Adhin wrote...
I have a free host site, if you send them to me I can upload and give you the links. I'll PM you with an email.
Many thanks to Adhin for providing the web space to host the images.
Adhin wrote...
I have a free host site, if you send them to me I can upload and give you the links. I'll PM you with an email.
Modifié par Icy Magebane, 24 février 2011 - 01:14 .
Peter Thomas wrote...
Oh, and the after combat cooldown reset doesn't happen in Nightmare.
Modifié par Alodar, 24 février 2011 - 02:33 .
Modifié par Adhin, 24 février 2011 - 03:03 .
Coldest wrote...
I don't have the time to read the entire thread, but can anybody tell me the difference between Might (dmg+10%) and Control (atk+10%)?
Also, what does physical damage and physical force in the skill description means?
Adhin wrote...
Yup works same as origins in that light. Lvl 7 and 14 you get a 'specialization point' you can spend on a... specialization, which unlocks the Web for you. You then can spend your skill points in that, and each one is same size as other webs so 10 things in total. Spirit Healer btw looks freakin' sexy for healy stuff.
themageguy wrote...
hey peter, seems ur a big fan of tempest. Did u use the earth side of the primal web? If so whats ur fav spell?
I cant help it, im hyped bout the primal school.
Rocambole4 wrote...
I have one more question, Peter.
Im thinking on nightmare here. How will resistance work against debuff spells with with continuous effect over an area? Is the effect diminished or there are several resistance checks over the duration of the spell?
In case I was not clear (you know, my english is not that good), I'm thinking how will entropic Cloud (or death cloud) affect your teamates near an affected NPC (say I target a boss with it). Just to picture it, let's say my tank has 80% magic resistance - is the chance of not affecting him good (maybe having him checked against his 80% resistance every second or so for the duration), will he suffer a diminished penalty (100% chance to be affected with 80% reduced effect) or will he be screwed like anyone else in the area?
Thanks a lot btw Peter, you've been very patient with us rabid fans, specially the ones that likes thinking about their future chars and builds. Not only that, you also have very deep knowledge of the game mechanics
Rocambole4 wrote...
BTW, do you know what happen when you round off damage? Is it rounded up or down? And can damage become zero without 100% school resistance? (1 damage minus 60% resis is 1 or 0?)
Why am I excited by this?Peter Thomas wrote...
Damage done to your charcter above 1 isn't rounded (it's stored as a float),
Taleroth wrote...
Why am I excited by this?
Modifié par Naitaka, 24 février 2011 - 07:02 .
Peter Thomas wrote...
For persistant AoE effects, if you walk inside, you get the effect. Magic Resistance decreases damage and effect duration. Since there is no duration (you're in the cloud, so it's on) you'll get the full effect for as long as you remain in the cloud. Friendly fire does apply to that AoE on Nightmare.
Peter Thomas wrote...
...
Er... well, I kind of have to know what the mechanics are.
Alodar wrote...
Peter Thomas wrote...
For persistant AoE effects, if you walk inside, you get the effect. Magic Resistance decreases damage and effect duration. Since there is no duration (you're in the cloud, so it's on) you'll get the full effect for as long as you remain in the cloud. Friendly fire does apply to that AoE on Nightmare.
The spell description states that it affects enemies. Will it still affect the mage who cast it?
Rocambole4 wrote...
I probably should mention I played 281 hours of DA:O (unless Steam is lying to me), most of it trying to abuse the system and finding imbalances, so you can believe when I say I'm a character build nutjob