TGS2011: DA2 demo hands-on, all talent descriptions
#76
Posté 18 février 2011 - 02:54
I am also loving the Rogue's Sabotage tree. That kind of dirty fighting always appealed to me.
All in all it seems very good looking, the only thing I noticed is that some talents are really powerful. Immunty to critical hits is big, as is 40% elemental resistance or instantly killing 'weaker' enemies. I am guessing that talents will be even more important to use than in Origins.
#77
Posté 18 février 2011 - 02:55
#78
Posté 18 février 2011 - 02:56
But, man, Bioware, combo points? For rogues? I know it is just one skill and one "finishing" move, but come on...
#79
Posté 18 février 2011 - 02:57
silver-crescent wrote...
TGS stands for Tokyo Game Show the last time I checked. What event is this about?
Taipei Game Show, it's in the annoucement section awhile back when Bioware said there'd be playable demo here.
#80
Posté 18 février 2011 - 02:58
Giantdeathrobot wrote...
Well these certainly blow the Origins skills out of the water. I had hoped to make a sword + sheild warrior that can also deal some damage and it looks like it will be perfectly possible.
I am also loving the Rogue's Sabotage tree. That kind of dirty fighting always appealed to me.
All in all it seems very good looking, the only thing I noticed is that some talents are really powerful. Immunty to critical hits is big, as is 40% elemental resistance or instantly killing 'weaker' enemies. I am guessing that talents will be even more important to use than in Origins.
Well, if you saw the demo footage, even basic enemies seemed to take very little damage from autoattacking (those hurlocks backing up the ogre took forever to die). I suspect we're going to use talents a lot if we want to bring the hurt to the battlefield.
#81
Posté 18 février 2011 - 03:00
Now just for the mage skills, and I might be sold - the 2H warrior is looking extremely interesting, along with the possibilities for *gasp* a warrior with 60% elemental resistances... Crazy....
#82
Posté 18 février 2011 - 03:01
Giantdeathrobot wrote...
Well these certainly blow the Origins skills out of the water. I had hoped to make a sword + sheild warrior that can also deal some damage and it looks like it will be perfectly possible.
I am also loving the Rogue's Sabotage tree. That kind of dirty fighting always appealed to me.
All in all it seems very good looking, the only thing I noticed is that some talents are really powerful. Immunty to critical hits is big, as is 40% elemental resistance or instantly killing 'weaker' enemies. I am guessing that talents will be even more important to use than in Origins.
Yeah they do seem pretty over powered. But I think all enemy's are super powerful to compensate. 40% Elemental resistance in Origins terms are great. But remember Fireball in DA2 does like 650 damage. So itl still do like 400 damage to you. Stats, and percentages must be through the roof with this game.
Modifié par Eclipse_9990, 18 février 2011 - 03:07 .
#83
Posté 18 février 2011 - 03:01
#84
Posté 18 février 2011 - 03:02
Naitaka wrote...
silver-crescent wrote...
TGS stands for Tokyo Game Show the last time I checked. What event is this about?
Taipei Game Show, it's in the annoucement section awhile back when Bioware said there'd be playable demo here.
Oh right. Thanks for the clarification.
Looking forward to seeing the mage skills.
#85
Posté 18 février 2011 - 03:04
#86
Posté 18 février 2011 - 03:06
Can't wait to see the ridiculousness of the Mage tree.
Also, the specializations! Damn I am going to spend a lot of time staring at these screens to build my first character.
#87
Posté 18 février 2011 - 03:09
X-Frame wrote...
Christ those trees look amazing. And here I thought I couldn't get more hyped for March 8th.
Can't wait to see the ridiculousness of the Mage tree.
Also, the specializations! Damn I am going to spend a lot of time staring at these screens to build my first character.
This^ I've been waiting like since I first signed up to this forum to make my new Mage build. The day is finally here for me.
#88
Posté 18 février 2011 - 03:14
#89
Posté 18 février 2011 - 03:15
#90
Posté 18 février 2011 - 03:18
*Patiently anticipating Mage skill tree* Please let there be walking bomb.
#91
Posté 18 février 2011 - 03:18
Nic-V wrote...
NOOO! No Arrow of SlayingThanks for the info though!
7. Punishing Lance
Requires: level 11
Requires: Archer's Lance
Points required in Archery: 6
Archer's Lance scythes through weaker opponents.
Effect: Instantly kills weaker enemies
Physical damage: +9 vs. all BRITTLE targets along path
Physical force: 400% vs. all BRITTLE targets along path
Type: Upgrade
Alodar
Modifié par Alodar, 18 février 2011 - 03:20 .
#92
Posté 18 février 2011 - 03:21
Alodar wrote...
Nic-V wrote...
NOOO! No Arrow of SlayingThanks for the info though!
7. Punishing Lance
Requires: level 11
Requires: Archer's Lance
Points required in Archery: 6
Archer's Lance scythes through weaker opponents.
Effect: Instantly kills weaker enemies
Physical damage: +9 vs. all BRITTLE targets along path
Physical force: 400% vs. all BRITTLE targets along path
Type: Upgrade
Alodar
To me, that 'kill weaker enemies effect' sounds like all enemies won't be scaled to our level, just like in Origins. Good news if that's the case. I.e., there'll be level scaling to a certain degree, but they're capped.
Edit: btw, when looking at these skill trees, one curious thing is didn't the warrior skill trees on the website have 11 talents each? or did I just count wrong?
Modifié par Dan_cw, 18 février 2011 - 03:23 .
#93
Posté 18 février 2011 - 03:21
#94
Posté 18 février 2011 - 03:23
jesus mary joseph i am SOO excited
#95
Posté 18 février 2011 - 03:25
#96
Posté 18 février 2011 - 03:25
Modifié par ViSeirA, 18 février 2011 - 03:27 .
#97
Posté 18 février 2011 - 03:29
#98
Posté 18 février 2011 - 03:31
#99
Posté 18 février 2011 - 03:31
i'll leave that out for later playthroughs for me to try some exploits and see for myself (i play it on console, i don't have the luxury of console commands found on pc)
#100
Posté 18 février 2011 - 03:33
nightcobra8928 wrote...
i wonder how much synergy can be achieved if you had all trees completed...
i'll leave that out for later playthroughs for me to try some exploits and see for myself (i play it on console, i don't have the luxury of console commands found on pc)
There could be some glitches to max out skills (like the copying Tome in DAO)





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