Wow, that changes everything. Does the health/mana autorefil after combat not happen in Nightmare either?Peter Thomas wrote...
Oh, and the after combat cooldown reset doesn't happen in Nightmare.
TGS2011: DA2 demo hands-on, all talent descriptions
#1026
Guest_iOnlySignIn_*
Posté 25 février 2011 - 03:47
Guest_iOnlySignIn_*
#1027
Posté 25 février 2011 - 04:34
Sabresandiego wrote...
Oh, for some reason, the demo heroic aura didnt update your character sheet to reflect this vs leiutenants and bosses although it did seem to add 7% vs normal (instead of 15%). Was this bug fixed for the release version
The number wasn't being reflected correctly.
Sabresandiego wrote...
Also, do enemies have any attacks which ignore your defenses completely and always hit? Does defense% work for melee only or does it effect ranged and magic as well. Is there a cap on defense%? Thanks for the answers Peter!
Affects all attacks that use a to-hit roll. That's pretty much everything targeted and not a persistant AoE. Defense caps at 80%.
Sabresandiego wrote...
Also, what bonus do enemies receive when they attack you from behind?
Normal flanking bonus.
Sabresandiego wrote...
Another question, how does elemental weapons work and what kind of benefit can you expect? The description is extremely vague.
It adds an item property to your weapon which adds bonus damage equal to 10% of the weapon's base damage in the elemental type of the ability.
Modifié par Peter Thomas, 25 février 2011 - 04:37 .
#1028
Posté 25 février 2011 - 04:35
Icy Magebane wrote...
So here's a question... if 2 warriors are using Rally, but different sustained abilities, do all allies receive the bonus of each sustain? Or does the first Rally simply cancel the second completely until it wears off? I realize they won't get double the mana/stamina bonus, but how about sustained effects?
The bonuses show up as being from the sustained ability, so Turn the Blade and Elemental Aegis would show up on all party members.
#1029
Posté 25 février 2011 - 04:37
iOnlySignIn wrote...
Wow, that changes everything. Does the health/mana autorefil after combat not happen in Nightmare either?
That would just be mean...
Standard explore mode regeneration rates on Nightmare.
#1030
Posté 25 février 2011 - 04:41
Peter Thomas wrote...
iOnlySignIn wrote...
Wow, that changes everything. Does the health/mana autorefil after combat not happen in Nightmare either?
That would just be mean...
Standard explore mode regeneration rates on Nightmare.
Aww, like you guys aren't going to be mean when it comes to Nightmare difficulty? "Practically impossible?":P
Speaking of possibility, can you confirm whether we'll be able to detach the camera from the character in the retail version of the game for a more tactical view of the battle field?
#1031
Posté 25 février 2011 - 04:44
Modifié par -Skorpious-, 25 février 2011 - 04:47 .
#1032
Posté 25 février 2011 - 05:36
Naitaka wrote...
Peter Thomas wrote...
iOnlySignIn wrote...
Wow, that changes everything. Does the health/mana autorefil after combat not happen in Nightmare either?
That would just be mean...
Standard explore mode regeneration rates on Nightmare.
Aww, like you guys aren't going to be mean when it comes to Nightmare difficulty? "Practically impossible?":P
Speaking of possibility, can you confirm whether we'll be able to detach the camera from the character in the retail version of the game for a more tactical view of the battle field?
According to the new interview, yes you can zoom out for a tactical view.
#1033
Posté 25 février 2011 - 07:16
#1034
Posté 25 février 2011 - 07:23
2h Warriors do slam their their weapon into the ground with Tremor.
Is this just a bug in the demo? Or, is that how Tremor looks with Sword and Shield?
#1035
Posté 25 février 2011 - 07:36
[quote]themageguy wrote...
hey peter, seems ur a big fan of tempest. Did u use the earth side of the primal web? If so whats ur fav spell?
I cant help it, im hyped bout the primal school.[/quote
I pretty much maxed out that tree. I used Stonefist a lot, although towards the end I was really liking Petrify because of its paralysis effect.
[/quote]
Hey thanks for replying. Im a big fan of the primal schooL.
#1036
Posté 25 février 2011 - 07:50
Modifié par Covi, 25 février 2011 - 07:53 .
#1037
Posté 25 février 2011 - 08:11
#1038
Posté 25 février 2011 - 08:12
#1039
Posté 25 février 2011 - 08:15
Modifié par ViSeirA, 25 février 2011 - 08:16 .
#1040
Posté 25 février 2011 - 08:18
Sabresandiego wrote...
There is an 80% cap on defense, so likely there is an 80% cap on elemental resistances as well but who knows.
Peter Thomas wrote...
Rocambole4 wrote...
BTW,
do you know what happen when you round off damage? Is it rounded up or
down? And can damage become zero without 100% school resistance? (1
damage minus 60% resis is 1 or 0?)
If resistance puts the damage to 0, you take 0.
I had hoped for a 80% cap like with defense, but this quote seems to imply that 100% resistance is possible.
Modifié par Covi, 25 février 2011 - 08:18 .
#1041
Posté 25 février 2011 - 08:37
What im trying to say is there maybe a soft-cap on it. How much you can get via items and the like is 'capped' but a skill may allow you to exceed that. Specifically if its like Stonewall and its entire purpose is immunity for a short time.
Modifié par Adhin, 25 février 2011 - 08:40 .
#1042
Posté 25 février 2011 - 08:53
I think stonewall is 20 seconds, and bulwark is -5seconds making bulwark 15 seconds. I think the Dragons age 2 wiki is misleading, and that made Naitaka label it wrong.
Modifié par Sabresandiego, 25 février 2011 - 08:55 .
#1043
Posté 25 février 2011 - 09:15
Also add in Barrier/Arcane Fortress to the 100% damage resistance list too, though that's 6s duration/30s cooldown there. Could make a tank damage immune for 17 seconds straight if the need arises.
Now the question that comes to my head is how effective can armor alone get you? The upgrades for the two above may not be needed, even on a TH warrior that doesn't have Shield Defense/Wall.
For instance, Carver in the demo at level 1 is sitting on 60/50/40% reduction due to armor. Stonewall alone will make him immune to physical damage from all but bosses (and bosses would be doing slivers, what I've experienced with my TH tank runs).
Makes me think Arcane Fortress will not be worth much unless it gets a cooldown reduction as well.
#1044
Posté 25 février 2011 - 09:17
Stonewall having a 15 second cooldown is an error.
#1045
Posté 25 février 2011 - 09:23
ViSeirA wrote...
Elemental Aegis and its upgrade offer whole 60% percent alone I think, that's awesome, I'm gonna pick this even for 2 Handed Warrior and maybe with some armor enchantments we can get to the 80%.
I agree. Every warrior I made will have Elemental Aegis at least. It's a superb sustained activity.
#1046
Posté 25 février 2011 - 09:41
Peter has said whats Naitaka has posted here is from a more recent build and is more likely to be correct to what we will see at retail release.
#1047
Posté 25 février 2011 - 10:26
#1048
Posté 25 février 2011 - 10:36
Sers94 wrote...
srry if this question already have been asked, but can warrior's still have dual wield? is that the vanguard specialization ?
I don't think they can. Vanguard is just general damage dealer, but it's a backup for weapon related trees, since it lacks active attacks.
#1049
Posté 25 février 2011 - 10:48
Covi wrote...
Will it be possible to stack magic and elemental resistance to 100% and be immune to enemy spell damage? I hope there's a cap, because in Origins it was possible to ignore enemy spellcasters completely, even on Nightmare. Elemental Aegis alone offers 60% against all spell schools. Add the 10% magic resistance talent and some items, and our characters could again become too powerful imo. If you add high avoidance (and Aveline is even immune to stuns and knockdowns), we could again see overpowered characters waltzing through content without much challenge. I hope I'm missing something.
I'm not sure what the answer is, but I don't think, in DA2, it will be stoo powerful - you're giving up a lot of anti-melee sweetness to be a specializad mage hunter and tanks are supposed to tank - not ro run after mages - so I think it's a fair trade; on the other hand, it would make your tank able to tank where your mage AoE happens, maybe that's the really OP part.
Peter, can we have a complete list of Nightmare changes so we can plan accordingly? Is the enemy HP the same? Just resistances/defense changes? Enemies hit harder?
I know spells doesn't last the same as in normal, but any other global debuff to your party?
Modifié par Rocambole4, 25 février 2011 - 11:32 .
#1050
Posté 25 février 2011 - 11:12
Adhin wrote...
you can zoom out for a wider view but you don't have the detached 'isometric tactical view' that was in the last one. Having that required they built levels a very specific way and all the encounters where, again, based entirely off that. Made for some awkward moments and limited level design.
No no, I'm not talking about changing the view point to isometric. What I meant to ask was whether a fly cam in the same perspective as 3rd person camera but is detached from the character exists or not in the final build. Maybe I just remembered wrong, but I thought Mike said we could pan the camera.
Modifié par Naitaka, 25 février 2011 - 11:28 .





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