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TGS2011: DA2 demo hands-on, all talent descriptions


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#1251
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Adhin wrote...
Yeah iOnlySignIn, basically all abilities outside of weapon webs (DW, Archery for rogue, 2H, WnS for Warrior) can be used regardless of weapon choice. That includes specializations as well. So you can play an Archer Assassin if you wanted to, for instance.

As for DPS I don't think so. DPS stays the same, and attack speed in relation to the DPS determines damage on attack. So your Archery is slower but has larger damage 'impact', so more likely to knock back. Melee range for Archery is faster but much less damage.

Peter Thomas wrote...
The damage number in the ability description while wielding a bow is the damage it will do. Only a few
abilities alter their damage multiplier based on the weapon you're wielding.

The Archer melee attacks still have their damage based off the bow, but because they're faster, the damage is reduced by a factor. The DPS should be approximately the same as at long range.

Thanks! I'll choose between Kung Fu Archer and Stealth DW then. Or perhaps a 2H Warrior for the simplicity of not having to angst over switching weapons. :-S

Question for Peter: How often do you switch weapons during combat? Do you think it's reasonable for a Rogue to sometimes switch to the weapon they have not invested a single talent point in (e.g. empty Archery tree, but still switch to bow and arrow in some cases)?

For example, for the second Ogre fight in the demo, the optimal way for any Rogue (whether they have any DW/Archery talent) IMHO is to finish of the Hurlocks using DW, and then take off the Ogre at a distance using a bow simply because the Rogue is so easily hurt/knocked back at melee range by the Ogre.

Modifié par iOnlySignIn, 27 février 2011 - 09:47 .


#1252
Adhin

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Thats demo nonsense. If you look at the Giantbomb video. a 2H maul at lvl 9, using Mighty Blow was 112 damage, upgrade to 158 damage. It's basically x4 what your damage score is (right of DPS) I think. With 60% Armor alone and nothing else that would be 63.2 damage. And thats single target thing, most the AoE based stuff is a bit less then the single target. It would suck, no doubt. But its not an instant-kill at least.

-edit-
iOnlySignIn: May want to take stealth anyways for your Archer. It's basically an instant aggro dump like rank 3 was in DAO. Short duration though, but would definitely be useful even in its base form. Plus you can get that passive for auto-crits out of Stealth :ph34r:

Modifié par Adhin, 27 février 2011 - 09:46 .


#1253
0rz0

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They're still affected by armor I guess? But yeah, character positioning will be of prime importance on nightmare. maybe some hit and run tactics would be useful, like use a distance closer (either skill or normal), do aoe skill, then aoe knockdown and go back, getting a spell or two in while they're down.

#1254
andar91

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Peter Thomas wrote...

andar91 wrote...

Image IPBImage IPBLightning spells ignore friendly fire.  And Winter's Grasp and Stonefist should be safe, as they're single target spells as far as I know.


Even though it was in in the earliest demos, there is an issue with the description of Winter's Grasp's upgrade. it makes the attack a small AoE. You can see in the demo in the exaggerated part it will freeze/damage multiple enemies around the target.

Image IPBImage IPBAwesome!

Not to fish, but I don't know if you saw my earlier question.  We know lightning damage stuns, but does it always stun or is it based off of a percentage or enemy rank?  If you cant' answer, sorry, I just wanted to be sure.  Lol-it's funny how this has essentially turned into a replica of your earlier gameplay thread.

#1255
Adhin

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Yeah, other then Reaver stuff I plan my warrior special moves to be single target. Though I may get whirlwind anyways. If I do I kinda have this awkward plan to save up Evasion on Isabela so I can pause, tell her to Evade then second I see her use the animation I use Whirlwind. Trash everyone near my Warrior while shes backflipping out of the way. Since Whirlwinds Instant she should be able to avoid it that way..and lose some aggro.

-edit-
Andar that would be the Elemental Force effect of lightning. Small 1+ second stun effect if you do over 10% of the monsters HP and they don't have the fortitude to resist it. Unless directly stated otherwise in the skills them selves (like 100% chance vs normal for 4 seconds) its all 'Force' based.

Modifié par Adhin, 27 février 2011 - 09:49 .


#1256
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Peter Thomas wrote...

Sabresandiego wrote...

Question about friendly fire: Player abilities seem to do massive amounts of damage as levels go up, multiple times the amount of health a player or his companions have. I am assuming friendly fire is scaled down in some way so that a single shot of friendly fire doesn't instantly kill your companions, correct?


No. As damage goes up, you'll need to be increasingly careful with your abilities. At the start it's not so big a deal, but if you have the super ultra mega attack late in the game that does 1000 points of damage, you really don't want to be hitting friends with that.


LOL, I get the feeling that's not going to be well received by some.

#1257
Morroian

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m14567 wrote...

LOL, I get the feeling that's not going to be well received by some.

Don't see why not, if you want FF this is done the way it should be, AOE damage should be indiscriminate.

#1258
Nighteye2

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Adhin wrote...
@Nighteye: That kinda thing, being aware of your party members and so forth is just if your keeping track of them. If you have a tendency to blank out on that kind of stuff and need a high up view to keep them in line you may find problems. I played with a much more constricted view then you'll have to deal with on the PC due to playing on Console (and still will) and its not an issue.

I kinda related to this (and, I know, people may cringe a bit but bare with me) CoD or any other more 'recent' shooter or, really any kind of recent game. Basically CoD at base, floods your screen with information, specifically the Map. Gives away gun sounds from enemies. Now you go back 10 years, they didn't do that. You relied entirely on sound and so forth. You kept track of things, once you get used to that kinda thing you become a better player at it. For instance, CoD again, playing that online in Hardcore mode completely removes the GUI. No more map, no real info at all actually. You keep track of your ammo mentally, keep track of friendlies mentally, your more aware of your surroundings.

So now relating this to DA2, RPG's in general. If you where used to a tactical view before, you had a lot of direct visual information on that type of view but you couldn't see further ahead of your self (or behind you). But DAO on PC didn't really use 'waves' of enemies (just poorly implemented waves on consoles). So it didn't matter right? They where all there from the start.

Now look at DA2 and most encounters that aren't small skirmishes will involve waves. Enemies coming in from other areas around your current fighting location. Techically a top-down view would limit your awareness, depending on the combat field your currently on. If you play (even pulled back) from a more horizontal view point, you can more easily gauge whats going on by a quick scan of the field. And once you get used to that you'll be able to better judge where your party members are, it'll be more quick memory. You'll be (hopefully) more aware of your surroundings.

At least, that's what I find happens when I'm using a camera angel like that instead of the old isometric birds-eye. Ultimately you can pull in more information if your paying attention, its less... focused.


That would work if all enemies came from the front. But with the more horizontal problem you also have enemies coming from behind the spot where your camera is viewing from. Unlike the isometric birds-eye-view, where you can keep an eye on all directions at once, not just what's in front of you.

Even in the short demo, I seldom had all my party members on-screen. I don't mind assassin-type enemies going after my mage, but I do want it to happen on-screen so that I can at least respond to it and try to save her - instead of her getting killed off-screen because of the camera angle. :bandit:

#1259
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Morroian wrote...

m14567 wrote...

LOL, I get the feeling that's not going to be well received by some.

Don't see why not, if you want FF this is done the way it should be, AOE damage should be indiscriminate.


I'm not sure what you are stating here.

But, I completely agree AOE damage should be indiscriminate.  A lot of people ****** and moan about mages being OP and FF is a way to bring some semblance of reserve to powerful AOE damage spells.  However, when people's big bad warrior attacks start wacking teammates, I'm not sure the reaction to that will be too positive.

EDIT: nvm

Modifié par m14567, 27 février 2011 - 10:15 .


#1260
Sabresandiego

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In the demo, at level 6 my mighty blow hits for 360 damage. That will 1shot any companion I accidentally hit...

Modifié par Sabresandiego, 27 février 2011 - 10:07 .


#1261
Sabresandiego

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Adhin wrote...

Thats demo nonsense. If you look at the Giantbomb video. a 2H maul at lvl 9, using Mighty Blow was 112 damage, upgrade to 158 damage. It's basically x4 what your damage score is (right of DPS) I think. With 60% Armor alone and nothing else that would be 63.2 damage. And thats single target thing, most the AoE based stuff is a bit less then the single target. It would suck, no doubt. But its not an instant-kill at least.

-edit-
iOnlySignIn: May want to take stealth anyways for your Archer. It's basically an instant aggro dump like rank 3 was in DAO. Short duration though, but would definitely be useful even in its base form. Plus you can get that passive for auto-crits out of Stealth :ph34r:


All 2 hand warrior moves are AOE. Mighty Blow hits a 140 degree cone in front of you, and with giants reach it goes several meters back as well. Not doing friendly fire damage is going to be very difficult unless you meticulously pause and position your characters.

Archery is beginning to look even more overpowered now: range, AOE safe, standard enemies are stunned when shot, etc... Compare this to 2handed which is always going to do friendly fire damage in a huge 140 degree cone in front of them.

I am fine with friendly fire as long as health/defense and damage scale properly. A single friendly fire whirlwind at level 20 shouldnt drop my tank from 100% to 0% though :crying:.

Modifié par Sabresandiego, 27 février 2011 - 10:19 .


#1262
Peter Thomas

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Sabresandiego wrote...

At level 6 my mighty blow is doing 360 damage. Scythe is doing 225 damage. That would one shot any companion I accidentally hit, or take the majority of their life even after armor, including Aveline who has 175hp at level 6! Looks like 2 handed is going to be a rough class to play on nightmare considering they are AOE focused. It is also hard to not to hit your tank with abilities like mighty blow, scythe, and whirlwind, since all the enemies will be bunched around the tank if you are doing it right. 

Do abilities do full damage or glancing damage to companions? If my math is right, at level 10 if you accidentally hit a teamate with whirlwind they will be killed instantly...


Full damage, in keeping with the FF on Mage abilities.

Damage numbers in the demo may not match those in the final game. At higher levels, though, yes, a full power ability set off next to someone may kill them. They do get armor/damage reduction, though.

#1263
Yakurn

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I have one question that may have been answered elsewhere (sorry if that is the case, I've searched but didn't find it). Five types of enemies (critter, normal, lieutenant, boss, elite boss) have been mentioned. Which ones have we seen in the demo? Or more specifically, is the ogre at the end of the prologue a lieutenant or a boss?

#1264
Peter Thomas

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iOnlySignIn wrote...

[Thanks! I'll choose between Kung Fu Archer and Stealth DW then. Or perhaps a 2H Warrior for the simplicity of not having to angst over switching weapons. :-S

Question for Peter: How often do you switch weapons during combat? Do you think it's reasonable for a Rogue to sometimes switch to the weapon they have not invested a single talent point in (e.g. empty Archery tree, but still switch to bow and arrow in some cases)?

For example, for the second Ogre fight in the demo, the optimal way for any Rogue (whether they have any DW/Archery talent) IMHO is to finish of the Hurlocks using DW, and then take off the Ogre at a distance using a bow simply because the Rogue is so easily hurt/knocked back at melee range by the Ogre.


Most of the Ogre's attacks only affect in front of him. A Dual Weapon Rogue can move out of the front arc and attack him that way.

Switching weapons was situational. I usually kept my Archer in the back firing at enemies. If one got past the tank, I'd switch to DW to deal with them faster, then back to Archer.

One thing I did frequently in the endgame was to use all my abilities in a long chain on a single hard target. Something like this:

Pinning Shot (maybe)
Assassinate
Vendetta
(switch to DW)
Twin Fangs
Backstab (maybe)
Explosive Strike (maybe; needs to be built up)

That sequence can take a sizeable amount of health off someone.

#1265
Peter Thomas

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andar91 wrote...

Not to fish, but I don't know if you saw my earlier question.  We know lightning damage stuns, but does it always stun or is it based off of a percentage or enemy rank?  If you cant' answer, sorry, I just wanted to be sure.  Lol-it's funny how this has essentially turned into a replica of your earlier gameplay thread.


It's a very low chance for everyone.

#1266
Peter Thomas

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Sabresandiego wrote...

All 2 hand warrior moves are AOE. Mighty Blow hits a 140 degree cone in front of you, and with giants reach it goes several meters back as well. Not doing friendly fire damage is going to be very difficult unless you meticulously pause and position your characters.


The distance for a normal Two-Handed attack is such that, if your teammate is at normal attack distance on the other side of an enemy in front of you, they won't be caught in the 2H AoE.

#1267
Peter Thomas

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Yakurn wrote...

I have one question that may have been answered elsewhere (sorry if that is the case, I've searched but didn't find it). Five types of enemies (critter, normal, lieutenant, boss, elite boss) have been mentioned. Which ones have we seen in the demo? Or more specifically, is the ogre at the end of the prologue a lieutenant or a boss?


It was changed a couple times. He should be a boss.

#1268
Sabresandiego

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Peter, were abilities like whirlwind, mighty blow, and scythe ever 1-shotting companions on accident in the later levels on your nightmare 2 handed warrior playthrough? I know you said you did not take giants reach or whirlwind on your nightmare 2h playthrough, can you elaborate how you played? Did you avoid having more than 1 melee character in the party?

#1269
Utoryo

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Peter Thomas wrote...
The distance for a normal Two-Handed attack is such that, if your teammate is at normal attack distance on the other side of an enemy in front of you, they won't be caught in the 2H AoE.

Hi Peter, you said this earlier on the thread:

One thing I didn't choose when I used 2handers on Nightmare was Giant's Reach, because I kept my party pretty close together. This meant I couldn't get Whirlwind, but he wasn't the focus of enemy attention anyway.

So is it fair to assume that Giant's Reach makes it cross the threshold where you would hit a party member at the other side of a typical enemy? Also I notice that Whirlwind has a 7 meter radius (6+1 via Giant's Reach) and there's no in-game indication of the affected area like with mage spells, so wouldn't that be way too risky on Nightmare anyway? Thanks!

Modifié par Utoryo, 27 février 2011 - 10:44 .


#1270
Sabresandiego

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Utoryo wrote...

Peter Thomas wrote...
The distance for a normal Two-Handed attack is such that, if your teammate is at normal attack distance on the other side of an enemy in front of you, they won't be caught in the 2H AoE.

Hi Peter, you said this earlier on the thread:

One thing I didn't choose when I used 2handers on Nightmare was Giant's Reach, because I kept my party pretty close together. This meant I couldn't get Whirlwind, but he wasn't the focus of enemy attention anyway.

So is it fair to assume that Giant's Reach makes it cross the threshold where you would hit a party member at the other side of a typical enemy? Also I notice that Whirlwind has a 7 meter radius (6+1 via Giant's Reach) and there's no in-game indication of the affected area like with mage spells, so wouldn't that be way too risky on Nightmare anyway? Thanks!


Can you imagine how awful a teamate Fenris would be on Nightmare if you gave him whirlwind and didnt control him manually or change his tactics? Same with Carver.

I have a feeling my nightmare playthrough is gonna be 2H Hawke, Defensive Support Mage with heals, and 2 archers. Ill keep everyone at range, have the archers main focus be to keep the mage alive and avoid aggro on themselves with anti aggro abilities, and just go berserk with tornados and AOE while all my companions are out of range.

Modifié par Sabresandiego, 27 février 2011 - 10:54 .


#1271
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Peter Thomas wrote...
Switching weapons was situational. I usually kept my Archer in the back firing at enemies. If one got past the tank, I'd switch to DW to deal with them faster, then back to Archer.

One thing I did frequently in the endgame was to use all my abilities in a long chain on a single hard target. Something like this:

Pinning Shot (maybe)
Assassinate
Vendetta
(switch to DW)
Twin Fangs
Backstab (maybe)
Explosive Strike (maybe; needs to be built up)

That sequence can take a sizeable amount of health off someone.

(1) Thanks for the info! I'm very excited to see what Assassinate and Vendetta does (Are you sure you can't reveal them?). They should work for both DW and Archery, being Specialization talents. This would encouarge a Rogue to switch weapons even if they never invested in one of the two weapons trees, no?

(2) I have a question concerning Explosive Strike in particular: the description says it's +50% damage per basic attack excuted prior to the Explosive Strike up to 10 basic attacks. This would mean 600% of its basic damage if you're able to use the full chain, making it as powerful as Twin Fangs.

I especially counted the number of basic attacks (the number of the 'SNIKT' sounds) before I hit Explosive Strike. I made sure it was at least 10 strikes. Explosive Strike still turns out to be rather weak, clearly weaker than a Backstab, and only a bit stronger than a basic attack. Am I doing something wrong? Or perhaps Merciless Strike is needed?

(3) One additional question: I find Backstab to overkill basic troopers in the Legendary part of the demo, but in the Realistic part it doesn't, at Level 2, 3, or 6. Even Twin Fangs at Level 6 cannot overkill a basic archer enemy. Is it true during the later part of the game as well? I'm planning to put in 1:1 Dexterity vs. Cunning in terms of attributes.

Thanks!

Modifié par iOnlySignIn, 27 février 2011 - 11:03 .


#1272
Stardusk78

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Sabresandiego wrote...

Adhin wrote...

Thats demo nonsense. If you look at the Giantbomb video. a 2H maul at lvl 9, using Mighty Blow was 112 damage, upgrade to 158 damage. It's basically x4 what your damage score is (right of DPS) I think. With 60% Armor alone and nothing else that would be 63.2 damage. And thats single target thing, most the AoE based stuff is a bit less then the single target. It would suck, no doubt. But its not an instant-kill at least.

-edit-
iOnlySignIn: May want to take stealth anyways for your Archer. It's basically an instant aggro dump like rank 3 was in DAO. Short duration though, but would definitely be useful even in its base form. Plus you can get that passive for auto-crits out of Stealth :ph34r:


All 2 hand warrior moves are AOE. Mighty Blow hits a 140 degree cone in front of you, and with giants reach it goes several meters back as well. Not doing friendly fire damage is going to be very difficult unless you meticulously pause and position your characters.

Archery is beginning to look even more overpowered now: range, AOE safe, standard enemies are stunned when shot, etc... Compare this to 2handed which is always going to do friendly fire damage in a huge 140 degree cone in front of them.

I am fine with friendly fire as long as health/defense and damage scale properly. A single friendly fire whirlwind at level 20 shouldnt drop my tank from 100% to 0% though :crying:.


I am just curious. You seem too obsessed with this 2H build only...just like I have only seen you play Vanguards in ME2. Do you plan on any other kind of build?

#1273
Sabresandiego

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I wanted to play a 2h warrior. Might play something else after I'm bored with that. Unfortunately nightmare doesn't look to be a 2 hand warriors best friend. Archer seems incredibly cool, and mage too.

#1274
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Well, I'm gonna try 2H warrior on nightmare but I never planned on taking whirlwind. It looks like Giant's reach might be more trouble than its worth and you probably can't just spam scythe, mighty blow, etc. as soon as they come off of cooldown.

#1275
druplesnubb

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Peter Thomas wrote...

Sabresandiego wrote...

Peter does the game allow respec for Hawke or companions in any way. Also, I have noticed that Bethany comes with 1 default ability (fireball), aveline with 2 (shield defense, taunt), and Fenris with 3 (mighty blow, rally, control). Does the amount of default abilities your companions have when they join your party vary by companion, or vary according to the level which you find them? If you are able to respec your companions, do they keep those default abilities?


Some are given abilities to help define their character. I don't have an exact list right now, though.

On respecs... Mike has commented on that before. I can't elaborate further.


So does anyone know what Mike said?

Also on FF: Why was it removed from all difficulties except nightmare? I can understand you wouldn't want the "one shot all your friends" abilities on lower difficulties but why no just lower friendly fire damege instead of removing it completely?  One of the devs even confirmed  that hard was for people who wanted to control the whole party  (unlike easy and normal which is for playing just one character). FF seem like an obvious and vital element to that.