Altima Darkspells wrote...
Does stealing potions start the potion cooldown?
Because that would be hilarious.
Haha, no. They're on their bodies when they die as well, so they're not destroyed.
Altima Darkspells wrote...
Does stealing potions start the potion cooldown?
Because that would be hilarious.
Peter Thomas wrote...
falconlord5 wrote...
Holy mother. And I thought normal was hard...
Oh yeah, if you're below 10% health, you starting bleeding to death.
Peter Thomas wrote...
falconlord5 wrote...
Holy mother. And I thought normal was hard...
Oh yeah, if you're below 10% health, you starting bleeding to death.
Peter Thomas wrote...
falconlord5 wrote...
Holy mother. And I thought normal was hard...
Oh yeah, if you're below 10% health, you starting bleeding to death.
Peter Thomas wrote..
Oh yeah, if you're below 10% health, you starting bleeding to death.
Aroya wrote...
How will we know if a frozen target has become brittle? Graphic?
Enemy health is increased. Enemy damage is increased. Enemy force is increased. Enemy cooldowns are decreased. Hostile effect durations on enemies are decreased. Less health potions drop. Enemies heal themselves more often. Party members can have more injuries. Some enemies have additional effects on their abilities (dispel, bypass damage resistance, steal health potions, etc) as well as some miscellaneous things (like the combat cooldown reset not being present). There may be others.
Modifié par Sabresandiego, 25 février 2011 - 08:44 .
Sabresandiego wrote...
Question: Have tactics been improved? Many people are claiming then when you set a tactic such as self->sorrounded by 2+enemies-->Use mindblast, what happens is that the AI uses mindblast with no enemies in range. This makes mindblast a worthless ability unless you control the character yourself.
Peter Thomas wrote...
Rocambole4 wrote...
Peter, can we have a complete list of Nightmare changes so we can plan accordingly? Is the enemy HP the same? Just resistances/defense changes? Enemies hit harder?
I know spells doesn't last the same as in normal, but any other global debuff to your party?
Enemy health is increased. Enemy damage is increased. Enemy force is increased. Enemy cooldowns are decreased. Hostile effect durations on enemies are decreased. Less health potions drop. Enemies heal themselves more often. Party members can have more injuries. Some enemies have additional effects on their abilities (dispel, bypass damage resistance, steal health potions, etc) as well as some miscellaneous things (like the combat cooldown reset not being present). There may be others.
-Skorpious- wrote...
Anyways, I have a question for Peter - will nightmare unnecessarily punish me for creating a sub-par build or party composition? I.e will having a 2H tank push some fights into the realm of impossibility? Or is there a chance for unprepared or sub-optimal builds to survive encounters without resorting to reworking their talents/abilities?
JSLfromBx wrote...
Peter Thomas wrote...
Enemy health is increased. Enemy damage is increased. Enemy force is increased. Enemy cooldowns are decreased. Hostile effect durations on enemies are decreased. Less health potions drop. Enemies heal themselves more often. Party members can have more injuries.
that's great of new information, thanks a lot. Would you by any chance be willing to do the same for the Hard difficulty setting? what's the difference betwen hard and normal?
Wait, does that mean characters get two sets of tactics, one for each weapon type?Peter Thomas wrote...
-Skorpious- wrote...
Anyways, I have a question for Peter - will nightmare unnecessarily punish me for creating a sub-par build or party composition? I.e will having a 2H tank push some fights into the realm of impossibility? Or is there a chance for unprepared or sub-optimal builds to survive encounters without resorting to reworking their talents/abilities?
Nightmare will punish you for not building a good party. It's not 'unecessarily', it's intentional. Building good and effective parties is one of the skills that you learn when playing the game. Higher difficulties are made to test those skills. We've tried to make enough options that good parties can be built in multiple ways, but you need to be knowledgeable of, and capable of working around, their shortcomings. If a Two-Handed Warrior isn't as capable of absorbing damage as a Weapon and Shield Warrior, how are you going to adjust the rest of your tactics to compensate for that?
I think you misunderstand what he's saying.T3hAnubis wrote...
Wait, does that mean characters get two sets of tactics, one for each weapon type?Peter Thomas wrote...
-Skorpious- wrote...
Anyways, I have a question for Peter - will nightmare unnecessarily punish me for creating a sub-par build or party composition? I.e will having a 2H tank push some fights into the realm of impossibility? Or is there a chance for unprepared or sub-optimal builds to survive encounters without resorting to reworking their talents/abilities?
Nightmare will punish you for not building a good party. It's not 'unecessarily', it's intentional. Building good and effective parties is one of the skills that you learn when playing the game. Higher difficulties are made to test those skills. We've tried to make enough options that good parties can be built in multiple ways, but you need to be knowledgeable of, and capable of working around, their shortcomings. If a Two-Handed Warrior isn't as capable of absorbing damage as a Weapon and Shield Warrior, how are you going to adjust the rest of your tactics to compensate for that?
I was planning on Hard to avoid friendly fire, but I will definitely give Nightmare a try once I'm more familiar with things. I want to see these new mechanics in action, especially the enemy potion theft. This sounds pretty freaking awesome. Well, that said, I'll go back to appreciating this thread and reading everyone's great questions and answers... seriously, this is IMO the best thread on this site.Peter Thomas wrote...
falconlord5 wrote...
Holy mother. And I thought normal was hard...
Oh yeah, if you're below 10% health, you start bleeding to death.
Modifié par Icy Magebane, 25 février 2011 - 09:50 .
Peter Thomas wrote...
-Skorpious- wrote...
Anyways, I have a question for Peter - will nightmare unnecessarily punish me for creating a sub-par build or party composition? I.e will having a 2H tank push some fights into the realm of impossibility? Or is there a chance for unprepared or sub-optimal builds to survive encounters without resorting to reworking their talents/abilities?
Nightmare will punish you for not building a good party. It's not 'unecessarily', it's intentional. Building good and effective parties is one of the skills that you learn when playing the game. Higher difficulties are made to test those skills. We've tried to make enough options that good parties can be built in multiple ways, but you need to be knowledgeable of, and capable of working around, their shortcomings. If a Two-Handed Warrior isn't as capable of absorbing damage as a Weapon and Shield Warrior, how are you going to adjust the rest of your tactics to compensate for that?