Adhin wrote...
Yeah iOnlySignIn, basically all abilities outside of weapon webs (DW, Archery for rogue, 2H, WnS for Warrior) can be used regardless of weapon choice. That includes specializations as well. So you can play an Archer Assassin if you wanted to, for instance.
As for DPS I don't think so. DPS stays the same, and attack speed in relation to the DPS determines damage on attack. So your Archery is slower but has larger damage 'impact', so more likely to knock back. Melee range for Archery is faster but much less damage.
Thanks! I'll choose between Kung Fu Archer and Stealth DW then. Or perhaps a 2H Warrior for the simplicity of not having to angst over switching weapons. :-SPeter Thomas wrote...
The damage number in the ability description while wielding a bow is the damage it will do. Only a few
abilities alter their damage multiplier based on the weapon you're wielding.
The Archer melee attacks still have their damage based off the bow, but because they're faster, the damage is reduced by a factor. The DPS should be approximately the same as at long range.
Question for Peter: How often do you switch weapons during combat? Do you think it's reasonable for a Rogue to sometimes switch to the weapon they have not invested a single talent point in (e.g. empty Archery tree, but still switch to bow and arrow in some cases)?
For example, for the second Ogre fight in the demo, the optimal way for any Rogue (whether they have any DW/Archery talent) IMHO is to finish of the Hurlocks using DW, and then take off the Ogre at a distance using a bow simply because the Rogue is so easily hurt/knocked back at melee range by the Ogre.
Modifié par iOnlySignIn, 27 février 2011 - 09:47 .





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