ViSeirA wrote...
So Peter, a quick question, in the demo (the one from the website not the TGS one), Archers seem to do massive amounts of damage, highly overpowered, also 2 Handed warriors in basic attacks do the same amount of damage as a S&B warrior, has that been addressed in more recent builds?
Damage numbers in that demo are very rough, not necessarily what is in the final game.
Per hit, bows do about 3.5x what a 2-handed weapon does. This is because they are a single target weapon and have a slower attack speed. In general, the DPS of a Rogue will be about double that of a Warrior, but it only applies to single targets, whereas a Warrior can affect multiple enemies. Mages have the same DPS as a Warrior, but only affect a single target, but their attacks are much easier to vary in damage type, bypassing armor/resistances.
DPS values for Rogues are actually higher for Dual Weapons than for Archery, but this is, in part, offset by the increased danger a Rogue is in by being in melee range. Archery does have an advantage in that all it's damage is applied at once, which is more likely to knock an enemy around with the force of the attack.
Here are some statistics for optimal basic attack chains with high-level weapons (to better show differences).
Style - Weapon Damage - Hits per Chain - Optimal Chain Duration - DPS - DPS compared to Two Handed
Weapon and Shield - 42 - 5 - 2.77s - 75.58 - 1.007
Two Handed - 48 - 5 - 3.2s - 75 - 1.0
Dual Weapon - 52 - 10 - 2.52s - 205.8 - 2.7
Archery - 166 - 5 - 5.58s - 148.5 - 1.98
Staff - 57 - 5 - 3.86s - 73.7 - 0.98





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