaka rocks. And then to your other stuff, no specializations where in the demo or in this forum post. So that's 9 webs (3 per class) that we quite literally have no information on other then there titles. And, you know, random baseless speculation. But they are...

Warrior: Templar, Reaver, Berserker
Rogue: Assassin, Shadow, Duelist
Mage: Spirit Healer, Bloodmage, Force Mage

Now, buncha folks (and my self included) are hoping Bloodmage will have the 'demon summon' option in there somewhere as its constantly stated through out DAO that bloodmages can summon. But ultimately no idea on that. That said, yeah no base summons (raise undead, or ranger specialization) and no shapeshifting.

Also, love to Warriors and Rogues getting there share off mass destruction compared to mages.

Modifié par Adhin, 23 février 2011 - 09:29 .


#863
Naitaka

Naitaka
  • Members
  • 1 670 messages

Rocambole4 wrote...
*snip


Summons might be in one of those specialization trees that we don't have detailed information on yet. However, we already know that Ranger is out and neither does it look like Mage has a tree that's related to summoning (maybe summon demons with Blood Mage?). If we do get them they'll have to be on the companions. Shapeshifting is out for sure though. Not many people used it in Origin anyway, it was pretty underpowered.

#864
Adhin

Adhin
  • Members
  • 2 997 messages
Yeah it was but that's the kind of thing you can balance against. They just did a bad job of it in Origins. I think the reason they decided to not go that route is shifting was just another means to turn your mage into a melee. Which, ultimately, goes against there whole defined differences. You'd basically have to shapeshift into a bunch of monsters which ultimately all act as awkward ranged units to keep that.

#865
Rocambole4

Rocambole4
  • Members
  • 117 messages

Naitaka wrote...

Rocambole4 wrote...
*snip


Summons might be in one of those specialization trees that we don't have detailed information on yet. However, we already know that Ranger is out and neither does it look like Mage has a tree that's related to summoning (maybe summon demons with Blood Mage?). If we do get them they'll have to be on the companions. Shapeshifting is out for sure though. Not many people used it in Origin anyway, it was pretty underpowered.


Exactly - Shapeshifting was terrible in Origins because of implementation - I tough they would fix it, not remove is altogether. I'm a big fan of the Flying Swarm concept. Hoped it would come back "working as intended".  Oh well, I'll get over it.

About blood mages having summons... I'll keep my fingers crossed. That could not summon in DA:O (could mind control), but hey, new game, new rules.

If those are really not in game, I'll have to play an Entropy + Spirit mage in a group with a with Disorient focused Rogue. No more friendly fire means I'll finally use Walking Bomb without fear, and Entropy sounds insane against bosses and such :)

#866
Naitaka

Naitaka
  • Members
  • 1 670 messages
Question for Peter again. :P

It seems in the demo version, stagger, disorient and brittle all share the same visual effect. (red fissure appearing on enemies) Will this be changed in the retail version, because it's really confusing especially with passive triggered ccc.

#867
Adhin

Adhin
  • Members
  • 2 997 messages
I sure hope so or it'll be near impossible to figure out which combos to do if your not pausing 24/7 and keeping track of every little thing your AI companions do.

#868
koshindan

koshindan
  • Members
  • 42 messages
Any chance of getting the Mage Specialization abilities soon? I'd like to know what kind of damage Force/Blood Mages do and if they synergies with the other trees damage wise.

#869
Naitaka

Naitaka
  • Members
  • 1 670 messages

koshindan wrote...

Any chance of getting the Mage Specialization abilities soon? I'd like to know what kind of damage Force/Blood Mages do and if they synergies with the other trees damage wise.


If you steal a review copy and take pictures, I'll type it out for you. :innocent:

#870
koshindan

koshindan
  • Members
  • 42 messages
Edit: Or not. Doh.

Modifié par koshindan, 23 février 2011 - 02:33 .


#871
Adhin

Adhin
  • Members
  • 2 997 messages
You know after seeing the video posted earlier yesterday, 30 min of footage and whatnot. Few minor glimpses at the Spirit Healer, I'm starting to think that maybe what the Dev meant by 'good luck' in relation to turning Merrill into a healer. The difference in abilities looks pretty staggering for healing potential. I mean it starts off with a sustained ability that basically does party wide, mass regeneration.

Really wish they would of stopped zooming out to the people when they where going over that stuff. Felt like the guy controlling wanted to show off some of that stuff and then just 'nope heres dudes instead'.

Either way looked snazzy.

#872
Peter Thomas

Peter Thomas
  • BioWare Employees
  • 679 messages

Naitaka wrote...

Question for Peter again. :P

It seems in the demo version, stagger, disorient and brittle all share the same visual effect. (red fissure appearing on enemies) Will this be changed in the retail version, because it's really confusing especially with passive triggered ccc.


They have different VFX in more recent builds.

#873
ViSeiRa

ViSeiRa
  • Members
  • 2 389 messages
So Peter, a quick question, in the demo (the one from the website not the TGS one), Archers seem to do massive amounts of damage, highly overpowered, also 2 Handed warriors in basic attacks do the same amount of damage as a S&B warrior, has that been addressed in more recent builds?

#874
Sabresandiego

Sabresandiego
  • Members
  • 1 711 messages
2 Handed and S and B do similar autoattack damage, but the 2 hander has a wider arc.

#875
ViSeiRa

ViSeiRa
  • Members
  • 2 389 messages
Which is so wrong to do in my opinion, S&B has faster animation, same damage, smaller arc, while 2 Handers have slower animation, same damage, wider arc... S&B has the advantage of more armor from the shield, the only advantage 2 Handers have is situational, and even needs some tanking abilities to exploit, goes against the whole 2 Handers do more damage in the description at the website.

Modifié par ViSeirA, 23 février 2011 - 07:09 .