Rocambole4 wrote...
Peter, I have three questions.
Exactly how is Aggro calculated? I'm asking because I'm afraid the huge burst damage from CCC could end up making my mage (or rogue) the target while Taunt is on cooldown, and that's not exactly ideal. So, should I also think about rage management when trying to maximize CCC bursts or will it be safe to just destroy everything as fast as possible?
Aggro is based on a couple factors, including class, distance, and damage. Warriors generate more threat than Rogues, who generate more threat than Mages. If you trigger 600% damage from a CCC effect with a Mage, that Mage will gain all the threat from that damage, but it would be less threat than a Warrior would gain from the same amount of damage.
About Assail with the Besiege upgrade; when a 2h warrior is hitting multiple enemies, will each hit cause collateral damage on the other targets that are also being hit by the swing itself, causing a chain reaction of multiple hits per enemy?
If they're all on top of each other, they would each take the direct damage from the Warrior, as well as secondary damage from each of the AoE explosions. 3 guys would take 3 hits each (1 from the Warrior, 2 secondary from the other guys).
Also, on Lacerate, how long dos the bleed take to do full damage? Is the bleed DoT stackable? Can it crit? in affirmative case, is the crit agi-based?
Lacerate damage takes effect over 5s. The DoT is stackable. It's damage is based on attack damage, so if the attack crits, the DoT would too. Dexterity modifies crit chance for everyone.